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simplify offset calculation for background

This commit is contained in:
Aergwyn 2017-12-24 14:32:56 +01:00
parent 7cbf271645
commit 68a00235b9

View File

@ -274,12 +274,12 @@ namespace osu.Game
Action<Visibility> stateChanged = delegate
{
float offset = intro.X;
float offset = 0;
if (settings.State == Visibility.Hidden || notifications.State == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
else if (settings.State == Visibility.Visible || notifications.State == Visibility.Hidden)
if (settings.State == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
if (notifications.State == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
intro.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
};