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Remove no-longer-required cache-over hack

This is now removable after `AdvancedStats` has been weaned off the
global mods bindable. I think this is a win all things considered?
This commit is contained in:
Bartłomiej Dach 2024-10-10 13:12:47 +02:00
parent f1842d781e
commit 687bdad389
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@ -3,8 +3,6 @@
#nullable disable #nullable disable
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -16,8 +14,6 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.BeatmapSet; using osu.Game.Overlays.BeatmapSet;
using osu.Game.Overlays.BeatmapSet.Scores; using osu.Game.Overlays.BeatmapSet.Scores;
using osu.Game.Overlays.Comments; using osu.Game.Overlays.Comments;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Select.Details;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -37,14 +33,6 @@ namespace osu.Game.Overlays
private (BeatmapSetLookupType type, int id)? lastLookup; private (BeatmapSetLookupType type, int id)? lastLookup;
/// <remarks>
/// Isolates the beatmap set overlay from the game-wide selected mods bindable
/// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>).
/// </remarks>
[Cached]
[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
public BeatmapSetOverlay() public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue) : base(OverlayColourScheme.Blue)
{ {