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Remove no-longer-required cache-over hack
This is now removable after `AdvancedStats` has been weaned off the global mods bindable. I think this is a win all things considered?
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@ -3,8 +3,6 @@
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#nullable disable
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -16,8 +14,6 @@ using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Overlays.Comments;
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using osu.Game.Overlays.Comments;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select.Details;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -37,14 +33,6 @@ namespace osu.Game.Overlays
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private (BeatmapSetLookupType type, int id)? lastLookup;
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private (BeatmapSetLookupType type, int id)? lastLookup;
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/// <remarks>
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/// Isolates the beatmap set overlay from the game-wide selected mods bindable
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/// to avoid affecting the beatmap details section (i.e. <see cref="AdvancedStats.StatisticRow"/>).
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/// </remarks>
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public BeatmapSetOverlay()
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue)
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: base(OverlayColourScheme.Blue)
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{
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{
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