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Merge pull request #465 from smoogipooo/refactor_hitrenderer
Make HitRenderer not have a publicly-settable Beatmap, replace AllObj…
This commit is contained in:
commit
6871588218
@ -1,11 +1,11 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using OpenTK;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Timing;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.UI;
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using osu.Game.Modes.Catch.UI;
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@ -14,7 +14,7 @@ using osu.Game.Modes.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Osu.UI;
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using osu.Game.Modes.Taiko.UI;
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using osu.Game.Modes.Taiko.UI;
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using OpenTK;
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using System.Collections.Generic;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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{
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{
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@ -55,30 +55,26 @@ namespace osu.Desktop.VisualTests.Tests
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Clock = new FramedClock(),
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Clock = new FramedClock(),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new OsuHitRenderer
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new OsuHitRenderer(beatmap)
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{
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{
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Beatmap = beatmap,
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft
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Origin = Anchor.TopLeft
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},
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},
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new TaikoHitRenderer
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new TaikoHitRenderer(beatmap)
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{
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{
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Beatmap = beatmap,
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight
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Origin = Anchor.TopRight
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},
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},
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new CatchHitRenderer
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new CatchHitRenderer(beatmap)
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{
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{
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Beatmap = beatmap,
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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Origin = Anchor.BottomLeft
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},
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},
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new ManiaHitRenderer
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new ManiaHitRenderer(beatmap)
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{
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{
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Beatmap = beatmap,
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Scale = new Vector2(0.5f),
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Scale = new Vector2(0.5f),
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight
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Origin = Anchor.BottomRight
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@ -14,10 +14,7 @@ namespace osu.Game.Modes.Catch
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{
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{
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public class CatchRuleset : Ruleset
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public class CatchRuleset : Ruleset
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{
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{
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer(beatmap);
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{
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Beatmap = beatmap,
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Catch.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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@ -10,6 +11,11 @@ namespace osu.Game.Modes.Catch.UI
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{
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{
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public class CatchHitRenderer : HitRenderer<CatchBaseHit>
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public class CatchHitRenderer : HitRenderer<CatchBaseHit>
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{
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{
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public CatchHitRenderer(Beatmap beatmap)
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: base(beatmap)
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{
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}
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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protected override Playfield<CatchBaseHit> CreatePlayfield() => new CatchPlayfield();
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@ -13,10 +13,7 @@ namespace osu.Game.Modes.Mania
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{
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{
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public class ManiaRuleset : Ruleset
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public class ManiaRuleset : Ruleset
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{
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{
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer(beatmap);
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{
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Beatmap = beatmap,
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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@ -12,7 +13,8 @@ namespace osu.Game.Modes.Mania.UI
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{
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{
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private readonly int columns;
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private readonly int columns;
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public ManiaHitRenderer(int columns = 5)
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public ManiaHitRenderer(Beatmap beatmap, int columns = 5)
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: base(beatmap)
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{
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{
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this.columns = columns;
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this.columns = columns;
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}
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}
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@ -16,10 +16,7 @@ namespace osu.Game.Modes.Osu
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{
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{
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public class OsuRuleset : Ruleset
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public class OsuRuleset : Ruleset
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{
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{
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer(beatmap);
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{
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Beatmap = beatmap,
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};
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
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{
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{
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Objects;
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using osu.Game.Modes.Osu.Objects;
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@ -11,6 +12,11 @@ namespace osu.Game.Modes.Osu.UI
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{
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{
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public class OsuHitRenderer : HitRenderer<OsuHitObject>
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public class OsuHitRenderer : HitRenderer<OsuHitObject>
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{
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{
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public OsuHitRenderer(Beatmap beatmap)
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: base(beatmap)
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{
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}
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protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
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protected override HitObjectConverter<OsuHitObject> Converter => new OsuHitObjectConverter();
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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protected override Playfield<OsuHitObject> CreatePlayfield() => new OsuPlayfield();
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@ -14,10 +14,7 @@ namespace osu.Game.Modes.Taiko
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{
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{
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public class TaikoRuleset : Ruleset
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public class TaikoRuleset : Ruleset
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{
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{
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer
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public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap);
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{
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Beatmap = beatmap,
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};
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public override IEnumerable<Mod> GetModsFor(ModType type)
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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{
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|
@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Taiko.Objects;
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using osu.Game.Modes.Taiko.Objects;
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@ -10,6 +11,11 @@ namespace osu.Game.Modes.Taiko.UI
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{
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{
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public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
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public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
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{
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{
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public TaikoHitRenderer(Beatmap beatmap)
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: base(beatmap)
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{
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}
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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protected override Playfield<TaikoBaseHit> CreatePlayfield() => new TaikoPlayfield();
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@ -1,24 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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using System;
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using OpenTK;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using OpenTK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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|
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namespace osu.Game.Modes.UI
|
namespace osu.Game.Modes.UI
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{
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{
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public abstract class HitRenderer : Container
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public abstract class HitRenderer : Container
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{
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{
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public event Action<JudgementInfo> OnJudgement;
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public event Action<JudgementInfo> OnJudgement;
|
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|
|
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public event Action OnAllJudged;
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public event Action OnAllJudged;
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|
|
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internal readonly PlayerInputManager InputManager = new PlayerInputManager();
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internal readonly PlayerInputManager InputManager = new PlayerInputManager();
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@ -28,11 +27,25 @@ namespace osu.Game.Modes.UI
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/// </summary>
|
/// </summary>
|
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public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
|
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; }
|
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|
|
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public abstract bool AllObjectsJudged { get; }
|
/// <summary>
|
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|
/// Whether all the HitObjects have been judged.
|
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|
/// </summary>
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|
protected abstract bool AllObjectsJudged { get; }
|
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|
|
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|
/// <summary>
|
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|
/// The beatmap this HitRenderer is initialized with.
|
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|
/// </summary>
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|
protected readonly Beatmap Beatmap;
|
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|
|
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|
protected HitRenderer(Beatmap beatmap)
|
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|
{
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|
Beatmap = beatmap;
|
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|
}
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|
|
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protected void TriggerOnJudgement(JudgementInfo j)
|
protected void TriggerOnJudgement(JudgementInfo j)
|
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{
|
{
|
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OnJudgement?.Invoke(j);
|
OnJudgement?.Invoke(j);
|
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|
|
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if (AllObjectsJudged)
|
if (AllObjectsJudged)
|
||||||
OnAllJudged?.Invoke();
|
OnAllJudged?.Invoke();
|
||||||
}
|
}
|
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@ -41,33 +54,21 @@ namespace osu.Game.Modes.UI
|
|||||||
public abstract class HitRenderer<TObject> : HitRenderer
|
public abstract class HitRenderer<TObject> : HitRenderer
|
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where TObject : HitObject
|
where TObject : HitObject
|
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{
|
{
|
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private List<TObject> objects;
|
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
|
||||||
|
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
|
||||||
|
|
||||||
|
protected abstract HitObjectConverter<TObject> Converter { get; }
|
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|
protected virtual List<TObject> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
|
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|
|
||||||
protected Playfield<TObject> Playfield;
|
protected Playfield<TObject> Playfield;
|
||||||
|
|
||||||
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
|
private Container content;
|
||||||
|
|
||||||
public override bool AllObjectsJudged => Playfield.HitObjects.Children.First()?.Judgement.Result != null; //reverse depth sort means First() instead of Last().
|
protected HitRenderer(Beatmap beatmap)
|
||||||
|
: base(beatmap)
|
||||||
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
|
|
||||||
|
|
||||||
public Beatmap Beatmap
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
objects = Convert(value);
|
|
||||||
if (IsLoaded)
|
|
||||||
loadObjects();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected abstract Playfield<TObject> CreatePlayfield();
|
|
||||||
|
|
||||||
protected abstract HitObjectConverter<TObject> Converter { get; }
|
|
||||||
|
|
||||||
protected virtual List<TObject> Convert(Beatmap beatmap) => Converter.Convert(beatmap);
|
|
||||||
|
|
||||||
protected HitRenderer()
|
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
@ -83,9 +84,6 @@ namespace osu.Game.Modes.UI
|
|||||||
AddInternal(InputManager);
|
AddInternal(InputManager);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Container<Drawable> Content => content;
|
|
||||||
|
|
||||||
private Container content;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
@ -95,22 +93,24 @@ namespace osu.Game.Modes.UI
|
|||||||
|
|
||||||
private void loadObjects()
|
private void loadObjects()
|
||||||
{
|
{
|
||||||
if (objects == null) return;
|
foreach (TObject h in Convert(Beatmap))
|
||||||
foreach (TObject h in objects)
|
|
||||||
{
|
{
|
||||||
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
|
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
|
||||||
|
|
||||||
if (drawableObject == null) continue;
|
if (drawableObject == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
drawableObject.OnJudgement += onJudgement;
|
drawableObject.OnJudgement += onJudgement;
|
||||||
|
|
||||||
Playfield.Add(drawableObject);
|
Playfield.Add(drawableObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
Playfield.PostProcess();
|
Playfield.PostProcess();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
|
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
|
||||||
|
|
||||||
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||||
|
protected abstract Playfield<TObject> CreatePlayfield();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user