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Give conversion-tested beatmaps a ruleset
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7ee8228a37
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Catch.Tests
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namespace osu.Game.Rulesets.Catch.Tests
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{
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{
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public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class CatchBeatmapConversionTest : BeatmapConversionTest<TestCatchRuleset, ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
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@ -64,4 +64,8 @@ namespace osu.Game.Rulesets.Catch.Tests
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
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}
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}
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public class TestCatchRuleset : CatchRuleset
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{
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}
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Mania.Tests
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namespace osu.Game.Rulesets.Mania.Tests
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{
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{
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class ManiaBeatmapConversionTest : BeatmapConversionTest<TestManiaRuleset, ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
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@ -54,4 +54,8 @@ namespace osu.Game.Rulesets.Mania.Tests
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
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&& Column == other.Column;
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&& Column == other.Column;
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}
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}
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public class TestManiaRuleset : ManiaRuleset
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{
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}
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}
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}
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@ -15,7 +15,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
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{
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public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class OsuBeatmapConversionTest : BeatmapConversionTest<TestOsuRuleset, ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
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@ -67,4 +67,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
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&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
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}
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}
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public class TestOsuRuleset : OsuRuleset
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{
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}
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}
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}
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@ -14,7 +14,7 @@ using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Taiko.Tests
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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{
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
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public class TaikoBeatmapConversionTest : BeatmapConversionTest<TestTaikoRuleset, ConvertValue>
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{
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{
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
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@ -67,4 +67,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
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&& IsSwell == other.IsSwell
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&& IsSwell == other.IsSwell
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&& IsStrong == other.IsStrong;
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&& IsStrong == other.IsStrong;
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}
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}
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public class TestTaikoRuleset : TaikoRuleset
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{
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}
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}
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}
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@ -10,12 +10,14 @@ using NUnit.Framework;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Tests.Beatmaps
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namespace osu.Game.Tests.Beatmaps
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{
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{
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[TestFixture]
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[TestFixture]
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public abstract class BeatmapConversionTest<TConvertValue>
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public abstract class BeatmapConversionTest<TRuleset, TConvertValue>
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where TRuleset : Ruleset, new()
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where TConvertValue : IEquatable<TConvertValue>
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where TConvertValue : IEquatable<TConvertValue>
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{
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{
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private const string resource_namespace = "Testing.Beatmaps";
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private const string resource_namespace = "Testing.Beatmaps";
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@ -79,6 +81,9 @@ namespace osu.Game.Tests.Beatmaps
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{
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{
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var beatmap = getBeatmap(name);
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var beatmap = getBeatmap(name);
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var rulesetInstance = new TRuleset();
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beatmap.BeatmapInfo.Ruleset = beatmap.BeatmapInfo.RulesetID == rulesetInstance.RulesetInfo.ID ? rulesetInstance.RulesetInfo : new RulesetInfo();
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var result = new ConvertResult();
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var result = new ConvertResult();
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var converter = CreateConverter(beatmap);
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var converter = CreateConverter(beatmap);
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