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Ensure online IDs are validated for imports that don't have an associated archive too
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@ -89,34 +89,46 @@ namespace osu.Game.Beatmaps
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this.audioManager = audioManager;
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}
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protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
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{
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if (archive != null)
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model.Beatmaps = createBeatmapDifficulties(archive);
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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foreach (BeatmapInfo b in model.Beatmaps)
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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{
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// remove metadata from difficulties where it matches the set
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if (model.Metadata.Equals(b.Metadata))
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if (beatmapSet.Metadata.Equals(b.Metadata))
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b.Metadata = null;
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// by setting the model here, we can update the noline set id below.
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b.BeatmapSet = model;
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fetchAndPopulateOnlineIDs(b, model.Beatmaps);
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b.BeatmapSet = beatmapSet;
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}
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// check if a set already exists with the same online id, delete if it does.
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if (model.OnlineBeatmapSetID != null)
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if (beatmapSet.OnlineBeatmapSetID != null)
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{
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var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
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var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
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if (existingOnlineId != null)
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{
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Delete(existingOnlineId);
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beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
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Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
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Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
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}
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}
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validateOnlineIds(beatmapSet.Beatmaps);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
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}
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private void validateOnlineIds(List<BeatmapInfo> beatmaps)
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{
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var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID);
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// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
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if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
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// remove all online IDs if any problems were found.
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beatmaps.ForEach(b => b.OnlineBeatmapID = null);
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}
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protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
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@ -297,7 +309,7 @@ namespace osu.Game.Beatmaps
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/// </summary>
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/// <param name="query">The query.</param>
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/// <returns>Results from the provided query.</returns>
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public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
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public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
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/// <summary>
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/// Denotes whether an osu-stable installation is present to perform automated imports from.
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@ -360,8 +372,6 @@ namespace osu.Game.Beatmaps
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{
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var beatmapInfos = new List<BeatmapInfo>();
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bool invalidateOnlineIDs = false;
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foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
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{
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using (var raw = reader.GetStream(name))
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@ -378,38 +388,15 @@ namespace osu.Game.Beatmaps
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beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
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beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
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if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue)
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{
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var ourId = beatmap.BeatmapInfo.OnlineBeatmapID;
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// check that no existing beatmap in database exists that is imported with the same online beatmap ID. if so, give it precedence.
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if (QueryBeatmap(b => b.OnlineBeatmapID.Value == ourId) != null)
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beatmap.BeatmapInfo.OnlineBeatmapID = null;
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// check that no other beatmap in this imported set has a conflicting online beatmap ID. If so, presume *all* are incorrect.
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if (beatmapInfos.Any(b => b.OnlineBeatmapID == ourId))
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invalidateOnlineIDs = true;
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}
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RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
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beatmap.BeatmapInfo.Ruleset = ruleset;
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if (ruleset != null)
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{
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
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}
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else
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beatmap.BeatmapInfo.StarDifficulty = 0;
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// TODO: this should be done in a better place once we actually need to dynamically update it.
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beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
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beatmapInfos.Add(beatmap.BeatmapInfo);
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}
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}
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if (invalidateOnlineIDs)
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beatmapInfos.ForEach(b => b.OnlineBeatmapID = null);
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return beatmapInfos;
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}
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@ -422,12 +409,12 @@ namespace osu.Game.Beatmaps
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/// <returns>True if population was successful.</returns>
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private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
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{
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if (api?.State != APIState.Online)
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return false;
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if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
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return true;
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if (api.State != APIState.Online)
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return false;
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Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
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try
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