From 683d49c6083fbb480fcd9ed12fd48786aed16704 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Aug 2022 15:51:54 +0900 Subject: [PATCH] Move `MasterClockState` handling in to `SpectatorSyncManager` --- .../Spectate/MultiSpectatorScreen.cs | 25 ----------------- .../Spectate/SpectatorSyncManager.cs | 27 +++++++++++++++---- 2 files changed, 22 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index 8130620312..32ba73e904 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -4,11 +4,9 @@ using System; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Online.Multiplayer; @@ -52,7 +50,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private PlayerGrid grid = null!; private MultiSpectatorLeaderboard leaderboard = null!; private PlayerArea? currentAudioSource; - private bool canStartMasterClock; private readonly Room room; private readonly MultiplayerRoomUser[] users; @@ -159,7 +156,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate masterClockContainer.Reset(); syncManager.ReadyToStart += onReadyToStart; - syncManager.MasterState.BindValueChanged(onMasterStateChanged, true); } protected override void Update() @@ -192,27 +188,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate masterClockContainer.StartTime = startTime; masterClockContainer.Reset(true); - - // Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it. - canStartMasterClock = true; - } - - private void onMasterStateChanged(ValueChangedEvent state) - { - Logger.Log($"{nameof(MultiSpectatorScreen)}'s master clock become {state.NewValue}"); - - switch (state.NewValue) - { - case MasterClockState.Synchronised: - if (canStartMasterClock) - masterClockContainer.Start(); - - break; - - case MasterClockState.TooFarAhead: - masterClockContainer.Stop(); - break; - } } protected override void OnNewPlayingUserState(int userId, SpectatorState spectatorState) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index dcc034cba6..57c7c18db9 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Logging; using osu.Game.Screens.Play; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate @@ -35,11 +36,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// public event Action? ReadyToStart; - /// - /// The catch-up state of the master clock. - /// - public IBindable MasterState => masterState; - public double CurrentMasterTime => masterClock.CurrentTime; /// @@ -55,11 +51,32 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate private readonly Bindable masterState = new Bindable(); private bool hasStarted; + private double? firstStartAttemptTime; public SpectatorSyncManager(GameplayClockContainer master) { masterClock = master; + + masterState.BindValueChanged(onMasterStateChanged); + } + + private void onMasterStateChanged(ValueChangedEvent state) + { + Logger.Log($"{nameof(SpectatorSyncManager)}'s master clock become {state.NewValue}"); + + switch (state.NewValue) + { + case MasterClockState.Synchronised: + if (hasStarted) + masterClock.Start(); + + break; + + case MasterClockState.TooFarAhead: + masterClock.Stop(); + break; + } } ///