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Add some more tests
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@ -25,11 +25,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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public partial class TestSceneSliderEarlyHitJudgement : RateAdjustedBeatmapTestScene
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{
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private const double time_slider_start = 1000;
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private const double time_slider_tick = 2000;
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private const double time_slider_end = 3000;
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private static readonly Vector2 slider_start_position = new Vector2(256 - slider_path_length / 2, 192);
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private static readonly Vector2 slider_end_position = new Vector2(256 + slider_path_length / 2, 192);
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private static readonly Vector2 offset_inside_follow = new Vector2(35, 0);
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private static readonly Vector2 offset_outside_follow = offset_inside_follow * 2;
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private ScoreAccessibleReplayPlayer currentPlayer = null!;
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@ -43,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(32, 0), OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(32, 0), OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Miss);
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@ -53,14 +54,49 @@ namespace osu.Game.Rulesets.Osu.Tests
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assertSliderJudgement(HitResult.IgnoreHit);
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}
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[Test]
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public void TestHitEarlyAndReleaseInFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow),
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new OsuReplayFrame(time_slider_end - 100, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHitEarlyAndRepressInFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 100, slider_start_position + offset_inside_follow),
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new OsuReplayFrame(time_slider_start - 50, slider_start_position + offset_inside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 50, slider_end_position + offset_inside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.IgnoreMiss);
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assertSliderJudgement(HitResult.IgnoreMiss);
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}
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[Test]
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public void TestHitEarlyMoveOutsideFollowRegion()
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{
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performTest(new List<ReplayFrame>
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{
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new OsuReplayFrame(time_slider_start - 300, slider_start_position, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + new Vector2(96, 0), OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 200, slider_end_position + new Vector2(96, 0), OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_start - 200, slider_start_position + offset_outside_follow, OsuAction.LeftButton),
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new OsuReplayFrame(time_slider_end - 200, slider_end_position + offset_outside_follow, OsuAction.LeftButton),
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});
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assertHeadJudgement(HitResult.Miss);
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