mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 06:19:38 +08:00
Implement slider head control point snapping (#6753)
Implement slider head control point snapping
This commit is contained in:
commit
6805c029e7
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -29,6 +30,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
private readonly Container marker;
|
||||
private readonly Drawable markerRing;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
@ -146,12 +150,16 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
|
||||
if (Index == 0)
|
||||
{
|
||||
// Special handling for the head - only the position of the slider changes
|
||||
slider.Position += e.Delta;
|
||||
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
|
||||
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
|
||||
Vector2 movementDelta = snappedPosition - slider.Position;
|
||||
|
||||
slider.Position += movementDelta;
|
||||
slider.StartTime = snappedTime;
|
||||
|
||||
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
|
||||
for (int i = 1; i < newControlPoints.Length; i++)
|
||||
newControlPoints[i] -= e.Delta;
|
||||
newControlPoints[i] -= movementDelta;
|
||||
}
|
||||
else
|
||||
newControlPoints[Index] += e.Delta;
|
||||
|
Loading…
Reference in New Issue
Block a user