mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'speedpp' of https://github.com/mrowswares/osu into speedpp
This commit is contained in:
commit
68050a4073
163
.github/workflows/test-diffcalc.yml
vendored
Normal file
163
.github/workflows/test-diffcalc.yml
vendored
Normal file
@ -0,0 +1,163 @@
|
||||
# Listens for new PR comments containing !pp check [id], and runs a diffcalc comparison against master.
|
||||
# Usage:
|
||||
# !pp check 0 | Runs only the osu! ruleset.
|
||||
# !pp check 0 2 | Runs only the osu! and catch rulesets.
|
||||
#
|
||||
|
||||
name: Diffcalc Consistency Checks
|
||||
on:
|
||||
issue_comment:
|
||||
types: [ created ]
|
||||
|
||||
env:
|
||||
DB_USER: root
|
||||
DB_HOST: 127.0.0.1
|
||||
CONCURRENCY: 4
|
||||
ALLOW_DOWNLOAD: 1
|
||||
SAVE_DOWNLOADED: 1
|
||||
|
||||
jobs:
|
||||
diffcalc:
|
||||
name: Diffcalc
|
||||
runs-on: ubuntu-latest
|
||||
continue-on-error: true
|
||||
|
||||
if: |
|
||||
${{ github.event.issue.pull_request }} &&
|
||||
contains(github.event.comment.body, '!pp check') &&
|
||||
${{ github.event.comment.author_association == 'MEMBER' }}
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
ruleset:
|
||||
- { name: osu, id: 0 }
|
||||
- { name: taiko, id: 1 }
|
||||
- { name: catch, id: 2 }
|
||||
- { name: mania, id: 3 }
|
||||
|
||||
services:
|
||||
mysql:
|
||||
image: mysql:8.0
|
||||
env:
|
||||
MYSQL_ALLOW_EMPTY_PASSWORD: yes
|
||||
ports:
|
||||
- 3306:3306
|
||||
options: --health-cmd="mysqladmin ping" --health-interval=10s --health-timeout=5s --health-retries=3
|
||||
|
||||
steps:
|
||||
- name: Verify ruleset
|
||||
if: contains(github.event.comment.body, matrix.ruleset.id) == false
|
||||
run: |
|
||||
echo "${{ github.event.comment.body }} doesn't contain ${{ matrix.ruleset.id }}"
|
||||
exit 1
|
||||
|
||||
- name: Verify MySQL connection from host
|
||||
run: |
|
||||
sudo apt-get install -y mysql-client
|
||||
mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} -e "SHOW DATABASES"
|
||||
|
||||
- name: Create directory structure
|
||||
run: |
|
||||
mkdir -p $GITHUB_WORKSPACE/master/
|
||||
mkdir -p $GITHUB_WORKSPACE/pr/
|
||||
|
||||
# Checkout osu
|
||||
- name: Checkout osu (master)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: ppy/osu
|
||||
path: 'master/osu'
|
||||
- name: Checkout osu (pr)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
path: 'pr/osu'
|
||||
|
||||
# Checkout osu-difficulty-calculator
|
||||
- name: Checkout osu-difficulty-calculator (master)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'master/osu-difficulty-calculator'
|
||||
- name: Checkout osu-difficulty-calculator (pr)
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: ppy/osu-difficulty-calculator
|
||||
path: 'pr/osu-difficulty-calculator'
|
||||
|
||||
- name: Install .NET 5.0.x
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: "5.0.x"
|
||||
|
||||
# Sanity checks to make sure diffcalc is not run when incompatible.
|
||||
- name: Build diffcalc (master)
|
||||
run: |
|
||||
cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator
|
||||
./UseLocalOsu.sh
|
||||
dotnet build
|
||||
- name: Build diffcalc (pr)
|
||||
run: |
|
||||
cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator
|
||||
./UseLocalOsu.sh
|
||||
dotnet build
|
||||
|
||||
# Initial data imports
|
||||
- name: Download + import data
|
||||
run: |
|
||||
PERFORMANCE_DATA_NAME=$(curl https://data.ppy.sh/ | grep performance_${{ matrix.ruleset.name }}_top | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
BEATMAPS_DATA_NAME=$(curl https://data.ppy.sh/ | grep osu_files | tail -1 | awk -F "\"" '{print $2}' | sed 's/\.tar\.bz2//g')
|
||||
|
||||
# Set env variable for further steps.
|
||||
echo "BEATMAPS_PATH=$GITHUB_WORKSPACE/$BEATMAPS_DATA_NAME" >> $GITHUB_ENV
|
||||
|
||||
cd $GITHUB_WORKSPACE
|
||||
|
||||
wget https://data.ppy.sh/$PERFORMANCE_DATA_NAME.tar.bz2
|
||||
wget https://data.ppy.sh/$BEATMAPS_DATA_NAME.tar.bz2
|
||||
tar -xf $PERFORMANCE_DATA_NAME.tar.bz2
|
||||
tar -xf $BEATMAPS_DATA_NAME.tar.bz2
|
||||
|
||||
cd $GITHUB_WORKSPACE/$PERFORMANCE_DATA_NAME
|
||||
|
||||
mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} -e "CREATE DATABASE osu_master"
|
||||
mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} -e "CREATE DATABASE osu_pr"
|
||||
|
||||
cat *.sql | mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} --database=osu_master
|
||||
cat *.sql | mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} --database=osu_pr
|
||||
|
||||
# Run diffcalc
|
||||
- name: Run diffcalc (master)
|
||||
env:
|
||||
DB_NAME: osu_master
|
||||
run: |
|
||||
cd $GITHUB_WORKSPACE/master/osu-difficulty-calculator/osu.Server.DifficultyCalculator
|
||||
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
|
||||
- name: Run diffcalc (pr)
|
||||
env:
|
||||
DB_NAME: osu_pr
|
||||
run: |
|
||||
cd $GITHUB_WORKSPACE/pr/osu-difficulty-calculator/osu.Server.DifficultyCalculator
|
||||
dotnet run -c:Release -- all -m ${{ matrix.ruleset.id }} -ac -c ${{ env.CONCURRENCY }}
|
||||
|
||||
# Print diffs
|
||||
- name: Print diffs
|
||||
run: |
|
||||
mysql --host ${{ env.DB_HOST }} -u${{ env.DB_USER }} -e "
|
||||
SELECT
|
||||
m.beatmap_id,
|
||||
m.mods,
|
||||
m.diff_unified as 'sr_master',
|
||||
p.diff_unified as 'sr_pr',
|
||||
(p.diff_unified - m.diff_unified) as 'diff'
|
||||
FROM osu_master.osu_beatmap_difficulty m
|
||||
JOIN osu_pr.osu_beatmap_difficulty p
|
||||
ON m.beatmap_id = p.beatmap_id
|
||||
AND m.mode = p.mode
|
||||
AND m.mods = p.mods
|
||||
WHERE abs(m.diff_unified - p.diff_unified) > 0.1
|
||||
ORDER BY abs(m.diff_unified - p.diff_unified)
|
||||
DESC
|
||||
LIMIT 10000;"
|
||||
|
||||
# Todo: Run ppcalc
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -10,7 +10,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.827.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.828.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.907.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.830.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -7,7 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
|
||||
<PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
|
||||
<PackageReference Include="nunit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
46
osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs
Normal file
46
osu.Game.Rulesets.Mania/Edit/Setup/ManiaSetupSection.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit.Setup
|
||||
{
|
||||
public class ManiaSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSwitchButton specialStyle;
|
||||
|
||||
public ManiaSetupSection()
|
||||
: base(new ManiaRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
specialStyle = new LabelledSwitchButton
|
||||
{
|
||||
Label = "Use special (N+1) style",
|
||||
Description = "Changes one column to act as a classic \"scratch\" or \"special\" column, which can be moved around by the user's skin (to the left/right/centre). Generally used in 5k (4+1) or 8key (7+1) configurations.",
|
||||
Current = { Value = Beatmap.BeatmapInfo.SpecialStyle }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
specialStyle.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.SpecialStyle = specialStyle.Current.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -27,11 +27,13 @@ using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Configuration;
|
||||
using osu.Game.Rulesets.Mania.Difficulty;
|
||||
using osu.Game.Rulesets.Mania.Edit;
|
||||
using osu.Game.Rulesets.Mania.Edit.Setup;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Mania.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania
|
||||
@ -390,6 +392,8 @@ namespace osu.Game.Rulesets.Mania
|
||||
{
|
||||
return new ManiaFilterCriteria();
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection();
|
||||
}
|
||||
|
||||
public enum PlayfieldType
|
||||
|
@ -6,7 +6,6 @@ using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
@ -29,11 +28,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaPlayfield playfield { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the samples that are played by this object during gameplay.
|
||||
/// </summary>
|
||||
public ISampleInfo[] GetGameplaySamples() => Samples.Samples;
|
||||
|
||||
protected override float SamplePlaybackPosition
|
||||
{
|
||||
get
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,6 +18,7 @@ using osuTK;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
@ -28,12 +28,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public const float COLUMN_WIDTH = 80;
|
||||
public const float SPECIAL_COLUMN_WIDTH = 70;
|
||||
|
||||
/// <summary>
|
||||
/// For hitsounds played by this <see cref="Column"/> (i.e. not as a result of hitting a hitobject),
|
||||
/// a certain number of samples are allowed to be played concurrently so that it feels better when spam-pressing the key.
|
||||
/// </summary>
|
||||
private const int max_concurrent_hitsounds = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
|
||||
/// <summary>
|
||||
/// The index of this column as part of the whole playfield.
|
||||
/// </summary>
|
||||
@ -45,10 +39,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
internal readonly Container TopLevelContainer;
|
||||
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
|
||||
private readonly OrderedHitPolicy hitPolicy;
|
||||
private readonly Container<SkinnableSound> hitSounds;
|
||||
|
||||
public Container UnderlayElements => HitObjectArea.UnderlayElements;
|
||||
|
||||
private readonly GameplaySampleTriggerSource sampleTriggerSource;
|
||||
|
||||
public Column(int index)
|
||||
{
|
||||
Index = index;
|
||||
@ -64,6 +58,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
InternalChildren = new[]
|
||||
{
|
||||
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
|
||||
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
|
||||
background.CreateProxy(),
|
||||
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
|
||||
@ -72,12 +67,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
background,
|
||||
hitSounds = new Container<SkinnableSound>
|
||||
{
|
||||
Name = "Column samples pool",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = Enumerable.Range(0, max_concurrent_hitsounds).Select(_ => new SkinnableSound()).ToArray()
|
||||
},
|
||||
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
@ -133,29 +122,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
|
||||
}
|
||||
|
||||
private int nextHitSoundIndex;
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
var nextObject =
|
||||
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
// fallback to non-alive objects to find next off-screen object
|
||||
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||
HitObjectContainer.Objects.LastOrDefault();
|
||||
|
||||
if (nextObject is DrawableManiaHitObject maniaObject)
|
||||
{
|
||||
var hitSound = hitSounds[nextHitSoundIndex];
|
||||
|
||||
hitSound.Samples = maniaObject.GetGameplaySamples();
|
||||
hitSound.Play();
|
||||
|
||||
nextHitSoundIndex = (nextHitSoundIndex + 1) % max_concurrent_hitsounds;
|
||||
}
|
||||
|
||||
sampleTriggerSource.Play();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -37,12 +37,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
public override void PlayAnimation()
|
||||
{
|
||||
base.PlayAnimation();
|
||||
|
||||
switch (Result)
|
||||
{
|
||||
case HitResult.None:
|
||||
case HitResult.Miss:
|
||||
base.PlayAnimation();
|
||||
break;
|
||||
|
||||
default:
|
||||
@ -52,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
this.Delay(50)
|
||||
.ScaleTo(0.75f, 250)
|
||||
.FadeOut(200);
|
||||
|
||||
// osu!mania uses a custom fade length, so the base call is intentionally omitted.
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="Moq" Version="4.16.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
|
52
osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs
Normal file
52
osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Setup
|
||||
{
|
||||
public class OsuSetupSection : RulesetSetupSection
|
||||
{
|
||||
private LabelledSliderBar<float> stackLeniency;
|
||||
|
||||
public OsuSetupSection()
|
||||
: base(new OsuRuleset().RulesetInfo)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
stackLeniency = new LabelledSliderBar<float>
|
||||
{
|
||||
Label = "Stack Leniency",
|
||||
Description = "In play mode, osu! automatically stacks notes which occur at the same location. Increasing this value means it is more likely to snap notes of further time-distance.",
|
||||
Current = new BindableFloat(Beatmap.BeatmapInfo.StackLeniency)
|
||||
{
|
||||
Default = 0.7f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1,
|
||||
Precision = 0.1f
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
stackLeniency.Current.BindValueChanged(_ => updateBeatmap());
|
||||
}
|
||||
|
||||
private void updateBeatmap()
|
||||
{
|
||||
Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value;
|
||||
}
|
||||
}
|
||||
}
|
@ -74,10 +74,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
|
||||
public override void PlayAnimation()
|
||||
{
|
||||
base.PlayAnimation();
|
||||
|
||||
if (Result != HitResult.Miss)
|
||||
JudgementText.ScaleTo(new Vector2(0.8f, 1)).Then().ScaleTo(new Vector2(1.2f, 1), 1800, Easing.OutQuint);
|
||||
{
|
||||
JudgementText
|
||||
.ScaleTo(new Vector2(0.8f, 1))
|
||||
.ScaleTo(new Vector2(1.2f, 1), 1800, Easing.OutQuint);
|
||||
}
|
||||
|
||||
base.PlayAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -30,9 +30,11 @@ using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Rulesets.Osu.Edit.Setup;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
@ -305,5 +307,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public override RulesetSetupSection CreateEditorSetupSection() => new OsuSetupSection();
|
||||
}
|
||||
}
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
pathVersion.BindValueChanged(_ => Refresh());
|
||||
|
||||
accentColour = drawableObject.AccentColour.GetBoundCopy();
|
||||
accentColour.BindValueChanged(accent => updateAccentColour(skin, accent.NewValue), true);
|
||||
accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
|
||||
|
||||
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
|
||||
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);
|
||||
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
}
|
||||
}
|
||||
|
||||
private void updateAccentColour(ISkinSource skin, Color4 defaultAccentColour)
|
||||
=> AccentColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? defaultAccentColour;
|
||||
protected virtual Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour) =>
|
||||
skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderTrackOverride)?.Value ?? hitObjectAccentColour;
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
|
||||
/// <summary>
|
||||
/// A <see cref="SliderBody"/> which changes its curve depending on the snaking progress.
|
||||
/// </summary>
|
||||
public class SnakingSliderBody : SliderBody, ISliderProgress
|
||||
public abstract class SnakingSliderBody : SliderBody, ISliderProgress
|
||||
{
|
||||
public readonly List<Vector2> CurrentCurve = new List<Vector2>();
|
||||
|
||||
|
@ -5,6 +5,7 @@ using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -14,6 +15,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
{
|
||||
protected override DrawableSliderPath CreateSliderPath() => new LegacyDrawableSliderPath();
|
||||
|
||||
protected override Color4 GetBodyAccentColour(ISkinSource skin, Color4 hitObjectAccentColour)
|
||||
{
|
||||
// legacy skins use a constant value for slider track alpha, regardless of the source colour.
|
||||
return base.GetBodyAccentColour(skin, hitObjectAccentColour).Opacity(0.7f);
|
||||
}
|
||||
|
||||
private class LegacyDrawableSliderPath : DrawableSliderPath
|
||||
{
|
||||
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
||||
@ -22,8 +29,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
||||
// Roughly matches osu!stable's slider border portions.
|
||||
=> base.CalculatedBorderPortion * 0.77f;
|
||||
|
||||
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, 0.7f);
|
||||
|
||||
protected override Color4 ColourAt(float position)
|
||||
{
|
||||
float realBorderPortion = shadow_portion + CalculatedBorderPortion;
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
new TaikoPlayfield(),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new TaikoPlayfield(new ControlPointInfo()),
|
||||
new TaikoPlayfield(),
|
||||
hoc = new ScrollingHitObjectContainer()
|
||||
}
|
||||
};
|
||||
|
@ -5,7 +5,6 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osuTK;
|
||||
|
||||
@ -17,6 +16,13 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
var playfield = new TaikoPlayfield();
|
||||
|
||||
var beatmap = CreateWorkingBeatmap(new TaikoRuleset().RulesetInfo).GetPlayableBeatmap(new TaikoRuleset().RulesetInfo);
|
||||
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
playfield.Add(h);
|
||||
|
||||
SetContents(_ => new TaikoInputManager(new TaikoRuleset().RulesetInfo)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -25,7 +31,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(200),
|
||||
Child = new InputDrum(new ControlPointInfo())
|
||||
Child = new InputDrum(playfield.HitObjectContainer)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
|
||||
Beatmap.Value.Track.Start();
|
||||
});
|
||||
|
||||
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield(new ControlPointInfo())
|
||||
AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
@ -2,7 +2,7 @@
|
||||
<Import Project="..\osu.TestProject.props" />
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -1,104 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Audio
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores samples for the input drum.
|
||||
/// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point.
|
||||
/// </summary>
|
||||
public class DrumSampleContainer : LifetimeManagementContainer
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||
|
||||
private readonly IBindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
|
||||
|
||||
public DrumSampleContainer(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
samplePoints.BindTo(controlPoints.SamplePoints);
|
||||
samplePoints.BindCollectionChanged((_, __) => recreateMappings(), true);
|
||||
}
|
||||
|
||||
private void recreateMappings()
|
||||
{
|
||||
mappings.Clear();
|
||||
ClearInternal();
|
||||
|
||||
SampleControlPoint[] points = samplePoints.Count == 0
|
||||
? new[] { controlPoints.SamplePointAt(double.MinValue) }
|
||||
: samplePoints.ToArray();
|
||||
|
||||
for (int i = 0; i < points.Length; i++)
|
||||
{
|
||||
var samplePoint = points[i];
|
||||
|
||||
var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue;
|
||||
var lifetimeEnd = i + 1 < points.Length ? points[i + 1].Time : double.MaxValue;
|
||||
|
||||
AddInternal(mappings[samplePoint.Time] = new DrumSample(samplePoint)
|
||||
{
|
||||
LifetimeStart = lifetimeStart,
|
||||
LifetimeEnd = lifetimeEnd
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||
|
||||
public class DrumSample : CompositeDrawable
|
||||
{
|
||||
public override bool RemoveWhenNotAlive => false;
|
||||
|
||||
public PausableSkinnableSound Centre { get; private set; }
|
||||
public PausableSkinnableSound Rim { get; private set; }
|
||||
|
||||
private readonly SampleControlPoint samplePoint;
|
||||
|
||||
private Bindable<string> sampleBank;
|
||||
private BindableNumber<int> sampleVolume;
|
||||
|
||||
public DrumSample(SampleControlPoint samplePoint)
|
||||
{
|
||||
this.samplePoint = samplePoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
sampleBank = samplePoint.SampleBankBindable.GetBoundCopy();
|
||||
sampleBank.BindValueChanged(_ => recreate());
|
||||
|
||||
sampleVolume = samplePoint.SampleVolumeBindable.GetBoundCopy();
|
||||
sampleVolume.BindValueChanged(_ => recreate());
|
||||
|
||||
recreate();
|
||||
}
|
||||
|
||||
private void recreate()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
Centre = new PausableSkinnableSound(samplePoint.GetSampleInfo()),
|
||||
Rim = new PausableSkinnableSound(samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP))
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -18,12 +18,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
{
|
||||
internal class TaikoBeatmapConverter : BeatmapConverter<TaikoHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// osu! is generally slower than taiko, so a factor is added to increase
|
||||
/// speed. This must be used everywhere slider length or beat length is used.
|
||||
/// </summary>
|
||||
public const float LEGACY_VELOCITY_MULTIPLIER = 1.4f;
|
||||
|
||||
/// <summary>
|
||||
/// Because swells are easier in taiko than spinners are in osu!,
|
||||
/// legacy taiko multiplies a factor when converting the number of required hits.
|
||||
@ -52,10 +46,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken)
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = original.BeatmapInfo.BaseDifficulty.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty.SliderMultiplier *= LEGACY_VELOCITY_MULTIPLIER;
|
||||
if (!(original.BeatmapInfo.BaseDifficulty is TaikoMutliplierAppliedDifficulty))
|
||||
{
|
||||
// Rewrite the beatmap info to add the slider velocity multiplier
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
original.BeatmapInfo.BaseDifficulty = new TaikoMutliplierAppliedDifficulty(original.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
Beatmap<TaikoHitObject> converted = base.ConvertBeatmap(original, cancellationToken);
|
||||
|
||||
@ -155,7 +151,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
|
||||
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
|
||||
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
|
||||
double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER;
|
||||
double distance = distanceData.Distance * spans * LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
|
||||
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
|
||||
@ -194,5 +190,14 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
||||
}
|
||||
|
||||
protected override Beatmap<TaikoHitObject> CreateBeatmap() => new TaikoBeatmap();
|
||||
|
||||
private class TaikoMutliplierAppliedDifficulty : BeatmapDifficulty
|
||||
{
|
||||
public TaikoMutliplierAppliedDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
difficulty.CopyTo(this);
|
||||
SliderMultiplier *= LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,10 @@ using System;
|
||||
using System.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Judgements;
|
||||
using osuTK;
|
||||
|
||||
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
||||
double IHasDistance.Distance => Duration * Velocity;
|
||||
|
||||
SliderPath IHasPath.Path
|
||||
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER);
|
||||
=> new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(1) }, ((IHasDistance)this).Distance / LegacyBeatmapEncoder.LEGACY_TAIKO_VELOCITY_MULTIPLIER);
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
@ -7,7 +7,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -111,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
public readonly Sprite Centre;
|
||||
|
||||
[Resolved]
|
||||
private DrumSampleContainer sampleContainer { get; set; }
|
||||
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||
|
||||
public LegacyHalfDrum(bool flipped)
|
||||
{
|
||||
@ -143,17 +144,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
|
||||
public bool OnPressed(TaikoAction action)
|
||||
{
|
||||
Drawable target = null;
|
||||
var drumSample = sampleContainer.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = Centre;
|
||||
drumSample.Centre?.Play();
|
||||
sampleTriggerSource.Play(HitType.Centre);
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = Rim;
|
||||
drumSample.Rim?.Play();
|
||||
sampleTriggerSource.Play(HitType.Rim);
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -16,5 +17,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
this.MoveToY(-100, 500);
|
||||
base.ApplyHitAnimations();
|
||||
}
|
||||
|
||||
protected override Drawable CreateDefaultJudgement(HitResult result) => new TaikoJudgementPiece(result);
|
||||
|
||||
private class TaikoJudgementPiece : DefaultJudgementPiece
|
||||
{
|
||||
public TaikoJudgementPiece(HitResult result)
|
||||
: base(result)
|
||||
{
|
||||
}
|
||||
|
||||
public override void PlayAnimation()
|
||||
{
|
||||
if (Result != HitResult.Miss)
|
||||
{
|
||||
JudgementText.ScaleTo(0.9f);
|
||||
JudgementText.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
base.PlayAnimation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield();
|
||||
|
||||
public override DrawableHitObject<TaikoHitObject> CreateDrawableRepresentation(TaikoHitObject h) => null;
|
||||
|
||||
|
30
osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs
Normal file
30
osu.Game.Rulesets.Taiko/UI/DrumSampleTriggerSource.cs
Normal file
@ -0,0 +1,30 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class DrumSampleTriggerSource : GameplaySampleTriggerSource
|
||||
{
|
||||
public DrumSampleTriggerSource(HitObjectContainer hitObjectContainer)
|
||||
: base(hitObjectContainer)
|
||||
{
|
||||
}
|
||||
|
||||
public void Play(HitType hitType)
|
||||
{
|
||||
var hitObject = GetMostValidObject();
|
||||
|
||||
if (hitObject == null)
|
||||
return;
|
||||
|
||||
PlaySamples(new ISampleInfo[] { hitObject.SampleControlPoint.GetSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_CLAP : HitSampleInfo.HIT_NORMAL) });
|
||||
}
|
||||
|
||||
public override void Play() => throw new InvalidOperationException(@"Use override with HitType parameter instead");
|
||||
}
|
||||
}
|
@ -2,18 +2,18 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Taiko.Audio;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private const float middle_split = 0.025f;
|
||||
|
||||
[Cached]
|
||||
private DrumSampleContainer sampleContainer;
|
||||
private DrumSampleTriggerSource sampleTriggerSource;
|
||||
|
||||
public InputDrum(ControlPointInfo controlPoints)
|
||||
public InputDrum(HitObjectContainer hitObjectContainer)
|
||||
{
|
||||
sampleContainer = new DrumSampleContainer(controlPoints);
|
||||
sampleTriggerSource = new DrumSampleTriggerSource(hitObjectContainer);
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
}
|
||||
}
|
||||
}),
|
||||
sampleContainer
|
||||
sampleTriggerSource
|
||||
};
|
||||
}
|
||||
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private readonly Sprite centreHit;
|
||||
|
||||
[Resolved]
|
||||
private DrumSampleContainer sampleContainer { get; set; }
|
||||
private DrumSampleTriggerSource sampleTriggerSource { get; set; }
|
||||
|
||||
public TaikoHalfDrum(bool flipped)
|
||||
{
|
||||
@ -156,21 +156,19 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Drawable target = null;
|
||||
Drawable back = null;
|
||||
|
||||
var drumSample = sampleContainer.SampleAt(Time.Current);
|
||||
|
||||
if (action == CentreAction)
|
||||
{
|
||||
target = centreHit;
|
||||
back = centre;
|
||||
|
||||
drumSample.Centre?.Play();
|
||||
sampleTriggerSource.Play(HitType.Centre);
|
||||
}
|
||||
else if (action == RimAction)
|
||||
{
|
||||
target = rimHit;
|
||||
back = rim;
|
||||
|
||||
drumSample.Rim?.Play();
|
||||
sampleTriggerSource.Play(HitType.Rim);
|
||||
}
|
||||
|
||||
if (target != null)
|
||||
|
@ -8,7 +8,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Pooling;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -27,8 +26,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
private readonly ControlPointInfo controlPoints;
|
||||
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
@ -56,11 +53,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
private Container hitTargetOffsetContent;
|
||||
|
||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||
{
|
||||
this.controlPoints = controlPoints;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -131,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.PlayfieldBackgroundLeft), _ => new PlayfieldBackgroundLeft()),
|
||||
new InputDrum(controlPoints)
|
||||
new InputDrum(HitObjectContainer)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
|
@ -3,15 +3,12 @@
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using NUnit.Framework;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Tests.Resources;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
@ -19,9 +16,13 @@ using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Legacy;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Beatmaps.Formats
|
||||
{
|
||||
@ -166,7 +167,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var beatmap = decoder.Decode(stream);
|
||||
var controlPoints = beatmap.ControlPointInfo;
|
||||
var controlPoints = (LegacyControlPointInfo)beatmap.ControlPointInfo;
|
||||
|
||||
Assert.AreEqual(4, controlPoints.TimingPoints.Count);
|
||||
Assert.AreEqual(5, controlPoints.DifficultyPoints.Count);
|
||||
@ -240,7 +241,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
using (var resStream = TestResources.OpenResource("overlapping-control-points.osu"))
|
||||
using (var stream = new LineBufferedReader(resStream))
|
||||
{
|
||||
var controlPoints = decoder.Decode(stream).ControlPointInfo;
|
||||
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
|
||||
|
||||
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(4));
|
||||
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(3));
|
||||
|
@ -14,6 +14,7 @@ using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
@ -49,6 +50,63 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
public void TestEncodeDecodeStabilityDoubleConvert(string name)
|
||||
{
|
||||
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
|
||||
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
|
||||
|
||||
// run an extra convert. this is expected to be stable.
|
||||
decodedAfterEncode.beatmap = convert(decodedAfterEncode.beatmap);
|
||||
|
||||
sort(decoded.beatmap);
|
||||
sort(decodedAfterEncode.beatmap);
|
||||
|
||||
Assert.That(decodedAfterEncode.beatmap.Serialize(), Is.EqualTo(decoded.beatmap.Serialize()));
|
||||
Assert.IsTrue(areComboColoursEqual(decodedAfterEncode.beatmapSkin.Configuration, decoded.beatmapSkin.Configuration));
|
||||
}
|
||||
|
||||
[TestCaseSource(nameof(allBeatmaps))]
|
||||
public void TestEncodeDecodeStabilityWithNonLegacyControlPoints(string name)
|
||||
{
|
||||
var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name);
|
||||
|
||||
// we are testing that the transfer of relevant data to hitobjects (from legacy control points) sticks through encode/decode.
|
||||
// before the encode step, the legacy information is removed here.
|
||||
decoded.beatmap.ControlPointInfo = removeLegacyControlPointTypes(decoded.beatmap.ControlPointInfo);
|
||||
|
||||
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name);
|
||||
|
||||
// in this process, we may lose some detail in the control points section.
|
||||
// let's focus on only the hitobjects.
|
||||
var originalHitObjects = decoded.beatmap.HitObjects.Serialize();
|
||||
var newHitObjects = decodedAfterEncode.beatmap.HitObjects.Serialize();
|
||||
|
||||
Assert.That(newHitObjects, Is.EqualTo(originalHitObjects));
|
||||
|
||||
ControlPointInfo removeLegacyControlPointTypes(ControlPointInfo controlPointInfo)
|
||||
{
|
||||
// emulate non-legacy control points by cloning the non-legacy portion.
|
||||
// the assertion is that the encoder can recreate this losslessly from hitobject data.
|
||||
Assert.IsInstanceOf<LegacyControlPointInfo>(controlPointInfo);
|
||||
|
||||
var newControlPoints = new ControlPointInfo();
|
||||
|
||||
foreach (var point in controlPointInfo.AllControlPoints)
|
||||
{
|
||||
// completely ignore "legacy" types, which have been moved to HitObjects.
|
||||
// even though these would mostly be ignored by the Add call, they will still be available in groups,
|
||||
// which isn't what we want to be testing here.
|
||||
if (point is SampleControlPoint)
|
||||
continue;
|
||||
|
||||
newControlPoints.Add(point.Time, point.DeepClone());
|
||||
}
|
||||
|
||||
return newControlPoints;
|
||||
}
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEncodeMultiSegmentSliderWithFloatingPointError()
|
||||
{
|
||||
@ -116,7 +174,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private Stream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
|
||||
private MemoryStream encodeToLegacy((IBeatmap beatmap, ISkin beatmapSkin) fullBeatmap)
|
||||
{
|
||||
var (beatmap, beatmapSkin) = fullBeatmap;
|
||||
var stream = new MemoryStream();
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Platform;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets;
|
||||
using Realms;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
@ -42,7 +43,7 @@ namespace osu.Game.Tests.Database
|
||||
|
||||
KeyBindingContainer testContainer = new TestKeyBindingContainer();
|
||||
|
||||
keyBindingStore.Register(testContainer);
|
||||
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
|
||||
|
||||
Assert.That(queryCount(), Is.EqualTo(3));
|
||||
|
||||
@ -66,7 +67,7 @@ namespace osu.Game.Tests.Database
|
||||
{
|
||||
KeyBindingContainer testContainer = new TestKeyBindingContainer();
|
||||
|
||||
keyBindingStore.Register(testContainer);
|
||||
keyBindingStore.Register(testContainer, Enumerable.Empty<RulesetInfo>());
|
||||
|
||||
using (var primaryUsage = realmContextFactory.GetForRead())
|
||||
{
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Checks;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -30,7 +31,7 @@ namespace osu.Game.Tests.Editing.Checks
|
||||
{
|
||||
check = new CheckMutedObjects();
|
||||
|
||||
cpi = new ControlPointInfo();
|
||||
cpi = new LegacyControlPointInfo();
|
||||
cpi.Add(0, new SampleControlPoint { SampleVolume = volume_regular });
|
||||
cpi.Add(1000, new SampleControlPoint { SampleVolume = volume_low });
|
||||
cpi.Add(2000, new SampleControlPoint { SampleVolume = volume_muted });
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
|
||||
namespace osu.Game.Tests.NonVisual
|
||||
{
|
||||
@ -64,7 +65,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestAddRedundantSample()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
cpi.Add(0, new SampleControlPoint()); // is *not* redundant, special exception for first sample point
|
||||
cpi.Add(1000, new SampleControlPoint()); // is redundant
|
||||
@ -142,7 +143,7 @@ namespace osu.Game.Tests.NonVisual
|
||||
[Test]
|
||||
public void TestRemoveGroupAlsoRemovedControlPoints()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
var cpi = new LegacyControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
|
||||
|
@ -36,9 +36,9 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
|
||||
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
|
||||
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Ok, 100)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Meh, 41)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Ok, 46)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Great, 72)]
|
||||
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
|
||||
{
|
||||
scoreProcessor.Mode.Value = scoringMode;
|
||||
@ -85,19 +85,18 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
[TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 575_000)] // (3 * 30) / (4 * 30) * 300_000 + (0 / 4) * 700_000
|
||||
[TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 10 (bonus points)
|
||||
[TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] // 1 * 300_000 + 700_000 (max combo 0) + 3 * 50 (bonus points)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 156)] // (((3 * 50) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 312)] // (((3 * 100) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 594)] // (((3 * 200) / (4 * 350)) * 4 * 300) * (1 + 1 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 936)] // (((3 * 300) / (4 * 300)) * 4 * 300) * (1 + 1 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 936)] // (((3 * 350) / (4 * 350)) * 4 * 300) * (1 + 1 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 0)] // (0 * 1 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 225)] // (((3 * 10) / (4 * 10)) * 1 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] // (0 * 4 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 936)] // (((3 * 50) / (4 * 50)) * 4 * 300) * (1 + 1 / 25)
|
||||
// TODO: The following two cases don't match expectations currently (a single hit is registered in acc portion when it shouldn't be). See https://github.com/ppy/osu/issues/12604.
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 330)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 10 (bonus points)
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 450)] // (1 * 1 * 300) * (1 + 0 / 25) + 3 * 50 (bonus points)
|
||||
[TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Meh, HitResult.Great, 68)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Ok, HitResult.Great, 81)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Good, HitResult.Perfect, 109)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Great, HitResult.Great, 149)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.Perfect, HitResult.Perfect, 149)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, HitResult.SmallTickHit, 9)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 15)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 149)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 18)]
|
||||
[TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 18)]
|
||||
public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore)
|
||||
{
|
||||
var minResult = new TestJudgement(hitResult).MinResult;
|
||||
@ -129,8 +128,8 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
/// </remarks>
|
||||
[TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, 978_571)] // (3 * 10 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
|
||||
[TestCase(ScoringMode.Standardised, HitResult.SmallTickMiss, 914_286)] // (3 * 0 + 100) / (4 * 10 + 100) * 300_000 + (1 / 1) * 700_000
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 279)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 214)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickHit, 69)] // (((3 * 10 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
|
||||
[TestCase(ScoringMode.Classic, HitResult.SmallTickMiss, 60)] // (((3 * 0 + 100) / (4 * 10 + 100)) * 1 * 300) * (1 + 0 / 25)
|
||||
public void TestSmallTicksAccuracy(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
|
||||
{
|
||||
IEnumerable<HitObject> hitObjects = Enumerable
|
||||
|
100
osu.Game.Tests/Visual/Editing/TestSceneDesignSection.cs
Normal file
100
osu.Game.Tests/Visual/Editing/TestSceneDesignSection.cs
Normal file
@ -0,0 +1,100 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneDesignSection : OsuManualInputManagerTestScene
|
||||
{
|
||||
private TestDesignSection designSection;
|
||||
private EditorBeatmap editorBeatmap { get; set; }
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUp()
|
||||
{
|
||||
AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap()));
|
||||
AddStep("create section", () => Child = new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
{
|
||||
(typeof(EditorBeatmap), editorBeatmap)
|
||||
},
|
||||
Child = designSection = new TestDesignSection()
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCountdownOff()
|
||||
{
|
||||
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
|
||||
AddUntilStep("other controls hidden", () => !designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCountdownOn()
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
AddUntilStep("other controls shown", () => designSection.CountdownSettings.IsPresent);
|
||||
|
||||
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
|
||||
AddUntilStep("other controls still shown", () => designSection.CountdownSettings.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCountdownOffset()
|
||||
{
|
||||
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
|
||||
|
||||
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
|
||||
|
||||
checkOffsetAfter("1", 1);
|
||||
checkOffsetAfter(string.Empty, 0);
|
||||
checkOffsetAfter("123", 123);
|
||||
checkOffsetAfter("0", 0);
|
||||
}
|
||||
|
||||
private void checkOffsetAfter(string userInput, int expectedFinalValue)
|
||||
{
|
||||
AddStep("click text box", () =>
|
||||
{
|
||||
var textBox = designSection.CountdownOffset.ChildrenOfType<TextBox>().Single();
|
||||
InputManager.MoveMouseTo(textBox);
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput);
|
||||
AddStep("commit text", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
|
||||
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
|
||||
}
|
||||
|
||||
private class TestDesignSection : DesignSection
|
||||
{
|
||||
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
|
||||
|
||||
public new FillFlowContainer CountdownSettings => base.CountdownSettings;
|
||||
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
|
||||
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
beatmap.BeatmapInfo.BeatDivisor = 1;
|
||||
|
||||
beatmap.ControlPointInfo = new ControlPointInfo();
|
||||
beatmap.ControlPointInfo.Clear();
|
||||
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
||||
beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 });
|
||||
|
||||
|
@ -4,8 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
|
||||
@ -23,15 +28,31 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
[Test]
|
||||
public void TestOsu() => runForRuleset(new OsuRuleset().RulesetInfo);
|
||||
|
||||
Child = new SetupScreen
|
||||
[Test]
|
||||
public void TestTaiko() => runForRuleset(new TaikoRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestCatch() => runForRuleset(new CatchRuleset().RulesetInfo);
|
||||
|
||||
[Test]
|
||||
public void TestMania() => runForRuleset(new ManiaRuleset().RulesetInfo);
|
||||
|
||||
private void runForRuleset(RulesetInfo rulesetInfo)
|
||||
{
|
||||
AddStep("create screen", () =>
|
||||
{
|
||||
State = { Value = Visibility.Visible },
|
||||
};
|
||||
editorBeatmap.BeatmapInfo.Ruleset = rulesetInfo;
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
|
||||
|
||||
Child = new SetupScreen
|
||||
{
|
||||
State = { Value = Visibility.Visible },
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneGameplaySampleTriggerSource : PlayerTestScene
|
||||
{
|
||||
private TestGameplaySampleTriggerSource sampleTriggerSource;
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
||||
private Beatmap beatmap;
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
beatmap = new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
|
||||
Ruleset = ruleset
|
||||
}
|
||||
};
|
||||
|
||||
const double start_offset = 8000;
|
||||
const double spacing = 2000;
|
||||
|
||||
double t = start_offset;
|
||||
beatmap.HitObjects.AddRange(new[]
|
||||
{
|
||||
new HitCircle
|
||||
{
|
||||
// intentionally start objects a bit late so we can test the case of no alive objects.
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) }
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t += spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
|
||||
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
||||
},
|
||||
new HitCircle
|
||||
{
|
||||
StartTime = t + spacing,
|
||||
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
|
||||
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
|
||||
},
|
||||
});
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Add trigger source", () => Player.HUDOverlay.Add(sampleTriggerSource = new TestGameplaySampleTriggerSource(Player.DrawableRuleset.Playfield.HitObjectContainer)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCorrectHitObject()
|
||||
{
|
||||
HitObjectLifetimeEntry nextObjectEntry = null;
|
||||
|
||||
AddAssert("no alive objects", () => getNextAliveObject() == null);
|
||||
|
||||
AddAssert("check initially correct object", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[0]);
|
||||
|
||||
AddUntilStep("get next object", () =>
|
||||
{
|
||||
var nextDrawableObject = getNextAliveObject();
|
||||
|
||||
if (nextDrawableObject != null)
|
||||
{
|
||||
nextObjectEntry = nextDrawableObject.Entry;
|
||||
InputManager.MoveMouseTo(nextDrawableObject.ScreenSpaceDrawQuad.Centre);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
|
||||
AddUntilStep("hit first hitobject", () =>
|
||||
{
|
||||
InputManager.Click(MouseButton.Left);
|
||||
return nextObjectEntry.Result.HasResult;
|
||||
});
|
||||
|
||||
AddAssert("check correct object after hit", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[1]);
|
||||
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[2]);
|
||||
AddUntilStep("check correct object after miss", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
|
||||
AddUntilStep("no alive objects", () => getNextAliveObject() == null);
|
||||
AddAssert("check correct object after none alive", () => sampleTriggerSource.GetMostValidObject() == beatmap.HitObjects[3]);
|
||||
}
|
||||
|
||||
private DrawableHitObject getNextAliveObject() =>
|
||||
Player.DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault();
|
||||
|
||||
[Test]
|
||||
public void TestSampleTriggering()
|
||||
{
|
||||
AddRepeatStep("trigger sample", () => sampleTriggerSource.Play(), 10);
|
||||
}
|
||||
|
||||
public class TestGameplaySampleTriggerSource : GameplaySampleTriggerSource
|
||||
{
|
||||
public TestGameplaySampleTriggerSource(HitObjectContainer hitObjectContainer)
|
||||
: base(hitObjectContainer)
|
||||
{
|
||||
}
|
||||
|
||||
public new HitObject GetMostValidObject() => base.GetMostValidObject();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
@ -19,6 +20,7 @@ using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Screens.Play.PlayerSettings;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
@ -78,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
[Test]
|
||||
public void TestGeneral()
|
||||
{
|
||||
int[] userIds = Enumerable.Range(0, 4).Select(i => PLAYER_1_ID + i).ToArray();
|
||||
int[] userIds = getPlayerIds(4);
|
||||
|
||||
start(userIds);
|
||||
loadSpectateScreen();
|
||||
@ -314,6 +316,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPlayersLeaveWhileSpectating()
|
||||
{
|
||||
start(getPlayerIds(4));
|
||||
sendFrames(getPlayerIds(4), 300);
|
||||
|
||||
loadSpectateScreen();
|
||||
|
||||
for (int count = 3; count >= 0; count--)
|
||||
{
|
||||
var id = PLAYER_1_ID + count;
|
||||
|
||||
end(id);
|
||||
AddUntilStep($"{id} area grayed", () => getInstance(id).Colour != Color4.White);
|
||||
AddUntilStep($"{id} score quit set", () => getLeaderboardScore(id).HasQuit.Value);
|
||||
sendFrames(getPlayerIds(count), 300);
|
||||
}
|
||||
|
||||
Player player = null;
|
||||
|
||||
AddStep($"get {PLAYER_1_ID} player instance", () => player = getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single());
|
||||
|
||||
start(new[] { PLAYER_1_ID });
|
||||
sendFrames(PLAYER_1_ID, 300);
|
||||
|
||||
AddAssert($"{PLAYER_1_ID} player instance still same", () => getInstance(PLAYER_1_ID).ChildrenOfType<Player>().Single() == player);
|
||||
AddAssert($"{PLAYER_1_ID} area still grayed", () => getInstance(PLAYER_1_ID).Colour != Color4.White);
|
||||
AddAssert($"{PLAYER_1_ID} score quit still set", () => getLeaderboardScore(PLAYER_1_ID).HasQuit.Value);
|
||||
}
|
||||
|
||||
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
||||
{
|
||||
AddStep("load screen", () =>
|
||||
@ -333,14 +365,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
foreach (int id in userIds)
|
||||
{
|
||||
OnlinePlayDependencies.Client.AddUser(new User { Id = id }, true);
|
||||
var user = new MultiplayerRoomUser(id)
|
||||
{
|
||||
User = new User { Id = id },
|
||||
};
|
||||
|
||||
OnlinePlayDependencies.Client.AddUser(user.User, true);
|
||||
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
|
||||
playingUsers.Add(new MultiplayerRoomUser(id));
|
||||
|
||||
playingUsers.Add(user);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private void end(int userId)
|
||||
{
|
||||
AddStep($"end play for {userId}", () =>
|
||||
{
|
||||
var user = playingUsers.Single(u => u.UserID == userId);
|
||||
|
||||
OnlinePlayDependencies.Client.RemoveUser(user.User.AsNonNull());
|
||||
SpectatorClient.EndPlay(userId);
|
||||
|
||||
playingUsers.Remove(user);
|
||||
});
|
||||
}
|
||||
|
||||
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
|
||||
|
||||
private void sendFrames(int[] userIds, int count = 10)
|
||||
@ -374,5 +424,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
|
||||
|
||||
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
|
||||
|
||||
private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId);
|
||||
|
||||
private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray();
|
||||
}
|
||||
}
|
||||
|
@ -529,7 +529,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
AddStep("invoke on back button", () => multiplayerScreen.OnBackButton());
|
||||
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<LocalPlayerModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
||||
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
|
||||
|
||||
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
|
@ -323,6 +323,71 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddWaitStep("wait two frames", 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOverlayClosing()
|
||||
{
|
||||
// use now playing overlay for "overlay -> background" drag case
|
||||
// since most overlays use a scroll container that absorbs on mouse down
|
||||
NowPlayingOverlay nowPlayingOverlay = null;
|
||||
|
||||
AddStep("enter menu", () => InputManager.Key(Key.Enter));
|
||||
|
||||
AddStep("get and press now playing hotkey", () =>
|
||||
{
|
||||
nowPlayingOverlay = Game.ChildrenOfType<NowPlayingOverlay>().Single();
|
||||
InputManager.Key(Key.F6);
|
||||
});
|
||||
|
||||
// drag tests
|
||||
|
||||
// background -> toolbar
|
||||
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
|
||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
|
||||
|
||||
// toolbar -> background
|
||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
|
||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
// background -> overlay
|
||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move cursor to now playing overlay", () => InputManager.MoveMouseTo(nowPlayingOverlay.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
// overlay -> background
|
||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
|
||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
// background -> background
|
||||
AddStep("press left mouse button", () => InputManager.PressButton(MouseButton.Left));
|
||||
AddStep("move cursor to left", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomLeft));
|
||||
AddStep("release left mouse button", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
|
||||
|
||||
AddStep("press now playing hotkey", () => InputManager.Key(Key.F6));
|
||||
|
||||
// click tests
|
||||
|
||||
// toolbar
|
||||
AddStep("move cursor to toolbar", () => InputManager.MoveMouseTo(Game.Toolbar.ScreenSpaceDrawQuad.Centre));
|
||||
AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("now playing is still visible", () => nowPlayingOverlay.State.Value == Visibility.Visible);
|
||||
|
||||
// background
|
||||
AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
|
||||
AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
|
||||
AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void pushEscape() =>
|
||||
AddStep("Press escape", () => InputManager.Key(Key.Escape));
|
||||
|
||||
|
@ -104,6 +104,9 @@ namespace osu.Game.Tests.Visual.Online
|
||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg"
|
||||
}, api.IsLoggedIn));
|
||||
|
||||
AddStep("Show ppy from username", () => profile.ShowUser(@"peppy"));
|
||||
AddStep("Show flyte from username", () => profile.ShowUser(@"flyte"));
|
||||
|
||||
AddStep("Hide", profile.Hide);
|
||||
AddStep("Show without reload", profile.Show);
|
||||
}
|
||||
|
@ -1,14 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Handlers.Tablet;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Settings.Sections.Input;
|
||||
using osuTK;
|
||||
|
||||
@ -17,22 +18,34 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[TestFixture]
|
||||
public class TestSceneTabletSettings : OsuTestScene
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(GameHost host)
|
||||
{
|
||||
var tabletHandler = new TestTabletHandler();
|
||||
private TestTabletHandler tabletHandler;
|
||||
private TabletSettings settings;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create settings", () =>
|
||||
{
|
||||
new TabletSettings(tabletHandler)
|
||||
tabletHandler = new TestTabletHandler();
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = SettingsPanel.PANEL_WIDTH,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
}
|
||||
settings = new TabletSettings(tabletHandler)
|
||||
{
|
||||
RelativeSizeAxes = Axes.None,
|
||||
Width = SettingsPanel.PANEL_WIDTH,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("set square size", () => tabletHandler.SetTabletSize(new Vector2(100, 100)));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVariousTabletSizes()
|
||||
{
|
||||
AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
|
||||
AddStep("Test with square tablet", () => tabletHandler.SetTabletSize(new Vector2(300, 300)));
|
||||
AddStep("Test with tall tablet", () => tabletHandler.SetTabletSize(new Vector2(100, 300)));
|
||||
@ -40,6 +53,71 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
AddStep("Test no tablet present", () => tabletHandler.SetTabletSize(Vector2.Zero));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWideAspectRatioValidity()
|
||||
{
|
||||
AddStep("Test with wide tablet", () => tabletHandler.SetTabletSize(new Vector2(160, 100)));
|
||||
|
||||
AddStep("Reset to full area", () => settings.ChildrenOfType<DangerousSettingsButton>().First().TriggerClick());
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 10", () => tabletHandler.Rotation.Value = 10);
|
||||
ensureInvalid();
|
||||
|
||||
AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
|
||||
ensureInvalid();
|
||||
|
||||
AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
|
||||
ensureInvalid();
|
||||
|
||||
AddStep("scale down", () => tabletHandler.AreaSize.Value *= 0.9f);
|
||||
ensureValid();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRotationValidity()
|
||||
{
|
||||
AddAssert("area valid", () => settings.AreaSelection.IsWithinBounds);
|
||||
|
||||
AddStep("rotate 90", () => tabletHandler.Rotation.Value = 90);
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 180", () => tabletHandler.Rotation.Value = 180);
|
||||
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 270", () => tabletHandler.Rotation.Value = 270);
|
||||
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 360", () => tabletHandler.Rotation.Value = 360);
|
||||
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 0", () => tabletHandler.Rotation.Value = 0);
|
||||
ensureValid();
|
||||
|
||||
AddStep("rotate 45", () => tabletHandler.Rotation.Value = 45);
|
||||
ensureInvalid();
|
||||
|
||||
AddStep("rotate 0", () => tabletHandler.Rotation.Value = 0);
|
||||
ensureValid();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOffsetValidity()
|
||||
{
|
||||
ensureValid();
|
||||
AddStep("move right", () => tabletHandler.AreaOffset.Value = Vector2.Zero);
|
||||
ensureInvalid();
|
||||
AddStep("move back", () => tabletHandler.AreaOffset.Value = tabletHandler.AreaSize.Value / 2);
|
||||
ensureValid();
|
||||
}
|
||||
|
||||
private void ensureValid() => AddAssert("area valid", () => settings.AreaSelection.IsWithinBounds);
|
||||
|
||||
private void ensureInvalid() => AddAssert("area invalid", () => !settings.AreaSelection.IsWithinBounds);
|
||||
|
||||
public class TestTabletHandler : ITabletHandler
|
||||
{
|
||||
public Bindable<Vector2> AreaOffset { get; } = new Bindable<Vector2>();
|
||||
|
@ -5,6 +5,7 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
@ -55,20 +56,24 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
AddStep("create component", () =>
|
||||
{
|
||||
Child = new OsuContextMenuContainer
|
||||
Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
Child = new OsuContextMenuContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = new LabelledColourPalette
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ColourNamePrefix = "My colour #"
|
||||
Width = 500,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Child = component = new LabelledColourPalette
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
ColourNamePrefix = "My colour #"
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLabelledDropdown : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestLabelledDropdown()
|
||||
=> AddStep(@"create dropdown", () => Child = new LabelledDropdown<string>
|
||||
{
|
||||
Label = @"Countdown speed",
|
||||
Items = new[]
|
||||
{
|
||||
@"Half",
|
||||
@"Normal",
|
||||
@"Double"
|
||||
},
|
||||
Description = @"This is a description"
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void TestLabelledEnumDropdown()
|
||||
=> AddStep(@"create dropdown", () => Child = new LabelledEnumDropdown<BeatmapSetOnlineStatus>
|
||||
{
|
||||
Label = @"Beatmap status",
|
||||
Description = @"This is a description"
|
||||
});
|
||||
}
|
||||
}
|
@ -422,7 +422,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
private class TestModSelectOverlay : LocalPlayerModSelectOverlay
|
||||
private class TestModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
|
||||
|
||||
|
@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
|
||||
}
|
||||
|
||||
private class TestModSelectOverlay : LocalPlayerModSelectOverlay
|
||||
private class TestModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
|
||||
public new TriangleButton CustomiseButton => base.CustomiseButton;
|
||||
|
25
osu.Game.Tests/Visual/UserInterface/TestSceneOsuLogo.cs
Normal file
25
osu.Game.Tests/Visual/UserInterface/TestSceneOsuLogo.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Screens.Menu;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneOsuLogo : OsuTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestBasic()
|
||||
{
|
||||
AddStep("Add logo", () =>
|
||||
{
|
||||
Child = new OsuLogo
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
};
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="DeepEqual" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||
|
@ -5,7 +5,7 @@
|
||||
</PropertyGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
|
||||
</ItemGroup>
|
||||
|
@ -1,14 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.UserInterfaceV2;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays;
|
||||
@ -131,25 +129,5 @@ namespace osu.Game.Tournament.Screens.Setup
|
||||
|
||||
resolution.Value = $"{ScreenSpaceDrawQuad.Width:N0}x{ScreenSpaceDrawQuad.Height:N0}";
|
||||
}
|
||||
|
||||
public class LabelledDropdown<T> : LabelledComponent<OsuDropdown<T>, T>
|
||||
{
|
||||
public LabelledDropdown()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
public IEnumerable<T> Items
|
||||
{
|
||||
get => Component.Items;
|
||||
set => Component.Items = value;
|
||||
}
|
||||
|
||||
protected override OsuDropdown<T> CreateComponent() => new OsuDropdown<T>
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Width = 0.5f,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,23 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Returns a shallow-clone of this <see cref="BeatmapDifficulty"/>.
|
||||
/// </summary>
|
||||
public BeatmapDifficulty Clone() => (BeatmapDifficulty)MemberwiseClone();
|
||||
public BeatmapDifficulty Clone()
|
||||
{
|
||||
var diff = new BeatmapDifficulty();
|
||||
CopyTo(diff);
|
||||
return diff;
|
||||
}
|
||||
|
||||
public void CopyTo(BeatmapDifficulty difficulty)
|
||||
{
|
||||
difficulty.ApproachRate = ApproachRate;
|
||||
difficulty.DrainRate = DrainRate;
|
||||
difficulty.CircleSize = CircleSize;
|
||||
difficulty.OverallDifficulty = OverallDifficulty;
|
||||
|
||||
difficulty.SliderMultiplier = SliderMultiplier;
|
||||
difficulty.SliderTickRate = SliderTickRate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
|
@ -10,7 +10,6 @@ using Newtonsoft.Json;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
@ -18,7 +17,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
[Serializable]
|
||||
public class BeatmapInfo : IEquatable<BeatmapInfo>, IJsonSerializable, IHasPrimaryKey
|
||||
public class BeatmapInfo : IEquatable<BeatmapInfo>, IHasPrimaryKey
|
||||
{
|
||||
public int ID { get; set; }
|
||||
|
||||
|
@ -153,6 +153,11 @@ namespace osu.Game.Beatmaps
|
||||
if (!storage.Exists(cache_database_name))
|
||||
return false;
|
||||
|
||||
if (string.IsNullOrEmpty(beatmap.MD5Hash)
|
||||
&& string.IsNullOrEmpty(beatmap.Path)
|
||||
&& beatmap.OnlineBeatmapID == null)
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Utils;
|
||||
using osuTK.Graphics;
|
||||
@ -13,6 +14,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// The time at which the control point takes effect.
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public double Time => controlPointGroup?.Time ?? 0;
|
||||
|
||||
private ControlPointGroup controlPointGroup;
|
||||
|
@ -41,14 +41,6 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
|
||||
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
|
||||
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public IBindableList<SampleControlPoint> SamplePoints => samplePoints;
|
||||
|
||||
private readonly BindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
|
||||
|
||||
/// <summary>
|
||||
/// All effect points.
|
||||
/// </summary>
|
||||
@ -69,7 +61,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="time">The time to find the difficulty control point at.</param>
|
||||
/// <returns>The difficulty control point.</returns>
|
||||
[NotNull]
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT);
|
||||
public DifficultyControlPoint DifficultyPointAt(double time) => BinarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the effect control point that is active at <paramref name="time"/>.
|
||||
@ -77,15 +69,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="time">The time to find the effect control point at.</param>
|
||||
/// <returns>The effect control point.</returns>
|
||||
[NotNull]
|
||||
public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
[NotNull]
|
||||
public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT);
|
||||
public EffectControlPoint EffectPointAt(double time) => BinarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the timing control point that is active at <paramref name="time"/>.
|
||||
@ -93,7 +77,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <returns>The timing control point.</returns>
|
||||
[NotNull]
|
||||
public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT);
|
||||
public TimingControlPoint TimingPointAt(double time) => BinarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT);
|
||||
|
||||
/// <summary>
|
||||
/// Finds the maximum BPM represented by any timing control point.
|
||||
@ -112,12 +96,11 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <summary>
|
||||
/// Remove all <see cref="ControlPointGroup"/>s and return to a pristine state.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
public virtual void Clear()
|
||||
{
|
||||
groups.Clear();
|
||||
timingPoints.Clear();
|
||||
difficultyPoints.Clear();
|
||||
samplePoints.Clear();
|
||||
effectPoints.Clear();
|
||||
}
|
||||
|
||||
@ -129,7 +112,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <returns>Whether the control point was added.</returns>
|
||||
public bool Add(double time, ControlPoint controlPoint)
|
||||
{
|
||||
if (checkAlreadyExisting(time, controlPoint))
|
||||
if (CheckAlreadyExisting(time, controlPoint))
|
||||
return false;
|
||||
|
||||
GroupAt(time, true).Add(controlPoint);
|
||||
@ -147,8 +130,8 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
|
||||
if (addIfNotExisting)
|
||||
{
|
||||
newGroup.ItemAdded += groupItemAdded;
|
||||
newGroup.ItemRemoved += groupItemRemoved;
|
||||
newGroup.ItemAdded += GroupItemAdded;
|
||||
newGroup.ItemRemoved += GroupItemRemoved;
|
||||
|
||||
groups.Insert(~i, newGroup);
|
||||
return newGroup;
|
||||
@ -162,8 +145,8 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
foreach (var item in group.ControlPoints.ToArray())
|
||||
group.Remove(item);
|
||||
|
||||
group.ItemAdded -= groupItemAdded;
|
||||
group.ItemRemoved -= groupItemRemoved;
|
||||
group.ItemAdded -= GroupItemAdded;
|
||||
group.ItemRemoved -= GroupItemRemoved;
|
||||
|
||||
groups.Remove(group);
|
||||
}
|
||||
@ -228,10 +211,10 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <param name="fallback">The control point to use when <paramref name="time"/> is before any control points.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>, or a fallback <see cref="ControlPoint"/> if none found.</returns>
|
||||
private T binarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
|
||||
protected T BinarySearchWithFallback<T>(IReadOnlyList<T> list, double time, T fallback)
|
||||
where T : ControlPoint
|
||||
{
|
||||
return binarySearch(list, time) ?? fallback;
|
||||
return BinarySearch(list, time) ?? fallback;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -240,7 +223,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="list">The list to search.</param>
|
||||
/// <param name="time">The time to find the control point at.</param>
|
||||
/// <returns>The active control point at <paramref name="time"/>.</returns>
|
||||
private T binarySearch<T>(IReadOnlyList<T> list, double time)
|
||||
protected virtual T BinarySearch<T>(IReadOnlyList<T> list, double time)
|
||||
where T : ControlPoint
|
||||
{
|
||||
if (list == null)
|
||||
@ -280,7 +263,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
/// <param name="time">The time to find the timing control point at.</param>
|
||||
/// <param name="newPoint">A point to be added.</param>
|
||||
/// <returns>Whether the new point should be added.</returns>
|
||||
private bool checkAlreadyExisting(double time, ControlPoint newPoint)
|
||||
protected virtual bool CheckAlreadyExisting(double time, ControlPoint newPoint)
|
||||
{
|
||||
ControlPoint existing = null;
|
||||
|
||||
@ -288,17 +271,13 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
{
|
||||
case TimingControlPoint _:
|
||||
// Timing points are a special case and need to be added regardless of fallback availability.
|
||||
existing = binarySearch(TimingPoints, time);
|
||||
existing = BinarySearch(TimingPoints, time);
|
||||
break;
|
||||
|
||||
case EffectControlPoint _:
|
||||
existing = EffectPointAt(time);
|
||||
break;
|
||||
|
||||
case SampleControlPoint _:
|
||||
existing = binarySearch(SamplePoints, time);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint _:
|
||||
existing = DifficultyPointAt(time);
|
||||
break;
|
||||
@ -307,7 +286,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
return newPoint?.IsRedundant(existing) == true;
|
||||
}
|
||||
|
||||
private void groupItemAdded(ControlPoint controlPoint)
|
||||
protected virtual void GroupItemAdded(ControlPoint controlPoint)
|
||||
{
|
||||
switch (controlPoint)
|
||||
{
|
||||
@ -319,17 +298,13 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
effectPoints.Add(typed);
|
||||
break;
|
||||
|
||||
case SampleControlPoint typed:
|
||||
samplePoints.Add(typed);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint typed:
|
||||
difficultyPoints.Add(typed);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void groupItemRemoved(ControlPoint controlPoint)
|
||||
protected virtual void GroupItemRemoved(ControlPoint controlPoint)
|
||||
{
|
||||
switch (controlPoint)
|
||||
{
|
||||
@ -341,10 +316,6 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
effectPoints.Remove(typed);
|
||||
break;
|
||||
|
||||
case SampleControlPoint typed:
|
||||
samplePoints.Remove(typed);
|
||||
break;
|
||||
|
||||
case DifficultyControlPoint typed:
|
||||
difficultyPoints.Remove(typed);
|
||||
break;
|
||||
@ -353,7 +324,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
|
||||
public ControlPointInfo DeepClone()
|
||||
{
|
||||
var controlPointInfo = new ControlPointInfo();
|
||||
var controlPointInfo = (ControlPointInfo)Activator.CreateInstance(GetType());
|
||||
|
||||
foreach (var point in AllControlPoints)
|
||||
controlPointInfo.Add(point.Time, point.DeepClone());
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
@ -9,8 +11,14 @@ namespace osu.Game.Beatmaps
|
||||
public enum CountdownType
|
||||
{
|
||||
None = 0,
|
||||
|
||||
[Description("Normal")]
|
||||
Normal = 1,
|
||||
|
||||
[Description("Half speed")]
|
||||
HalfSpeed = 2,
|
||||
|
||||
[Description("Double speed")]
|
||||
DoubleSpeed = 3
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,6 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
@ -24,7 +23,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
|
||||
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip<DifficultyIconTooltipContent>
|
||||
{
|
||||
private readonly Container iconContainer;
|
||||
|
||||
@ -127,9 +126,9 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
difficultyBindable.BindValueChanged(difficulty => background.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars));
|
||||
}
|
||||
|
||||
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
|
||||
ITooltip<DifficultyIconTooltipContent> IHasCustomTooltip<DifficultyIconTooltipContent>.GetCustomTooltip() => new DifficultyIconTooltip();
|
||||
|
||||
public object TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null;
|
||||
DifficultyIconTooltipContent IHasCustomTooltip<DifficultyIconTooltipContent>.TooltipContent => shouldShowTooltip ? new DifficultyIconTooltipContent(beatmap, difficultyBindable) : null;
|
||||
|
||||
private class DifficultyRetriever : Component
|
||||
{
|
||||
@ -173,115 +172,5 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
difficultyCancellation?.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyIconTooltipContent
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
public readonly IBindable<StarDifficulty> Difficulty;
|
||||
|
||||
public DifficultyIconTooltipContent(BeatmapInfo beatmap, IBindable<StarDifficulty> difficulty)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Difficulty = difficulty;
|
||||
}
|
||||
}
|
||||
|
||||
private class DifficultyIconTooltip : VisibilityContainer, ITooltip
|
||||
{
|
||||
private readonly OsuSpriteText difficultyName, starRating;
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer difficultyFlow;
|
||||
|
||||
public DifficultyIconTooltip()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 200,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyName = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
|
||||
},
|
||||
difficultyFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
starRating = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Left = 4 },
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colours.Gray3;
|
||||
}
|
||||
|
||||
private readonly IBindable<StarDifficulty> starDifficulty = new Bindable<StarDifficulty>();
|
||||
|
||||
public bool SetContent(object content)
|
||||
{
|
||||
if (!(content is DifficultyIconTooltipContent iconContent))
|
||||
return false;
|
||||
|
||||
difficultyName.Text = iconContent.Beatmap.Version;
|
||||
|
||||
starDifficulty.UnbindAll();
|
||||
starDifficulty.BindTo(iconContent.Difficulty);
|
||||
starDifficulty.BindValueChanged(difficulty =>
|
||||
{
|
||||
starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
|
||||
difficultyFlow.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars);
|
||||
}, true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
121
osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs
Normal file
121
osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs
Normal file
@ -0,0 +1,121 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Beatmaps.Drawables
|
||||
{
|
||||
internal class DifficultyIconTooltip : VisibilityContainer, ITooltip<DifficultyIconTooltipContent>
|
||||
{
|
||||
private readonly OsuSpriteText difficultyName, starRating;
|
||||
private readonly Box background;
|
||||
private readonly FillFlowContainer difficultyFlow;
|
||||
|
||||
public DifficultyIconTooltip()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
AutoSizeDuration = 200,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Direction = FillDirection.Vertical,
|
||||
Padding = new MarginPadding(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
difficultyName = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
|
||||
},
|
||||
difficultyFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
starRating = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
|
||||
},
|
||||
new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Left = 4 },
|
||||
Icon = FontAwesome.Solid.Star,
|
||||
Size = new Vector2(12),
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
background.Colour = colours.Gray3;
|
||||
}
|
||||
|
||||
private readonly IBindable<StarDifficulty> starDifficulty = new Bindable<StarDifficulty>();
|
||||
|
||||
public void SetContent(DifficultyIconTooltipContent content)
|
||||
{
|
||||
difficultyName.Text = content.Beatmap.Version;
|
||||
|
||||
starDifficulty.UnbindAll();
|
||||
starDifficulty.BindTo(content.Difficulty);
|
||||
starDifficulty.BindValueChanged(difficulty =>
|
||||
{
|
||||
starRating.Text = $"{difficulty.NewValue.Stars:0.##}";
|
||||
difficultyFlow.Colour = colours.ForStarDifficulty(difficulty.NewValue.Stars);
|
||||
}, true);
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
internal class DifficultyIconTooltipContent
|
||||
{
|
||||
public readonly BeatmapInfo Beatmap;
|
||||
public readonly IBindable<StarDifficulty> Difficulty;
|
||||
|
||||
public DifficultyIconTooltipContent(BeatmapInfo beatmap, IBindable<StarDifficulty> difficulty)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
Difficulty = difficulty;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,12 +4,12 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
|
@ -44,6 +44,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
offset = FormatVersion < 5 ? 24 : 0;
|
||||
}
|
||||
|
||||
protected override Beatmap CreateTemplateObject()
|
||||
{
|
||||
var templateBeatmap = base.CreateTemplateObject();
|
||||
templateBeatmap.ControlPointInfo = new LegacyControlPointInfo();
|
||||
return templateBeatmap;
|
||||
}
|
||||
|
||||
protected override void ParseStreamInto(LineBufferedReader stream, Beatmap beatmap)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
@ -430,8 +437,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
parser ??= new Rulesets.Objects.Legacy.Osu.ConvertHitObjectParser(getOffsetTime(), FormatVersion);
|
||||
|
||||
var obj = parser.Parse(line);
|
||||
|
||||
if (obj != null)
|
||||
{
|
||||
obj.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
|
||||
|
||||
beatmap.HitObjects.Add(obj);
|
||||
}
|
||||
}
|
||||
|
||||
private int getOffsetTime(int time) => time + (ApplyOffsets ? offset : 0);
|
||||
|
@ -24,6 +24,12 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
public const int LATEST_VERSION = 128;
|
||||
|
||||
/// <summary>
|
||||
/// osu! is generally slower than taiko, so a factor is added to increase
|
||||
/// speed. This must be used everywhere slider length or beat length is used.
|
||||
/// </summary>
|
||||
public const float LEGACY_TAIKO_VELOCITY_MULTIPLIER = 1.4f;
|
||||
|
||||
private readonly IBeatmap beatmap;
|
||||
|
||||
[CanBeNull]
|
||||
@ -80,7 +86,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
writer.WriteLine(FormattableString.Invariant($"AudioLeadIn: {beatmap.BeatmapInfo.AudioLeadIn}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"PreviewTime: {beatmap.Metadata.PreviewTime}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Countdown: {(int)beatmap.BeatmapInfo.Countdown}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank(beatmap.ControlPointInfo.SamplePointAt(double.MinValue).SampleBank)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"SampleSet: {toLegacySampleBank((beatmap.HitObjects.FirstOrDefault()?.SampleControlPoint ?? SampleControlPoint.DEFAULT).SampleBank)}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"StackLeniency: {beatmap.BeatmapInfo.StackLeniency}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"Mode: {beatmap.BeatmapInfo.RulesetID}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"LetterboxInBreaks: {(beatmap.BeatmapInfo.LetterboxInBreaks ? '1' : '0')}"));
|
||||
@ -140,9 +146,9 @@ namespace osu.Game.Beatmaps.Formats
|
||||
writer.WriteLine(FormattableString.Invariant($"OverallDifficulty: {beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty}"));
|
||||
writer.WriteLine(FormattableString.Invariant($"ApproachRate: {beatmap.BeatmapInfo.BaseDifficulty.ApproachRate}"));
|
||||
|
||||
// Taiko adjusts the slider multiplier (see: TaikoBeatmapConverter.LEGACY_VELOCITY_MULTIPLIER)
|
||||
// Taiko adjusts the slider multiplier (see: LEGACY_TAIKO_VELOCITY_MULTIPLIER)
|
||||
writer.WriteLine(beatmap.BeatmapInfo.RulesetID == 1
|
||||
? FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / 1.4f}")
|
||||
? FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / LEGACY_TAIKO_VELOCITY_MULTIPLIER}")
|
||||
: FormattableString.Invariant($"SliderMultiplier: {beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier}"));
|
||||
|
||||
writer.WriteLine(FormattableString.Invariant($"SliderTickRate: {beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate}"));
|
||||
@ -166,6 +172,30 @@ namespace osu.Game.Beatmaps.Formats
|
||||
|
||||
writer.WriteLine("[TimingPoints]");
|
||||
|
||||
if (!(beatmap.ControlPointInfo is LegacyControlPointInfo))
|
||||
{
|
||||
var legacyControlPoints = new LegacyControlPointInfo();
|
||||
|
||||
foreach (var point in beatmap.ControlPointInfo.AllControlPoints)
|
||||
legacyControlPoints.Add(point.Time, point.DeepClone());
|
||||
|
||||
beatmap.ControlPointInfo = legacyControlPoints;
|
||||
|
||||
SampleControlPoint lastRelevantSamplePoint = null;
|
||||
|
||||
// iterate over hitobjects and pull out all required sample changes
|
||||
foreach (var h in beatmap.HitObjects)
|
||||
{
|
||||
var hSamplePoint = h.SampleControlPoint;
|
||||
|
||||
if (!hSamplePoint.IsRedundant(lastRelevantSamplePoint))
|
||||
{
|
||||
legacyControlPoints.Add(hSamplePoint.Time, hSamplePoint);
|
||||
lastRelevantSamplePoint = hSamplePoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var group in beatmap.ControlPointInfo.Groups)
|
||||
{
|
||||
var groupTimingPoint = group.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
|
||||
@ -175,19 +205,19 @@ namespace osu.Game.Beatmaps.Formats
|
||||
{
|
||||
writer.Write(FormattableString.Invariant($"{groupTimingPoint.Time},"));
|
||||
writer.Write(FormattableString.Invariant($"{groupTimingPoint.BeatLength},"));
|
||||
outputControlPointEffectsAt(groupTimingPoint.Time, true);
|
||||
outputControlPointAt(groupTimingPoint.Time, true);
|
||||
}
|
||||
|
||||
// Output any remaining effects as secondary non-timing control point.
|
||||
var difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(group.Time);
|
||||
writer.Write(FormattableString.Invariant($"{group.Time},"));
|
||||
writer.Write(FormattableString.Invariant($"{-100 / difficultyPoint.SpeedMultiplier},"));
|
||||
outputControlPointEffectsAt(group.Time, false);
|
||||
outputControlPointAt(group.Time, false);
|
||||
}
|
||||
|
||||
void outputControlPointEffectsAt(double time, bool isTimingPoint)
|
||||
void outputControlPointAt(double time, bool isTimingPoint)
|
||||
{
|
||||
var samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
||||
var samplePoint = ((LegacyControlPointInfo)beatmap.ControlPointInfo).SamplePointAt(time);
|
||||
var effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
|
||||
|
@ -4,12 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Beatmaps.Timing;
|
||||
using osu.Game.IO.Serialization;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IBeatmap : IJsonSerializable
|
||||
public interface IBeatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// This beatmap's info.
|
||||
|
62
osu.Game/Beatmaps/Legacy/LegacyControlPointInfo.cs
Normal file
62
osu.Game/Beatmaps/Legacy/LegacyControlPointInfo.cs
Normal file
@ -0,0 +1,62 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Beatmaps.Legacy
|
||||
{
|
||||
public class LegacyControlPointInfo : ControlPointInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// All sound points.
|
||||
/// </summary>
|
||||
[JsonProperty]
|
||||
public IBindableList<SampleControlPoint> SamplePoints => samplePoints;
|
||||
|
||||
private readonly BindableList<SampleControlPoint> samplePoints = new BindableList<SampleControlPoint>();
|
||||
|
||||
/// <summary>
|
||||
/// Finds the sound control point that is active at <paramref name="time"/>.
|
||||
/// </summary>
|
||||
/// <param name="time">The time to find the sound control point at.</param>
|
||||
/// <returns>The sound control point.</returns>
|
||||
[NotNull]
|
||||
public SampleControlPoint SamplePointAt(double time) => BinarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT);
|
||||
|
||||
public override void Clear()
|
||||
{
|
||||
base.Clear();
|
||||
samplePoints.Clear();
|
||||
}
|
||||
|
||||
protected override bool CheckAlreadyExisting(double time, ControlPoint newPoint)
|
||||
{
|
||||
if (newPoint is SampleControlPoint)
|
||||
{
|
||||
var existing = BinarySearch(SamplePoints, time);
|
||||
return newPoint.IsRedundant(existing);
|
||||
}
|
||||
|
||||
return base.CheckAlreadyExisting(time, newPoint);
|
||||
}
|
||||
|
||||
protected override void GroupItemAdded(ControlPoint controlPoint)
|
||||
{
|
||||
if (controlPoint is SampleControlPoint typed)
|
||||
samplePoints.Add(typed);
|
||||
|
||||
base.GroupItemAdded(controlPoint);
|
||||
}
|
||||
|
||||
protected override void GroupItemRemoved(ControlPoint controlPoint)
|
||||
{
|
||||
if (controlPoint is SampleControlPoint typed)
|
||||
samplePoints.Remove(typed);
|
||||
|
||||
base.GroupItemRemoved(controlPoint);
|
||||
}
|
||||
}
|
||||
}
|
@ -153,7 +153,7 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
TriangleParticle newParticle = parts[i];
|
||||
|
||||
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
|
||||
newParticle.Position.Y += parts[i].Scale * movedDistance;
|
||||
newParticle.Position.Y += Math.Max(0.5f, parts[i].Scale) * movedDistance;
|
||||
newParticle.Colour.A = adjustedAlpha;
|
||||
|
||||
parts[i] = newParticle;
|
||||
|
@ -31,12 +31,9 @@ namespace osu.Game.Graphics.Cursor
|
||||
private readonly OsuSpriteText text;
|
||||
private bool instantMovement = true;
|
||||
|
||||
public override bool SetContent(object content)
|
||||
public override void SetContent(LocalisableString contentString)
|
||||
{
|
||||
if (!(content is LocalisableString contentString))
|
||||
return false;
|
||||
|
||||
if (contentString == text.Text) return true;
|
||||
if (contentString == text.Text) return;
|
||||
|
||||
text.Text = contentString;
|
||||
|
||||
@ -47,8 +44,6 @@ namespace osu.Game.Graphics.Cursor
|
||||
}
|
||||
else
|
||||
AutoSizeDuration = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public OsuTooltip()
|
||||
|
@ -12,7 +12,7 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class DateTooltip : VisibilityContainer, ITooltip
|
||||
public class DateTooltip : VisibilityContainer, ITooltip<DateTimeOffset>
|
||||
{
|
||||
private readonly OsuSpriteText dateText, timeText;
|
||||
private readonly Box background;
|
||||
@ -63,14 +63,10 @@ namespace osu.Game.Graphics
|
||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
||||
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
|
||||
|
||||
public bool SetContent(object content)
|
||||
public void SetContent(DateTimeOffset date)
|
||||
{
|
||||
if (!(content is DateTimeOffset date))
|
||||
return false;
|
||||
|
||||
dateText.Text = $"{date:d MMMM yyyy} ";
|
||||
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Graphics
|
||||
{
|
||||
public class DrawableDate : OsuSpriteText, IHasCustomTooltip
|
||||
public class DrawableDate : OsuSpriteText, IHasCustomTooltip<DateTimeOffset>
|
||||
{
|
||||
private DateTimeOffset date;
|
||||
|
||||
@ -75,8 +75,8 @@ namespace osu.Game.Graphics
|
||||
|
||||
private void updateTime() => Text = Format();
|
||||
|
||||
public ITooltip GetCustomTooltip() => new DateTooltip();
|
||||
public ITooltip<DateTimeOffset> GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
public object TooltipContent => Date;
|
||||
public DateTimeOffset TooltipContent => Date;
|
||||
}
|
||||
}
|
||||
|
@ -15,11 +15,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public abstract class HoverSampleDebounceComponent : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Length of debounce for hover sound playback, in milliseconds.
|
||||
/// </summary>
|
||||
public double HoverDebounceTime { get; } = 20;
|
||||
|
||||
private Bindable<double?> lastPlaybackTime;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -34,7 +29,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
if (e.HasAnyButtonPressed)
|
||||
return false;
|
||||
|
||||
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= HoverDebounceTime;
|
||||
bool enoughTimePassedSinceLastPlayback = !lastPlaybackTime.Value.HasValue || Time.Current - lastPlaybackTime.Value >= OsuGameBase.SAMPLE_DEBOUNCE_TIME;
|
||||
|
||||
if (enoughTimePassedSinceLastPlayback)
|
||||
{
|
||||
|
@ -6,7 +6,6 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Framework.Utils;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -28,7 +27,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, SessionStatics statics)
|
||||
private void load(AudioManager audio)
|
||||
{
|
||||
sampleHover = audio.Samples.Get($@"UI/{SampleSet.GetDescription()}-hover")
|
||||
?? audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-hover");
|
||||
|
31
osu.Game/Graphics/UserInterfaceV2/LabelledDropdown.cs
Normal file
31
osu.Game/Graphics/UserInterfaceV2/LabelledDropdown.cs
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class LabelledDropdown<TItem> : LabelledComponent<OsuDropdown<TItem>, TItem>
|
||||
{
|
||||
public LabelledDropdown()
|
||||
: base(true)
|
||||
{
|
||||
}
|
||||
|
||||
public IEnumerable<TItem> Items
|
||||
{
|
||||
get => Component.Items;
|
||||
set => Component.Items = value;
|
||||
}
|
||||
|
||||
protected sealed override OsuDropdown<TItem> CreateComponent() => CreateDropdown().With(d =>
|
||||
{
|
||||
d.RelativeSizeAxes = Axes.X;
|
||||
d.Width = 0.5f;
|
||||
});
|
||||
|
||||
protected virtual OsuDropdown<TItem> CreateDropdown() => new OsuDropdown<TItem>();
|
||||
}
|
||||
}
|
14
osu.Game/Graphics/UserInterfaceV2/LabelledEnumDropdown.cs
Normal file
14
osu.Game/Graphics/UserInterfaceV2/LabelledEnumDropdown.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class LabelledEnumDropdown<TEnum> : LabelledDropdown<TEnum>
|
||||
where TEnum : struct, Enum
|
||||
{
|
||||
protected override OsuDropdown<TEnum> CreateDropdown() => new OsuEnumDropdown<TEnum>();
|
||||
}
|
||||
}
|
12
osu.Game/Graphics/UserInterfaceV2/LabelledNumberBox.cs
Normal file
12
osu.Game/Graphics/UserInterfaceV2/LabelledNumberBox.cs
Normal file
@ -0,0 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class LabelledNumberBox : LabelledTextBox
|
||||
{
|
||||
protected override OsuTextBox CreateTextBox() => new OsuNumberBox();
|
||||
}
|
||||
}
|
@ -7,21 +7,14 @@ using osu.Framework.IO.Serialization;
|
||||
|
||||
namespace osu.Game.IO.Serialization
|
||||
{
|
||||
public interface IJsonSerializable
|
||||
{
|
||||
}
|
||||
|
||||
public static class JsonSerializableExtensions
|
||||
{
|
||||
public static string Serialize(this IJsonSerializable obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
|
||||
public static string Serialize(this object obj) => JsonConvert.SerializeObject(obj, CreateGlobalSettings());
|
||||
|
||||
public static T Deserialize<T>(this string objString) => JsonConvert.DeserializeObject<T>(objString, CreateGlobalSettings());
|
||||
|
||||
public static void DeserializeInto<T>(this string objString, T target) => JsonConvert.PopulateObject(objString, target, CreateGlobalSettings());
|
||||
|
||||
/// <summary>
|
||||
/// Creates the default <see cref="JsonSerializerSettings"/> that should be used for all <see cref="IJsonSerializable"/>s.
|
||||
/// </summary>
|
||||
public static JsonSerializerSettings CreateGlobalSettings() => new JsonSerializerSettings
|
||||
{
|
||||
ReferenceLoopHandling = ReferenceLoopHandling.Ignore,
|
@ -46,52 +46,53 @@ namespace osu.Game.Input
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register a new type of <see cref="KeyBindingContainer{T}"/>, adding default bindings from <see cref="KeyBindingContainer.DefaultKeyBindings"/>.
|
||||
/// Register all defaults for this store.
|
||||
/// </summary>
|
||||
/// <param name="container">The container to populate defaults from.</param>
|
||||
public void Register(KeyBindingContainer container) => insertDefaults(container.DefaultKeyBindings);
|
||||
|
||||
/// <summary>
|
||||
/// Register a ruleset, adding default bindings for each of its variants.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset to populate defaults from.</param>
|
||||
public void Register(RulesetInfo ruleset)
|
||||
{
|
||||
var instance = ruleset.CreateInstance();
|
||||
|
||||
foreach (var variant in instance.AvailableVariants)
|
||||
insertDefaults(instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
}
|
||||
|
||||
private void insertDefaults(IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
/// <param name="rulesets">The rulesets to populate defaults from.</param>
|
||||
public void Register(KeyBindingContainer container, IEnumerable<RulesetInfo> rulesets)
|
||||
{
|
||||
using (var usage = realmFactory.GetForWrite())
|
||||
{
|
||||
// compare counts in database vs defaults
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
// intentionally flattened to a list rather than querying against the IQueryable, as nullable fields being queried against aren't indexed.
|
||||
// this is much faster as a result.
|
||||
var existingBindings = usage.Realm.All<RealmKeyBinding>().ToList();
|
||||
|
||||
insertDefaults(usage, existingBindings, container.DefaultKeyBindings);
|
||||
|
||||
foreach (var ruleset in rulesets)
|
||||
{
|
||||
int existingCount = usage.Realm.All<RealmKeyBinding>().Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
|
||||
|
||||
if (defaultsForAction.Count() <= existingCount)
|
||||
continue;
|
||||
|
||||
foreach (var k in defaultsForAction.Skip(existingCount))
|
||||
{
|
||||
// insert any defaults which are missing.
|
||||
usage.Realm.Add(new RealmKeyBinding
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
RulesetID = rulesetId,
|
||||
Variant = variant
|
||||
});
|
||||
}
|
||||
var instance = ruleset.CreateInstance();
|
||||
foreach (var variant in instance.AvailableVariants)
|
||||
insertDefaults(usage, existingBindings, instance.GetDefaultKeyBindings(variant), ruleset.ID, variant);
|
||||
}
|
||||
|
||||
usage.Commit();
|
||||
}
|
||||
}
|
||||
|
||||
private void insertDefaults(RealmContextFactory.RealmUsage usage, List<RealmKeyBinding> existingBindings, IEnumerable<IKeyBinding> defaults, int? rulesetId = null, int? variant = null)
|
||||
{
|
||||
// compare counts in database vs defaults for each action type.
|
||||
foreach (var defaultsForAction in defaults.GroupBy(k => k.Action))
|
||||
{
|
||||
// avoid performing redundant queries when the database is empty and needs to be re-filled.
|
||||
int existingCount = existingBindings.Count(k => k.RulesetID == rulesetId && k.Variant == variant && k.ActionInt == (int)defaultsForAction.Key);
|
||||
|
||||
if (defaultsForAction.Count() <= existingCount)
|
||||
continue;
|
||||
|
||||
// insert any defaults which are missing.
|
||||
usage.Realm.Add(defaultsForAction.Skip(existingCount).Select(k => new RealmKeyBinding
|
||||
{
|
||||
KeyCombinationString = k.KeyCombination.ToString(),
|
||||
ActionInt = (int)k.Action,
|
||||
RulesetID = rulesetId,
|
||||
Variant = variant
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keys which should not be allowed for gameplay input purposes.
|
||||
/// </summary>
|
||||
|
@ -8,15 +8,47 @@ namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class GetUserRequest : APIRequest<User>
|
||||
{
|
||||
private readonly long? userId;
|
||||
private readonly string lookup;
|
||||
public readonly RulesetInfo Ruleset;
|
||||
private readonly LookupType lookupType;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently logged-in user.
|
||||
/// </summary>
|
||||
public GetUserRequest()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a user from their ID.
|
||||
/// </summary>
|
||||
/// <param name="userId">The user to get.</param>
|
||||
/// <param name="ruleset">The ruleset to get the user's info for.</param>
|
||||
public GetUserRequest(long? userId = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
this.userId = userId;
|
||||
lookup = userId.ToString();
|
||||
lookupType = LookupType.Id;
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override string Target => userId.HasValue ? $@"users/{userId}/{Ruleset?.ShortName}" : $@"me/{Ruleset?.ShortName}";
|
||||
/// <summary>
|
||||
/// Gets a user from their username.
|
||||
/// </summary>
|
||||
/// <param name="username">The user to get.</param>
|
||||
/// <param name="ruleset">The ruleset to get the user's info for.</param>
|
||||
public GetUserRequest(string username = null, RulesetInfo ruleset = null)
|
||||
{
|
||||
lookup = username;
|
||||
lookupType = LookupType.Username;
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
protected override string Target => lookup != null ? $@"users/{lookup}/{Ruleset?.ShortName}?k={lookupType.ToString().ToLower()}" : $@"me/{Ruleset?.ShortName}";
|
||||
|
||||
private enum LookupType
|
||||
{
|
||||
Id,
|
||||
Username
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -104,6 +104,8 @@ namespace osu.Game
|
||||
|
||||
protected Container ScreenOffsetContainer { get; private set; }
|
||||
|
||||
private Container overlayOffsetContainer;
|
||||
|
||||
[Resolved]
|
||||
private FrameworkConfigManager frameworkConfig { get; set; }
|
||||
|
||||
@ -120,7 +122,7 @@ namespace osu.Game
|
||||
|
||||
public virtual StableStorage GetStorageForStableInstall() => null;
|
||||
|
||||
public float ToolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
|
||||
private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0);
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
@ -158,7 +160,7 @@ namespace osu.Game
|
||||
|
||||
private readonly string[] args;
|
||||
|
||||
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
|
||||
private readonly List<OsuFocusedOverlayContainer> focusedOverlays = new List<OsuFocusedOverlayContainer>();
|
||||
|
||||
private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
|
||||
|
||||
@ -193,7 +195,7 @@ namespace osu.Game
|
||||
/// <param name="hideToolbar">Whether the toolbar should also be hidden.</param>
|
||||
public void CloseAllOverlays(bool hideToolbar = true)
|
||||
{
|
||||
foreach (var overlay in overlays)
|
||||
foreach (var overlay in focusedOverlays)
|
||||
overlay.Hide();
|
||||
|
||||
if (hideToolbar) Toolbar.Hide();
|
||||
@ -331,6 +333,9 @@ namespace osu.Game
|
||||
case LinkAction.OpenUserProfile:
|
||||
if (int.TryParse(link.Argument, out int userId))
|
||||
ShowUser(userId);
|
||||
else
|
||||
ShowUser(link.Argument);
|
||||
|
||||
break;
|
||||
|
||||
case LinkAction.OpenWiki:
|
||||
@ -378,6 +383,12 @@ namespace osu.Game
|
||||
/// <param name="userId">The user to display.</param>
|
||||
public void ShowUser(int userId) => waitForReady(() => userProfile, _ => userProfile.ShowUser(userId));
|
||||
|
||||
/// <summary>
|
||||
/// Show a user's profile as an overlay.
|
||||
/// </summary>
|
||||
/// <param name="username">The user to display.</param>
|
||||
public void ShowUser(string username) => waitForReady(() => userProfile, _ => userProfile.ShowUser(username));
|
||||
|
||||
/// <summary>
|
||||
/// Show a beatmap's set as an overlay, displaying the given beatmap.
|
||||
/// </summary>
|
||||
@ -692,9 +703,16 @@ namespace osu.Game
|
||||
},
|
||||
}
|
||||
},
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
overlayOffsetContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
}
|
||||
},
|
||||
topMostOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
|
||||
idleTracker,
|
||||
new ConfineMouseTracker()
|
||||
@ -731,7 +749,6 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(Notifications.With(d =>
|
||||
{
|
||||
d.GetToolbarHeight = () => ToolbarOffset;
|
||||
d.Anchor = Anchor.TopRight;
|
||||
d.Origin = Anchor.TopRight;
|
||||
}), rightFloatingOverlayContent.Add, true);
|
||||
@ -757,7 +774,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(new MessageNotifier(), AddInternal, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay(), leftFloatingOverlayContent.Add, true);
|
||||
var changelogOverlay = loadComponentSingleFile(new ChangelogOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||
@ -766,14 +783,12 @@ namespace osu.Game
|
||||
|
||||
loadComponentSingleFile(new LoginOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(new NowPlayingOverlay
|
||||
{
|
||||
GetToolbarHeight = () => ToolbarOffset,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
}, rightFloatingOverlayContent.Add, true);
|
||||
@ -904,8 +919,8 @@ namespace osu.Game
|
||||
if (cache)
|
||||
dependencies.CacheAs(component);
|
||||
|
||||
if (component is OverlayContainer overlay)
|
||||
overlays.Add(overlay);
|
||||
if (component is OsuFocusedOverlayContainer overlay)
|
||||
focusedOverlays.Add(overlay);
|
||||
|
||||
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
|
||||
// with some better organisation of LoadComplete to do construction and dependency caching in one step, followed by calls to loadComponentSingleFile,
|
||||
@ -1013,8 +1028,8 @@ namespace osu.Game
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
ScreenOffsetContainer.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
|
||||
overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset };
|
||||
|
||||
var horizontalOffset = 0f;
|
||||
|
||||
|
@ -13,7 +13,6 @@ using osu.Framework.Development;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -57,6 +56,11 @@ namespace osu.Game
|
||||
|
||||
public const int SAMPLE_CONCURRENCY = 6;
|
||||
|
||||
/// <summary>
|
||||
/// Length of debounce (in milliseconds) for commonly occuring sample playbacks that could stack.
|
||||
/// </summary>
|
||||
public const int SAMPLE_DEBOUNCE_TIME = 20;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects.
|
||||
/// </summary>
|
||||
@ -201,31 +205,7 @@ namespace osu.Game
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(LocalConfig);
|
||||
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Light");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Light");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-LightItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBoldItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Bold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-BoldItalic");
|
||||
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Compatibility");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Thai");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Bold");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
||||
InitialiseFonts();
|
||||
|
||||
Audio.Samples.PlaybackConcurrency = SAMPLE_CONCURRENCY;
|
||||
|
||||
@ -342,19 +322,12 @@ namespace osu.Game
|
||||
globalBindings = new GlobalActionContainer(this)
|
||||
};
|
||||
|
||||
MenuCursorContainer.Child = new PopoverContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
MenuCursorContainer.Child = content = new OsuTooltipContainer(MenuCursorContainer.Cursor) { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
base.Content.Add(CreateScalingContainer().WithChildren(mainContent));
|
||||
|
||||
KeyBindingStore = new RealmKeyBindingStore(realmFactory);
|
||||
KeyBindingStore.Register(globalBindings);
|
||||
|
||||
foreach (var r in RulesetStore.AvailableRulesets)
|
||||
KeyBindingStore.Register(r);
|
||||
KeyBindingStore.Register(globalBindings, RulesetStore.AvailableRulesets);
|
||||
|
||||
dependencies.Cache(globalBindings);
|
||||
|
||||
@ -368,6 +341,35 @@ namespace osu.Game
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
}
|
||||
|
||||
protected virtual void InitialiseFonts()
|
||||
{
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Regular");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Light");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Torus/Torus-Bold");
|
||||
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Regular");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-RegularItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Light");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-LightItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-SemiBoldItalic");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-Bold");
|
||||
AddFont(Resources, @"Fonts/Inter/Inter-BoldItalic");
|
||||
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Hangul");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Basic");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-CJK-Compatibility");
|
||||
AddFont(Resources, @"Fonts/Noto/Noto-Thai");
|
||||
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Light");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Bold");
|
||||
AddFont(Resources, @"Fonts/Venera/Venera-Black");
|
||||
}
|
||||
|
||||
private IDisposable blocking;
|
||||
|
||||
private void updateThreadStateChanged(ValueChangedEvent<GameThreadState> state)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
|
@ -6,12 +6,12 @@ using System.Linq;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
|
@ -4,6 +4,7 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
@ -192,6 +193,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
if (showPerformancePoints)
|
||||
{
|
||||
Debug.Assert(score.PP != null);
|
||||
|
||||
content.Add(new OsuSpriteText
|
||||
{
|
||||
Text = score.PP.ToLocalisableString(@"N0"),
|
||||
|
@ -116,7 +116,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
maxComboColumn.Text = value.MaxCombo.ToLocalisableString(@"0\x");
|
||||
|
||||
ppColumn.Alpha = value.Beatmap?.Status.GrantsPerformancePoints() == true ? 1 : 0;
|
||||
ppColumn.Text = value.PP.ToLocalisableString(@"N0");
|
||||
ppColumn.Text = value.PP?.ToLocalisableString(@"N0");
|
||||
|
||||
statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn);
|
||||
modsColumn.Mods = value.Mods;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
@ -127,7 +128,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
public int? ScorePosition
|
||||
{
|
||||
set => rankText.Text = value == null ? (LocalisableString)"-" : value.ToLocalisableString(@"\##");
|
||||
set => rankText.Text = value?.ToLocalisableString(@"\##") ?? (LocalisableString)"-";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -2,9 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
@ -140,12 +140,8 @@ namespace osu.Game.Overlays.Dashboard.Home.News
|
||||
}
|
||||
}
|
||||
|
||||
private class Date : CompositeDrawable, IHasCustomTooltip
|
||||
private class Date : CompositeDrawable, IHasCustomTooltip<DateTimeOffset>
|
||||
{
|
||||
public ITooltip GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
public object TooltipContent => date;
|
||||
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public Date(DateTimeOffset date)
|
||||
@ -190,6 +186,10 @@ namespace osu.Game.Overlays.Dashboard.Home.News
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
ITooltip<DateTimeOffset> IHasCustomTooltip<DateTimeOffset>.GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
DateTimeOffset IHasCustomTooltip<DateTimeOffset>.TooltipContent => date;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -67,12 +67,8 @@ namespace osu.Game.Overlays.Dashboard.Home.News
|
||||
};
|
||||
}
|
||||
|
||||
private class Date : CompositeDrawable, IHasCustomTooltip
|
||||
private class Date : CompositeDrawable, IHasCustomTooltip<DateTimeOffset>
|
||||
{
|
||||
public ITooltip GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
public object TooltipContent => date;
|
||||
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public Date(DateTimeOffset date)
|
||||
@ -110,6 +106,10 @@ namespace osu.Game.Overlays.Dashboard.Home.News
|
||||
t.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Regular);
|
||||
});
|
||||
}
|
||||
|
||||
ITooltip<DateTimeOffset> IHasCustomTooltip<DateTimeOffset>.GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
DateTimeOffset IHasCustomTooltip<DateTimeOffset>.TooltipContent => date;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,6 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -20,11 +19,6 @@ namespace osu.Game.Overlays
|
||||
|
||||
private const float transition_time = 400;
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
|
||||
public LoginOverlay()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
@ -94,12 +88,5 @@ namespace osu.Game.Overlays
|
||||
settingsSection.Bounding = false;
|
||||
this.FadeOut(transition_time);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
117
osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs
Normal file
117
osu.Game/Overlays/Mods/IncompatibilityDisplayingModButton.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class IncompatibilityDisplayingModButton : ModButton
|
||||
{
|
||||
private readonly CompositeDrawable incompatibleIcon;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
|
||||
|
||||
public IncompatibilityDisplayingModButton(Mod mod)
|
||||
: base(mod)
|
||||
{
|
||||
ButtonContent.Add(incompatibleIcon = new IncompatibleIcon
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.Centre,
|
||||
Position = new Vector2(-13),
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateCompatibility), true);
|
||||
}
|
||||
|
||||
protected override void DisplayMod(Mod mod)
|
||||
{
|
||||
base.DisplayMod(mod);
|
||||
|
||||
Scheduler.AddOnce(updateCompatibility);
|
||||
}
|
||||
|
||||
private void updateCompatibility()
|
||||
{
|
||||
var m = SelectedMod ?? Mods.First();
|
||||
|
||||
bool isIncompatible = false;
|
||||
|
||||
if (selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(m))
|
||||
isIncompatible = !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(m));
|
||||
|
||||
if (isIncompatible)
|
||||
incompatibleIcon.Show();
|
||||
else
|
||||
incompatibleIcon.Hide();
|
||||
}
|
||||
|
||||
public override ITooltip<Mod> GetCustomTooltip() => new IncompatibilityDisplayingTooltip();
|
||||
|
||||
private class IncompatibilityDisplayingTooltip : ModButtonTooltip
|
||||
{
|
||||
private readonly OsuSpriteText incompatibleText;
|
||||
|
||||
private readonly Bindable<IReadOnlyList<Mod>> incompatibleMods = new Bindable<IReadOnlyList<Mod>>();
|
||||
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
public IncompatibilityDisplayingTooltip()
|
||||
{
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
incompatibleText = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
Text = "Incompatible with:"
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Current = incompatibleMods,
|
||||
ExpansionMode = ExpansionMode.AlwaysExpanded,
|
||||
Scale = new Vector2(0.7f)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
incompatibleText.Colour = colours.BlueLight;
|
||||
}
|
||||
|
||||
protected override void UpdateDisplay(Mod mod)
|
||||
{
|
||||
base.UpdateDisplay(mod);
|
||||
|
||||
var incompatibleTypes = mod.IncompatibleMods;
|
||||
|
||||
var allMods = ruleset.Value.CreateInstance().GetAllMods();
|
||||
|
||||
incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
|
||||
incompatibleText.Text = incompatibleMods.Value.Any() ? "Incompatible with:" : "Compatible with all mods";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,29 +11,24 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Utils;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a clickable button which can cycle through one of more mods.
|
||||
/// </summary>
|
||||
public class ModButton : ModButtonEmpty, IHasCustomTooltip
|
||||
public class ModButton : ModButtonEmpty, IHasCustomTooltip<Mod>
|
||||
{
|
||||
private ModIcon foregroundIcon;
|
||||
private ModIcon backgroundIcon;
|
||||
private readonly SpriteText text;
|
||||
private readonly Container<ModIcon> iconsContainer;
|
||||
private readonly CompositeDrawable incompatibleIcon;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the selection changes.
|
||||
@ -48,9 +43,6 @@ namespace osu.Game.Overlays.Mods
|
||||
// A selected index of -1 means not selected.
|
||||
private int selectedIndex = -1;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Change the selected mod index of this button.
|
||||
/// </summary>
|
||||
@ -109,7 +101,7 @@ namespace osu.Game.Overlays.Mods
|
||||
.RotateTo(rotate_angle * direction)
|
||||
.RotateTo(0f, mod_switch_duration, mod_switch_easing);
|
||||
|
||||
Schedule(() => displayMod(newSelection));
|
||||
Schedule(() => DisplayMod(newSelection));
|
||||
}
|
||||
}
|
||||
|
||||
@ -138,7 +130,8 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
private Mod mod;
|
||||
private readonly Container scaleContainer;
|
||||
|
||||
protected readonly Container ButtonContent;
|
||||
|
||||
public Mod Mod
|
||||
{
|
||||
@ -162,7 +155,7 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
if (Mods.Length > 0)
|
||||
{
|
||||
displayMod(Mods[0]);
|
||||
DisplayMod(Mods[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -173,13 +166,13 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(0.9f, 800, Easing.Out);
|
||||
ButtonContent.ScaleTo(0.9f, 800, Easing.Out);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
ButtonContent.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
// only trigger the event if we are inside the area of the button
|
||||
if (Contains(e.ScreenSpaceMousePosition))
|
||||
@ -238,30 +231,13 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public void Deselect() => changeSelectedIndex(-1);
|
||||
|
||||
private void displayMod(Mod mod)
|
||||
protected virtual void DisplayMod(Mod mod)
|
||||
{
|
||||
if (backgroundIcon != null)
|
||||
backgroundIcon.Mod = foregroundIcon.Mod;
|
||||
foregroundIcon.Mod = mod;
|
||||
text.Text = mod.Name;
|
||||
Colour = mod.HasImplementation ? Color4.White : Color4.Gray;
|
||||
|
||||
Scheduler.AddOnce(updateCompatibility);
|
||||
}
|
||||
|
||||
private void updateCompatibility()
|
||||
{
|
||||
var m = SelectedMod ?? Mods.First();
|
||||
|
||||
bool isIncompatible = false;
|
||||
|
||||
if (selectedMods.Value.Count > 0 && !selectedMods.Value.Contains(m))
|
||||
isIncompatible = !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(m));
|
||||
|
||||
if (isIncompatible)
|
||||
incompatibleIcon.Show();
|
||||
else
|
||||
incompatibleIcon.Hide();
|
||||
}
|
||||
|
||||
private void createIcons()
|
||||
@ -307,7 +283,7 @@ namespace osu.Game.Overlays.Mods
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
scaleContainer = new Container
|
||||
ButtonContent = new Container
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -317,12 +293,6 @@ namespace osu.Game.Overlays.Mods
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
},
|
||||
incompatibleIcon = new IncompatibleIcon
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Position = new Vector2(-13),
|
||||
}
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Origin = Anchor.Centre,
|
||||
@ -342,15 +312,8 @@ namespace osu.Game.Overlays.Mods
|
||||
Mod = mod;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
public virtual ITooltip<Mod> GetCustomTooltip() => new ModButtonTooltip();
|
||||
|
||||
selectedMods.BindValueChanged(_ => Scheduler.AddOnce(updateCompatibility), true);
|
||||
}
|
||||
|
||||
public ITooltip GetCustomTooltip() => new ModButtonTooltip();
|
||||
|
||||
public object TooltipContent => SelectedMod ?? Mods.FirstOrDefault();
|
||||
public Mod TooltipContent => SelectedMod ?? Mods.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
|
@ -1,33 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class ModButtonTooltip : VisibilityContainer, ITooltip
|
||||
public class ModButtonTooltip : VisibilityContainer, ITooltip<Mod>
|
||||
{
|
||||
private readonly OsuSpriteText descriptionText;
|
||||
private readonly Box background;
|
||||
private readonly OsuSpriteText incompatibleText;
|
||||
|
||||
private readonly Bindable<IReadOnlyList<Mod>> incompatibleMods = new Bindable<IReadOnlyList<Mod>>();
|
||||
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; }
|
||||
protected override Container<Drawable> Content { get; }
|
||||
|
||||
public ModButtonTooltip()
|
||||
{
|
||||
@ -35,13 +26,13 @@ namespace osu.Game.Overlays.Mods
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
Children = new Drawable[]
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer
|
||||
Content = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
@ -51,19 +42,7 @@ namespace osu.Game.Overlays.Mods
|
||||
descriptionText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
Margin = new MarginPadding { Bottom = 5 }
|
||||
},
|
||||
incompatibleText = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||
Text = "Incompatible with:"
|
||||
},
|
||||
new ModDisplay
|
||||
{
|
||||
Current = incompatibleMods,
|
||||
ExpansionMode = ExpansionMode.AlwaysExpanded,
|
||||
Scale = new Vector2(0.7f)
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
@ -74,7 +53,6 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
background.Colour = colours.Gray3;
|
||||
descriptionText.Colour = colours.BlueLighter;
|
||||
incompatibleText.Colour = colours.BlueLight;
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
|
||||
@ -82,32 +60,19 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private Mod lastMod;
|
||||
|
||||
public bool SetContent(object content)
|
||||
public void SetContent(Mod mod)
|
||||
{
|
||||
if (!(content is Mod mod))
|
||||
return false;
|
||||
|
||||
if (mod.Equals(lastMod)) return true;
|
||||
if (mod.Equals(lastMod))
|
||||
return;
|
||||
|
||||
lastMod = mod;
|
||||
|
||||
UpdateDisplay(mod);
|
||||
}
|
||||
|
||||
protected virtual void UpdateDisplay(Mod mod)
|
||||
{
|
||||
descriptionText.Text = mod.Description;
|
||||
|
||||
var incompatibleTypes = mod.IncompatibleMods;
|
||||
|
||||
var allMods = ruleset.Value.CreateInstance().GetAllMods();
|
||||
|
||||
incompatibleMods.Value = allMods.Where(m => m.GetType() != mod.GetType() && incompatibleTypes.Any(t => t.IsInstanceOfType(m))).ToList();
|
||||
|
||||
if (!incompatibleMods.Value.Any())
|
||||
{
|
||||
incompatibleText.Text = "Compatible with all mods";
|
||||
return true;
|
||||
}
|
||||
|
||||
incompatibleText.Text = "Incompatible with:";
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Move(Vector2 pos) => Position = pos;
|
||||
|
@ -51,14 +51,14 @@ namespace osu.Game.Overlays.Mods
|
||||
if (m == null)
|
||||
return new ModButtonEmpty();
|
||||
|
||||
return new ModButton(m)
|
||||
return CreateModButton(m).With(b =>
|
||||
{
|
||||
SelectionChanged = mod =>
|
||||
b.SelectionChanged = mod =>
|
||||
{
|
||||
ModButtonStateChanged(mod);
|
||||
Action?.Invoke(mod);
|
||||
},
|
||||
};
|
||||
};
|
||||
});
|
||||
}).ToArray();
|
||||
|
||||
modsLoadCts?.Cancel();
|
||||
@ -247,6 +247,8 @@ namespace osu.Game.Overlays.Mods
|
||||
Text = text
|
||||
};
|
||||
|
||||
protected virtual ModButton CreateModButton(Mod mod) => new ModButton(mod);
|
||||
|
||||
/// <summary>
|
||||
/// Play out all remaining animations immediately to leave mods in a good (final) state.
|
||||
/// </summary>
|
||||
|
@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mods;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public class LocalPlayerModSelectOverlay : ModSelectOverlay
|
||||
public class UserModSelectOverlay : ModSelectOverlay
|
||||
{
|
||||
protected override void OnModSelected(Mod mod)
|
||||
{
|
||||
@ -14,5 +14,17 @@ namespace osu.Game.Overlays.Mods
|
||||
foreach (var section in ModSectionsContainer.Children)
|
||||
section.DeselectTypes(mod.IncompatibleMods, true, mod);
|
||||
}
|
||||
|
||||
protected override ModSection CreateModSection(ModType type) => new UserModSection(type);
|
||||
|
||||
private class UserModSection : ModSection
|
||||
{
|
||||
public UserModSection(ModType type)
|
||||
: base(type)
|
||||
{
|
||||
}
|
||||
|
||||
protected override ModButton CreateModButton(Mod mod) => new IncompatibilityDisplayingModButton(mod);
|
||||
}
|
||||
}
|
||||
}
|
@ -123,12 +123,8 @@ namespace osu.Game.Overlays.News
|
||||
main.AddText(post.Author, t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold));
|
||||
}
|
||||
|
||||
private class DateContainer : CircularContainer, IHasCustomTooltip
|
||||
private class DateContainer : CircularContainer, IHasCustomTooltip<DateTimeOffset>
|
||||
{
|
||||
public ITooltip GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
public object TooltipContent => date;
|
||||
|
||||
private readonly DateTimeOffset date;
|
||||
|
||||
public DateContainer(DateTimeOffset date)
|
||||
@ -162,6 +158,10 @@ namespace osu.Game.Overlays.News
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e) => true; // Protects the NewsCard from clicks while hovering DateContainer
|
||||
|
||||
ITooltip<DateTimeOffset> IHasCustomTooltip<DateTimeOffset>.GetCustomTooltip() => new DateTooltip();
|
||||
|
||||
DateTimeOffset IHasCustomTooltip<DateTimeOffset>.TooltipContent => date;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
@ -30,10 +30,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
private FlowContainer<NotificationSection> sections;
|
||||
|
||||
/// <summary>
|
||||
/// Provide a source for the toolbar height.
|
||||
/// </summary>
|
||||
public Func<float> GetToolbarHeight;
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -104,14 +102,18 @@ namespace osu.Game.Overlays
|
||||
|
||||
private int runningDepth;
|
||||
|
||||
private void notificationClosed() => updateCounts();
|
||||
|
||||
private readonly Scheduler postScheduler = new Scheduler();
|
||||
|
||||
public override bool IsPresent => base.IsPresent || postScheduler.HasPendingTasks;
|
||||
|
||||
private bool processingPosts = true;
|
||||
|
||||
private double? lastSamplePlayback;
|
||||
|
||||
/// <summary>
|
||||
/// Post a new notification for display.
|
||||
/// </summary>
|
||||
/// <param name="notification">The notification to display.</param>
|
||||
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||
{
|
||||
++runningDepth;
|
||||
@ -130,11 +132,13 @@ namespace osu.Game.Overlays
|
||||
Show();
|
||||
|
||||
updateCounts();
|
||||
playDebouncedSample(notification.PopInSampleName);
|
||||
});
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (processingPosts)
|
||||
postScheduler.Update();
|
||||
}
|
||||
@ -157,6 +161,24 @@ namespace osu.Game.Overlays
|
||||
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void notificationClosed()
|
||||
{
|
||||
updateCounts();
|
||||
|
||||
// this debounce is currently shared between popin/popout sounds, which means one could potentially not play when the user is expecting it.
|
||||
// popout is constant across all notification types, and should therefore be handled using playback concurrency instead, but seems broken at the moment.
|
||||
playDebouncedSample("UI/overlay-pop-out");
|
||||
}
|
||||
|
||||
private void playDebouncedSample(string sampleName)
|
||||
{
|
||||
if (lastSamplePlayback == null || Time.Current - lastSamplePlayback > OsuGameBase.SAMPLE_DEBOUNCE_TIME)
|
||||
{
|
||||
audio.Samples.Get(sampleName)?.Play();
|
||||
lastSamplePlayback = Time.Current;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateCounts()
|
||||
{
|
||||
UnreadCount.Value = sections.Select(c => c.UnreadCount).Sum();
|
||||
@ -168,12 +190,5 @@ namespace osu.Game.Overlays
|
||||
|
||||
updateCounts();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user