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Adjust the seek effect to feel better
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parent
01558a9199
commit
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@ -45,8 +45,6 @@ namespace osu.Game.Screens.Play.HUD
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set => showBackground.Value = value;
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set => showBackground.Value = value;
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}
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}
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private const float alpha_threshold = 2500;
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public double StartTime
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public double StartTime
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{
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{
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private get => CurrentNumber.MinValue;
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private get => CurrentNumber.MinValue;
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@ -152,7 +150,6 @@ namespace osu.Game.Screens.Play.HUD
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private void updateBackground()
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private void updateBackground()
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{
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{
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background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
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background.FadeTo(showBackground.Value ? 1 / 4f : 0, 200, Easing.In);
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catchupBar.TransformTo(nameof(catchupBar.AccentColour), ShowBackground ? catchUpColour : catchUpColourDarkened, 200, Easing.In);
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playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
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playfieldBar.TransformTo(nameof(playfieldBar.AccentColour), ShowBackground ? mainColour : mainColourDarkened, 200, Easing.In);
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}
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}
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@ -188,7 +185,17 @@ namespace osu.Game.Screens.Play.HUD
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ChangeChildDepth(catchupBar, 0);
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ChangeChildDepth(catchupBar, 0);
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float timeDelta = (float)(Math.Abs(CurrentTime - TrackTime));
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float timeDelta = (float)(Math.Abs(CurrentTime - TrackTime));
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catchupBar.Alpha = MathHelper.Clamp(timeDelta, 0, alpha_threshold) / alpha_threshold;
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const float colour_transition_threshold = 20000;
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catchupBar.AccentColour = Interpolation.ValueAt(
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Math.Min(timeDelta, colour_transition_threshold),
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ShowBackground ? mainColour : mainColourDarkened,
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ShowBackground ? catchUpColour : catchUpColourDarkened,
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0, colour_transition_threshold,
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Easing.OutQuint);
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catchupBar.Alpha = Math.Max(1, catchupBar.Length);
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}
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}
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private ScheduledDelegate? scheduledSeek;
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private ScheduledDelegate? scheduledSeek;
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