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Rings timing adjustment
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@ -207,7 +207,7 @@ namespace osu.Game.Screens.Menu
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welcomeText.TransformSpacingTo(new Vector2(20, 0), 1450, Easing.Out);
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welcomeText.TransformSpacingTo(new Vector2(20, 0), 1450, Easing.Out);
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}
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}
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using (smallRing.BeginDelayedSequence(200))
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using (smallRing.BeginDelayedSequence(200, true))
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{
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{
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smallRing.ResizeTo(40, 400, Easing.InExpo);
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smallRing.ResizeTo(40, 400, Easing.InExpo);
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smallRing.Foreground.Delay(400).ResizeTo(1, 1500, Easing.OutQuint);
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smallRing.Foreground.Delay(400).ResizeTo(1, 1500, Easing.OutQuint);
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@ -227,8 +227,11 @@ namespace osu.Game.Screens.Menu
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barBottomRight.MoveTo(new Vector2(120, 120), 900, Easing.OutQuint);
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barBottomRight.MoveTo(new Vector2(120, 120), 900, Easing.OutQuint);
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}
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}
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bigRing.Delay(1950).ResizeTo(400, 550, Easing.InOutQuint);
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using (bigRing.BeginDelayedSequence(1950, true))
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bigRing.Foreground.Delay(1950).ResizeTo(0.8f, 450, Easing.InExpo).Then().ResizeTo(1, 500, Easing.OutExpo);
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{
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bigRing.ResizeTo(400, 550, Easing.OutQuint);
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bigRing.Foreground.ResizeTo(1, 700, Easing.InOutQuad);
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}
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using (backgroundFill.BeginDelayedSequence(2317))
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using (backgroundFill.BeginDelayedSequence(2317))
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{
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{
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