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Rings timing adjustment

This commit is contained in:
EVAST9919 2017-10-10 15:02:43 +03:00
parent ac7cabf5e6
commit 67a6da44f9

View File

@ -207,7 +207,7 @@ namespace osu.Game.Screens.Menu
welcomeText.TransformSpacingTo(new Vector2(20, 0), 1450, Easing.Out); welcomeText.TransformSpacingTo(new Vector2(20, 0), 1450, Easing.Out);
} }
using (smallRing.BeginDelayedSequence(200)) using (smallRing.BeginDelayedSequence(200, true))
{ {
smallRing.ResizeTo(40, 400, Easing.InExpo); smallRing.ResizeTo(40, 400, Easing.InExpo);
smallRing.Foreground.Delay(400).ResizeTo(1, 1500, Easing.OutQuint); smallRing.Foreground.Delay(400).ResizeTo(1, 1500, Easing.OutQuint);
@ -227,8 +227,11 @@ namespace osu.Game.Screens.Menu
barBottomRight.MoveTo(new Vector2(120, 120), 900, Easing.OutQuint); barBottomRight.MoveTo(new Vector2(120, 120), 900, Easing.OutQuint);
} }
bigRing.Delay(1950).ResizeTo(400, 550, Easing.InOutQuint); using (bigRing.BeginDelayedSequence(1950, true))
bigRing.Foreground.Delay(1950).ResizeTo(0.8f, 450, Easing.InExpo).Then().ResizeTo(1, 500, Easing.OutExpo); {
bigRing.ResizeTo(400, 550, Easing.OutQuint);
bigRing.Foreground.ResizeTo(1, 700, Easing.InOutQuad);
}
using (backgroundFill.BeginDelayedSequence(2317)) using (backgroundFill.BeginDelayedSequence(2317))
{ {