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Add user top score on selected beatmap
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@ -23,10 +23,8 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private Color4 backgroundHoveredColour;
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private readonly Box background;
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private readonly TopScoreUserSection userSection;
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private readonly TopScoreStatisticsSection statisticsSection;
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public DrawableTopScore()
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public DrawableTopScore(ScoreInfo score, int position = 1)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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@ -61,16 +59,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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new Drawable[]
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{
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userSection = new TopScoreUserSection
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new TopScoreUserSection(position)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Score = score,
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},
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null,
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statisticsSection = new TopScoreStatisticsSection
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new TopScoreStatisticsSection
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Score = score,
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}
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},
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},
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@ -91,18 +91,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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background.Colour = backgroundIdleColour;
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}
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/// <summary>
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/// Sets the score to be displayed.
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/// </summary>
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public ScoreInfo Score
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{
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set
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{
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userSection.Score = value;
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statisticsSection.Score = value;
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}
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}
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeColour(backgroundHoveredColour, fade_duration, Easing.OutQuint);
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@ -14,6 +14,7 @@ using osuTK;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Scoring;
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using osu.Game.Online.API.Requests.Responses;
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namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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@ -25,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly Box background;
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private readonly ScoreTable scoreTable;
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private readonly DrawableTopScore topScore;
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private readonly FillFlowContainer topScoresContainer;
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private readonly LoadingAnimation loadingAnimation;
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[Resolved]
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@ -54,7 +55,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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Margin = new MarginPadding { Vertical = spacing },
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Children = new Drawable[]
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{
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topScore = new DrawableTopScore(),
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topScoresContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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},
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scoreTable = new ScoreTable
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{
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Anchor = Anchor.TopCentre,
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@ -97,6 +104,20 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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}
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}
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private APILegacyUserTopScoreInfo userScore;
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public APILegacyUserTopScoreInfo UserScore
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{
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get => userScore;
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set
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{
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getScoresRequest?.Cancel();
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userScore = value;
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updateDisplay();
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}
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}
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private BeatmapInfo beatmap;
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public BeatmapInfo Beatmap
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@ -114,7 +135,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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loading = true;
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getScoresRequest = new GetScoresRequest(beatmap, beatmap.Ruleset);
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getScoresRequest.Success += r => Schedule(() => Scores = r.Scores);
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getScoresRequest.Success += r => Schedule(() =>
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{
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scores = r.Scores;
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userScore = r.UserScore;
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updateDisplay();
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});
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api.Queue(getScoresRequest);
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}
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}
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@ -122,17 +148,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private void updateDisplay()
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{
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loading = false;
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topScoresContainer.Clear();
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scoreTable.Scores = scores?.Count > 1 ? scores : new List<ScoreInfo>();
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scoreTable.FadeTo(scores?.Count > 1 ? 1 : 0);
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if (scores?.Any() == true)
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{
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topScore.Score = scores.FirstOrDefault();
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topScore.Show();
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topScoresContainer.Add(new DrawableTopScore(scores.FirstOrDefault()));
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if (userScore != null && userScore.Position != 1)
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topScoresContainer.Add(new DrawableTopScore(userScore.Score, userScore.Position));
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}
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else
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topScore.Hide();
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}
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protected override void Dispose(bool isDisposing)
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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private readonly SpriteText date;
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private readonly UpdateableFlag flag;
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public TopScoreUserSection()
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public TopScoreUserSection(int position)
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{
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AutoSizeAxes = Axes.Both;
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@ -43,7 +43,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = "#1",
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Text = position.ToString(),
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.Bold, italics: true)
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},
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rank = new UpdateableRank(ScoreRank.D)
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