mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into visual-settings-container
This commit is contained in:
commit
67a65b80fc
@ -13,7 +13,7 @@ using osuTK;
|
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestCaseAutoJuiceStream : TestCasePlayer
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public class TestCaseAutoJuiceStream : PlayerTestCase
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{
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public TestCaseAutoJuiceStream()
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: base(new CatchRuleset())
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|
@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
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public class TestCaseBananaShower : PlayerTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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typeof(DrawableBananaShower),
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typeof(CatchRuleset),
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typeof(CatchRulesetContainer),
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typeof(DrawableCatchRuleset),
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};
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public TestCaseBananaShower()
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|
@ -2,11 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchPlayer : PlayerTestCase
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{
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public TestCaseCatchPlayer()
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: base(new CatchRuleset())
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|
@ -4,11 +4,12 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
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public class TestCaseCatchStacker : PlayerTestCase
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{
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public TestCaseCatchStacker()
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: base(new CatchRuleset())
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|
@ -1,22 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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[TestFixture]
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public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer
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public class TestCaseHyperDash : PlayerTestCase
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{
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public TestCaseHyperDash()
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: base(new CatchRuleset())
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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protected override IBeatmap CreateBeatmap(Ruleset ruleset)
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{
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var beatmap = new Beatmap
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@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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}
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};
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// Should produce a hperdash
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// Should produce a hyper-dash
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beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
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beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
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@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
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return beatmap;
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}
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protected override void AddCheckSteps(Func<Player> player)
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{
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base.AddCheckSteps(player);
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AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
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}
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}
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}
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|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
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{
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public class CatchRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
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public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
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|
@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
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private CatchPlayfield playfield;
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public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer)
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)rulesetContainer.Playfield;
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base.ApplyToRulesetContainer(rulesetContainer);
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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|
@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
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{
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public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
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{
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public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
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: base(rulesetContainer)
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public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
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: base(drawableRuleset)
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{
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}
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|
@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
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{
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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protected override bool UserScrollSpeedAdjustment => false;
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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Direction.Value = ScrollingDirection.Down;
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
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{
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@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Rulesets.Mania.Edit
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{
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public class ManiaEditRulesetContainer : ManiaRulesetContainer
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public class DrawableManiaEditRuleset : DrawableManiaRuleset
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{
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public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
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public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
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[Cached(Type = typeof(IManiaHitObjectComposer))]
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public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
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{
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protected new ManiaEditRulesetContainer RulesetContainer { get; private set; }
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protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
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public ManiaHitObjectComposer(Ruleset ruleset)
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: base(ruleset)
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@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position.</param>
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/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
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public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition);
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public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns;
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public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
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protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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{
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RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
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DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
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// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
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dependencies.CacheAs(RulesetContainer.ScrollingInfo);
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dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
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return RulesetContainer;
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return DrawableRuleset;
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}
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protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
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|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public class ManiaRuleset : Ruleset
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
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public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
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|
@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
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{
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}
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public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer)
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: base(rulesetContainer)
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public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
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: base(drawableRuleset)
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{
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}
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|
@ -28,8 +28,10 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject>
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public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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{
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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public IEnumerable<BarLine> BarLines;
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@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
|
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{
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// Generate the bar lines
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@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
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public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
|
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|
||||
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
|
||||
|
||||
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
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{
|
@ -4,12 +4,13 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseHitCircleLongCombo : PlayerTestCase
|
||||
{
|
||||
public TestCaseHitCircleLongCombo()
|
||||
: base(new OsuRuleset())
|
||||
|
@ -2,11 +2,12 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
|
||||
public class TestCaseOsuPlayer : PlayerTestCase
|
||||
{
|
||||
public TestCaseOsuPlayer()
|
||||
: base(new OsuRuleset())
|
||||
|
@ -8,9 +8,9 @@ using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
public class OsuEditRulesetContainer : OsuRulesetContainer
|
||||
public class DrawableOsuEditRuleset : DrawableOsuRuleset
|
||||
{
|
||||
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
{
|
||||
}
|
||||
|
||||
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new OsuEditRulesetContainer(ruleset, beatmap);
|
||||
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
=> new DrawableOsuEditRuleset(ruleset, beatmap);
|
||||
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor
|
||||
public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
|
||||
{
|
||||
public override string Name => "Blinds";
|
||||
public override string Description => "Play with blinds on your screen.";
|
||||
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
public override double ScoreMultiplier => 1.12;
|
||||
private DrawableOsuBlinds blinds;
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap));
|
||||
drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||
|
@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject>
|
||||
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
|
||||
{
|
||||
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
|
||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
|
||||
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
state.Apply(osuInputManager.CurrentState, osuInputManager);
|
||||
}
|
||||
|
||||
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
// grab the input manager for future use.
|
||||
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager;
|
||||
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
|
||||
osuInputManager.AllowUserPresses = false;
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
public class OsuRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
|
||||
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
|
||||
|
||||
|
@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
||||
{
|
||||
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
|
||||
{
|
||||
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject>
|
||||
public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
|
||||
{
|
||||
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
|
||||
|
||||
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
}
|
||||
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override Playfield CreatePlayfield() => new OsuPlayfield();
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||
{
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override double TimePerAction => default_duration * 2;
|
||||
|
||||
private readonly Random rng = new Random(1337);
|
||||
private TaikoRulesetContainer rulesetContainer;
|
||||
private DrawableTaikoRuleset drawableRuleset;
|
||||
private Container playfieldContainer;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 768,
|
||||
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) }
|
||||
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
|
||||
});
|
||||
}
|
||||
|
||||
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
}
|
||||
|
||||
private void addStrongHitJudgement(bool kiai)
|
||||
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
|
||||
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
|
||||
}
|
||||
|
||||
private void addMissJudgement()
|
||||
{
|
||||
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
|
||||
}
|
||||
|
||||
private void addBarLine(bool major, double delay = scroll_time)
|
||||
{
|
||||
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay };
|
||||
BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
|
||||
|
||||
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
|
||||
}
|
||||
|
||||
private void addSwell(double duration = default_duration)
|
||||
{
|
||||
var swell = new Swell
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||
drawableRuleset.Playfield.Add(new DrawableSwell(swell));
|
||||
}
|
||||
|
||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
|
||||
var d = new DrumRoll
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong,
|
||||
Duration = duration,
|
||||
};
|
||||
|
||||
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||
drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
|
||||
}
|
||||
|
||||
private void addCentreHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableCentreHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
|
||||
}
|
||||
|
||||
private void addRimHit(bool strong)
|
||||
{
|
||||
Hit h = new Hit
|
||||
{
|
||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||
StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
|
||||
IsStrong = strong
|
||||
};
|
||||
|
||||
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
rulesetContainer.Playfield.Add(new DrawableRimHit(h));
|
||||
drawableRuleset.Playfield.Add(new DrawableRimHit(h));
|
||||
}
|
||||
|
||||
private class TestStrongNestedHit : DrawableStrongNestedHit
|
||||
|
@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
|
||||
private TaikoPlayfield playfield;
|
||||
|
||||
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
{
|
||||
playfield = (TaikoPlayfield)rulesetContainer.Playfield;
|
||||
base.ApplyToRulesetContainer(rulesetContainer);
|
||||
playfield = (TaikoPlayfield)drawableRuleset.Playfield;
|
||||
base.ApplyToDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
private class TaikoFlashlight : Flashlight
|
||||
|
@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
|
||||
/// </summary>
|
||||
private double hpMissMultiplier;
|
||||
|
||||
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer)
|
||||
: base(rulesetContainer)
|
||||
public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
|
||||
: base(drawableRuleset)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
|
||||
{
|
||||
public class TaikoRuleset : Ruleset
|
||||
{
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap);
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
|
@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.UI
|
||||
{
|
||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
|
||||
{
|
||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||
|
||||
protected override bool UserScrollSpeedAdjustment => false;
|
||||
|
||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
Direction.Value = ScrollingDirection.Left;
|
||||
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||
|
||||
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
|
||||
|
||||
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
public class TaikoPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
|
||||
/// </summary>
|
||||
public const float DEFAULT_HEIGHT = 178;
|
||||
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseAllPlayers : TestCasePlayer
|
||||
{
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with an autoplay mod.")]
|
||||
public class TestCaseAutoplay : TestCasePlayer
|
||||
public class TestCaseAutoplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
|
||||
};
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessiblePlayer : Player
|
||||
|
@ -371,7 +371,7 @@ namespace osu.Game.Tests.Visual
|
||||
Thread.Sleep(1);
|
||||
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
|
||||
RulesetContainer.IsPaused.BindTo(IsPaused);
|
||||
DrawableRuleset.IsPaused.BindTo(IsPaused);
|
||||
}
|
||||
}
|
||||
|
||||
|
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
56
osu.Game.Tests/Visual/TestCasePlayerReferenceLeaking.cs
Normal file
@ -0,0 +1,56 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Lists;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
|
||||
{
|
||||
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
|
||||
|
||||
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
|
||||
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
AddUntilStep("no leaked beatmaps", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
workingWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
|
||||
AddUntilStep("no leaked players", () =>
|
||||
{
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
int count = 0;
|
||||
|
||||
playerWeakReferences.ForEachAlive(_ => count++);
|
||||
return count == 1;
|
||||
});
|
||||
}
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
|
||||
{
|
||||
var working = base.CreateWorkingBeatmap(beatmap, clock);
|
||||
workingWeakReferences.Add(working);
|
||||
return working;
|
||||
}
|
||||
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
var player = base.CreatePlayer(ruleset);
|
||||
playerWeakReferences.Add(player);
|
||||
return player;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets;
|
||||
@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[Description("Player instantiated with a replay.")]
|
||||
public class TestCaseReplay : TestCasePlayer
|
||||
public class TestCaseReplay : AllPlayersTestCase
|
||||
{
|
||||
protected override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
|
||||
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
||||
}
|
||||
|
||||
protected override void AddCheckSteps(Func<Player> player)
|
||||
protected override void AddCheckSteps()
|
||||
{
|
||||
base.AddCheckSteps(player);
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
||||
}
|
||||
|
||||
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
|
||||
|
||||
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap)
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
/// <returns>A structure describing the difficulty of the beatmap.</returns>
|
||||
public DifficultyAttributes Calculate(params Mod[] mods)
|
||||
{
|
||||
mods = mods.Select(m => m.CreateCopy()).ToArray();
|
||||
|
||||
beatmap.Mods.Value = mods;
|
||||
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
|
@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class EditRulesetContainer : CompositeDrawable
|
||||
public abstract class DrawableEditRuleset : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>.
|
||||
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
|
||||
/// </summary>
|
||||
public abstract Playfield Playfield { get; }
|
||||
|
||||
internal EditRulesetContainer()
|
||||
internal DrawableEditRuleset()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
@ -38,21 +38,21 @@ namespace osu.Game.Rulesets.Edit
|
||||
internal abstract DrawableHitObject Remove(HitObject hitObject);
|
||||
}
|
||||
|
||||
public class EditRulesetContainer<TObject> : EditRulesetContainer
|
||||
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
|
||||
where TObject : HitObject
|
||||
{
|
||||
public override Playfield Playfield => rulesetContainer.Playfield;
|
||||
public override Playfield Playfield => drawableRuleset.Playfield;
|
||||
|
||||
private Ruleset ruleset => rulesetContainer.Ruleset;
|
||||
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap;
|
||||
private Ruleset ruleset => drawableRuleset.Ruleset;
|
||||
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
|
||||
|
||||
private readonly RulesetContainer<TObject> rulesetContainer;
|
||||
private readonly DrawableRuleset<TObject> drawableRuleset;
|
||||
|
||||
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer)
|
||||
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
|
||||
{
|
||||
this.rulesetContainer = rulesetContainer;
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
|
||||
InternalChild = rulesetContainer;
|
||||
InternalChild = drawableRuleset;
|
||||
|
||||
Playfield.DisplayJudgements.Value = false;
|
||||
}
|
||||
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit
|
||||
processor?.PostProcess();
|
||||
|
||||
// Add visual representation
|
||||
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject);
|
||||
var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
|
||||
|
||||
rulesetContainer.Playfield.Add(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
drawableRuleset.Playfield.Add(drawableObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
||||
@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
// Remove visual representation
|
||||
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
|
||||
|
||||
rulesetContainer.Playfield.Remove(drawableObject);
|
||||
rulesetContainer.Playfield.PostProcess();
|
||||
drawableRuleset.Playfield.Remove(drawableObject);
|
||||
drawableRuleset.Playfield.PostProcess();
|
||||
|
||||
return drawableObject;
|
||||
}
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
public abstract class HitObjectComposer : CompositeDrawable
|
||||
{
|
||||
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects;
|
||||
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
|
||||
|
||||
protected readonly Ruleset Ruleset;
|
||||
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private readonly List<Container> layerContainers = new List<Container>();
|
||||
|
||||
protected EditRulesetContainer RulesetContainer { get; private set; }
|
||||
protected DrawableEditRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
private BlueprintContainer blueprintContainer;
|
||||
|
||||
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
try
|
||||
{
|
||||
RulesetContainer = CreateRulesetContainer();
|
||||
RulesetContainer.Clock = framedClock;
|
||||
DrawableRuleset = CreateDrawableRuleset();
|
||||
DrawableRuleset.Clock = framedClock;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
Children = new Drawable[]
|
||||
{
|
||||
layerBelowRuleset,
|
||||
RulesetContainer,
|
||||
DrawableRuleset,
|
||||
layerAboveRuleset
|
||||
}
|
||||
}
|
||||
@ -140,27 +140,27 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
layerContainers.ForEach(l =>
|
||||
{
|
||||
l.Anchor = RulesetContainer.Playfield.Anchor;
|
||||
l.Origin = RulesetContainer.Playfield.Origin;
|
||||
l.Position = RulesetContainer.Playfield.Position;
|
||||
l.Size = RulesetContainer.Playfield.Size;
|
||||
l.Anchor = DrawableRuleset.Playfield.Anchor;
|
||||
l.Origin = DrawableRuleset.Playfield.Origin;
|
||||
l.Position = DrawableRuleset.Playfield.Position;
|
||||
l.Size = DrawableRuleset.Playfield.Size;
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
||||
/// </summary>
|
||||
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||
|
||||
/// <summary>
|
||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject));
|
||||
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
|
||||
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject));
|
||||
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
|
||||
|
||||
internal abstract EditRulesetContainer CreateRulesetContainer();
|
||||
internal abstract DrawableEditRuleset CreateDrawableRuleset();
|
||||
|
||||
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
|
||||
|
||||
@ -189,9 +189,9 @@ namespace osu.Game.Rulesets.Edit
|
||||
{
|
||||
}
|
||||
|
||||
internal override EditRulesetContainer CreateRulesetContainer()
|
||||
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value));
|
||||
internal override DrawableEditRuleset CreateDrawableRuleset()
|
||||
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
|
||||
|
||||
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
|
||||
}
|
||||
}
|
||||
|
@ -7,15 +7,15 @@ using osu.Game.Rulesets.UI;
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s.
|
||||
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableRuleset"/>s.
|
||||
/// </summary>
|
||||
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod
|
||||
public interface IApplicableToDrawableRuleset<TObject> : IApplicableMod
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>.
|
||||
/// Applies this <see cref="IApplicableToDrawableRuleset{TObject}"/> to a <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param>
|
||||
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer);
|
||||
/// <param name="drawableRuleset">The <see cref="DrawableRuleset{TObject}"/> to apply to.</param>
|
||||
void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset);
|
||||
}
|
||||
}
|
@ -65,5 +65,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
/// </summary>
|
||||
[JsonIgnore]
|
||||
public virtual Type[] IncompatibleMods => new Type[] { };
|
||||
|
||||
/// <summary>
|
||||
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
|
||||
/// </summary>
|
||||
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
|
||||
}
|
||||
}
|
||||
|
@ -11,10 +11,10 @@ using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
|
||||
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
|
||||
where T : HitObject
|
||||
{
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
|
||||
}
|
||||
|
||||
public abstract class ModAutoplay : Mod, IApplicableFailOverride
|
||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor
|
||||
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
|
||||
where T : HitObject
|
||||
{
|
||||
public const double FLASHLIGHT_FADE_DURATION = 800;
|
||||
@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods
|
||||
Combo.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer)
|
||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
|
||||
{
|
||||
var flashlight = CreateFlashlight();
|
||||
flashlight.Combo = Combo;
|
||||
flashlight.RelativeSizeAxes = Axes.Both;
|
||||
flashlight.Colour = Color4.Black;
|
||||
rulesetContainer.KeyBindingInputManager.Add(flashlight);
|
||||
drawableRuleset.KeyBindingInputManager.Add(flashlight);
|
||||
|
||||
flashlight.Breaks = rulesetContainer.Beatmap.Breaks;
|
||||
flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
|
||||
}
|
||||
|
||||
public abstract Flashlight CreateFlashlight();
|
||||
|
@ -8,12 +8,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
|
||||
/// <summary>
|
||||
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
|
||||
/// </summary>
|
||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasCombo
|
||||
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
|
||||
{
|
||||
public double EndTime { get; set; }
|
||||
|
||||
public double Duration => EndTime - StartTime;
|
||||
|
||||
public float X => 256; // Required for CatchBeatmapConverter
|
||||
|
||||
public bool NewCombo { get; set; }
|
||||
|
||||
public int ComboOffset { get; set; }
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
|
||||
/// <returns></returns>
|
||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
|
||||
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||
|
@ -210,15 +210,15 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
public ScoreProcessor(RulesetContainer<TObject> rulesetContainer)
|
||||
public ScoreProcessor(DrawableRuleset<TObject> drawableRuleset)
|
||||
{
|
||||
Debug.Assert(base_portion + combo_portion == 1.0);
|
||||
|
||||
rulesetContainer.OnNewResult += applyResult;
|
||||
rulesetContainer.OnRevertResult += revertResult;
|
||||
drawableRuleset.OnNewResult += applyResult;
|
||||
drawableRuleset.OnRevertResult += revertResult;
|
||||
|
||||
ApplyBeatmap(rulesetContainer.Beatmap);
|
||||
SimulateAutoplay(rulesetContainer.Beatmap);
|
||||
ApplyBeatmap(drawableRuleset.Beatmap);
|
||||
SimulateAutoplay(drawableRuleset.Beatmap);
|
||||
Reset(true);
|
||||
|
||||
if (maxBaseScore == 0 || maxHighestCombo == 0)
|
||||
|
@ -25,16 +25,16 @@ using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// Base RulesetContainer. Doesn't hold objects.
|
||||
/// <para>
|
||||
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
|
||||
/// </para>
|
||||
/// Displays an interactive ruleset gameplay instance.
|
||||
/// </summary>
|
||||
public abstract class RulesetContainer : Container, IProvideCursor
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
|
||||
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// The selected variant.
|
||||
@ -42,27 +42,11 @@ namespace osu.Game.Rulesets.UI
|
||||
public virtual int Variant => 0;
|
||||
|
||||
/// <summary>
|
||||
/// The input manager for this RulesetContainer.
|
||||
/// </summary>
|
||||
internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
|
||||
|
||||
/// <summary>
|
||||
/// The key conversion input manager for this RulesetContainer.
|
||||
/// The key conversion input manager for this DrawableRuleset.
|
||||
/// </summary>
|
||||
public PassThroughInputManager KeyBindingInputManager;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a replay is currently loaded.
|
||||
/// </summary>
|
||||
public readonly BindableBool HasReplayLoaded = new BindableBool();
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
|
||||
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
|
||||
/// </summary>
|
||||
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
|
||||
public override double GameplayStartTime => Objects.First().StartTime - 2000;
|
||||
|
||||
private readonly Lazy<Playfield> playfield;
|
||||
|
||||
@ -74,27 +58,54 @@ namespace osu.Game.Rulesets.UI
|
||||
/// <summary>
|
||||
/// Place to put drawables above hit objects but below UI.
|
||||
/// </summary>
|
||||
public Container Overlays { get; protected set; }
|
||||
public Container Overlays { get; private set; }
|
||||
|
||||
public CursorContainer Cursor => Playfield.Cursor;
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnNewResult;
|
||||
|
||||
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnRevertResult;
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
|
||||
/// <summary>
|
||||
/// The beatmap.
|
||||
/// </summary>
|
||||
public Beatmap<TObject> Beatmap;
|
||||
|
||||
public readonly Ruleset Ruleset;
|
||||
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
||||
|
||||
protected IRulesetConfigManager Config { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
private readonly IEnumerable<Mod> mods;
|
||||
|
||||
private FrameStabilityContainer frameStabilityContainer;
|
||||
|
||||
private OnScreenDisplay onScreenDisplay;
|
||||
|
||||
/// <summary>
|
||||
/// A visual representation of a <see cref="Rulesets.Ruleset"/>.
|
||||
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
protected RulesetContainer(Ruleset ruleset)
|
||||
/// <param name="ruleset">The ruleset being represented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
||||
: base(ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
mods = workingBeatmap.Mods.Value;
|
||||
applyBeatmapMods(mods);
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
playfield = new Lazy<Playfield>(CreatePlayfield);
|
||||
|
||||
IsPaused.ValueChanged += paused =>
|
||||
@ -122,164 +133,101 @@ namespace osu.Game.Rulesets.UI
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
KeyBindingInputManager.AddRange(new Drawable[]
|
||||
{
|
||||
Playfield
|
||||
});
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
frameStabilityContainer = new FrameStabilityContainer
|
||||
{
|
||||
Child = KeyBindingInputManager,
|
||||
},
|
||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
applyRulesetMods(mods, config);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds drawable representations of hit objects to the play field.
|
||||
/// </summary>
|
||||
private void loadObjects()
|
||||
{
|
||||
foreach (TObject h in Beatmap.HitObjects)
|
||||
addRepresentation(h);
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
||||
private void addRepresentation(TObject hitObject)
|
||||
{
|
||||
var drawableObject = GetVisualRepresentation(hitObject);
|
||||
|
||||
if (drawableObject == null)
|
||||
return;
|
||||
|
||||
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
|
||||
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore)
|
||||
{
|
||||
if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
|
||||
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
||||
|
||||
var handler = (ReplayScore = replayScore) != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||
|
||||
replayInputManager.ReplayInputHandler = handler;
|
||||
frameStabilityContainer.ReplayInputHandler = handler;
|
||||
|
||||
HasReplayLoaded.Value = replayInputManager.ReplayInputHandler != null;
|
||||
|
||||
if (replayInputManager.ReplayInputHandler != null)
|
||||
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a DrawableHitObject from a HitObject.
|
||||
/// </summary>
|
||||
/// <param name="h">The HitObject to make drawable.</param>
|
||||
/// <returns>The DrawableHitObject.</returns>
|
||||
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
|
||||
public void Attach(KeyCounterCollection keyCounter) =>
|
||||
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
|
||||
/// </summary>
|
||||
/// <returns>The input manager.</returns>
|
||||
public abstract PassThroughInputManager CreateInputManager();
|
||||
protected abstract PassThroughInputManager CreateInputManager();
|
||||
|
||||
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
|
||||
|
||||
protected FrameStabilityContainer FrameStabilityContainer;
|
||||
|
||||
public Score ReplayScore { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the game is paused. Used to block user input.
|
||||
/// </summary>
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
/// <param name="replayScore">The replay, null for local input.</param>
|
||||
public virtual void SetReplayScore(Score replayScore)
|
||||
{
|
||||
if (ReplayInputManager == null)
|
||||
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
|
||||
|
||||
ReplayScore = replayScore;
|
||||
|
||||
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
|
||||
|
||||
ReplayInputManager.ReplayInputHandler = handler;
|
||||
FrameStabilityContainer.ReplayInputHandler = handler;
|
||||
|
||||
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
|
||||
/// </summary>
|
||||
protected virtual CursorContainer CreateCursor() => null;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a Playfield.
|
||||
/// </summary>
|
||||
/// <returns>The Playfield.</returns>
|
||||
protected abstract Playfield CreatePlayfield();
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (Config != null)
|
||||
{
|
||||
onScreenDisplay?.StopTracking(this, Config);
|
||||
Config = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
|
||||
/// and does not load drawable hit objects.
|
||||
/// <para>
|
||||
/// Should not be derived - derive <see cref="RulesetContainer{TPlayfield, TObject}"/> instead.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||
public abstract class RulesetContainer<TObject> : RulesetContainer
|
||||
where TObject : HitObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnNewResult;
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
public event Action<JudgementResult> OnRevertResult;
|
||||
|
||||
/// <summary>
|
||||
/// The Beatmap
|
||||
/// </summary>
|
||||
public Beatmap<TObject> Beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// All the converted hit objects contained by this hit renderer.
|
||||
/// </summary>
|
||||
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
||||
|
||||
/// <summary>
|
||||
/// The mods which are to be applied.
|
||||
/// </summary>
|
||||
protected IEnumerable<Mod> Mods;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
|
||||
/// </summary>
|
||||
protected readonly WorkingBeatmap WorkingBeatmap;
|
||||
|
||||
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private Container content;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
|
||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
|
||||
: base(ruleset)
|
||||
{
|
||||
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
|
||||
|
||||
WorkingBeatmap = workingBeatmap;
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
Mods = workingBeatmap.Mods.Value;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
KeyBindingInputManager = CreateInputManager();
|
||||
|
||||
applyBeatmapMods(Mods);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
KeyBindingInputManager.AddRange(new Drawable[]
|
||||
{
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Playfield
|
||||
});
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
FrameStabilityContainer = new FrameStabilityContainer
|
||||
{
|
||||
Child = KeyBindingInputManager,
|
||||
},
|
||||
Overlays = new Container { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
// Apply mods
|
||||
applyRulesetMods(Mods, config);
|
||||
|
||||
loadObjects();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to the Beatmap.
|
||||
/// </summary>
|
||||
@ -294,7 +242,7 @@ namespace osu.Game.Rulesets.UI
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies the active mods to this RulesetContainer.
|
||||
/// Applies the active mods to this DrawableRuleset.
|
||||
/// </summary>
|
||||
/// <param name="mods"></param>
|
||||
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
|
||||
@ -302,83 +250,101 @@ namespace osu.Game.Rulesets.UI
|
||||
if (mods == null)
|
||||
return;
|
||||
|
||||
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>())
|
||||
mod.ApplyToRulesetContainer(this);
|
||||
foreach (var mod in mods.OfType<IApplicableToDrawableRuleset<TObject>>())
|
||||
mod.ApplyToDrawableRuleset(this);
|
||||
|
||||
foreach (var mod in mods.OfType<IReadFromConfig>())
|
||||
mod.ReadFromConfig(config);
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore)
|
||||
#region IProvideCursor
|
||||
|
||||
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
|
||||
|
||||
public override CursorContainer Cursor => Playfield.Cursor;
|
||||
|
||||
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
|
||||
|
||||
#endregion
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.SetReplayScore(replayScore);
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (ReplayInputManager?.ReplayInputHandler != null)
|
||||
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
||||
if (Config != null)
|
||||
{
|
||||
onScreenDisplay?.StopTracking(this, Config);
|
||||
Config = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds drawable representations of hit objects to the play field.
|
||||
/// </summary>
|
||||
private void loadObjects()
|
||||
{
|
||||
foreach (TObject h in Beatmap.HitObjects)
|
||||
AddRepresentation(h);
|
||||
|
||||
Playfield.PostProcess();
|
||||
|
||||
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
|
||||
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
|
||||
internal void AddRepresentation(TObject hitObject)
|
||||
{
|
||||
var drawableObject = GetVisualRepresentation(hitObject);
|
||||
|
||||
if (drawableObject == null)
|
||||
return;
|
||||
|
||||
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
|
||||
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a DrawableHitObject from a HitObject.
|
||||
/// </summary>
|
||||
/// <param name="h">The HitObject to make drawable.</param>
|
||||
/// <returns>The DrawableHitObject.</returns>
|
||||
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A derivable RulesetContainer that manages the Playfield and HitObjects.
|
||||
/// Displays an interactive ruleset gameplay instance.
|
||||
/// <remarks>
|
||||
/// This type is required only for adding non-generic type to the draw hierarchy.
|
||||
/// Once IDrawable is a thing, this can also become an interface.
|
||||
/// </remarks>
|
||||
/// </summary>
|
||||
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam>
|
||||
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
|
||||
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
|
||||
where TObject : HitObject
|
||||
where TPlayfield : Playfield
|
||||
public abstract class DrawableRuleset : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The playfield.
|
||||
/// Whether a replay is currently loaded.
|
||||
/// </summary>
|
||||
protected new TPlayfield Playfield => (TPlayfield)base.Playfield;
|
||||
public readonly BindableBool HasReplayLoaded = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Creates a hit renderer for a beatmap.
|
||||
/// Whether the game is paused. Used to block user input.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset being repesented.</param>
|
||||
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
|
||||
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
public readonly BindableBool IsPaused = new BindableBool();
|
||||
|
||||
/// <summary>~
|
||||
/// The associated ruleset.
|
||||
/// </summary>
|
||||
public readonly Ruleset Ruleset;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a ruleset visualisation for the provided ruleset.
|
||||
/// </summary>
|
||||
/// <param name="ruleset">The ruleset.</param>
|
||||
internal DrawableRuleset(Ruleset ruleset)
|
||||
{
|
||||
Ruleset = ruleset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// All the converted hit objects contained by this hit renderer.
|
||||
/// </summary>
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
|
||||
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
|
||||
/// </summary>
|
||||
public abstract double GameplayStartTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The currently loaded replay. Usually null in the case of a local player.
|
||||
/// </summary>
|
||||
public Score ReplayScore { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
|
||||
/// </summary>
|
||||
public abstract CursorContainer Cursor { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Sets a replay to be used, overriding local input.
|
||||
/// </summary>
|
||||
/// <param name="replayScore">The replay, null for local input.</param>
|
||||
public abstract void SetReplayScore(Score replayScore);
|
||||
|
||||
/// <summary>
|
||||
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
|
||||
/// <see cref="DrawableRuleset"/>.
|
||||
/// </summary>
|
||||
/// <returns>A score processor.</returns>
|
||||
public abstract ScoreProcessor CreateScoreProcessor();
|
||||
}
|
||||
|
||||
public class BeatmapInvalidForRulesetException : ArgumentException
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
@ -20,12 +21,11 @@ using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||
namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
||||
/// A type of <see cref="DrawableRuleset{TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||
/// <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/> will scroll within the playfield.
|
||||
/// </summary>
|
||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
||||
public abstract class DrawableScrollingRuleset<TObject> : DrawableRuleset<TObject>, IKeyBindingHandler<GlobalAction>
|
||||
where TObject : HitObject
|
||||
where TPlayfield : ScrollingPlayfield
|
||||
{
|
||||
/// <summary>
|
||||
/// The default span of time visible by the length of the scrolling axes.
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
|
||||
/// <summary>
|
||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
||||
/// inside this <see cref="DrawableRuleset{TObject}"/>.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
[Cached(Type = typeof(IScrollingInfo))]
|
||||
private readonly LocalScrollingInfo scrollingInfo;
|
||||
|
||||
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||
: base(ruleset, beatmap)
|
||||
{
|
||||
scrollingInfo = new LocalScrollingInfo();
|
||||
@ -167,6 +167,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (!(Playfield is ScrollingPlayfield))
|
||||
throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
|
||||
}
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private class LocalScrollingInfo : IScrollingInfo
|
@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit
|
||||
{
|
||||
this.host = host;
|
||||
|
||||
// TODO: should probably be done at a RulesetContainer level to share logic with Player.
|
||||
// TODO: should probably be done at a DrawableRuleset level to share logic with Player.
|
||||
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
||||
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
|
||||
clock.ChangeSource(sourceClock);
|
||||
|
@ -15,7 +15,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
private const float height = 30;
|
||||
private const float transition_duration = 100;
|
||||
|
||||
private Container rulesetContainer;
|
||||
private Container drawableRuleset;
|
||||
|
||||
public ModeTypeInfo()
|
||||
{
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
LayoutDuration = 100,
|
||||
Children = new[]
|
||||
{
|
||||
rulesetContainer = new Container
|
||||
drawableRuleset = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
},
|
||||
@ -55,11 +55,11 @@ namespace osu.Game.Screens.Multi.Components
|
||||
{
|
||||
if (item?.Beatmap != null)
|
||||
{
|
||||
rulesetContainer.FadeIn(transition_duration);
|
||||
rulesetContainer.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
|
||||
drawableRuleset.FadeIn(transition_duration);
|
||||
drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
|
||||
}
|
||||
else
|
||||
rulesetContainer.FadeOut(transition_duration);
|
||||
drawableRuleset.FadeOut(transition_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public Action<double> RequestSeek;
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working)
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
@ -90,10 +90,10 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
|
||||
BindProcessor(scoreProcessor);
|
||||
BindRulesetContainer(rulesetContainer);
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
|
||||
Progress.Objects = rulesetContainer.Objects;
|
||||
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value;
|
||||
Progress.Objects = drawableRuleset.Objects;
|
||||
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
|
||||
ModDisplay.Current.BindTo(working.Mods);
|
||||
@ -143,13 +143,13 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer)
|
||||
protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
|
||||
{
|
||||
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
(drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
|
||||
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
|
||||
Progress.BindRulestContainer(rulesetContainer);
|
||||
Progress.BindDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Screens.Play
|
||||
private SampleChannel sampleRestart;
|
||||
|
||||
protected ScoreProcessor ScoreProcessor { get; private set; }
|
||||
protected RulesetContainer RulesetContainer { get; private set; }
|
||||
protected DrawableRuleset DrawableRuleset { get; private set; }
|
||||
|
||||
protected HUDOverlay HUDOverlay { get; private set; }
|
||||
private FailOverlay failOverlay;
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
|
||||
EnableUserDim = { Value = true }
|
||||
};
|
||||
|
||||
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||
public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
|
||||
|
||||
private GameplayClockContainer gameplayClockContainer;
|
||||
|
||||
@ -101,11 +101,11 @@ namespace osu.Game.Screens.Play
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime);
|
||||
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, DrawableRuleset.GameplayStartTime);
|
||||
|
||||
gameplayClockContainer.Children = new Drawable[]
|
||||
{
|
||||
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Play
|
||||
Start = gameplayClockContainer.Start,
|
||||
Stop = gameplayClockContainer.Stop,
|
||||
IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value,
|
||||
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !DrawableRuleset.HasReplayLoaded.Value,
|
||||
Children = new[]
|
||||
{
|
||||
StoryboardContainer = CreateStoryboardContainer(),
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Screens.Play
|
||||
Child = new LocalSkinOverrideContainer(working.Skin)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = RulesetContainer
|
||||
Child = DrawableRuleset
|
||||
}
|
||||
},
|
||||
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
|
||||
@ -136,17 +136,17 @@ namespace osu.Game.Screens.Play
|
||||
Breaks = working.Beatmap.Breaks
|
||||
},
|
||||
// display the cursor above some HUD elements.
|
||||
RulesetContainer.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working)
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
|
||||
{
|
||||
HoldToQuit = { Action = performUserRequestedExit },
|
||||
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
|
||||
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } },
|
||||
KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
|
||||
RequestSeek = gameplayClockContainer.Seek,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
new SkipOverlay(RulesetContainer.GameplayStartTime)
|
||||
new SkipOverlay(DrawableRuleset.GameplayStartTime)
|
||||
{
|
||||
RequestSeek = gameplayClockContainer.Seek
|
||||
},
|
||||
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
|
||||
// bind clock into components that require it
|
||||
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
||||
DrawableRuleset.IsPaused.BindTo(gameplayClockContainer.IsPaused);
|
||||
|
||||
if (showStoryboard.Value)
|
||||
initializeStoryboard(false);
|
||||
@ -201,18 +201,18 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
try
|
||||
{
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
|
||||
}
|
||||
catch (BeatmapInvalidForRulesetException)
|
||||
{
|
||||
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
|
||||
// let's try again forcing the beatmap's ruleset.
|
||||
ruleset = beatmap.BeatmapInfo.Ruleset;
|
||||
rulesetInstance = ruleset.CreateInstance();
|
||||
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value);
|
||||
DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
|
||||
}
|
||||
|
||||
if (!RulesetContainer.Objects.Any())
|
||||
if (!DrawableRuleset.Objects.Any())
|
||||
{
|
||||
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
|
||||
return null;
|
||||
@ -264,7 +264,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
var score = CreateScore();
|
||||
if (RulesetContainer.ReplayScore == null)
|
||||
if (DrawableRuleset.ReplayScore == null)
|
||||
scoreManager.Import(score);
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected virtual ScoreInfo CreateScore()
|
||||
{
|
||||
var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||
var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
|
||||
{
|
||||
Beatmap = Beatmap.Value.BeatmapInfo,
|
||||
Ruleset = ruleset,
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Screens.Play
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || DrawableRuleset?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
|
||||
{
|
||||
gameplayClockContainer.ResetLocalAdjustments();
|
||||
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
RulesetContainer?.SetReplayScore(score);
|
||||
DrawableRuleset?.SetReplayScore(score);
|
||||
}
|
||||
|
||||
protected override ScoreInfo CreateScore() => score.ScoreInfo;
|
||||
|
@ -109,9 +109,9 @@ namespace osu.Game.Screens.Play
|
||||
replayLoaded.TriggerChange();
|
||||
}
|
||||
|
||||
public void BindRulestContainer(RulesetContainer rulesetContainer)
|
||||
public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
|
||||
{
|
||||
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded);
|
||||
replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
|
||||
}
|
||||
|
||||
private bool allowSeeking;
|
||||
|
94
osu.Game/Tests/Visual/AllPlayersTestCase.cs
Normal file
94
osu.Game/Tests/Visual/AllPlayersTestCase.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
/// <summary>
|
||||
/// A base class which runs <see cref="Player"/> test for all available rulesets.
|
||||
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
|
||||
/// </summary>
|
||||
public abstract class AllPlayersTestCase : RateAdjustedBeatmapTestCase
|
||||
{
|
||||
protected Player Player;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets)
|
||||
{
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Framework.Graphics.Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Depth = int.MaxValue
|
||||
});
|
||||
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
{
|
||||
Player p = null;
|
||||
AddStep(r.Name, () => p = loadPlayerFor(r));
|
||||
AddUntilStep(() =>
|
||||
{
|
||||
if (p?.IsLoaded == true)
|
||||
{
|
||||
p = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}, "player loaded");
|
||||
|
||||
AddCheckSteps();
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract void AddCheckSteps();
|
||||
|
||||
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock) =>
|
||||
new TestWorkingBeatmap(beatmap, Clock);
|
||||
|
||||
private Player loadPlayerFor(RulesetInfo ri)
|
||||
{
|
||||
Ruleset.Value = ri;
|
||||
var r = ri.CreateInstance();
|
||||
|
||||
var beatmap = CreateBeatmap(r);
|
||||
var working = CreateWorkingBeatmap(beatmap, Clock);
|
||||
|
||||
Beatmap.Value = working;
|
||||
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
Player?.Exit();
|
||||
Player = null;
|
||||
|
||||
var player = CreatePlayer(r);
|
||||
|
||||
LoadComponentAsync(player, p =>
|
||||
{
|
||||
Player = p;
|
||||
LoadScreen(p);
|
||||
});
|
||||
|
||||
return player;
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
|
||||
{
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
};
|
||||
}
|
||||
}
|
69
osu.Game/Tests/Visual/PlayerTestCase.cs
Normal file
69
osu.Game/Tests/Visual/PlayerTestCase.cs
Normal file
@ -0,0 +1,69 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
|
||||
{
|
||||
private readonly Ruleset ruleset;
|
||||
|
||||
protected Player Player;
|
||||
|
||||
protected PlayerTestCase(Ruleset ruleset)
|
||||
{
|
||||
this.ruleset = ruleset;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black,
|
||||
Depth = int.MaxValue
|
||||
});
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
|
||||
AddUntilStep(() => Player.IsLoaded, "player loaded");
|
||||
}
|
||||
|
||||
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
protected virtual bool AllowFail => false;
|
||||
|
||||
private void loadPlayer()
|
||||
{
|
||||
var beatmap = CreateBeatmap(ruleset);
|
||||
|
||||
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
|
||||
|
||||
if (!AllowFail)
|
||||
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
|
||||
|
||||
LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
|
||||
{
|
||||
Player = p;
|
||||
LoadScreen(p);
|
||||
});
|
||||
}
|
||||
|
||||
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
|
||||
{
|
||||
AllowPause = false,
|
||||
AllowLeadIn = false,
|
||||
AllowResults = false,
|
||||
};
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user