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Merge branch 'master' into visual-settings-container

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Dean Herbert 2019-03-20 20:48:30 +09:00 committed by GitHub
commit 67a65b80fc
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55 changed files with 625 additions and 432 deletions

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@ -13,7 +13,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
public class TestCaseAutoJuiceStream : TestCasePlayer public class TestCaseAutoJuiceStream : PlayerTestCase
{ {
public TestCaseAutoJuiceStream() public TestCaseAutoJuiceStream()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -8,11 +8,12 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable; using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer public class TestCaseBananaShower : PlayerTestCase
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -20,7 +21,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableBananaShower), typeof(DrawableBananaShower),
typeof(CatchRuleset), typeof(CatchRuleset),
typeof(CatchRulesetContainer), typeof(DrawableCatchRuleset),
}; };
public TestCaseBananaShower() public TestCaseBananaShower()

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@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchPlayer : PlayerTestCase
{ {
public TestCaseCatchPlayer() public TestCaseCatchPlayer()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -4,11 +4,12 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer public class TestCaseCatchStacker : PlayerTestCase
{ {
public TestCaseCatchStacker() public TestCaseCatchStacker()
: base(new CatchRuleset()) : base(new CatchRuleset())

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@ -1,22 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Screens.Play; using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseHyperDash : Game.Tests.Visual.TestCasePlayer public class TestCaseHyperDash : PlayerTestCase
{ {
public TestCaseHyperDash() public TestCaseHyperDash()
: base(new CatchRuleset()) : base(new CatchRuleset())
{ {
} }
[BackgroundDependencyLoader]
private void load()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
protected override IBeatmap CreateBeatmap(Ruleset ruleset) protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{ {
var beatmap = new Beatmap var beatmap = new Beatmap
@ -28,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Tests
} }
}; };
// Should produce a hperdash // Should produce a hyper-dash
beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true }); beatmap.HitObjects.Add(new Fruit { StartTime = 816, X = 308 / 512f, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, }); beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
@ -38,11 +44,5 @@ namespace osu.Game.Rulesets.Catch.Tests
return beatmap; return beatmap;
} }
protected override void AddCheckSteps(Func<Player> player)
{
base.AddCheckSteps(player);
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
} }
} }

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new CatchRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -21,10 +21,10 @@ namespace osu.Game.Rulesets.Catch.Mods
private CatchPlayfield playfield; private CatchPlayfield playfield;
public override void ApplyToRulesetContainer(RulesetContainer<CatchHitObject> rulesetContainer) public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
{ {
playfield = (CatchPlayfield)rulesetContainer.Playfield; playfield = (CatchPlayfield)drawableRuleset.Playfield;
base.ApplyToRulesetContainer(rulesetContainer); base.ApplyToDrawableRuleset(drawableRuleset);
} }
private class CatchFlashlight : Flashlight private class CatchFlashlight : Flashlight

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@ -13,8 +13,8 @@ namespace osu.Game.Rulesets.Catch.Scoring
{ {
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject> public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{ {
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer) public CatchScoreProcessor(DrawableRuleset<CatchHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -17,13 +17,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI namespace osu.Game.Rulesets.Catch.UI
{ {
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject> public class DrawableCatchRuleset : DrawableScrollingRuleset<CatchHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.UI
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation); protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h) public override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{ {

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@ -10,11 +10,11 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaEditRulesetContainer : ManiaRulesetContainer public class DrawableManiaEditRuleset : DrawableManiaRuleset
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))] [Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>, IManiaHitObjectComposer
{ {
protected new ManiaEditRulesetContainer RulesetContainer { get; private set; } protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
public ManiaHitObjectComposer(Ruleset ruleset) public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset) : base(ruleset)
@ -32,23 +32,23 @@ namespace osu.Game.Rulesets.Mania.Edit
/// </summary> /// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param> /// <param name="screenSpacePosition">The screen-space position.</param>
/// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns> /// <returns>The column which intersects with <paramref name="screenSpacePosition"/>.</returns>
public Column ColumnAt(Vector2 screenSpacePosition) => RulesetContainer.GetColumnByPosition(screenSpacePosition); public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies; private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); => dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
public int TotalColumns => ((ManiaPlayfield)RulesetContainer.Playfield).TotalColumns; public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
{ {
RulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap); DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(RulesetContainer.ScrollingInfo); dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
return RulesetContainer; return DrawableRuleset;
} }
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Scoring
{ {
} }
public ManiaScoreProcessor(RulesetContainer<ManiaHitObject> rulesetContainer) public ManiaScoreProcessor(DrawableRuleset<ManiaHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -28,8 +28,10 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.UI namespace osu.Game.Rulesets.Mania.UI
{ {
public class ManiaRulesetContainer : ScrollingRulesetContainer<ManiaPlayfield, ManiaHitObject> public class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
{ {
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
public IEnumerable<BarLine> BarLines; public IEnumerable<BarLine> BarLines;
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
// Generate the bar lines // Generate the bar lines
@ -97,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.UI
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns; public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
public override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h) public override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
{ {

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@ -4,12 +4,13 @@
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Visual;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseHitCircleLongCombo : Game.Tests.Visual.TestCasePlayer public class TestCaseHitCircleLongCombo : PlayerTestCase
{ {
public TestCaseHitCircleLongCombo() public TestCaseHitCircleLongCombo()
: base(new OsuRuleset()) : base(new OsuRuleset())

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@ -2,11 +2,12 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
[TestFixture] [TestFixture]
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer public class TestCaseOsuPlayer : PlayerTestCase
{ {
public TestCaseOsuPlayer() public TestCaseOsuPlayer()
: base(new OsuRuleset()) : base(new OsuRuleset())

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@ -8,9 +8,9 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public class OsuEditRulesetContainer : OsuRulesetContainer public class DrawableOsuEditRuleset : DrawableOsuRuleset
{ {
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }

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@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override RulesetContainer<OsuHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
=> new OsuEditRulesetContainer(ruleset, beatmap); => new DrawableOsuEditRuleset(ruleset, beatmap);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {

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@ -18,7 +18,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModBlinds : Mod, IApplicableToRulesetContainer<OsuHitObject>, IApplicableToScoreProcessor public class OsuModBlinds : Mod, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToScoreProcessor
{ {
public override string Name => "Blinds"; public override string Name => "Blinds";
public override string Description => "Play with blinds on your screen."; public override string Description => "Play with blinds on your screen.";
@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1.12; public override double ScoreMultiplier => 1.12;
private DrawableOsuBlinds blinds; private DrawableOsuBlinds blinds;
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
rulesetContainer.Overlays.Add(blinds = new DrawableOsuBlinds(rulesetContainer.Playfield.HitObjectContainer, rulesetContainer.Beatmap)); drawableRuleset.Overlays.Add(blinds = new DrawableOsuBlinds(drawableRuleset.Playfield.HitObjectContainer, drawableRuleset.Beatmap));
} }
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)

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@ -13,7 +13,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToRulesetContainer<OsuHitObject> public class OsuModRelax : ModRelax, IApplicableFailOverride, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>
{ {
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things."; public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
@ -79,10 +79,10 @@ namespace osu.Game.Rulesets.Osu.Mods
state.Apply(osuInputManager.CurrentState, osuInputManager); state.Apply(osuInputManager.CurrentState, osuInputManager);
} }
public void ApplyToRulesetContainer(RulesetContainer<OsuHitObject> rulesetContainer) public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{ {
// grab the input manager for future use. // grab the input manager for future use.
osuInputManager = (OsuInputManager)rulesetContainer.KeyBindingInputManager; osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager.AllowUserPresses = false; osuInputManager.AllowUserPresses = false;
} }
} }

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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new OsuRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableOsuRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -15,8 +15,8 @@ namespace osu.Game.Rulesets.Osu.Scoring
{ {
internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject> internal class OsuScoreProcessor : ScoreProcessor<OsuHitObject>
{ {
public OsuScoreProcessor(RulesetContainer<OsuHitObject> rulesetContainer) public OsuScoreProcessor(DrawableRuleset<OsuHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -17,11 +17,11 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
public class OsuRulesetContainer : RulesetContainer<OsuPlayfield, OsuHitObject> public class DrawableOsuRuleset : DrawableRuleset<OsuHitObject>
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public OsuRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
} }
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.UI
protected override Playfield CreatePlayfield() => new OsuPlayfield(); protected override Playfield CreatePlayfield() => new OsuPlayfield();
public override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new OsuInputManager(Ruleset.RulesetInfo);
public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h) public override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{ {

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override double TimePerAction => default_duration * 2; protected override double TimePerAction => default_duration * 2;
private readonly Random rng = new Random(1337); private readonly Random rng = new Random(1337);
private TaikoRulesetContainer rulesetContainer; private DrawableTaikoRuleset drawableRuleset;
private Container playfieldContainer; private Container playfieldContainer;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Children = new[] { rulesetContainer = new TaikoRulesetContainer(new TaikoRuleset(), beatmap) } Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap) }
}); });
} }
@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
} }
private void addStrongHitJudgement(bool kiai) private void addStrongHitJudgement(bool kiai)
@ -154,33 +154,33 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) }; var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
} }
private void addMissJudgement() private void addMissJudgement()
{ {
((TaikoPlayfield)rulesetContainer.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss }); ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
} }
private void addBarLine(bool major, double delay = scroll_time) private void addBarLine(bool major, double delay = scroll_time)
{ {
BarLine bl = new BarLine { StartTime = rulesetContainer.Playfield.Time.Current + delay }; BarLine bl = new BarLine { StartTime = drawableRuleset.Playfield.Time.Current + delay };
rulesetContainer.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl)); drawableRuleset.Playfield.Add(major ? new DrawableBarLineMajor(bl) : new DrawableBarLine(bl));
} }
private void addSwell(double duration = default_duration) private void addSwell(double duration = default_duration)
{ {
var swell = new Swell var swell = new Swell
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
Duration = duration, Duration = duration,
}; };
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableSwell(swell)); drawableRuleset.Playfield.Add(new DrawableSwell(swell));
} }
private void addDrumRoll(bool strong, double duration = default_duration) private void addDrumRoll(bool strong, double duration = default_duration)
@ -190,40 +190,40 @@ namespace osu.Game.Rulesets.Taiko.Tests
var d = new DrumRoll var d = new DrumRoll
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong, IsStrong = strong,
Duration = duration, Duration = duration,
}; };
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d)); drawableRuleset.Playfield.Add(new DrawableDrumRoll(d));
} }
private void addCentreHit(bool strong) private void addCentreHit(bool strong)
{ {
Hit h = new Hit Hit h = new Hit
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong IsStrong = strong
}; };
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableCentreHit(h)); drawableRuleset.Playfield.Add(new DrawableCentreHit(h));
} }
private void addRimHit(bool strong) private void addRimHit(bool strong)
{ {
Hit h = new Hit Hit h = new Hit
{ {
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time, StartTime = drawableRuleset.Playfield.Time.Current + scroll_time,
IsStrong = strong IsStrong = strong
}; };
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
rulesetContainer.Playfield.Add(new DrawableRimHit(h)); drawableRuleset.Playfield.Add(new DrawableRimHit(h));
} }
private class TestStrongNestedHit : DrawableStrongNestedHit private class TestStrongNestedHit : DrawableStrongNestedHit

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@ -22,10 +22,10 @@ namespace osu.Game.Rulesets.Taiko.Mods
private TaikoPlayfield playfield; private TaikoPlayfield playfield;
public override void ApplyToRulesetContainer(RulesetContainer<TaikoHitObject> rulesetContainer) public override void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{ {
playfield = (TaikoPlayfield)rulesetContainer.Playfield; playfield = (TaikoPlayfield)drawableRuleset.Playfield;
base.ApplyToRulesetContainer(rulesetContainer); base.ApplyToDrawableRuleset(drawableRuleset);
} }
private class TaikoFlashlight : Flashlight private class TaikoFlashlight : Flashlight

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@ -32,8 +32,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
/// </summary> /// </summary>
private double hpMissMultiplier; private double hpMissMultiplier;
public TaikoScoreProcessor(RulesetContainer<TaikoHitObject> rulesetContainer) public TaikoScoreProcessor(DrawableRuleset<TaikoHitObject> drawableRuleset)
: base(rulesetContainer) : base(drawableRuleset)
{ {
} }

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new TaikoRulesetContainer(this, beatmap); public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableTaikoRuleset(this, beatmap);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[] public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]

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@ -20,13 +20,13 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Taiko.UI namespace osu.Game.Rulesets.Taiko.UI
{ {
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject> public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{ {
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping; protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this); public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo); protected override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo); protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.UI
public class TaikoPlayfield : ScrollingPlayfield public class TaikoPlayfield : ScrollingPlayfield
{ {
/// <summary> /// <summary>
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>. /// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="DrawableTaikoRuleset"/>.
/// </summary> /// </summary>
public const float DEFAULT_HEIGHT = 178; public const float DEFAULT_HEIGHT = 178;

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@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseAllPlayers : TestCasePlayer
{
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -11,7 +10,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Description("Player instantiated with an autoplay mod.")] [Description("Player instantiated with an autoplay mod.")]
public class TestCaseAutoplay : TestCasePlayer public class TestCaseAutoplay : AllPlayersTestCase
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
@ -24,11 +23,10 @@ namespace osu.Game.Tests.Visual
}; };
} }
protected override void AddCheckSteps(Func<Player> player) protected override void AddCheckSteps()
{ {
base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)player()).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
} }
private class ScoreAccessiblePlayer : Player private class ScoreAccessiblePlayer : Player

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@ -371,7 +371,7 @@ namespace osu.Game.Tests.Visual
Thread.Sleep(1); Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard); StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground); ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
RulesetContainer.IsPaused.BindTo(IsPaused); DrawableRuleset.IsPaused.BindTo(IsPaused);
} }
} }

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePlayerReferenceLeaking : AllPlayersTestCase
{
private readonly WeakList<WorkingBeatmap> workingWeakReferences = new WeakList<WorkingBeatmap>();
private readonly WeakList<Player> playerWeakReferences = new WeakList<Player>();
protected override void AddCheckSteps()
{
AddUntilStep("no leaked beatmaps", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
workingWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
AddUntilStep("no leaked players", () =>
{
GC.Collect();
GC.WaitForPendingFinalizers();
int count = 0;
playerWeakReferences.ForEachAlive(_ => count++);
return count == 1;
});
}
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock)
{
var working = base.CreateWorkingBeatmap(beatmap, clock);
workingWeakReferences.Add(working);
return working;
}
protected override Player CreatePlayer(Ruleset ruleset)
{
var player = base.CreatePlayer(ruleset);
playerWeakReferences.Add(player);
return player;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel; using System.ComponentModel;
using System.Linq; using System.Linq;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -12,7 +11,7 @@ using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual
{ {
[Description("Player instantiated with a replay.")] [Description("Player instantiated with a replay.")]
public class TestCaseReplay : TestCasePlayer public class TestCaseReplay : AllPlayersTestCase
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
@ -21,11 +20,10 @@ namespace osu.Game.Tests.Visual
return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap)); return new ScoreAccessibleReplayPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
} }
protected override void AddCheckSteps(Func<Player> player) protected override void AddCheckSteps()
{ {
base.AddCheckSteps(player); AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)Player).ScoreProcessor.TotalScore.Value > 0);
AddUntilStep("score above zero", () => ((ScoreAccessibleReplayPlayer)player()).ScoreProcessor.TotalScore.Value > 0); AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
AddUntilStep("key counter counted keys", () => ((ScoreAccessibleReplayPlayer)player()).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
} }
private class ScoreAccessibleReplayPlayer : ReplayPlayer private class ScoreAccessibleReplayPlayer : ReplayPlayer

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@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { }; public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Difficulty
/// <returns>A structure describing the difficulty of the beatmap.</returns> /// <returns>A structure describing the difficulty of the beatmap.</returns>
public DifficultyAttributes Calculate(params Mod[] mods) public DifficultyAttributes Calculate(params Mod[] mods)
{ {
mods = mods.Select(m => m.CreateCopy()).ToArray();
beatmap.Mods.Value = mods; beatmap.Mods.Value = mods;
IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo); IBeatmap playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo);

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@ -11,14 +11,14 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit namespace osu.Game.Rulesets.Edit
{ {
public abstract class EditRulesetContainer : CompositeDrawable public abstract class DrawableEditRuleset : CompositeDrawable
{ {
/// <summary> /// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="EditRulesetContainer"/>. /// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary> /// </summary>
public abstract Playfield Playfield { get; } public abstract Playfield Playfield { get; }
internal EditRulesetContainer() internal DrawableEditRuleset()
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
@ -38,21 +38,21 @@ namespace osu.Game.Rulesets.Edit
internal abstract DrawableHitObject Remove(HitObject hitObject); internal abstract DrawableHitObject Remove(HitObject hitObject);
} }
public class EditRulesetContainer<TObject> : EditRulesetContainer public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject where TObject : HitObject
{ {
public override Playfield Playfield => rulesetContainer.Playfield; public override Playfield Playfield => drawableRuleset.Playfield;
private Ruleset ruleset => rulesetContainer.Ruleset; private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => rulesetContainer.Beatmap; private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly RulesetContainer<TObject> rulesetContainer; private readonly DrawableRuleset<TObject> drawableRuleset;
public EditRulesetContainer(RulesetContainer<TObject> rulesetContainer) public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{ {
this.rulesetContainer = rulesetContainer; this.drawableRuleset = drawableRuleset;
InternalChild = rulesetContainer; InternalChild = drawableRuleset;
Playfield.DisplayJudgements.Value = false; Playfield.DisplayJudgements.Value = false;
} }
@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Edit
processor?.PostProcess(); processor?.PostProcess();
// Add visual representation // Add visual representation
var drawableObject = rulesetContainer.GetVisualRepresentation(tObject); var drawableObject = drawableRuleset.GetVisualRepresentation(tObject);
rulesetContainer.Playfield.Add(drawableObject); drawableRuleset.Playfield.Add(drawableObject);
rulesetContainer.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject; return drawableObject;
} }
@ -97,8 +97,8 @@ namespace osu.Game.Rulesets.Edit
// Remove visual representation // Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject); var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
rulesetContainer.Playfield.Remove(drawableObject); drawableRuleset.Playfield.Remove(drawableObject);
rulesetContainer.Playfield.PostProcess(); drawableRuleset.Playfield.PostProcess();
return drawableObject; return drawableObject;
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Edit
{ {
public abstract class HitObjectComposer : CompositeDrawable public abstract class HitObjectComposer : CompositeDrawable
{ {
public IEnumerable<DrawableHitObject> HitObjects => RulesetContainer.Playfield.AllHitObjects; public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected readonly Ruleset Ruleset; protected readonly Ruleset Ruleset;
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>(); private readonly List<Container> layerContainers = new List<Container>();
protected EditRulesetContainer RulesetContainer { get; private set; } protected DrawableEditRuleset DrawableRuleset { get; private set; }
private BlueprintContainer blueprintContainer; private BlueprintContainer blueprintContainer;
@ -54,8 +54,8 @@ namespace osu.Game.Rulesets.Edit
try try
{ {
RulesetContainer = CreateRulesetContainer(); DrawableRuleset = CreateDrawableRuleset();
RulesetContainer.Clock = framedClock; DrawableRuleset.Clock = framedClock;
} }
catch (Exception e) catch (Exception e)
{ {
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[] Children = new Drawable[]
{ {
layerBelowRuleset, layerBelowRuleset,
RulesetContainer, DrawableRuleset,
layerAboveRuleset layerAboveRuleset
} }
} }
@ -140,27 +140,27 @@ namespace osu.Game.Rulesets.Edit
layerContainers.ForEach(l => layerContainers.ForEach(l =>
{ {
l.Anchor = RulesetContainer.Playfield.Anchor; l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = RulesetContainer.Playfield.Origin; l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = RulesetContainer.Playfield.Position; l.Position = DrawableRuleset.Playfield.Position;
l.Size = RulesetContainer.Playfield.Size; l.Size = DrawableRuleset.Playfield.Size;
}); });
} }
/// <summary> /// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement. /// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary> /// </summary>
public virtual bool CursorInPlacementArea => RulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position); public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary> /// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it. /// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary> /// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param> /// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(RulesetContainer.Add(hitObject)); public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(RulesetContainer.Remove(hitObject)); public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract EditRulesetContainer CreateRulesetContainer(); internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; } protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
@ -189,9 +189,9 @@ namespace osu.Game.Rulesets.Edit
{ {
} }
internal override EditRulesetContainer CreateRulesetContainer() internal override DrawableEditRuleset CreateDrawableRuleset()
=> new EditRulesetContainer<TObject>(CreateRulesetContainer(Ruleset, Beatmap.Value)); => new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value));
protected abstract RulesetContainer<TObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap);
} }
} }

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@ -7,15 +7,15 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
/// <summary> /// <summary>
/// An interface for <see cref="Mod"/>s that can be applied to <see cref="RulesetContainer"/>s. /// An interface for <see cref="Mod"/>s that can be applied to <see cref="DrawableRuleset"/>s.
/// </summary> /// </summary>
public interface IApplicableToRulesetContainer<TObject> : IApplicableMod public interface IApplicableToDrawableRuleset<TObject> : IApplicableMod
where TObject : HitObject where TObject : HitObject
{ {
/// <summary> /// <summary>
/// Applies this <see cref="IApplicableToRulesetContainer{TObject}"/> to a <see cref="RulesetContainer{TObject}"/>. /// Applies this <see cref="IApplicableToDrawableRuleset{TObject}"/> to a <see cref="DrawableRuleset{TObject}"/>.
/// </summary> /// </summary>
/// <param name="rulesetContainer">The <see cref="RulesetContainer{TObject}"/> to apply to.</param> /// <param name="drawableRuleset">The <see cref="DrawableRuleset{TObject}"/> to apply to.</param>
void ApplyToRulesetContainer(RulesetContainer<TObject> rulesetContainer); void ApplyToDrawableRuleset(DrawableRuleset<TObject> drawableRuleset);
} }
} }

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@ -65,5 +65,10 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
[JsonIgnore] [JsonIgnore]
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
/// <summary>
/// Creates a copy of this <see cref="Mod"/> initialised to a default state.
/// </summary>
public virtual Mod CreateCopy() => (Mod)Activator.CreateInstance(GetType());
} }
} }

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@ -11,10 +11,10 @@ using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T> public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToDrawableRuleset<T>
where T : HitObject where T : HitObject
{ {
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap)); public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset) => drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
} }
public abstract class ModAutoplay : Mod, IApplicableFailOverride public abstract class ModAutoplay : Mod, IApplicableFailOverride

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mods
} }
} }
public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToRulesetContainer<T>, IApplicableToScoreProcessor public abstract class ModFlashlight<T> : ModFlashlight, IApplicableToDrawableRuleset<T>, IApplicableToScoreProcessor
where T : HitObject where T : HitObject
{ {
public const double FLASHLIGHT_FADE_DURATION = 800; public const double FLASHLIGHT_FADE_DURATION = 800;
@ -45,15 +45,15 @@ namespace osu.Game.Rulesets.Mods
Combo.BindTo(scoreProcessor.Combo); Combo.BindTo(scoreProcessor.Combo);
} }
public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) public virtual void ApplyToDrawableRuleset(DrawableRuleset<T> drawableRuleset)
{ {
var flashlight = CreateFlashlight(); var flashlight = CreateFlashlight();
flashlight.Combo = Combo; flashlight.Combo = Combo;
flashlight.RelativeSizeAxes = Axes.Both; flashlight.RelativeSizeAxes = Axes.Both;
flashlight.Colour = Color4.Black; flashlight.Colour = Color4.Black;
rulesetContainer.KeyBindingInputManager.Add(flashlight); drawableRuleset.KeyBindingInputManager.Add(flashlight);
flashlight.Breaks = rulesetContainer.Beatmap.Breaks; flashlight.Breaks = drawableRuleset.Beatmap.Breaks;
} }
public abstract Flashlight CreateFlashlight(); public abstract Flashlight CreateFlashlight();

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@ -8,12 +8,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
/// <summary> /// <summary>
/// Legacy osu!catch Spinner-type, used for parsing Beatmaps. /// Legacy osu!catch Spinner-type, used for parsing Beatmaps.
/// </summary> /// </summary>
internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasCombo internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasXPosition, IHasCombo
{ {
public double EndTime { get; set; } public double EndTime { get; set; }
public double Duration => EndTime - StartTime; public double Duration => EndTime - StartTime;
public float X => 256; // Required for CatchBeatmapConverter
public bool NewCombo { get; set; } public bool NewCombo { get; set; }
public int ComboOffset { get; set; } public int ComboOffset { get; set; }

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets
/// <param name="beatmap">The beatmap to create the hit renderer for.</param> /// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception> /// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns> /// <returns></returns>
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap); public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap);
/// <summary> /// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>. /// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -210,15 +210,15 @@ namespace osu.Game.Rulesets.Scoring
{ {
} }
public ScoreProcessor(RulesetContainer<TObject> rulesetContainer) public ScoreProcessor(DrawableRuleset<TObject> drawableRuleset)
{ {
Debug.Assert(base_portion + combo_portion == 1.0); Debug.Assert(base_portion + combo_portion == 1.0);
rulesetContainer.OnNewResult += applyResult; drawableRuleset.OnNewResult += applyResult;
rulesetContainer.OnRevertResult += revertResult; drawableRuleset.OnRevertResult += revertResult;
ApplyBeatmap(rulesetContainer.Beatmap); ApplyBeatmap(drawableRuleset.Beatmap);
SimulateAutoplay(rulesetContainer.Beatmap); SimulateAutoplay(drawableRuleset.Beatmap);
Reset(true); Reset(true);
if (maxBaseScore == 0 || maxHighestCombo == 0) if (maxBaseScore == 0 || maxHighestCombo == 0)

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@ -25,16 +25,16 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
/// <summary> /// <summary>
/// Base RulesetContainer. Doesn't hold objects. /// Displays an interactive ruleset gameplay instance.
/// <para>
/// Should not be derived - derive <see cref="RulesetContainer{TObject}"/> instead.
/// </para>
/// </summary> /// </summary>
public abstract class RulesetContainer : Container, IProvideCursor /// <typeparam name="TObject">The type of HitObject contained by this DrawableRuleset.</typeparam>
public abstract class DrawableRuleset<TObject> : DrawableRuleset, IProvideCursor, ICanAttachKeyCounter
where TObject : HitObject
{ {
/// <summary> /// <summary>
/// The selected variant. /// The selected variant.
@ -42,27 +42,11 @@ namespace osu.Game.Rulesets.UI
public virtual int Variant => 0; public virtual int Variant => 0;
/// <summary> /// <summary>
/// The input manager for this RulesetContainer. /// The key conversion input manager for this DrawableRuleset.
/// </summary>
internal IHasReplayHandler ReplayInputManager => KeyBindingInputManager as IHasReplayHandler;
/// <summary>
/// The key conversion input manager for this RulesetContainer.
/// </summary> /// </summary>
public PassThroughInputManager KeyBindingInputManager; public PassThroughInputManager KeyBindingInputManager;
/// <summary> public override double GameplayStartTime => Objects.First().StartTime - 2000;
/// Whether a replay is currently loaded.
/// </summary>
public readonly BindableBool HasReplayLoaded = new BindableBool();
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
private readonly Lazy<Playfield> playfield; private readonly Lazy<Playfield> playfield;
@ -74,27 +58,54 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// Place to put drawables above hit objects but below UI. /// Place to put drawables above hit objects but below UI.
/// </summary> /// </summary>
public Container Overlays { get; protected set; } public Container Overlays { get; private set; }
public CursorContainer Cursor => Playfield.Cursor; /// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value; /// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnRevertResult;
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor /// <summary>
/// The beatmap.
/// </summary>
public Beatmap<TObject> Beatmap;
public readonly Ruleset Ruleset; public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
protected IRulesetConfigManager Config { get; private set; } protected IRulesetConfigManager Config { get; private set; }
/// <summary>
/// The mods which are to be applied.
/// </summary>
private readonly IEnumerable<Mod> mods;
private FrameStabilityContainer frameStabilityContainer;
private OnScreenDisplay onScreenDisplay; private OnScreenDisplay onScreenDisplay;
/// <summary> /// <summary>
/// A visual representation of a <see cref="Rulesets.Ruleset"/>. /// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being repesented.</param> /// <param name="ruleset">The ruleset being represented.</param>
protected RulesetContainer(Ruleset ruleset) /// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset)
{ {
Ruleset = ruleset; Debug.Assert(workingBeatmap != null, "DrawableRuleset initialized with a null beatmap.");
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
mods = workingBeatmap.Mods.Value;
applyBeatmapMods(mods);
KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(CreatePlayfield); playfield = new Lazy<Playfield>(CreatePlayfield);
IsPaused.ValueChanged += paused => IsPaused.ValueChanged += paused =>
@ -122,164 +133,101 @@ namespace osu.Game.Rulesets.UI
return dependencies; return dependencies;
} }
public abstract ScoreProcessor CreateScoreProcessor(); [BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
KeyBindingInputManager.AddRange(new Drawable[]
{
Playfield
});
InternalChildren = new Drawable[]
{
frameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
applyRulesetMods(mods, config);
loadObjects();
}
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
addRepresentation(h);
Playfield.PostProcess();
foreach (var mod in mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
private void addRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
public override void SetReplayScore(Score replayScore)
{
if (!(KeyBindingInputManager is IHasReplayHandler replayInputManager))
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
var handler = (ReplayScore = replayScore) != null ? CreateReplayInputHandler(replayScore.Replay) : null;
replayInputManager.ReplayInputHandler = handler;
frameStabilityContainer.ReplayInputHandler = handler;
HasReplayLoaded.Value = replayInputManager.ReplayInputHandler != null;
if (replayInputManager.ReplayInputHandler != null)
replayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
public void Attach(KeyCounterCollection keyCounter) =>
(KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(keyCounter);
/// <summary> /// <summary>
/// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned. /// Creates a key conversion input manager. An exception will be thrown if a valid <see cref="RulesetInputManager{T}"/> is not returned.
/// </summary> /// </summary>
/// <returns>The input manager.</returns> /// <returns>The input manager.</returns>
public abstract PassThroughInputManager CreateInputManager(); protected abstract PassThroughInputManager CreateInputManager();
protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
protected FrameStabilityContainer FrameStabilityContainer;
public Score ReplayScore { get; private set; }
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replayScore">The replay, null for local input.</param>
public virtual void SetReplayScore(Score replayScore)
{
if (ReplayInputManager == null)
throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
ReplayScore = replayScore;
var handler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
ReplayInputManager.ReplayInputHandler = handler;
FrameStabilityContainer.ReplayInputHandler = handler;
HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
}
/// <summary>
/// Creates the cursor. May be null if the <see cref="RulesetContainer"/> doesn't provide a custom cursor.
/// </summary>
protected virtual CursorContainer CreateCursor() => null;
/// <summary> /// <summary>
/// Creates a Playfield. /// Creates a Playfield.
/// </summary> /// </summary>
/// <returns>The Playfield.</returns> /// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield(); protected abstract Playfield CreatePlayfield();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (Config != null)
{
onScreenDisplay?.StopTracking(this, Config);
Config = null;
}
}
}
/// <summary>
/// RulesetContainer that applies conversion to Beatmaps. Does not contain a Playfield
/// and does not load drawable hit objects.
/// <para>
/// Should not be derived - derive <see cref="RulesetContainer{TPlayfield, TObject}"/> instead.
/// </para>
/// </summary>
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TObject> : RulesetContainer
where TObject : HitObject
{
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnNewResult;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> is being reverted by a <see cref="DrawableHitObject"/>.
/// </summary>
public event Action<JudgementResult> OnRevertResult;
/// <summary>
/// The Beatmap
/// </summary>
public Beatmap<TObject> Beatmap;
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
/// <summary>
/// The mods which are to be applied.
/// </summary>
protected IEnumerable<Mod> Mods;
/// <summary>
/// The <see cref="WorkingBeatmap"/> this <see cref="RulesetContainer{TObject}"/> was created with.
/// </summary>
protected readonly WorkingBeatmap WorkingBeatmap;
public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this); public override ScoreProcessor CreateScoreProcessor() => new ScoreProcessor<TObject>(this);
protected override Container<Drawable> Content => content;
private Container content;
/// <summary>
/// Whether to assume the beatmap passed into this <see cref="RulesetContainer{TObject}"/> is for the current ruleset.
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="ruleset">The ruleset being repesented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap workingBeatmap)
: base(ruleset)
{
Debug.Assert(workingBeatmap != null, "RulesetContainer initialized with a null beatmap.");
WorkingBeatmap = workingBeatmap;
// ReSharper disable once PossibleNullReferenceException
Mods = workingBeatmap.Mods.Value;
RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo);
KeyBindingInputManager = CreateInputManager();
applyBeatmapMods(Mods);
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
KeyBindingInputManager.AddRange(new Drawable[]
{
content = new Container
{
RelativeSizeAxes = Axes.Both,
},
Playfield
});
InternalChildren = new Drawable[]
{
FrameStabilityContainer = new FrameStabilityContainer
{
Child = KeyBindingInputManager,
},
Overlays = new Container { RelativeSizeAxes = Axes.Both }
};
// Apply mods
applyRulesetMods(Mods, config);
loadObjects();
}
/// <summary> /// <summary>
/// Applies the active mods to the Beatmap. /// Applies the active mods to the Beatmap.
/// </summary> /// </summary>
@ -294,7 +242,7 @@ namespace osu.Game.Rulesets.UI
} }
/// <summary> /// <summary>
/// Applies the active mods to this RulesetContainer. /// Applies the active mods to this DrawableRuleset.
/// </summary> /// </summary>
/// <param name="mods"></param> /// <param name="mods"></param>
private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config) private void applyRulesetMods(IEnumerable<Mod> mods, OsuConfigManager config)
@ -302,83 +250,101 @@ namespace osu.Game.Rulesets.UI
if (mods == null) if (mods == null)
return; return;
foreach (var mod in mods.OfType<IApplicableToRulesetContainer<TObject>>()) foreach (var mod in mods.OfType<IApplicableToDrawableRuleset<TObject>>())
mod.ApplyToRulesetContainer(this); mod.ApplyToDrawableRuleset(this);
foreach (var mod in mods.OfType<IReadFromConfig>()) foreach (var mod in mods.OfType<IReadFromConfig>())
mod.ReadFromConfig(config); mod.ReadFromConfig(config);
} }
public override void SetReplayScore(Score replayScore) #region IProvideCursor
protected override bool OnHover(HoverEvent e) => true; // required for IProvideCursor
public override CursorContainer Cursor => Playfield.Cursor;
public bool ProvidingUserCursor => Playfield.Cursor != null && !HasReplayLoaded.Value;
#endregion
protected override void Dispose(bool isDisposing)
{ {
base.SetReplayScore(replayScore); base.Dispose(isDisposing);
if (ReplayInputManager?.ReplayInputHandler != null) if (Config != null)
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace; {
onScreenDisplay?.StopTracking(this, Config);
Config = null;
}
} }
/// <summary>
/// Creates and adds drawable representations of hit objects to the play field.
/// </summary>
private void loadObjects()
{
foreach (TObject h in Beatmap.HitObjects)
AddRepresentation(h);
Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="RulesetContainer{TObject}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="TObject"/> to add the visual representation for.</param>
internal void AddRepresentation(TObject hitObject)
{
var drawableObject = GetVisualRepresentation(hitObject);
if (drawableObject == null)
return;
drawableObject.OnNewResult += (_, r) => OnNewResult?.Invoke(r);
drawableObject.OnRevertResult += (_, r) => OnRevertResult?.Invoke(r);
Playfield.Add(drawableObject);
}
/// <summary>
/// Creates a DrawableHitObject from a HitObject.
/// </summary>
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
public abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
} }
/// <summary> /// <summary>
/// A derivable RulesetContainer that manages the Playfield and HitObjects. /// Displays an interactive ruleset gameplay instance.
/// <remarks>
/// This type is required only for adding non-generic type to the draw hierarchy.
/// Once IDrawable is a thing, this can also become an interface.
/// </remarks>
/// </summary> /// </summary>
/// <typeparam name="TPlayfield">The type of Playfield contained by this RulesetContainer.</typeparam> public abstract class DrawableRuleset : CompositeDrawable
/// <typeparam name="TObject">The type of HitObject contained by this RulesetContainer.</typeparam>
public abstract class RulesetContainer<TPlayfield, TObject> : RulesetContainer<TObject>
where TObject : HitObject
where TPlayfield : Playfield
{ {
/// <summary> /// <summary>
/// The playfield. /// Whether a replay is currently loaded.
/// </summary> /// </summary>
protected new TPlayfield Playfield => (TPlayfield)base.Playfield; public readonly BindableBool HasReplayLoaded = new BindableBool();
/// <summary> /// <summary>
/// Creates a hit renderer for a beatmap. /// Whether the game is paused. Used to block user input.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being repesented.</param> public readonly BindableBool IsPaused = new BindableBool();
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
protected RulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) /// <summary>~
: base(ruleset, beatmap) /// The associated ruleset.
/// </summary>
public readonly Ruleset Ruleset;
/// <summary>
/// Creates a ruleset visualisation for the provided ruleset.
/// </summary>
/// <param name="ruleset">The ruleset.</param>
internal DrawableRuleset(Ruleset ruleset)
{ {
Ruleset = ruleset;
} }
/// <summary>
/// All the converted hit objects contained by this hit renderer.
/// </summary>
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public abstract double GameplayStartTime { get; }
/// <summary>
/// The currently loaded replay. Usually null in the case of a local player.
/// </summary>
public Score ReplayScore { get; protected set; }
/// <summary>
/// The cursor being displayed by the <see cref="Playfield"/>. May be null if no cursor is provided.
/// </summary>
public abstract CursorContainer Cursor { get; }
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>
/// <param name="replayScore">The replay, null for local input.</param>
public abstract void SetReplayScore(Score replayScore);
/// <summary>
/// Create a <see cref="ScoreProcessor"/> for the associated ruleset and link with this
/// <see cref="DrawableRuleset"/>.
/// </summary>
/// <returns>A score processor.</returns>
public abstract ScoreProcessor CreateScoreProcessor();
} }
public class BeatmapInvalidForRulesetException : ArgumentException public class BeatmapInvalidForRulesetException : ArgumentException

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -20,12 +21,11 @@ using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling namespace osu.Game.Rulesets.UI.Scrolling
{ {
/// <summary> /// <summary>
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>. /// A type of <see cref="DrawableRuleset{TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield. /// <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/> will scroll within the playfield.
/// </summary> /// </summary>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction> public abstract class DrawableScrollingRuleset<TObject> : DrawableRuleset<TObject>, IKeyBindingHandler<GlobalAction>
where TObject : HitObject where TObject : HitObject
where TPlayfield : ScrollingPlayfield
{ {
/// <summary> /// <summary>
/// The default span of time visible by the length of the scrolling axes. /// The default span of time visible by the length of the scrolling axes.
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary> /// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s /// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>. /// inside this <see cref="DrawableRuleset{TObject}"/>.
/// </summary> /// </summary>
/// <returns></returns> /// <returns></returns>
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default); private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo; private readonly LocalScrollingInfo scrollingInfo;
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap) : base(ruleset, beatmap)
{ {
scrollingInfo = new LocalScrollingInfo(); scrollingInfo = new LocalScrollingInfo();
@ -167,6 +167,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
return false; return false;
} }
protected override void LoadComplete()
{
base.LoadComplete();
if (!(Playfield is ScrollingPlayfield))
throw new ArgumentException($"{nameof(Playfield)} must be a {nameof(ScrollingPlayfield)} when using {nameof(DrawableScrollingRuleset<TObject>)}.");
}
public bool OnReleased(GlobalAction action) => false; public bool OnReleased(GlobalAction action) => false;
private class LocalScrollingInfo : IScrollingInfo private class LocalScrollingInfo : IScrollingInfo

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Edit
{ {
this.host = host; this.host = host;
// TODO: should probably be done at a RulesetContainer level to share logic with Player. // TODO: should probably be done at a DrawableRuleset level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock(); var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false }; clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock); clock.ChangeSource(sourceClock);

View File

@ -15,7 +15,7 @@ namespace osu.Game.Screens.Multi.Components
private const float height = 30; private const float height = 30;
private const float transition_duration = 100; private const float transition_duration = 100;
private Container rulesetContainer; private Container drawableRuleset;
public ModeTypeInfo() public ModeTypeInfo()
{ {
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Multi.Components
LayoutDuration = 100, LayoutDuration = 100,
Children = new[] Children = new[]
{ {
rulesetContainer = new Container drawableRuleset = new Container
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
}, },
@ -55,11 +55,11 @@ namespace osu.Game.Screens.Multi.Components
{ {
if (item?.Beatmap != null) if (item?.Beatmap != null)
{ {
rulesetContainer.FadeIn(transition_duration); drawableRuleset.FadeIn(transition_duration);
rulesetContainer.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) }; drawableRuleset.Child = new DifficultyIcon(item.Beatmap, item.Ruleset) { Size = new Vector2(height) };
} }
else else
rulesetContainer.FadeOut(transition_duration); drawableRuleset.FadeOut(transition_duration);
} }
} }
} }

View File

@ -42,7 +42,7 @@ namespace osu.Game.Screens.Play
public Action<double> RequestSeek; public Action<double> RequestSeek;
public HUDOverlay(ScoreProcessor scoreProcessor, RulesetContainer rulesetContainer, WorkingBeatmap working) public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, WorkingBeatmap working)
{ {
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
@ -90,10 +90,10 @@ namespace osu.Game.Screens.Play
}; };
BindProcessor(scoreProcessor); BindProcessor(scoreProcessor);
BindRulesetContainer(rulesetContainer); BindDrawableRuleset(drawableRuleset);
Progress.Objects = rulesetContainer.Objects; Progress.Objects = drawableRuleset.Objects;
Progress.AllowSeeking = rulesetContainer.HasReplayLoaded.Value; Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
Progress.RequestSeek = time => RequestSeek(time); Progress.RequestSeek = time => RequestSeek(time);
ModDisplay.Current.BindTo(working.Mods); ModDisplay.Current.BindTo(working.Mods);
@ -143,13 +143,13 @@ namespace osu.Game.Screens.Play
} }
} }
protected virtual void BindRulesetContainer(RulesetContainer rulesetContainer) protected virtual void BindDrawableRuleset(DrawableRuleset drawableRuleset)
{ {
(rulesetContainer.KeyBindingInputManager as ICanAttachKeyCounter)?.Attach(KeyCounter); (drawableRuleset as ICanAttachKeyCounter)?.Attach(KeyCounter);
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
Progress.BindRulestContainer(rulesetContainer); Progress.BindDrawableRuleset(drawableRuleset);
} }
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)

View File

@ -65,7 +65,7 @@ namespace osu.Game.Screens.Play
private SampleChannel sampleRestart; private SampleChannel sampleRestart;
protected ScoreProcessor ScoreProcessor { get; private set; } protected ScoreProcessor ScoreProcessor { get; private set; }
protected RulesetContainer RulesetContainer { get; private set; } protected DrawableRuleset DrawableRuleset { get; private set; }
protected HUDOverlay HUDOverlay { get; private set; } protected HUDOverlay HUDOverlay { get; private set; }
private FailOverlay failOverlay; private FailOverlay failOverlay;
@ -82,7 +82,7 @@ namespace osu.Game.Screens.Play
EnableUserDim = { Value = true } EnableUserDim = { Value = true }
}; };
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true; public bool LoadedBeatmapSuccessfully => DrawableRuleset?.Objects.Any() == true;
private GameplayClockContainer gameplayClockContainer; private GameplayClockContainer gameplayClockContainer;
@ -101,11 +101,11 @@ namespace osu.Game.Screens.Play
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel); mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ScoreProcessor = RulesetContainer.CreateScoreProcessor(); ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
if (!ScoreProcessor.Mode.Disabled) if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, RulesetContainer.GameplayStartTime); InternalChild = gameplayClockContainer = new GameplayClockContainer(working, AllowLeadIn, DrawableRuleset.GameplayStartTime);
gameplayClockContainer.Children = new Drawable[] gameplayClockContainer.Children = new Drawable[]
{ {
@ -117,7 +117,7 @@ namespace osu.Game.Screens.Play
Start = gameplayClockContainer.Start, Start = gameplayClockContainer.Start,
Stop = gameplayClockContainer.Stop, Stop = gameplayClockContainer.Stop,
IsPaused = { BindTarget = gameplayClockContainer.IsPaused }, IsPaused = { BindTarget = gameplayClockContainer.IsPaused },
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded.Value, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !DrawableRuleset.HasReplayLoaded.Value,
Children = new[] Children = new[]
{ {
StoryboardContainer = CreateStoryboardContainer(), StoryboardContainer = CreateStoryboardContainer(),
@ -126,7 +126,7 @@ namespace osu.Game.Screens.Play
Child = new LocalSkinOverrideContainer(working.Skin) Child = new LocalSkinOverrideContainer(working.Skin)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = RulesetContainer Child = DrawableRuleset
} }
}, },
new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor)
@ -136,17 +136,17 @@ namespace osu.Game.Screens.Play
Breaks = working.Beatmap.Breaks Breaks = working.Beatmap.Breaks
}, },
// display the cursor above some HUD elements. // display the cursor above some HUD elements.
RulesetContainer.Cursor?.CreateProxy() ?? new Container(), DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
HUDOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working) HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, working)
{ {
HoldToQuit = { Action = performUserRequestedExit }, HoldToQuit = { Action = performUserRequestedExit },
PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } }, PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = gameplayClockContainer.UserPlaybackRate } } },
KeyCounter = { Visible = { BindTarget = RulesetContainer.HasReplayLoaded } }, KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
RequestSeek = gameplayClockContainer.Seek, RequestSeek = gameplayClockContainer.Seek,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre Origin = Anchor.Centre
}, },
new SkipOverlay(RulesetContainer.GameplayStartTime) new SkipOverlay(DrawableRuleset.GameplayStartTime)
{ {
RequestSeek = gameplayClockContainer.Seek RequestSeek = gameplayClockContainer.Seek
}, },
@ -170,7 +170,7 @@ namespace osu.Game.Screens.Play
}; };
// bind clock into components that require it // bind clock into components that require it
RulesetContainer.IsPaused.BindTo(gameplayClockContainer.IsPaused); DrawableRuleset.IsPaused.BindTo(gameplayClockContainer.IsPaused);
if (showStoryboard.Value) if (showStoryboard.Value)
initializeStoryboard(false); initializeStoryboard(false);
@ -201,18 +201,18 @@ namespace osu.Game.Screens.Play
try try
{ {
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working); DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(working);
} }
catch (BeatmapInvalidForRulesetException) catch (BeatmapInvalidForRulesetException)
{ {
// we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset // we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset
// let's try again forcing the beatmap's ruleset. // let's try again forcing the beatmap's ruleset.
ruleset = beatmap.BeatmapInfo.Ruleset; ruleset = beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance(); rulesetInstance = ruleset.CreateInstance();
RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value); DrawableRuleset = rulesetInstance.CreateDrawableRulesetWith(Beatmap.Value);
} }
if (!RulesetContainer.Objects.Any()) if (!DrawableRuleset.Objects.Any())
{ {
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return null; return null;
@ -264,7 +264,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return; if (!this.IsCurrentScreen()) return;
var score = CreateScore(); var score = CreateScore();
if (RulesetContainer.ReplayScore == null) if (DrawableRuleset.ReplayScore == null)
scoreManager.Import(score); scoreManager.Import(score);
this.Push(CreateResults(score)); this.Push(CreateResults(score));
@ -276,7 +276,7 @@ namespace osu.Game.Screens.Play
protected virtual ScoreInfo CreateScore() protected virtual ScoreInfo CreateScore()
{ {
var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo var score = DrawableRuleset.ReplayScore?.ScoreInfo ?? new ScoreInfo
{ {
Beatmap = Beatmap.Value.BeatmapInfo, Beatmap = Beatmap.Value.BeatmapInfo,
Ruleset = ruleset, Ruleset = ruleset,
@ -350,7 +350,7 @@ namespace osu.Game.Screens.Play
return true; return true;
} }
if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || RulesetContainer?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true)) if ((!AllowPause || HasFailed || !ValidForResume || PausableGameplayContainer?.IsPaused.Value != false || DrawableRuleset?.HasReplayLoaded.Value != false) && (!PausableGameplayContainer?.IsResuming ?? true))
{ {
gameplayClockContainer.ResetLocalAdjustments(); gameplayClockContainer.ResetLocalAdjustments();

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
RulesetContainer?.SetReplayScore(score); DrawableRuleset?.SetReplayScore(score);
} }
protected override ScoreInfo CreateScore() => score.ScoreInfo; protected override ScoreInfo CreateScore() => score.ScoreInfo;

View File

@ -109,9 +109,9 @@ namespace osu.Game.Screens.Play
replayLoaded.TriggerChange(); replayLoaded.TriggerChange();
} }
public void BindRulestContainer(RulesetContainer rulesetContainer) public void BindDrawableRuleset(DrawableRuleset drawableRuleset)
{ {
replayLoaded.BindTo(rulesetContainer.HasReplayLoaded); replayLoaded.BindTo(drawableRuleset.HasReplayLoaded);
} }
private bool allowSeeking; private bool allowSeeking;

View File

@ -0,0 +1,94 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// A base class which runs <see cref="Player"/> test for all available rulesets.
/// Steps to be run for each ruleset should be added via <see cref="AddCheckSteps"/>.
/// </summary>
public abstract class AllPlayersTestCase : RateAdjustedBeatmapTestCase
{
protected Player Player;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
Add(new Box
{
RelativeSizeAxes = Framework.Graphics.Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
foreach (var r in rulesets.AvailableRulesets)
{
Player p = null;
AddStep(r.Name, () => p = loadPlayerFor(r));
AddUntilStep(() =>
{
if (p?.IsLoaded == true)
{
p = null;
return true;
}
return false;
}, "player loaded");
AddCheckSteps();
}
}
protected abstract void AddCheckSteps();
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock clock) =>
new TestWorkingBeatmap(beatmap, Clock);
private Player loadPlayerFor(RulesetInfo ri)
{
Ruleset.Value = ri;
var r = ri.CreateInstance();
var beatmap = CreateBeatmap(r);
var working = CreateWorkingBeatmap(beatmap, Clock);
Beatmap.Value = working;
Beatmap.Value.Mods.Value = new[] { r.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit();
Player = null;
var player = CreatePlayer(r);
LoadComponentAsync(player, p =>
{
Player = p;
LoadScreen(p);
});
return player;
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}

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@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual
{
public abstract class PlayerTestCase : RateAdjustedBeatmapTestCase
{
private readonly Ruleset ruleset;
protected Player Player;
protected PlayerTestCase(Ruleset ruleset)
{
this.ruleset = ruleset;
Add(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Depth = int.MaxValue
});
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
AddUntilStep(() => Player.IsLoaded, "player loaded");
}
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual bool AllowFail => false;
private void loadPlayer()
{
var beatmap = CreateBeatmap(ruleset);
Beatmap.Value = new TestWorkingBeatmap(beatmap, Clock);
if (!AllowFail)
Beatmap.Value.Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
LoadComponentAsync(Player = CreatePlayer(ruleset), p =>
{
Player = p;
LoadScreen(p);
});
}
protected virtual Player CreatePlayer(Ruleset ruleset) => new Player
{
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
};
}
}