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mirror of https://github.com/ppy/osu.git synced 2024-12-14 18:42:56 +08:00

Implement filtering with strings

This commit is contained in:
Drew DeVault 2017-01-17 19:18:15 -05:00
parent 75de03bd88
commit 678f0aaa16
4 changed files with 113 additions and 38 deletions

View File

@ -31,6 +31,8 @@ namespace osu.Game.Beatmaps.Drawables
public List<BeatmapPanel> BeatmapPanels;
public BeatmapSetInfo BeatmapSet;
public BeatmapGroupState State
{
get { return state; }
@ -74,6 +76,8 @@ namespace osu.Game.Beatmaps.Drawables
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
RelativeSizeAxes = Axes.X,
}).ToList();
BeatmapSet = set;
}
private void headerGainedSelection(BeatmapSetHeader panel)

View File

@ -16,10 +16,11 @@ using osu.Game.Beatmaps.Drawables;
using osu.Framework.Timing;
using osu.Framework.Input;
using OpenTK.Input;
using System.Collections;
namespace osu.Game.Screens.Select
{
class CarouselContainer : ScrollContainer
class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
{
private Container<Panel> scrollableContent;
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
@ -100,7 +101,7 @@ namespace osu.Game.Screens.Select
yPositions.Add(currentY);
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
if (advance)
if (advance && panel.IsVisible)
currentY += panel.DrawHeight + 5;
}
@ -200,7 +201,9 @@ namespace osu.Game.Screens.Select
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
private void updatePanel(Panel p, float halfHeight)
{
float panelDrawY = p.Position.Y - Current + p.DrawHeight / 2;
var height = p.IsVisible ? p.DrawHeight : 0;
float panelDrawY = p.Position.Y - Current + height / 2;
float dist = Math.Abs(1f - panelDrawY / halfHeight);
// Setting the origin position serves as an additive position on top of potential
@ -247,6 +250,13 @@ namespace osu.Game.Screens.Select
}
}
public void InvalidateVisible()
{
Lifetime.StartIndex = 0;
Lifetime.EndIndex = groups.Count - 1;
computeYPositions();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
int direction = 0;
@ -288,5 +298,15 @@ namespace osu.Game.Screens.Select
return base.OnKeyDown(state, args);
}
public IEnumerator<BeatmapGroup> GetEnumerator()
{
return groups.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}

View File

@ -49,6 +49,8 @@ namespace osu.Game.Screens.Select
public string Search { get; private set; } = string.Empty;
public SortMode Sort { get; private set; } = SortMode.Title;
private SearchTextBox searchTextBox;
public FilterControl()
{
AutoSizeAxes = Axes.Y;
@ -72,11 +74,17 @@ namespace osu.Game.Screens.Select
Direction = FlowDirection.VerticalOnly,
Children = new Drawable[]
{
new SearchTextBox { RelativeSizeAxes = Axes.X },
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
new GroupSortTabs()
}
}
};
searchTextBox.OnChange += (sender, text) =>
{
Search = searchTextBox.Text;
FilterChanged?.Invoke();
};
}
private class TabItem : ClickableContainer

View File

@ -31,6 +31,7 @@ using osu.Game.Graphics.Containers;
using osu.Framework.Input;
using OpenTK.Input;
using osu.Game.Graphics;
using System.Collections.Generic;
namespace osu.Game.Screens.Select
{
@ -53,6 +54,8 @@ namespace osu.Game.Screens.Select
private AudioSample sampleChangeDifficulty;
private AudioSample sampleChangeBeatmap;
private List<BeatmapGroup> beatmapGroups;
class WedgeBackground : Container
{
public WedgeBackground()
@ -82,6 +85,7 @@ namespace osu.Game.Screens.Select
}
Player player;
FilterControl filter;
private void start()
{
@ -112,6 +116,7 @@ namespace osu.Game.Screens.Select
{
const float carouselWidth = 640;
const float bottomToolHeight = 50;
beatmapGroups = new List<BeatmapGroup>();
Children = new Drawable[]
{
new ParallaxContainer
@ -134,10 +139,11 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
},
new FilterControl
filter = new FilterControl
{
Position = wedged_container_start_position,
RelativeSizeAxes = Axes.X,
FilterChanged = filterChanged,
},
beatmapInfoWedge = new BeatmapInfoWedge
{
@ -203,6 +209,41 @@ namespace osu.Game.Screens.Select
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
}
private void filterChanged()
{
var search = filter.Search;
BeatmapGroup newSelection = null;
bool changed = false;
foreach (var beatmapGroup in carousel)
{
var set = beatmapGroup.BeatmapSet;
if (set == null)
continue;
bool match = string.IsNullOrEmpty(search)
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
if (match)
{
changed = changed && beatmapGroup.Header.Alpha == 1;
beatmapGroup.Header.Alpha = 1;
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
newSelection = beatmapGroup;
}
else
{
changed = changed && beatmapGroup.Header.Alpha == 0;
beatmapGroup.Header.Alpha = 0;
beatmapGroup.State = BeatmapGroupState.Collapsed;
}
}
if (newSelection != null)
selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
if (changed)
carousel.InvalidateVisible();
}
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
{
Schedule(() => addBeatmapSet(s, Game, true));
@ -347,7 +388,7 @@ namespace osu.Game.Screens.Select
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
var group = new BeatmapGroup(beatmap)
var group = new BeatmapGroup(beatmap, beatmapSet)
{
SelectionChanged = selectionChanged,
StartRequested = b => start()
@ -357,6 +398,8 @@ namespace osu.Game.Screens.Select
//this likely won't scale so well, but allows us to completely async the loading flow.
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
{
beatmapGroups.Add(group);
carousel.AddGroup(group);
if (Beatmap == null || select)