mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:42:56 +08:00
Implement filtering with strings
This commit is contained in:
parent
75de03bd88
commit
678f0aaa16
@ -31,6 +31,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
|
||||
public List<BeatmapPanel> BeatmapPanels;
|
||||
|
||||
public BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public BeatmapGroupState State
|
||||
{
|
||||
get { return state; }
|
||||
@ -74,6 +76,8 @@ namespace osu.Game.Beatmaps.Drawables
|
||||
StartRequested = p => { StartRequested?.Invoke(p.Beatmap); },
|
||||
RelativeSizeAxes = Axes.X,
|
||||
}).ToList();
|
||||
|
||||
BeatmapSet = set;
|
||||
}
|
||||
|
||||
private void headerGainedSelection(BeatmapSetHeader panel)
|
||||
|
@ -16,10 +16,11 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using System.Collections;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
class CarouselContainer : ScrollContainer
|
||||
class CarouselContainer : ScrollContainer, IEnumerable<BeatmapGroup>
|
||||
{
|
||||
private Container<Panel> scrollableContent;
|
||||
private List<BeatmapGroup> groups = new List<BeatmapGroup>();
|
||||
@ -100,7 +101,7 @@ namespace osu.Game.Screens.Select
|
||||
yPositions.Add(currentY);
|
||||
panel.MoveToY(currentY, 750, EasingTypes.OutExpo);
|
||||
|
||||
if (advance)
|
||||
if (advance && panel.IsVisible)
|
||||
currentY += panel.DrawHeight + 5;
|
||||
}
|
||||
|
||||
@ -200,7 +201,9 @@ namespace osu.Game.Screens.Select
|
||||
/// <param name="halfHeight">Half the draw height of the carousel container.</param>
|
||||
private void updatePanel(Panel p, float halfHeight)
|
||||
{
|
||||
float panelDrawY = p.Position.Y - Current + p.DrawHeight / 2;
|
||||
var height = p.IsVisible ? p.DrawHeight : 0;
|
||||
|
||||
float panelDrawY = p.Position.Y - Current + height / 2;
|
||||
float dist = Math.Abs(1f - panelDrawY / halfHeight);
|
||||
|
||||
// Setting the origin position serves as an additive position on top of potential
|
||||
@ -247,6 +250,13 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
public void InvalidateVisible()
|
||||
{
|
||||
Lifetime.StartIndex = 0;
|
||||
Lifetime.EndIndex = groups.Count - 1;
|
||||
computeYPositions();
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
int direction = 0;
|
||||
@ -288,5 +298,15 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
}
|
||||
|
||||
public IEnumerator<BeatmapGroup> GetEnumerator()
|
||||
{
|
||||
return groups.GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,6 +49,8 @@ namespace osu.Game.Screens.Select
|
||||
public string Search { get; private set; } = string.Empty;
|
||||
public SortMode Sort { get; private set; } = SortMode.Title;
|
||||
|
||||
private SearchTextBox searchTextBox;
|
||||
|
||||
public FilterControl()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -72,11 +74,17 @@ namespace osu.Game.Screens.Select
|
||||
Direction = FlowDirection.VerticalOnly,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
searchTextBox = new SearchTextBox { RelativeSizeAxes = Axes.X },
|
||||
new GroupSortTabs()
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
searchTextBox.OnChange += (sender, text) =>
|
||||
{
|
||||
Search = searchTextBox.Text;
|
||||
FilterChanged?.Invoke();
|
||||
};
|
||||
}
|
||||
|
||||
private class TabItem : ClickableContainer
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using OpenTK.Input;
|
||||
using osu.Game.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -53,6 +54,8 @@ namespace osu.Game.Screens.Select
|
||||
private AudioSample sampleChangeDifficulty;
|
||||
private AudioSample sampleChangeBeatmap;
|
||||
|
||||
private List<BeatmapGroup> beatmapGroups;
|
||||
|
||||
class WedgeBackground : Container
|
||||
{
|
||||
public WedgeBackground()
|
||||
@ -82,6 +85,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
Player player;
|
||||
FilterControl filter;
|
||||
|
||||
private void start()
|
||||
{
|
||||
@ -112,6 +116,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
const float carouselWidth = 640;
|
||||
const float bottomToolHeight = 50;
|
||||
beatmapGroups = new List<BeatmapGroup>();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ParallaxContainer
|
||||
@ -134,10 +139,11 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
},
|
||||
new FilterControl
|
||||
filter = new FilterControl
|
||||
{
|
||||
Position = wedged_container_start_position,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
FilterChanged = filterChanged,
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
@ -203,6 +209,41 @@ namespace osu.Game.Screens.Select
|
||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||
}
|
||||
|
||||
private void filterChanged()
|
||||
{
|
||||
var search = filter.Search;
|
||||
BeatmapGroup newSelection = null;
|
||||
bool changed = false;
|
||||
foreach (var beatmapGroup in carousel)
|
||||
{
|
||||
var set = beatmapGroup.BeatmapSet;
|
||||
if (set == null)
|
||||
continue;
|
||||
bool match = string.IsNullOrEmpty(search)
|
||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||
if (match)
|
||||
{
|
||||
changed = changed && beatmapGroup.Header.Alpha == 1;
|
||||
beatmapGroup.Header.Alpha = 1;
|
||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||
newSelection = beatmapGroup;
|
||||
}
|
||||
else
|
||||
{
|
||||
changed = changed && beatmapGroup.Header.Alpha == 0;
|
||||
beatmapGroup.Header.Alpha = 0;
|
||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||
}
|
||||
}
|
||||
if (newSelection != null)
|
||||
selectBeatmap(newSelection.BeatmapSet.Beatmaps[0]);
|
||||
if (changed)
|
||||
carousel.InvalidateVisible();
|
||||
}
|
||||
|
||||
private void onDatabaseOnBeatmapSetAdded(BeatmapSetInfo s)
|
||||
{
|
||||
Schedule(() => addBeatmapSet(s, Game, true));
|
||||
@ -347,7 +388,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
var beatmap = new WorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault(), beatmapSet, database);
|
||||
|
||||
var group = new BeatmapGroup(beatmap)
|
||||
var group = new BeatmapGroup(beatmap, beatmapSet)
|
||||
{
|
||||
SelectionChanged = selectionChanged,
|
||||
StartRequested = b => start()
|
||||
@ -357,6 +398,8 @@ namespace osu.Game.Screens.Select
|
||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.Preload(game))).ContinueWith(task => Schedule(delegate
|
||||
{
|
||||
beatmapGroups.Add(group);
|
||||
|
||||
carousel.AddGroup(group);
|
||||
|
||||
if (Beatmap == null || select)
|
||||
|
Loading…
Reference in New Issue
Block a user