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Merge pull request #1748 from peppy/popup-word-wrap
Add word wrapping support for popup dialog text
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commit
678ab2a177
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
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37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
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@ -0,0 +1,37 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Tests.Visual
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{
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public class TestCasePopupDialog : OsuTestCase
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{
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public TestCasePopupDialog()
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{
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var popup = new PopupDialog
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{
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RelativeSizeAxes = Axes.Both,
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State = Framework.Graphics.Containers.Visibility.Visible,
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Icon = FontAwesome.fa_assistive_listening_systems,
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HeaderText = @"This is a test popup",
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BodyText = "I can say lots of stuff and even wrap my words!",
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogCancelButton
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{
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Text = @"Yes. That you can.",
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},
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new PopupDialogOkButton
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{
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Text = @"You're a fake!",
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},
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}
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};
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Add(popup);
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}
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}
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}
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@ -134,6 +134,7 @@
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<Compile Include="Visual\TestCaseOsuGame.cs" />
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<Compile Include="Visual\TestCaseOsuGame.cs" />
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<Compile Include="Visual\TestCasePlaybackControl.cs" />
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<Compile Include="Visual\TestCasePlaybackControl.cs" />
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<Compile Include="Visual\TestCasePlaySongSelect.cs" />
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<Compile Include="Visual\TestCasePlaySongSelect.cs" />
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<Compile Include="Visual\TestCasePopupDialog.cs" />
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<Compile Include="Visual\TestCaseRankGraph.cs" />
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<Compile Include="Visual\TestCaseRankGraph.cs" />
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<Compile Include="Visual\TestCaseReplay.cs" />
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<Compile Include="Visual\TestCaseReplay.cs" />
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<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
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<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
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@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
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private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
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private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
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private readonly SpriteIcon icon;
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private readonly SpriteIcon icon;
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private readonly SpriteText header;
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private readonly SpriteText header;
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private readonly SpriteText body;
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private readonly TextFlowContainer body;
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public FontAwesome Icon
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public FontAwesome Icon
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{
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{
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@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
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public string BodyText
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public string BodyText
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{
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{
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get { return body.Text; }
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set { body.Text = value; }
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set { body.Text = value; }
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}
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}
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@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
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{
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{
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Text = @"Header",
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TextSize = 25,
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TextSize = 25,
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Shadow = true,
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Shadow = true,
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},
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},
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body = new OsuSpriteText
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body = new OsuTextFlowContainer(t => t.TextSize = 18)
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{
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{
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Origin = Anchor.TopCentre,
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Padding = new MarginPadding(15),
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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Text = @"Body",
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AutoSizeAxes = Axes.Y,
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TextSize = 18,
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TextAnchor = Anchor.TopCentre,
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Shadow = true,
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},
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},
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},
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},
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},
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},
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