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mirror of https://github.com/ppy/osu.git synced 2024-12-14 09:32:55 +08:00

Hide osu! playfield cursor

This commit is contained in:
smoogipoo 2017-11-30 19:19:34 +09:00
parent efa39f38ca
commit 677f3653eb
6 changed files with 49 additions and 2 deletions

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override CursorContainer CreateCursor() => null;
}
}

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@ -0,0 +1,19 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditRulesetContainer : OsuRulesetContainer
{
public OsuEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
protected override Playfield CreatePlayfield() => new OsuEditPlayfield();
}
}

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@ -2,9 +2,11 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
@ -15,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => new OsuEditRulesetContainer(ruleset, beatmap, true);
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[] protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[]
{ {
new HitObjectCompositionTool<HitCircle>(), new HitObjectCompositionTool<HitCircle>(),

View File

@ -13,6 +13,7 @@ using System.Linq;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Framework.Graphics.Cursor;
namespace osu.Game.Rulesets.Osu.UI namespace osu.Game.Rulesets.Osu.UI
{ {
@ -65,7 +66,10 @@ namespace osu.Game.Rulesets.Osu.UI
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
AddInternal(new GameplayCursor());
var cursor = CreateCursor();
if (cursor != null)
AddInternal(cursor);
} }
public override void Add(DrawableHitObject h) public override void Add(DrawableHitObject h)
@ -102,5 +106,7 @@ namespace osu.Game.Rulesets.Osu.UI
judgementLayer.Add(explosion); judgementLayer.Add(explosion);
} }
protected virtual CursorContainer CreateCursor() => new GameplayCursor();
} }
} }

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@ -49,6 +49,8 @@
<ItemGroup> <ItemGroup>
<Compile Include="Beatmaps\OsuBeatmapConverter.cs" /> <Compile Include="Beatmaps\OsuBeatmapConverter.cs" />
<Compile Include="Beatmaps\OsuBeatmapProcessor.cs" /> <Compile Include="Beatmaps\OsuBeatmapProcessor.cs" />
<Compile Include="Edit\OsuEditPlayfield.cs" />
<Compile Include="Edit\OsuEditRulesetContainer.cs" />
<Compile Include="Edit\OsuHitObjectComposer.cs" /> <Compile Include="Edit\OsuHitObjectComposer.cs" />
<Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" /> <Compile Include="Objects\Drawables\DrawableOsuHitObject.cs" />
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" /> <Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; using osu.Game.Screens.Edit.Screens.Compose.RadioButtons;
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Edit
RulesetContainer rulesetContainer; RulesetContainer rulesetContainer;
try try
{ {
rulesetContainer = ruleset.CreateRulesetContainerWith(osuGame.Beatmap.Value, true); rulesetContainer = CreateRulesetContainer(ruleset, osuGame.Beatmap.Value);
} }
catch (Exception e) catch (Exception e)
{ {
@ -99,6 +100,8 @@ namespace osu.Game.Rulesets.Edit
{ {
} }
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; } protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
} }
} }