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Formatting fixes
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@ -316,13 +316,12 @@ namespace osu.Game.Screens.Select
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/// </summary>
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private void selectionChanged(BeatmapInfo beatmap)
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{
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bool beatmapSetChange = false;
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selectionChangedDebounce?.Cancel();
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if (beatmap.Equals(Beatmap?.BeatmapInfo))
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{
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selectionChangedDebounce?.Cancel();
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return;
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}
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bool beatmapSetChange = false;
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if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID)
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sampleChangeDifficulty.Play();
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@ -334,7 +333,6 @@ namespace osu.Game.Screens.Select
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selectionChangeNoBounce = beatmap;
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selectionChangedDebounce?.Cancel();
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selectionChangedDebounce = Scheduler.AddDelayed(delegate
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{
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Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
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