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https://github.com/ppy/osu.git
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Merge branch 'master' of https://github.com/ppy/osu into trail-density
This commit is contained in:
commit
676f58c3bf
@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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StartTime = Time.Current + time_offset,
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Position = new Vector2(239, 176),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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@ -185,22 +185,26 @@ namespace osu.Game.Rulesets.Osu.Tests
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private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
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private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
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private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
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private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
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private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
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private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
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private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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private const double time_offset = 1500;
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private const float max_length = 200;
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private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-(distance / 2), 0),
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StartTime = Time.Current + time_offset,
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Position = new Vector2(0, -(distance / 2)),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(distance, 0),
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new Vector2(0, distance),
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}, distance),
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RepeatCount = repeats,
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StackHeight = stackHeight
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@ -213,14 +217,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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StartTime = Time.Current + time_offset,
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Position = new Vector2(-max_length / 2, 0),
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Path = new SliderPath(PathType.PerfectCurve, new[]
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{
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Vector2.Zero,
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new Vector2(200, 200),
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new Vector2(400, 0)
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}, 600),
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new Vector2(max_length / 2, max_length / 2),
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new Vector2(max_length, 0)
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}, max_length * 1.5f),
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RepeatCount = repeats,
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};
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@ -233,16 +237,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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StartTime = Time.Current + time_offset,
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Position = new Vector2(-max_length / 2, 0),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 0),
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new Vector2(300, -200),
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new Vector2(400, 0),
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new Vector2(430, 0)
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new Vector2(max_length * 0.375f, max_length * 0.18f),
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new Vector2(max_length / 2, 0),
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new Vector2(max_length * 0.75f, -max_length / 2),
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new Vector2(max_length * 0.95f, 0),
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new Vector2(max_length, 0)
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}),
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RepeatCount = repeats,
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};
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@ -256,15 +260,15 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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StartTime = Time.Current + time_offset,
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Position = new Vector2(-max_length / 2, 0),
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Path = new SliderPath(PathType.Bezier, new[]
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{
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Vector2.Zero,
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new Vector2(150, 75),
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new Vector2(200, 100),
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new Vector2(300, -200),
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new Vector2(430, 0)
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new Vector2(max_length * 0.375f, max_length * 0.18f),
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new Vector2(max_length / 2, max_length / 4),
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new Vector2(max_length * 0.75f, -max_length / 2),
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new Vector2(max_length, 0)
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}),
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RepeatCount = repeats,
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};
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@ -278,16 +282,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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StartTime = Time.Current + time_offset,
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Position = new Vector2(0, 0),
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Path = new SliderPath(PathType.Linear, new[]
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{
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Vector2.Zero,
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new Vector2(-200, 0),
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new Vector2(-max_length / 2, 0),
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new Vector2(0, 0),
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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new Vector2(0, -max_length / 2),
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new Vector2(-max_length / 2, -max_length / 2),
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new Vector2(0, -max_length / 2)
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}),
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RepeatCount = repeats,
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};
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@ -305,14 +309,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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Position = new Vector2(-100, 0),
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StartTime = Time.Current + time_offset,
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Position = new Vector2(-max_length / 4, 0),
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Path = new SliderPath(PathType.Catmull, new[]
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{
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Vector2.Zero,
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new Vector2(50, -50),
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new Vector2(150, 50),
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new Vector2(200, 0)
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new Vector2(max_length * 0.125f, max_length * 0.125f),
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new Vector2(max_length * 0.375f, max_length * 0.125f),
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new Vector2(max_length / 2, 0)
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}),
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RepeatCount = repeats,
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NodeSamples = repeatSamples
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|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load(TextureStore textures, DrawableHitObject drawableHitObject)
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{
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InternalChildren = new Drawable[]
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{
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@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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Origin = Anchor.Centre,
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Texture = textures.Get(@"Gameplay/osu/disc"),
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},
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new TrianglesPiece
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new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
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{
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private Spinner spinner;
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private const float initial_scale = 1.3f;
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private const float idle_alpha = 0.2f;
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private const float tracking_alpha = 0.4f;
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@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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// we are slightly bigger than our parent, to clip the top and bottom of the circle
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// this should probably be revisited when scaled spinners are a thing.
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Scale = new Vector2(1.3f);
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Scale = new Vector2(initial_scale);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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@ -117,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
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}
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const float initial_scale = 0.2f;
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float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
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const float initial_fill_scale = 0.2f;
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float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
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fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
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mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
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@ -129,41 +130,54 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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if (!(drawableHitObject is DrawableSpinner))
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return;
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centre.ScaleTo(0);
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mainContainer.ScaleTo(0);
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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{
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// constant ambient rotation to give the spinner "spinning" character.
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this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
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mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
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this.ScaleTo(initial_scale);
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this.RotateTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
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{
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centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
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mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
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// constant ambient rotation to give the spinner "spinning" character.
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this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
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}
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using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
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{
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
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this.RotateTo(mainContainer.Rotation + 180, 320);
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break;
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case ArmedState.Miss:
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this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
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break;
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}
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}
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}
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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{
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centre.ScaleTo(0);
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mainContainer.ScaleTo(0);
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using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
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{
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centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
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mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
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using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
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{
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centre.ScaleTo(0.5f, spinner.TimePreempt / 2, Easing.OutQuint);
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mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
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}
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}
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}
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// transforms we have from completing the spinner will be rolled back, so reapply immediately.
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updateComplete(state == ArmedState.Hit, 0);
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using (BeginDelayedSequence(spinner.Duration, true))
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{
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switch (state)
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{
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case ArmedState.Hit:
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this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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this.RotateTo(mainContainer.Rotation + 180, 320);
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break;
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case ArmedState.Miss:
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this.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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}
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}
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using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
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updateComplete(state == ArmedState.Hit, 0);
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}
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private void updateComplete(bool complete, double duration)
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|
@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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protected override bool CreateNewTriangles => false;
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protected override float SpawnRatio => 0.5f;
|
||||
|
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public TrianglesPiece()
|
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public TrianglesPiece(int? seed = null)
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: base(seed)
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{
|
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TriangleScale = 1.2f;
|
||||
HideAlphaDiscrepancies = false;
|
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|
@ -70,9 +70,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
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{
|
||||
base.LoadComplete();
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||||
|
||||
this.FadeOut();
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
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|
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updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
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}
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||||
|
||||
@ -83,12 +81,19 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
var spinner = (Spinner)drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
this.FadeOut();
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
||||
|
||||
fixedMiddle.FadeColour(Color4.White);
|
||||
using (BeginAbsoluteSequence(spinner.StartTime, true))
|
||||
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
{
|
||||
fixedMiddle.FadeColour(Color4.White);
|
||||
|
||||
using (BeginDelayedSequence(spinner.TimePreempt, true))
|
||||
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
|
@ -88,9 +88,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
this.FadeOut();
|
||||
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
|
||||
|
||||
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
|
||||
}
|
||||
|
||||
@ -101,6 +99,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
var spinner = drawableSpinner.HitObject;
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
|
||||
this.FadeOut();
|
||||
|
||||
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
|
||||
this.FadeInFromZero(spinner.TimeFadeIn / 2);
|
||||
}
|
||||
|
@ -139,6 +139,22 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.That(cpi.Groups.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRemoveGroupAlsoRemovedControlPoints()
|
||||
{
|
||||
var cpi = new ControlPointInfo();
|
||||
|
||||
var group = cpi.GroupAt(1000, true);
|
||||
|
||||
group.Add(new SampleControlPoint());
|
||||
|
||||
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(1));
|
||||
|
||||
cpi.RemoveGroup(group);
|
||||
|
||||
Assert.That(cpi.SamplePoints.Count, Is.EqualTo(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddControlPointToGroup()
|
||||
{
|
||||
|
@ -158,6 +158,9 @@ namespace osu.Game.Beatmaps.ControlPoints
|
||||
|
||||
public void RemoveGroup(ControlPointGroup group)
|
||||
{
|
||||
foreach (var item in group.ControlPoints.ToArray())
|
||||
group.Remove(item);
|
||||
|
||||
group.ItemAdded -= groupItemAdded;
|
||||
group.ItemRemoved -= groupItemRemoved;
|
||||
|
||||
|
@ -86,13 +86,24 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
/// </summary>
|
||||
public float Velocity = 1;
|
||||
|
||||
private readonly Random stableRandom;
|
||||
|
||||
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
|
||||
|
||||
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
|
||||
|
||||
private IShader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
public Triangles()
|
||||
/// <summary>
|
||||
/// Construct a new triangle visualisation.
|
||||
/// </summary>
|
||||
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
|
||||
public Triangles(int? seed = null)
|
||||
{
|
||||
if (seed != null)
|
||||
stableRandom = new Random(seed.Value);
|
||||
|
||||
texture = Texture.WhitePixel;
|
||||
}
|
||||
|
||||
@ -175,8 +186,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
{
|
||||
TriangleParticle particle = CreateTriangle();
|
||||
|
||||
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
|
||||
particle.ColourShade = RNG.NextSingle();
|
||||
particle.Position = new Vector2(nextRandom(), randomY ? nextRandom() : 1);
|
||||
particle.ColourShade = nextRandom();
|
||||
particle.Colour = CreateTriangleShade(particle.ColourShade);
|
||||
|
||||
return particle;
|
||||
@ -191,8 +202,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
const float std_dev = 0.16f;
|
||||
const float mean = 0.5f;
|
||||
|
||||
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
|
||||
float u2 = 1 - RNG.NextSingle();
|
||||
float u1 = 1 - nextRandom(); //uniform(0,1] random floats
|
||||
float u2 = 1 - nextRandom();
|
||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1)
|
||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2)
|
||||
|
||||
|
@ -41,6 +41,7 @@ namespace osu.Game.Screens.Edit.Timing
|
||||
|
||||
private IReadOnlyList<Drawable> createSections() => new Drawable[]
|
||||
{
|
||||
new GroupSection(),
|
||||
new TimingSection(),
|
||||
new DifficultySection(),
|
||||
new SampleSection(),
|
||||
|
113
osu.Game/Screens/Edit/Timing/GroupSection.cs
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113
osu.Game/Screens/Edit/Timing/GroupSection.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
|
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internal class GroupSection : CompositeDrawable
|
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{
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private LabelledTextBox textBox;
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||||
|
||||
[Resolved]
|
||||
protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
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||||
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||||
[Resolved]
|
||||
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
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|
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[Resolved]
|
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private EditorClock clock { get; set; }
|
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|
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[Resolved(canBeNull: true)]
|
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private IEditorChangeHandler changeHandler { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
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private void load()
|
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{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
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|
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Padding = new MarginPadding(10);
|
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|
||||
InternalChildren = new Drawable[]
|
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{
|
||||
new FillFlowContainer
|
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{
|
||||
RelativeSizeAxes = Axes.X,
|
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AutoSizeAxes = Axes.Y,
|
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Spacing = new Vector2(10),
|
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Direction = FillDirection.Vertical,
|
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Children = new Drawable[]
|
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{
|
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textBox = new LabelledTextBox
|
||||
{
|
||||
Label = "Time"
|
||||
},
|
||||
new TriangleButton
|
||||
{
|
||||
Text = "Use current time",
|
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RelativeSizeAxes = Axes.X,
|
||||
Action = () => changeSelectedGroupTime(clock.CurrentTime)
|
||||
}
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
textBox.OnCommit += (sender, isNew) =>
|
||||
{
|
||||
if (!isNew)
|
||||
return;
|
||||
|
||||
if (double.TryParse(sender.Text, out var newTime))
|
||||
{
|
||||
changeSelectedGroupTime(newTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedGroup.TriggerChange();
|
||||
}
|
||||
};
|
||||
|
||||
SelectedGroup.BindValueChanged(group =>
|
||||
{
|
||||
if (group.NewValue == null)
|
||||
{
|
||||
textBox.Text = string.Empty;
|
||||
textBox.Current.Disabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
textBox.Current.Disabled = false;
|
||||
textBox.Text = $"{group.NewValue.Time:n0}";
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void changeSelectedGroupTime(in double time)
|
||||
{
|
||||
if (time == SelectedGroup.Value.Time)
|
||||
return;
|
||||
|
||||
changeHandler?.BeginChange();
|
||||
|
||||
var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();
|
||||
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value);
|
||||
|
||||
foreach (var cp in currentGroupItems)
|
||||
Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp);
|
||||
|
||||
SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time);
|
||||
|
||||
changeHandler?.EndChange();
|
||||
}
|
||||
}
|
||||
}
|
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Block a user