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Modify flow to avoid weird bindable and value resetting
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c9baadcf88
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Mods
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protected override TestPlayer CreateModPlayer(Ruleset ruleset)
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{
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var player = base.CreateModPlayer(ruleset);
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player.RestartRequested = () => restartRequested = true;
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player.RestartRequested = _ => restartRequested = true;
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return player;
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}
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@ -77,15 +77,10 @@ namespace osu.Game.Screens.Play
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/// </summary>
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protected virtual bool PauseOnFocusLost => true;
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public Action RestartRequested;
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public Action<bool> RestartRequested;
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private bool isRestarting;
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/// <summary>
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/// Is set to true when the quick retry hotkey has been pressed.
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/// </summary>
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public Bindable<bool> IsQuickRestart = new Bindable<bool>();
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private Bindable<bool> mouseWheelDisabled;
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private readonly Bindable<bool> storyboardReplacesBackground = new Bindable<bool>();
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@ -272,7 +267,7 @@ namespace osu.Game.Screens.Play
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FailOverlay = new FailOverlay
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{
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SaveReplay = prepareAndImportScore,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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},
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new HotkeyExitOverlay
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@ -298,9 +293,8 @@ namespace osu.Game.Screens.Play
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{
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if (!this.IsCurrentScreen()) return;
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IsQuickRestart.Value = true;
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fadeOut(true);
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Restart();
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Restart(true);
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},
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});
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}
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@ -453,7 +447,7 @@ namespace osu.Game.Screens.Play
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{
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OnResume = Resume,
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Retries = RestartCount,
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OnRetry = Restart,
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OnRetry = () => Restart(),
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OnQuit = () => PerformExit(true),
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},
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},
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@ -660,7 +654,8 @@ namespace osu.Game.Screens.Play
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/// Restart gameplay via a parent <see cref="PlayerLoader"/>.
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/// <remarks>This can be called from a child screen in order to trigger the restart process.</remarks>
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/// </summary>
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public void Restart()
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/// <param name="quickRestart">Whether a quick restart was requested (skipping intro etc.).</param>
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public void Restart(bool quickRestart = false)
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{
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if (!Configuration.AllowRestart)
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return;
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@ -672,7 +667,7 @@ namespace osu.Game.Screens.Play
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musicController.Stop();
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sampleRestart?.Play();
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RestartRequested?.Invoke();
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RestartRequested?.Invoke(quickRestart);
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PerformExit(false);
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}
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@ -852,7 +847,7 @@ namespace osu.Game.Screens.Play
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failAnimationLayer.Start();
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if (GameplayState.Mods.OfType<IApplicableFailOverride>().Any(m => m.RestartOnFail))
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Restart();
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Restart(true);
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return true;
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}
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@ -123,7 +123,7 @@ namespace osu.Game.Screens.Play
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private EpilepsyWarning? epilepsyWarning;
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private bool isHotKeyRestart;
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private bool quickRestart;
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[Resolved(CanBeNull = true)]
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private INotificationOverlay? notificationOverlay { get; set; }
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@ -363,17 +363,12 @@ namespace osu.Game.Screens.Play
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return;
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CurrentPlayer = createPlayer();
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CurrentPlayer.Configuration.AutomaticallySkipIntro = quickRestart;
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CurrentPlayer.RestartCount = restartCount++;
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CurrentPlayer.RestartRequested = restartRequested;
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LoadTask = LoadComponentAsync(CurrentPlayer, _ =>
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{
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if (isHotKeyRestart)
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{
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CurrentPlayer.Configuration.AutomaticallySkipIntro = true;
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isHotKeyRestart = false;
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}
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MetadataInfo.Loading = false;
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OnPlayerLoaded();
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});
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@ -383,11 +378,9 @@ namespace osu.Game.Screens.Play
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{
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}
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private void restartRequested()
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private void restartRequested(bool quickRestartRequested)
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{
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if (CurrentPlayer != null)
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isHotKeyRestart = CurrentPlayer.IsQuickRestart.Value;
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quickRestart = quickRestartRequested;
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hideOverlays = true;
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ValidForResume = true;
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}
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@ -177,7 +177,7 @@ namespace osu.Game.Screens.Ranking
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{
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if (!this.IsCurrentScreen()) return;
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player?.Restart();
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player?.Restart(true);
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},
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});
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}
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