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Adjust test cases and approximate equality
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@ -268,9 +268,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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addVolumeSteps("master and music volumes", () =>
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{
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audioManager.Volume.Value = 0.15;
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audioManager.VolumeTrack.Value = 0.01;
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}, () => audioManager.Volume.Value == 0.15 && audioManager.VolumeTrack.Value == 0.67);
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audioManager.Volume.Value = 0.6;
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audioManager.VolumeTrack.Value = 0.15;
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}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.6) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.83));
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}
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[Test]
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@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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audioManager.Volume.Value = 0.01;
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audioManager.VolumeTrack.Value = 0.15;
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}, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 1);
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}, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.5) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 1));
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}
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[Test]
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