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Adjust test cases and approximate equality

This commit is contained in:
Salman Ahmed 2024-02-16 01:28:47 +03:00
parent 5431781f80
commit 6751f95eb6

View File

@ -268,9 +268,9 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
addVolumeSteps("master and music volumes", () => addVolumeSteps("master and music volumes", () =>
{ {
audioManager.Volume.Value = 0.15; audioManager.Volume.Value = 0.6;
audioManager.VolumeTrack.Value = 0.01; audioManager.VolumeTrack.Value = 0.15;
}, () => audioManager.Volume.Value == 0.15 && audioManager.VolumeTrack.Value == 0.67); }, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.6) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.83));
} }
[Test] [Test]
@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
audioManager.Volume.Value = 0.01; audioManager.Volume.Value = 0.01;
audioManager.VolumeTrack.Value = 0.15; audioManager.VolumeTrack.Value = 0.15;
}, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 1); }, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.5) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 1));
} }
[Test] [Test]