diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index ab5b01cab6..16285ab035 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -176,10 +176,7 @@ namespace osu.Game.Screens.Play foreach (var element in mainComponents.Components.Cast()) { // for now align top-right components with the bottom-edge of the lowest top-anchored hud element. - if (!element.RelativeSizeAxes.HasFlagFast(Axes.X)) - continue; - - if (element.Anchor.HasFlagFast(Anchor.TopRight)) + if (element.Anchor.HasFlagFast(Anchor.TopRight) || (element.Anchor.HasFlagFast(Anchor.y0) && element.RelativeSizeAxes == Axes.X)) { // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. if (element is LegacyHealthDisplay)