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Merge branch 'master' into api-state-fixes
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commit
67481a1e6a
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void TestImportWhenClosed()
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public void TestImportWhenClosed()
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{
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
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{
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{
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var osu = loadOsu(host);
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var osu = loadOsu(host);
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void TestImportWhenFileOpen()
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public void TestImportWhenFileOpen()
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{
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
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{
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{
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var osu = loadOsu(host);
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var osu = loadOsu(host);
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@ -23,6 +23,9 @@ namespace osu.Game.Overlays
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private readonly Header header;
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private readonly Header header;
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private readonly Info info;
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private readonly Info info;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public BeatmapSetOverlay()
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public BeatmapSetOverlay()
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{
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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FirstWaveColour = OsuColour.Gray(0.4f);
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Direct
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public Header()
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public Header()
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{
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{
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Tabs.Current.Value = DirectTab.Search;
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Tabs.Current.Value = DirectTab.NewestMaps;
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Tabs.Current.TriggerChange();
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Tabs.Current.TriggerChange();
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}
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}
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}
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}
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@ -251,7 +251,7 @@ namespace osu.Game.Overlays
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if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
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if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
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getSetsRequest = new GetBeatmapSetsRequest(currentQuery,
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getSetsRequest = new GetBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
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((FilterControl)Filter).Ruleset.Value,
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((FilterControl)Filter).Ruleset.Value,
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Filter.DisplayStyleControl.Dropdown.Current.Value,
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Filter.DisplayStyleControl.Dropdown.Current.Value,
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Filter.Tabs.Current.Value); //todo: sort direction (?)
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Filter.Tabs.Current.Value); //todo: sort direction (?)
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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
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public const float CONTENT_X_MARGIN = 50;
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public const float CONTENT_X_MARGIN = 50;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnClick(InputState state)
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protected override bool OnClick(InputState state)
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