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When disable mouse buttons during gameplay is selected, disable more globally
Until now the disable setting would only apply to left/right buttons, and only in gameplay. This change will cause any global actions bound to mouse buttons to also not work during gameplay. Closes #11879.
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@ -109,9 +109,9 @@ namespace osu.Game.Rulesets.UI
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{
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{
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switch (e)
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switch (e)
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{
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{
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case MouseDownEvent mouseDown when mouseDown.Button == MouseButton.Left || mouseDown.Button == MouseButton.Right:
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case MouseDownEvent _:
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if (mouseDisabled.Value)
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if (mouseDisabled.Value)
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return false;
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return true; // importantly, block upwards propagation so global bindings also don't fire.
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break;
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break;
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