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Change FrameStableClock to inherit IGameplayClock

This commit is contained in:
Dean Herbert 2022-09-08 18:23:54 +09:00
parent 5c2fb3e434
commit 6729bb3e1a
3 changed files with 4 additions and 4 deletions

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI
/// </summary> /// </summary>
[Cached(typeof(IGameplayClock))] [Cached(typeof(IGameplayClock))]
[Cached(typeof(IFrameStableClock))] [Cached(typeof(IFrameStableClock))]
public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock
{ {
public ReplayInputHandler? ReplayInputHandler { get; set; } public ReplayInputHandler? ReplayInputHandler { get; set; }

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@ -2,11 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Timing; using osu.Game.Screens.Play;
namespace osu.Game.Rulesets.UI namespace osu.Game.Rulesets.UI
{ {
public interface IFrameStableClock : IFrameBasedClock public interface IFrameStableClock : IGameplayClock
{ {
IBindable<bool> IsCatchingUp { get; } IBindable<bool> IsCatchingUp { get; }

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@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.UI
public bool OnPressed(KeyBindingPressEvent<T> e) public bool OnPressed(KeyBindingPressEvent<T> e)
{ {
calculator.AddTimestamp(); calculator.AddInputTimestamp();
return false; return false;
} }