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Brought ITransform in line with framework changes
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@ -93,7 +93,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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// Only fade the colour to white if there is no colour transformation pending
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bool colorTransformation = false;
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foreach (ITransform t in Transforms)
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foreach (ITransform<IconButton> t in Transforms)
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{
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if (t is TransformColour)
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{
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