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Add property to SkipOverlay
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0d73bfa451
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@ -8,6 +8,7 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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@ -40,6 +41,8 @@ namespace osu.Game.Screens.Play
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private bool isClickable;
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private bool isClickable;
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public BindableBool IsSkippable = new()!;
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[Resolved]
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[Resolved]
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private GameplayClock gameplayClock { get; set; }
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private GameplayClock gameplayClock { get; set; }
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@ -134,6 +137,7 @@ namespace osu.Game.Screens.Play
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remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
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remainingTimeBox.Width = (float)Interpolation.Lerp(remainingTimeBox.Width, progress, Math.Clamp(Time.Elapsed / 40, 0, 1));
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isClickable = progress > 0;
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isClickable = progress > 0;
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IsSkippable.Value = isClickable;
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button.Enabled.Value = isClickable;
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button.Enabled.Value = isClickable;
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buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden;
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buttonContainer.State.Value = isClickable ? Visibility.Visible : Visibility.Hidden;
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}
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}
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