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Use latest slider velocity for juice stream velocity computation.
This fixes one-frame glitch in editor when slider velocity is changed.
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@ -27,10 +27,16 @@ namespace osu.Game.Rulesets.Catch.Objects
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public int RepeatCount { get; set; }
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[JsonIgnore]
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public double Velocity { get; private set; }
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private double velocityFactor;
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[JsonIgnore]
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public double TickDistance { get; private set; }
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private double tickDistanceFactor;
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[JsonIgnore]
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public double Velocity => velocityFactor * DifficultyControlPoint.SliderVelocity;
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[JsonIgnore]
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public double TickDistance => tickDistanceFactor * DifficultyControlPoint.SliderVelocity;
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/// <summary>
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/// The length of one span of this <see cref="JuiceStream"/>.
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@ -43,10 +49,8 @@ namespace osu.Game.Rulesets.Catch.Objects
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TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
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double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
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Velocity = scoringDistance / timingPoint.BeatLength;
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TickDistance = scoringDistance / difficulty.SliderTickRate;
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velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength;
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tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate;
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}
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protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
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