mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 00:33:21 +08:00
Merge branch 'master' into fix-catch-clamp
This commit is contained in:
commit
67089e1a56
@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
displayedCount = new OsuSpriteText()
|
||||
};
|
||||
|
||||
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
|
||||
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"unread count: {count.NewValue}"; };
|
||||
});
|
||||
|
||||
[Test]
|
||||
@ -270,6 +270,8 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||
|
||||
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||
AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0);
|
||||
AddAssert("only one unread", () => notificationOverlay.UnreadCount.Value == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -210,14 +210,14 @@ namespace osu.Game.Overlays
|
||||
mainContent.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void notificationClosed()
|
||||
private void notificationClosed() => Schedule(() =>
|
||||
{
|
||||
updateCounts();
|
||||
|
||||
// this debounce is currently shared between popin/popout sounds, which means one could potentially not play when the user is expecting it.
|
||||
// popout is constant across all notification types, and should therefore be handled using playback concurrency instead, but seems broken at the moment.
|
||||
playDebouncedSample("UI/overlay-pop-out");
|
||||
}
|
||||
});
|
||||
|
||||
private void playDebouncedSample(string sampleName)
|
||||
{
|
||||
|
@ -26,7 +26,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
public abstract class Notification : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// User requested close.
|
||||
/// Notification was closed, either by user or otherwise.
|
||||
/// Importantly, this event may be fired from a non-update thread.
|
||||
/// </summary>
|
||||
public event Action? Closed;
|
||||
|
||||
@ -55,6 +56,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
protected Container IconContent;
|
||||
|
||||
public bool WasClosed { get; private set; }
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
@ -245,21 +248,23 @@ namespace osu.Game.Overlays.Notifications
|
||||
initialFlash.FadeOutFromOne(2000, Easing.OutQuart);
|
||||
}
|
||||
|
||||
public bool WasClosed;
|
||||
|
||||
public virtual void Close(bool runFlingAnimation)
|
||||
{
|
||||
if (WasClosed) return;
|
||||
|
||||
WasClosed = true;
|
||||
|
||||
if (runFlingAnimation && dragContainer.FlingLeft())
|
||||
this.FadeOut(600, Easing.In);
|
||||
else
|
||||
this.FadeOut(100);
|
||||
|
||||
Closed?.Invoke();
|
||||
Expire();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
if (runFlingAnimation && dragContainer.FlingLeft())
|
||||
this.FadeOut(600, Easing.In);
|
||||
else
|
||||
this.FadeOut(100);
|
||||
|
||||
Expire();
|
||||
});
|
||||
}
|
||||
|
||||
private class DragContainer : Container
|
||||
|
@ -142,7 +142,6 @@ namespace osu.Game.Overlays.Notifications
|
||||
case ProgressNotificationState.Completed:
|
||||
loadingSpinner.Hide();
|
||||
attemptPostCompletion();
|
||||
base.Close(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -166,6 +165,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
CompletionTarget.Invoke(CreateCompletionNotification());
|
||||
completionSent = true;
|
||||
|
||||
Close(false);
|
||||
}
|
||||
|
||||
private ProgressNotificationState state;
|
||||
@ -239,6 +240,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
switch (State)
|
||||
{
|
||||
case ProgressNotificationState.Completed:
|
||||
case ProgressNotificationState.Cancelled:
|
||||
base.Close(runFlingAnimation);
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user