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Merge pull request #19454 from peppy/filter-control-tests-realm-refresh

Ensure realm is in a good state before asserts in `TestSceneFilterControl`
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Dan Balasescu 2022-07-29 17:57:38 +09:00 committed by GitHub
commit 6703b8df02
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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -19,6 +20,7 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osuTK.Input;
using Realms;
namespace osu.Game.Tests.Visual.SongSelect
{
@ -47,7 +49,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[SetUp]
public void SetUp() => Schedule(() =>
{
Realm.Write(r => r.RemoveAll<BeatmapCollection>());
writeAndRefresh(r => r.RemoveAll<BeatmapCollection>());
Child = control = new FilterControl
{
@ -68,8 +70,8 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestCollectionAddedToDropdown()
{
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
assertCollectionDropdownContains("1");
assertCollectionDropdownContains("2");
}
@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual.SongSelect
{
BeatmapCollection first = null!;
AddStep("add collection", () => Realm.Write(r => r.Add(first = new BeatmapCollection(name: "1"))));
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "2"))));
AddStep("remove collection", () => Realm.Write(r => r.Remove(first)));
AddStep("add collection", () => writeAndRefresh(r => r.Add(first = new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2"))));
AddStep("remove collection", () => writeAndRefresh(r => r.Remove(first)));
assertCollectionDropdownContains("1", false);
assertCollectionDropdownContains("2");
@ -90,7 +92,8 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test]
public void TestCollectionRenamed()
{
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddStep("select collection", () =>
{
var dropdown = control.ChildrenOfType<CollectionDropdown>().Single();
@ -99,7 +102,7 @@ namespace osu.Game.Tests.Visual.SongSelect
addExpandHeaderStep();
AddStep("change name", () => Realm.Write(_ => getFirstCollection().Name = "First"));
AddStep("change name", () => writeAndRefresh(_ => getFirstCollection().Name = "First"));
assertCollectionDropdownContains("First");
assertCollectionHeaderDisplays("First");
@ -117,7 +120,8 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestCollectionFilterHasAddButton()
{
addExpandHeaderStep();
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddStep("hover collection", () => InputManager.MoveMouseTo(getAddOrRemoveButton(1)));
AddAssert("collection has add button", () => getAddOrRemoveButton(1).IsPresent);
}
@ -127,7 +131,8 @@ namespace osu.Game.Tests.Visual.SongSelect
{
addExpandHeaderStep();
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
AddAssert("button enabled", () => getAddOrRemoveButton(1).Enabled.Value);
@ -143,13 +148,14 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
AddStep("add beatmap to collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)));
AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
AddStep("remove beatmap from collection", () => Realm.Write(r => getFirstCollection().BeatmapMD5Hashes.Clear()));
AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear()));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
}
@ -160,7 +166,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select available beatmap", () => Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmapManager.GetAllUsableBeatmapSets().First().Beatmaps[0]));
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1"))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
addClickAddOrRemoveButtonStep(1);
@ -179,7 +186,9 @@ namespace osu.Game.Tests.Visual.SongSelect
addExpandHeaderStep();
AddStep("add collection", () => Realm.Write(r => r.Add(new BeatmapCollection(name: "1", new List<string> { "abc" }))));
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1", new List<string> { "abc" }))));
assertCollectionDropdownContains("1");
AddStep("select collection", () =>
{
InputManager.MoveMouseTo(getCollectionDropdownItems().ElementAt(1));
@ -205,14 +214,20 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter request not fired", () => !received);
}
private void writeAndRefresh(Action<Realm> action) => Realm.Write(r =>
{
action(r);
r.Refresh();
});
private BeatmapCollection getFirstCollection() => Realm.Run(r => r.All<BeatmapCollection>().First());
private void assertCollectionHeaderDisplays(string collectionName, bool shouldDisplay = true)
=> AddAssert($"collection dropdown header displays '{collectionName}'",
=> AddUntilStep($"collection dropdown header displays '{collectionName}'",
() => shouldDisplay == (control.ChildrenOfType<CollectionDropdown.CollectionDropdownHeader>().Single().ChildrenOfType<SpriteText>().First().Text == collectionName));
private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) =>
AddAssert($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
// A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872
() => shouldContain == (getCollectionDropdownItems().Any(i => i.ChildrenOfType<CompositeDrawable>().OfType<IHasText>().First().Text == collectionName)));