mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 16:13:34 +08:00
Merge pull request #16488 from peppy/global-bindable-thread-safety
Ensure global beatmap/ruleset are always mutated from the update thread
This commit is contained in:
commit
66ed4270c0
@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached]
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[Cached]
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private EditorClipboard clipboard = new EditorClipboard();
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private EditorClipboard clipboard = new EditorClipboard();
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Child = new ComposeScreen
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Child = new ComposeScreen
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -37,9 +36,10 @@ namespace osu.Game.Tests.Visual.Editing
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});
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});
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}
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}
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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// ensure that music controller does not change this beatmap due to it
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// ensure that music controller does not change this beatmap due to it
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// completing naturally as part of the test.
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// completing naturally as part of the test.
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -23,9 +22,10 @@ namespace osu.Game.Tests.Visual.Editing
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BeatDivisor.Value = 4;
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BeatDivisor.Value = 4;
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}
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}
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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var testBeatmap = new Beatmap
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var testBeatmap = new Beatmap
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{
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{
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ControlPointInfo = new ControlPointInfo(),
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ControlPointInfo = new ControlPointInfo(),
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@ -29,9 +29,10 @@ namespace osu.Game.Tests.Visual.Editing
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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}
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Beatmap.Disabled = true;
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32
osu.Game.Tests/Visual/Navigation/TestSceneStartupRuleset.cs
Normal file
32
osu.Game.Tests/Visual/Navigation/TestSceneStartupRuleset.cs
Normal file
@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Development;
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using osu.Game.Configuration;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[TestFixture]
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public class TestSceneStartupRuleset : OsuGameTestScene
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{
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protected override TestOsuGame CreateTestGame()
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{
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// Must be done in this function due to the RecycleLocalStorage call just before.
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var config = DebugUtils.IsDebugBuild
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? new DevelopmentOsuConfigManager(LocalStorage)
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: new OsuConfigManager(LocalStorage);
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config.SetValue(OsuSetting.Ruleset, "mania");
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config.Save();
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return base.CreateTestGame();
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}
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[Test]
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public void TestRulesetConsumed()
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{
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AddUntilStep("ruleset correct", () => Game.Ruleset.Value.ShortName == "mania");
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}
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}
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}
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@ -35,9 +35,9 @@ namespace osu.Game.Tournament.Tests.NonVisual
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public class TestTournament : TournamentGameBase
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public class TestTournament : TournamentGameBase
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{
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{
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Ruleset.Value = new RulesetInfo(); // not available
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Ruleset.Value = new RulesetInfo(); // not available
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}
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}
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}
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}
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@ -300,6 +300,7 @@ namespace osu.Game
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dependencies.CacheAs(MusicController);
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dependencies.CacheAs(MusicController);
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Ruleset.BindValueChanged(onRulesetChanged);
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Ruleset.BindValueChanged(onRulesetChanged);
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Beatmap.BindValueChanged(onBeatmapChanged);
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}
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}
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protected virtual void InitialiseFonts()
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protected virtual void InitialiseFonts()
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@ -420,8 +421,17 @@ namespace osu.Game
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
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private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> valueChangedEvent)
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{
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Global beatmap bindable must be changed from update thread.");
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}
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
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{
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{
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if (IsLoaded && !ThreadSafety.IsUpdateThread)
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throw new InvalidOperationException("Global ruleset bindable must be changed from update thread.");
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Ruleset instance = null;
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Ruleset instance = null;
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try
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try
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@ -35,9 +35,9 @@ namespace osu.Game.Tests.Visual
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return dependencies;
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return dependencies;
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}
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}
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[BackgroundDependencyLoader]
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protected override void LoadComplete()
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private void load()
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{
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{
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base.LoadComplete();
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Beatmap.BindValueChanged(beatmapChanged, true);
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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}
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@ -42,17 +42,27 @@ namespace osu.Game.Tests.Visual
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Alpha = 0
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Alpha = 0
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};
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};
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private TestBeatmapManager testBeatmapManager;
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private WorkingBeatmap working;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
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private void load(GameHost host, AudioManager audio, RulesetStore rulesets)
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{
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{
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Add(logo);
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Add(logo);
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var working = CreateWorkingBeatmap(Ruleset.Value);
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working = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Value = working;
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if (IsolateSavingFromDatabase)
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if (IsolateSavingFromDatabase)
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Dependencies.CacheAs<BeatmapManager>(new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default, working));
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Dependencies.CacheAs<BeatmapManager>(testBeatmapManager = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = working;
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if (testBeatmapManager != null)
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testBeatmapManager.TestBeatmap = working;
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}
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}
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protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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protected virtual bool EditorComponentsReady => Editor.ChildrenOfType<HitObjectComposer>().FirstOrDefault()?.IsLoaded == true
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@ -114,12 +124,11 @@ namespace osu.Game.Tests.Visual
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private class TestBeatmapManager : BeatmapManager
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private class TestBeatmapManager : BeatmapManager
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{
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{
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private readonly WorkingBeatmap testBeatmap;
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public WorkingBeatmap TestBeatmap;
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public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap, WorkingBeatmap testBeatmap)
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public TestBeatmapManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host, WorkingBeatmap defaultBeatmap)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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: base(storage, contextFactory, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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{
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this.testBeatmap = testBeatmap;
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}
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}
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
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protected override BeatmapModelManager CreateBeatmapModelManager(Storage storage, RealmContextFactory contextFactory, RulesetStore rulesets, BeatmapOnlineLookupQueue onlineLookupQueue)
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@ -143,7 +152,7 @@ namespace osu.Game.Tests.Visual
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}
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}
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public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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public override WorkingBeatmap GetWorkingBeatmap(BeatmapInfo beatmapInfo)
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=> testBeatmapManager.testBeatmap;
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=> testBeatmapManager.TestBeatmap;
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}
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}
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internal class TestBeatmapModelManager : BeatmapModelManager
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internal class TestBeatmapModelManager : BeatmapModelManager
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@ -28,7 +28,6 @@ using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens;
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using osu.Game.Storyboards;
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using osu.Game.Storyboards;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Rulesets;
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using osu.Game.Tests.Rulesets;
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@ -38,13 +37,16 @@ namespace osu.Game.Tests.Visual
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[ExcludeFromDynamicCompile]
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[ExcludeFromDynamicCompile]
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public abstract class OsuTestScene : TestScene
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public abstract class OsuTestScene : TestScene
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{
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{
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protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
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[Cached]
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protected Bindable<WorkingBeatmap> Beatmap { get; } = new Bindable<WorkingBeatmap>();
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protected Bindable<RulesetInfo> Ruleset;
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[Cached]
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protected Bindable<RulesetInfo> Ruleset { get; } = new Bindable<RulesetInfo>();
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protected Bindable<IReadOnlyList<Mod>> SelectedMods;
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[Cached]
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protected Bindable<IReadOnlyList<Mod>> SelectedMods { get; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected new OsuScreenDependencies Dependencies { get; private set; }
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protected new DependencyContainer Dependencies { get; private set; }
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protected IResourceStore<byte[]> Resources;
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protected IResourceStore<byte[]> Resources;
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@ -132,17 +134,15 @@ namespace osu.Game.Tests.Visual
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var providedRuleset = CreateRuleset();
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var providedRuleset = CreateRuleset();
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if (providedRuleset != null)
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if (providedRuleset != null)
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baseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
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isolatedBaseDependencies = rulesetDependencies = new DrawableRulesetDependencies(providedRuleset, baseDependencies);
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Dependencies = new OsuScreenDependencies(false, baseDependencies);
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Dependencies = isolatedBaseDependencies;
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Beatmap = Dependencies.Beatmap;
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Beatmap.Default = parent.Get<Bindable<WorkingBeatmap>>().Default;
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Beatmap.SetDefault();
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Beatmap.SetDefault();
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Ruleset = Dependencies.Ruleset;
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Ruleset.Value = CreateRuleset()?.RulesetInfo ?? parent.Get<RulesetStore>().AvailableRulesets.First();
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Ruleset.SetDefault();
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SelectedMods = Dependencies.Mods;
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SelectedMods.SetDefault();
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SelectedMods.SetDefault();
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if (!UseOnlineAPI)
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if (!UseOnlineAPI)
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@ -155,6 +155,23 @@ namespace osu.Game.Tests.Visual
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return Dependencies;
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return Dependencies;
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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var parentBeatmap = Parent.Dependencies.Get<Bindable<WorkingBeatmap>>();
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parentBeatmap.Value = Beatmap.Value;
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Beatmap.BindTo(parentBeatmap);
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var parentRuleset = Parent.Dependencies.Get<Bindable<RulesetInfo>>();
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parentRuleset.Value = Ruleset.Value;
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Ruleset.BindTo(parentRuleset);
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var parentMods = Parent.Dependencies.Get<Bindable<IReadOnlyList<Mod>>>();
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parentMods.Value = SelectedMods.Value;
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SelectedMods.BindTo(parentMods);
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}
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protected override Container<Drawable> Content => content ?? base.Content;
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protected override Container<Drawable> Content => content ?? base.Content;
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private readonly Container content;
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private readonly Container content;
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@ -279,12 +296,6 @@ namespace osu.Game.Tests.Visual
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protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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protected virtual WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
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new ClockBackedTestWorkingBeatmap(beatmap, storyboard, Clock, Audio);
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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Ruleset.Value = CreateRuleset()?.RulesetInfo ?? rulesets.AvailableRulesets.First();
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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