mirror of
https://github.com/ppy/osu.git
synced 2025-01-18 21:02:56 +08:00
Fix SkinEditorChangeHandler
not actually storing initial state
This commit is contained in:
parent
f84f6b78d9
commit
66ca744843
@ -34,7 +34,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
return;
|
||||
|
||||
components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
|
||||
components.BindCollectionChanged((_, _) => SaveState());
|
||||
components.BindCollectionChanged((_, _) => SaveState(), true);
|
||||
}
|
||||
|
||||
protected override void WriteCurrentStateToStream(MemoryStream stream)
|
||||
|
Loading…
Reference in New Issue
Block a user