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Fix SkinEditorChangeHandler not actually storing initial state

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Bartłomiej Dach 2024-10-16 14:23:16 +02:00
parent f84f6b78d9
commit 66ca744843
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.SkinEditor
return;
components = new BindableList<ISerialisableDrawable> { BindTarget = firstTarget.Components };
components.BindCollectionChanged((_, _) => SaveState());
components.BindCollectionChanged((_, _) => SaveState(), true);
}
protected override void WriteCurrentStateToStream(MemoryStream stream)