mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:20:04 +08:00
Remove usage of key repeat helper method
This commit is contained in:
parent
d7b178ea37
commit
66c307e0ee
@ -1,11 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -14,30 +11,6 @@ namespace osu.Game.Extensions
|
||||
{
|
||||
public static class DrawableExtensions
|
||||
{
|
||||
public const double REPEAT_INTERVAL = 70;
|
||||
public const double INITIAL_DELAY = 250;
|
||||
|
||||
/// <summary>
|
||||
/// Helper method that is used while <see cref="IKeyBindingHandler"/> doesn't support repetitions of <see cref="IKeyBindingHandler{T}.OnPressed"/>.
|
||||
/// Simulates repetitions by continually invoking a delegate according to the default key repeat rate.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The returned delegate can be cancelled to stop repeat events from firing (usually in <see cref="IKeyBindingHandler{T}.OnReleased"/>).
|
||||
/// </remarks>
|
||||
/// <param name="handler">The <see cref="IKeyBindingHandler{T}"/> which is handling the repeat.</param>
|
||||
/// <param name="scheduler">The <see cref="Scheduler"/> to schedule repetitions on.</param>
|
||||
/// <param name="action">The <see cref="Action"/> to be invoked once immediately and with every repetition.</param>
|
||||
/// <param name="initialRepeatDelay">The delay imposed on the first repeat. Defaults to <see cref="INITIAL_DELAY"/>.</param>
|
||||
/// <returns>A <see cref="ScheduledDelegate"/> which can be cancelled to stop the repeat events from firing.</returns>
|
||||
public static ScheduledDelegate BeginKeyRepeat(this IKeyBindingHandler handler, Scheduler scheduler, Action action, double initialRepeatDelay = INITIAL_DELAY)
|
||||
{
|
||||
action();
|
||||
|
||||
ScheduledDelegate repeatDelegate = new ScheduledDelegate(action, handler.Time.Current + initialRepeatDelay, REPEAT_INTERVAL);
|
||||
scheduler.Add(repeatDelegate);
|
||||
return repeatDelegate;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Shakes this drawable.
|
||||
/// </summary>
|
||||
|
@ -6,8 +6,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
@ -17,18 +15,12 @@ namespace osu.Game.Overlays.Volume
|
||||
public Func<GlobalAction, bool> ActionRequested;
|
||||
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
|
||||
|
||||
private ScheduledDelegate keyRepeat;
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
case GlobalAction.IncreaseVolume:
|
||||
keyRepeat?.Cancel();
|
||||
keyRepeat = this.BeginKeyRepeat(Scheduler, () => ActionRequested?.Invoke(e.Action), 150);
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleMute:
|
||||
case GlobalAction.NextVolumeMeter:
|
||||
case GlobalAction.PreviousVolumeMeter:
|
||||
@ -41,7 +33,6 @@ namespace osu.Game.Overlays.Volume
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
keyRepeat?.Cancel();
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
|
@ -14,7 +14,6 @@ using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -204,11 +203,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.IncreaseScrollSpeed:
|
||||
scheduleScrollSpeedAdjustment(1);
|
||||
AdjustScrollSpeed(1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.DecreaseScrollSpeed:
|
||||
scheduleScrollSpeedAdjustment(-1);
|
||||
AdjustScrollSpeed(-1);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -223,12 +222,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
scheduledScrollSpeedAdjustment = null;
|
||||
}
|
||||
|
||||
private void scheduleScrollSpeedAdjustment(int amount)
|
||||
{
|
||||
scheduledScrollSpeedAdjustment?.Cancel();
|
||||
scheduledScrollSpeedAdjustment = this.BeginKeyRepeat(Scheduler, () => AdjustScrollSpeed(amount));
|
||||
}
|
||||
|
||||
private class LocalScrollingInfo : IScrollingInfo
|
||||
{
|
||||
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
|
||||
|
@ -12,7 +12,6 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -146,11 +145,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
beginRepeatSelection(() => selectNext(1), e.Action);
|
||||
selectNext(1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
beginRepeatSelection(() => selectNext(-1), e.Action);
|
||||
selectNext(-1);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -159,40 +158,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectPrevious:
|
||||
endRepeatSelection(e.Action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate repeatDelegate;
|
||||
private object lastRepeatSource;
|
||||
|
||||
/// <summary>
|
||||
/// Begin repeating the specified selection action.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform.</param>
|
||||
/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
|
||||
private void beginRepeatSelection(Action action, object source)
|
||||
{
|
||||
endRepeatSelection();
|
||||
|
||||
lastRepeatSource = source;
|
||||
repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
|
||||
}
|
||||
|
||||
private void endRepeatSelection(object source = null)
|
||||
{
|
||||
// only the most recent source should be able to cancel the current action.
|
||||
if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
|
||||
return;
|
||||
|
||||
repeatDelegate?.Cancel();
|
||||
repeatDelegate = null;
|
||||
lastRepeatSource = null;
|
||||
}
|
||||
|
||||
private void selectNext(int direction)
|
||||
|
@ -7,9 +7,7 @@ using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -48,8 +46,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
||||
|
||||
private ScheduledDelegate keyboardSeekDelegate;
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
const double keyboard_seek_amount = 5000;
|
||||
@ -57,13 +53,11 @@ namespace osu.Game.Screens.Play
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(-1));
|
||||
keyboardSeek(-1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SeekReplayForward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(1));
|
||||
keyboardSeek(1);
|
||||
return true;
|
||||
|
||||
case GlobalAction.TogglePauseReplay:
|
||||
@ -86,13 +80,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
case GlobalAction.SeekReplayForward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -18,7 +18,6 @@ using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -479,42 +478,27 @@ namespace osu.Game.Screens.Select
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
if (!e.Repeat)
|
||||
beginRepeatSelection(() => SelectNext(-1), e.Key);
|
||||
SelectNext(-1);
|
||||
return true;
|
||||
|
||||
case Key.Right:
|
||||
if (!e.Repeat)
|
||||
beginRepeatSelection(() => SelectNext(), e.Key);
|
||||
SelectNext();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
endRepeatSelection(e.Key);
|
||||
break;
|
||||
}
|
||||
|
||||
base.OnKeyUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
beginRepeatSelection(() => SelectNext(1, false), e.Action);
|
||||
SelectNext(1, false);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectPrevious:
|
||||
beginRepeatSelection(() => SelectNext(-1, false), e.Action);
|
||||
SelectNext(-1, false);
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -523,40 +507,6 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
|
||||
{
|
||||
switch (e.Action)
|
||||
{
|
||||
case GlobalAction.SelectNext:
|
||||
case GlobalAction.SelectPrevious:
|
||||
endRepeatSelection(e.Action);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private ScheduledDelegate repeatDelegate;
|
||||
private object lastRepeatSource;
|
||||
|
||||
/// <summary>
|
||||
/// Begin repeating the specified selection action.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to perform.</param>
|
||||
/// <param name="source">The source of the action. Used in conjunction with <see cref="endRepeatSelection"/> to only cancel the correct action (most recently pressed key).</param>
|
||||
private void beginRepeatSelection(Action action, object source)
|
||||
{
|
||||
endRepeatSelection();
|
||||
|
||||
lastRepeatSource = source;
|
||||
repeatDelegate = this.BeginKeyRepeat(Scheduler, action);
|
||||
}
|
||||
|
||||
private void endRepeatSelection(object source = null)
|
||||
{
|
||||
// only the most recent source should be able to cancel the current action.
|
||||
if (source != null && !EqualityComparer<object>.Default.Equals(lastRepeatSource, source))
|
||||
return;
|
||||
|
||||
repeatDelegate?.Cancel();
|
||||
repeatDelegate = null;
|
||||
lastRepeatSource = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
Loading…
Reference in New Issue
Block a user