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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Use IBeatmap wherever possible

This commit is contained in:
smoogipoo 2018-04-19 20:44:38 +09:00
parent 7a550e3f07
commit 66b3b295e7
50 changed files with 89 additions and 89 deletions

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new CatchBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
protected override IBeatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;

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@ -10,12 +10,12 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
public CatchDifficultyCalculator(IBeatmap beatmap) : base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter();
}
}

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@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int? LegacyID => 2;

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Replays
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Tests
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
public ManiaBeatmapConverter(bool isForCurrentRuleset, IBeatmap original)
{
IsForCurrentRuleset = isForCurrentRuleset;
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
TargetColumns = (int)Math.Max(1, roundedCircleSize);
else
{
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count();
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
protected override Beatmap<ManiaHitObject> ConvertBeatmap(IBeatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, IBeatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;

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@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));

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@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected readonly IBeatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count() / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;

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@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public ManiaDifficultyCalculator(Beatmap beatmap)
public ManiaDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
{
}
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
public ManiaDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
@ -141,6 +141,6 @@ namespace osu.Game.Rulesets.Mania
return difficulty;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
}
}

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@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Mania
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override int? LegacyID => 3;

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
// We don't need to fully convert, just create the converter
var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.RulesetID == 3, beatmap);

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Tests
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter();
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new OsuBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var curveData = original as IHasCurve;
var endTimeData = original as IHasEndTime;

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@ -17,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
private const int section_length = 400;
private const double difficulty_multiplier = 0.0675;
public OsuDifficultyCalculator(Beatmap beatmap)
public OsuDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
{
}
public OsuDifficultyCalculator(Beatmap beatmap, Mod[] mods)
public OsuDifficultyCalculator(IBeatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
@ -73,6 +73,6 @@ namespace osu.Game.Rulesets.Osu.OsuDifficulty
return starRating;
}
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(Beatmap beatmap) => new OsuBeatmapConverter();
protected override BeatmapConverter<OsuHitObject> CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter();
}
}

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@ -181,9 +181,9 @@ namespace osu.Game.Rulesets.Osu
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_osu_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new OsuDifficultyCalculator(beatmap, mods);
public override PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new OsuPerformanceCalculator(this, beatmap, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
Position = legacyFrame.Position;
if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
private int count50;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
public OsuPerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
: base(ruleset, beatmap, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
protected override IBeatmapConverter CreateConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset);
}
public struct ConvertValue : IEquatable<ConvertValue>

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
this.isForCurrentRuleset = isForCurrentRuleset;
}
protected override Beatmap<TaikoHitObject> ConvertBeatmap(Beatmap original)
protected override Beatmap<TaikoHitObject> ConvertBeatmap(IBeatmap original)
{
// Rewrite the beatmap info to add the slider velocity multiplier
BeatmapInfo info = original.BeatmapInfo.DeepClone();
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
return converted;
}
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var distanceData = obj as IHasDistance;
var repeatsData = obj as IHasRepeats;

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
{
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko
/// </summary>
private readonly List<TaikoHitObjectDifficulty> difficultyHitObjects = new List<TaikoHitObjectDifficulty>();
public TaikoDifficultyCalculator(Beatmap beatmap)
public TaikoDifficultyCalculator(IBeatmap beatmap)
: base(beatmap)
{
}
@ -133,6 +133,6 @@ namespace osu.Game.Rulesets.Taiko
return difficulty;
}
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter(Beatmap beatmap) => new TaikoBeatmapConverter(true);
protected override BeatmapConverter<TaikoHitObject> CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(true);
}
}

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@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Taiko
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_taiko_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => new TaikoDifficultyCalculator(beatmap);
public override int? LegacyID => 1;

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@ -275,13 +275,13 @@ namespace osu.Game.Tests.Beatmaps.IO
Assert.IsTrue(set.Beatmaps.Any(c => c.OnlineBeatmapID == b.OnlineBeatmapID));
Assert.IsTrue(set.Beatmaps.Count > 0);
var beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 0))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 1))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 2))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
Assert.IsTrue(beatmap?.HitObjects.Any() == true);
}
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual
{
private RulesetStore rulesets;
private TestBeatmapInfoWedge infoWedge;
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
private readonly List<IBeatmap> beatmaps = new List<IBeatmap>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
[BackgroundDependencyLoader]
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual
});
}
private Beatmap createTestBeatmap(RulesetInfo ruleset)
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
{
List<HitObject> objects = new List<HitObject>();
for (double i = 0; i < 50000; i += 1000)

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@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual
private readonly Drawable tracker;
public TimingPointVisualiser(Beatmap beatmap, double length)
public TimingPointVisualiser(IBeatmap beatmap, double length)
{
this.length = length;

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@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// This beatmap's info.
/// </summary>
BeatmapInfo BeatmapInfo { get; }
BeatmapInfo BeatmapInfo { get; set; }
/// <summary>
/// This beatmap's metadata.

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@ -27,27 +27,27 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="beatmap">The Beatmap to check.</param>
/// <returns>Whether the Beatmap can be converted using this Beatmap Converter.</returns>
public bool CanConvert(Beatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
public bool CanConvert(IBeatmap beatmap) => ValidConversionTypes.All(t => beatmap.HitObjects.Any(t.IsInstanceOfType));
/// <summary>
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
public Beatmap<T> Convert(Beatmap original)
public Beatmap<T> Convert(IBeatmap original)
{
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(original.Clone());
}
void IBeatmapConverter.Convert(Beatmap original) => Convert(original);
void IBeatmapConverter.Convert(IBeatmap original) => Convert(original);
/// <summary>
/// Performs the conversion of a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <returns>The converted Beatmap.</returns>
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
protected virtual Beatmap<T> ConvertBeatmap(IBeatmap original)
{
var beatmap = CreateBeatmap();
@ -67,7 +67,7 @@ namespace osu.Game.Beatmaps
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
private IEnumerable<T> convert(HitObject original, Beatmap beatmap)
private IEnumerable<T> convert(HitObject original, IBeatmap beatmap)
{
// Check if the hitobject is already the converted type
T tObject = original as T;
@ -107,6 +107,6 @@ namespace osu.Game.Beatmaps
/// <param name="original">The hit object to convert.</param>
/// <param name="beatmap">The un-converted Beatmap.</param>
/// <returns>The converted hit object.</returns>
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, Beatmap beatmap);
protected abstract IEnumerable<T> ConvertHitObject(HitObject original, IBeatmap beatmap);
}
}

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@ -333,7 +333,7 @@ namespace osu.Game.Beatmaps
ms.Position = 0;
var decoder = Decoder.GetDecoder<Beatmap>(sr);
Beatmap beatmap = decoder.Decode(sr);
IBeatmap beatmap = decoder.Decode(sr);
beatmap.BeatmapInfo.Path = name;
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();

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@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps
this.audioManager = audioManager;
}
protected override Beatmap GetBeatmap()
protected override IBeatmap GetBeatmap()
{
try
{

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@ -22,7 +22,7 @@ namespace osu.Game.Beatmaps
protected readonly Beatmap<T> Beatmap;
protected readonly Mod[] Mods;
protected DifficultyCalculator(Beatmap beatmap, Mod[] mods = null)
protected DifficultyCalculator(IBeatmap beatmap, Mod[] mods = null)
{
Mods = mods ?? new Mod[0];
@ -59,6 +59,6 @@ namespace osu.Game.Beatmaps
{
}
protected abstract BeatmapConverter<T> CreateBeatmapConverter(Beatmap beatmap);
protected abstract BeatmapConverter<T> CreateBeatmapConverter(IBeatmap beatmap);
}
}

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@ -39,7 +39,7 @@ namespace osu.Game.Beatmaps
this.game = game;
}
protected override Beatmap GetBeatmap() => new Beatmap();
protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => game.Textures.Get(@"Backgrounds/bg4");
@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps
throw new NotImplementedException();
}
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null) => null;
public override string Description => "dummy";

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@ -20,6 +20,6 @@ namespace osu.Game.Beatmaps
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="beatmap">The un-converted Beatmap.</param>
void Convert(Beatmap beatmap);
void Convert(IBeatmap beatmap);
}
}

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@ -36,7 +36,7 @@ namespace osu.Game.Beatmaps
Mods.ValueChanged += mods => applyRateAdjustments();
beatmap = new AsyncLazy<Beatmap>(populateBeatmap);
beatmap = new AsyncLazy<IBeatmap>(populateBeatmap);
background = new AsyncLazy<Texture>(populateBackground, b => b == null || !b.IsDisposed);
track = new AsyncLazy<Track>(populateTrack);
waveform = new AsyncLazy<Waveform>(populateWaveform);
@ -55,7 +55,7 @@ namespace osu.Game.Beatmaps
Process.Start(path);
}
protected abstract Beatmap GetBeatmap();
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetTrack();
protected virtual Skin GetSkin() => new DefaultSkin();
@ -63,12 +63,12 @@ namespace osu.Game.Beatmaps
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public Beatmap Beatmap => beatmap.Value.Result;
public async Task<Beatmap> GetBeatmapAsync() => await beatmap.Value;
public IBeatmap Beatmap => beatmap.Value.Result;
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
private readonly AsyncLazy<Beatmap> beatmap;
private readonly AsyncLazy<IBeatmap> beatmap;
private Beatmap populateBeatmap()
private IBeatmap populateBeatmap()
{
var b = GetBeatmap() ?? new Beatmap();

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@ -16,6 +16,6 @@ namespace osu.Game.Rulesets.Replays.Types
/// </summary>
/// <param name="legacyFrame">The <see cref="LegacyReplayFrame"/> to extract values from.</param>
/// <param name="beatmap">The beatmap.</param>
void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap);
void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap);
}
}

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@ -57,9 +57,9 @@ namespace osu.Game.Rulesets
/// <returns></returns>
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null);
public abstract DifficultyCalculator CreateDifficultyCalculator(IBeatmap beatmap, Mod[] mods = null);
public virtual PerformanceCalculator CreatePerformanceCalculator(Beatmap beatmap, Score score) => null;
public virtual PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => null;
public virtual HitObjectComposer CreateHitObjectComposer() => null;

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Scoring.Legacy
this.beatmaps = beatmaps;
}
private Beatmap currentBeatmap;
private IBeatmap currentBeatmap;
private Ruleset currentRuleset;
public Score Parse(Stream stream)

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Scoring
protected readonly Beatmap<TObject> Beatmap;
protected readonly Score Score;
protected PerformanceCalculator(Ruleset ruleset, Beatmap beatmap, Score score)
protected PerformanceCalculator(Ruleset ruleset, IBeatmap beatmap, Score score)
{
Score = score;

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@ -96,7 +96,7 @@ namespace osu.Game.Screens.Play
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
Beatmap beatmap;
IBeatmap beatmap;
try
{

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@ -215,7 +215,7 @@ namespace osu.Game.Screens.Select
List<InfoLabel> labels = new List<InfoLabel>();
if (beatmap?.HitObjects?.Count > 0)
if (beatmap?.HitObjects?.Any() == true)
{
HitObject lastObject = beatmap.HitObjects.LastOrDefault();
double endTime = (lastObject as IHasEndTime)?.EndTime ?? lastObject?.StartTime ?? 0;
@ -224,7 +224,7 @@ namespace osu.Game.Screens.Select
{
Name = "Length",
Icon = FontAwesome.fa_clock_o,
Content = beatmap.HitObjects.Count == 0 ? "-" : TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
Content = TimeSpan.FromMilliseconds(endTime - beatmap.HitObjects.First().StartTime).ToString(@"m\:ss"),
}));
labels.Add(new InfoLabel(new BeatmapStatistic
@ -241,7 +241,7 @@ namespace osu.Game.Screens.Select
return labels.ToArray();
}
private string getBPMRange(Beatmap beatmap)
private string getBPMRange(IBeatmap beatmap)
{
double bpmMax = beatmap.ControlPointInfo.BPMMaximum;
double bpmMin = beatmap.ControlPointInfo.BPMMinimum;

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@ -107,7 +107,7 @@ namespace osu.Game.Tests.Beatmaps
}
}
private Beatmap getBeatmap(string name)
private IBeatmap getBeatmap(string name)
{
using (var resStream = openResource($"{resource_namespace}.{name}.osu"))
using (var stream = new StreamReader(resStream))
@ -125,7 +125,7 @@ namespace osu.Game.Tests.Beatmaps
}
protected abstract IEnumerable<TConvertValue> CreateConvertValue(HitObject hitObject);
protected abstract IBeatmapConverter CreateConverter(Beatmap beatmap);
protected abstract IBeatmapConverter CreateConverter(IBeatmap beatmap);
private class ConvertMapping
{

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@ -17,14 +17,14 @@ namespace osu.Game.Tests.Beatmaps
{
}
public TestWorkingBeatmap(Beatmap beatmap)
public TestWorkingBeatmap(IBeatmap beatmap)
: base(beatmap.BeatmapInfo)
{
this.beatmap = beatmap;
}
private readonly Beatmap beatmap;
protected override Beatmap GetBeatmap() => beatmap;
private readonly IBeatmap beatmap;
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
protected override Track GetTrack()

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@ -259,9 +259,9 @@ namespace osu.Game.Tests.Visual
private readonly OsuSpriteText text;
private readonly Score score;
private readonly Beatmap beatmap;
private readonly IBeatmap beatmap;
public PerformanceDisplay(Score score, Beatmap beatmap)
public PerformanceDisplay(Score score, IBeatmap beatmap)
{
this.score = score;
this.beatmap = beatmap;

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@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual
}
}
protected virtual Beatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
protected virtual IBeatmap CreateBeatmap(Ruleset ruleset) => new TestBeatmap(ruleset.RulesetInfo);
private Player loadPlayerFor(RulesetInfo ri) => loadPlayerFor(ri.CreateInstance());