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Merge pull request #7484 from turbedi/Remove_osuTK.MathHelper
Remove remaining usage of osuTK.MathHelper
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commit
66a61c80ba
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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float aimRotation = MathHelper.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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while (Math.Abs(aimRotation - Rotation) > 180)
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aimRotation += aimRotation < Rotation ? 360 : -360;
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void setRange(double p0, double p1)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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(p0, p1) = (p1, p0);
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if (SnakedStart == p0 && SnakedEnd == p1) return;
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@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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@ -12,6 +12,7 @@ using osu.Framework.Graphics;
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using osu.Game.IO;
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using osu.Game.Storyboards;
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using osu.Game.Beatmaps.Legacy;
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using osu.Framework.Utils;
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namespace osu.Game.Beatmaps.Formats
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{
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@ -190,7 +191,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var startValue = float.Parse(split[4], CultureInfo.InvariantCulture);
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var endValue = split.Length > 5 ? float.Parse(split[5], CultureInfo.InvariantCulture) : startValue;
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timelineGroup?.Rotation.Add(easing, startTime, endTime, MathHelper.RadiansToDegrees(startValue), MathHelper.RadiansToDegrees(endValue));
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timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue));
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break;
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}
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@ -14,6 +14,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.Events;
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using osuTK.Input;
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using osu.Framework.Utils;
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namespace osu.Game.Graphics.Cursor
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{
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@ -55,7 +56,7 @@ namespace osu.Game.Graphics.Cursor
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if (dragRotationState == DragRotationState.Rotating && distance > 0)
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{
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Vector2 offset = e.MousePosition - positionMouseDown;
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float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
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float degrees = MathUtils.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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float diff = (degrees - activeCursor.Rotation) % 360;
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@ -19,6 +19,7 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Utils;
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namespace osu.Game.Screens.Menu
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{
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@ -205,13 +206,13 @@ namespace osu.Game.Screens.Menu
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if (audioData[i] < amplitude_dead_zone)
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continue;
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float rotation = MathHelper.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
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float rotationCos = MathF.Cos(rotation);
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float rotationSin = MathF.Sin(rotation);
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//taking the cos and sin to the 0..1 range
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var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
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var barSize = new Vector2(size * (float)Math.Sqrt(2 * (1 - Math.Cos(MathHelper.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
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var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
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//The distance between the position and the sides of the bar.
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var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
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//The distance between the bottom side of the bar and the top side.
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