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Late-add the HitObjects container in the Playfield.

Allows derivers to define the Content container in the constructor, to redirect the positioning of the HitObjects container.
This commit is contained in:
smoogipooo 2017-03-21 14:53:55 +09:00
parent 7cbc5b24c8
commit 66752af81f

View File

@ -7,6 +7,7 @@ using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using OpenTK; using OpenTK;
using osu.Game.Modes.Judgements; using osu.Game.Modes.Judgements;
using osu.Framework.Allocation;
namespace osu.Game.Modes.UI namespace osu.Game.Modes.UI
{ {
@ -45,10 +46,16 @@ namespace osu.Game.Modes.UI
} }
}); });
Add(HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>> HitObjects = new HitObjectContainer<DrawableHitObject<TObject, TJudgement>>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
}); };
}
[BackgroundDependencyLoader]
private void load()
{
Add(HitObjects);
} }
/// <summary> /// <summary>