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Merge branch 'master' into revert-hiding-visual-settings
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commit
666b85d392
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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Size = new Vector2(32 * repeatPoint.Scale);
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Size = new Vector2(45 * repeatPoint.Scale);
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Blending = BlendingMode.Additive;
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Origin = Anchor.Centre;
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@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_eercast
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Icon = FontAwesome.fa_chevron_right
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}
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};
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}
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@ -49,9 +50,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
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this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
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.Then()
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.ScaleTo(1, animDuration / 2, Easing.Out);
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this.Animate(
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d => d.FadeIn(animDuration),
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d => d.ScaleTo(0.5f).ScaleTo(1f, animDuration * 4, Easing.OutElasticHalf)
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);
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}
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protected override void UpdateCurrentState(ArmedState state)
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@ -66,11 +68,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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case ArmedState.Hit:
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this.FadeOut(animDuration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, animDuration, Easing.OutQuint);
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.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
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break;
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}
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}
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public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
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public void UpdateSnakingPosition(Vector2 start, Vector2 end)
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{
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bool isRepeatAtEnd = repeatPoint.RepeatIndex % 2 == 0;
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List<Vector2> curve = drawableSlider.Body.CurrentCurve;
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Position = isRepeatAtEnd ? end : start;
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if (curve.Count < 2)
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return;
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int searchStart = isRepeatAtEnd ? curve.Count - 1 : 0;
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int direction = isRepeatAtEnd ? -1 : 1;
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// find the next vector2 in the curve which is not equal to our current position to infer a rotation.
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for (int i = searchStart; i >= 0 && i < curve.Count; i += direction)
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{
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if (curve[i] == Position)
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continue;
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Rotation = MathHelper.RadiansToDegrees((float)Math.Atan2(curve[i].Y - Position.Y, curve[i].X - Position.X));
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break;
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}
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}
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}
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}
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@ -52,9 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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this.Animate(
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d => d.FadeIn(anim_duration),
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d => d.ScaleTo(0.5f).ScaleTo(1.2f, anim_duration / 2)
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).Then(
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d => d.ScaleTo(1, anim_duration / 2, Easing.Out)
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d => d.ScaleTo(0.5f).ScaleTo(1f, anim_duration * 4, Easing.OutElasticHalf)
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);
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}
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@ -71,7 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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case ArmedState.Hit:
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this.FadeOut(anim_duration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, anim_duration, Easing.OutQuint);
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.ScaleTo(Scale * 1.5f, anim_duration, Easing.Out);
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break;
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}
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}
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@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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// We want the container to have the same size as the slider,
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// and to be positioned such that the slider head is at (0,0).
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container.Size = path.Size;
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container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - currentCurve[0]);
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container.Position = -path.PositionInBoundingBox(slider.Curve.PositionAt(0) - CurrentCurve[0]);
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container.ForceRedraw();
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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path.Texture = texture;
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}
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private readonly List<Vector2> currentCurve = new List<Vector2>();
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public readonly List<Vector2> CurrentCurve = new List<Vector2>();
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private bool updateSnaking(double p0, double p1)
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{
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if (SnakedStart == p0 && SnakedEnd == p1) return false;
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@ -156,11 +156,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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SnakedStart = p0;
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SnakedEnd = p1;
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slider.Curve.GetPathToProgress(currentCurve, p0, p1);
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slider.Curve.GetPathToProgress(CurrentCurve, p0, p1);
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path.ClearVertices();
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foreach (Vector2 p in currentCurve)
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path.AddVertex(p - currentCurve[0]);
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foreach (Vector2 p in CurrentCurve)
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path.AddVertex(p - CurrentCurve[0]);
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return true;
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}
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@ -71,12 +71,25 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
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AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
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AddStep("Perfect Curve", testCurve);
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AddStep("Perfect Curve", () => testPerfect());
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AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
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AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
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AddStep("Catmull", () => testCatmull());
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AddStep("Catmull 1 Repeat", () => testCatmull(1));
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AddStep("Linear Slider", () => testLinear());
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AddStep("Linear Slider 1 Repeat", () => testLinear(1));
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AddStep("Linear Slider 2 Repeats", () => testLinear(2));
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// TODO more curve types?
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AddStep("Bezier Slider", () => testBezier());
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AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
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AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
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AddStep("Linear Overlapping", () => testLinearOverlapping());
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AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
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AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
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AddStep("Catmull Slider", () => testCatmull());
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AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
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AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
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}
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private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
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@ -95,10 +108,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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var slider = new Slider
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{
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StartTime = Time.Current + 1000,
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@ -111,13 +120,13 @@ namespace osu.Game.Rulesets.Osu.Tests
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},
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Distance = distance,
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RepeatCount = repeats,
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RepeatSamples = repeatSamples
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, circleSize, speedMultiplier);
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}
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private void testCurve()
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private void testPerfect(int repeats = 0)
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{
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var slider = new Slider
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{
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@ -130,7 +139,89 @@ namespace osu.Game.Rulesets.Osu.Tests
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new Vector2(0, 200),
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new Vector2(200, 0)
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},
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Distance = 600
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Distance = 600,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinear(int repeats = 0) => createLinear(repeats);
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private void createLinear(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(-50, 75),
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new Vector2(0, 100),
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new Vector2(100, -200),
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new Vector2(200, 0),
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new Vector2(230, 0)
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},
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Distance = 793.4417,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testBezier(int repeats = 0) => createBezier(repeats);
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private void createBezier(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Bezier,
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StartTime = Time.Current + 1000,
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Position = new Vector2(-200, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(-200, 0),
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new Vector2(-50, 75),
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new Vector2(0, 100),
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new Vector2(100, -200),
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new Vector2(230, 0)
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},
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Distance = 480,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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}
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private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
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private void createOverlapping(int repeats)
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{
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var slider = new Slider
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{
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CurveType = CurveType.Linear,
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StartTime = Time.Current + 1000,
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Position = new Vector2(0, 0),
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ComboColour = Color4.LightSeaGreen,
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ControlPoints = new List<Vector2>
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{
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new Vector2(0, 0),
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new Vector2(-200, 0),
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new Vector2(0, 0),
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new Vector2(0, -200),
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new Vector2(-200, -200),
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new Vector2(0, -200)
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},
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Distance = 1000,
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RepeatCount = repeats,
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RepeatSamples = createEmptySamples(repeats)
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};
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addSlider(slider, 2, 3);
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@ -165,6 +256,14 @@ namespace osu.Game.Rulesets.Osu.Tests
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addSlider(slider, 3, 1);
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}
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private List<List<SampleInfo>> createEmptySamples(int repeats)
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{
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var repeatSamples = new List<List<SampleInfo>>();
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for (int i = 0; i < repeats; i++)
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repeatSamples.Add(new List<SampleInfo>());
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return repeatSamples;
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}
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private void addSlider(Slider slider, float circleSize, double speedMultiplier)
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{
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var cpi = new ControlPointInfo();
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