diff --git a/appveyor.yml b/appveyor.yml index b86082334d..e63f6ea55c 100644 --- a/appveyor.yml +++ b/appveyor.yml @@ -20,6 +20,10 @@ build: project: osu.sln parallel: true verbosity: minimal +test: + assemblies: + only: + - 'osu.Desktop\**\*.dll' after_build: - cmd: inspectcode --o="inspectcodereport.xml" --projects:osu.Game* --caches-home="inspectcode" osu.sln > NUL - cmd: NVika parsereport "inspectcodereport.xml" --treatwarningsaserrors \ No newline at end of file diff --git a/osu-framework b/osu-framework index 500a791577..e8ae207769 160000 --- a/osu-framework +++ b/osu-framework @@ -1 +1 @@ -Subproject commit 500a791577979669e47eece699d5bd8b9068ee4b +Subproject commit e8ae207769ec26fb7ddd67a2433514fcda354ecd diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 5e70239c7c..d49e9c7c26 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -10,6 +10,8 @@ using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Catch.Replays; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Catch { @@ -101,6 +103,8 @@ namespace osu.Game.Rulesets.Catch public override int LegacyID => 2; + public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame(); + public CatchRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs index f8ca75fae9..f1503a14ee 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Catch.Replays } else if (h.HyperDash) { - Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition, ReplayButtonState.Right1)); + Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); } else if (dashRequired) @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Replays float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable); //dash movement - Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, ReplayButtonState.Left1)); + Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); } @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.Replays { double timeBefore = positionChange / movement_speed; - Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition, ReplayButtonState.Right1)); + Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition)); Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X)); } diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs index 2f296a2504..9c9b06fcea 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs @@ -3,37 +3,51 @@ using System.Collections.Generic; using osu.Framework.Input; +using osu.Framework.MathUtils; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Catch.Replays { - public class CatchFramedReplayInputHandler : FramedReplayInputHandler + public class CatchFramedReplayInputHandler : FramedReplayInputHandler { public CatchFramedReplayInputHandler(Replay replay) : base(replay) { } + protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0; + + protected float? Position + { + get + { + if (!HasFrames) + return null; + + return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time); + } + } + public override List GetPendingStates() { if (!Position.HasValue) return new List(); - var action = new List(); + var actions = new List(); - if (CurrentFrame.ButtonState == ReplayButtonState.Left1) - action.Add(CatchAction.Dash); + if (CurrentFrame.Dashing) + actions.Add(CatchAction.Dash); - if (Position.Value.X > CurrentFrame.Position.X) - action.Add(CatchAction.MoveRight); - else if (Position.Value.X < CurrentFrame.Position.X) - action.Add(CatchAction.MoveLeft); + if (Position.Value > CurrentFrame.Position) + actions.Add(CatchAction.MoveRight); + else if (Position.Value < CurrentFrame.Position) + actions.Add(CatchAction.MoveLeft); return new List { new CatchReplayState { - PressedActions = action, - CatcherX = Position.Value.X + PressedActions = actions, + CatcherX = Position.Value }, }; } diff --git a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs index 0194fc93a4..b444b0d7ba 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs @@ -1,17 +1,34 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Legacy; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Catch.Replays { - public class CatchReplayFrame : ReplayFrame + public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame { - public override bool IsImportant => MouseX > 0; + public float Position; + public bool Dashing; - public CatchReplayFrame(double time, float? x = null, ReplayButtonState button = ReplayButtonState.None) - : base(time, x ?? -1, null, button) + public CatchReplayFrame() { } + + public CatchReplayFrame(double time, float? position = null, bool dashing = false) + : base(time) + { + Position = position ?? -1; + Dashing = dashing; + } + + public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap) + { + Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH; + Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1; + } } } diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json new file mode 100644 index 0000000000..9357d3b75c --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -0,0 +1,957 @@ +{ + "Mappings": [{ + "StartTime": 500.0, + "Objects": [{ + "StartTime": 500.0, + "Position": 96.0 + }, { + "StartTime": 562.0, + "Position": 100.84 + }, { + "StartTime": 625.0, + "Position": 125.0 + }, { + "StartTime": 687.0, + "Position": 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22062.0, + "Position": 145.1691 + }, { + "StartTime": 22125.0, + "Position": 182.802155 + }, { + "StartTime": 22187.0, + "Position": 178.6452 + }, { + "StartTime": 22250.0, + "Position": 213.892181 + }, { + "StartTime": 22312.0, + "Position": 218.713028 + }, { + "StartTime": 22375.0, + "Position": 240.4715 + }, { + "StartTime": 22437.0, + "Position": 239.371887 + }, { + "StartTime": 22500.0, + "Position": 261.907257 + }, { + "StartTime": 22562.0, + "Position": 314.353119 + }, { + "StartTime": 22625.0, + "Position": 299.273376 + }, { + "StartTime": 22687.0, + "Position": 356.98288 + }, { + "StartTime": 22750.0, + "Position": 339.078552 + }, { + "StartTime": 22812.0, + "Position": 377.8958 + }, { + "StartTime": 22875.0, + "Position": 398.054047 + }, { + "StartTime": 22937.0, + "Position": 398.739441 + }, { + "StartTime": 23000.0, + "Position": 407.178467 + }, { + "StartTime": 23062.0, + "Position": 444.8687 + }, { + "StartTime": 23125.0, + "Position": 417.069977 + }, { + "StartTime": 23187.0, + "Position": 454.688477 + }, { + "StartTime": 23250.0, + "Position": 428.9612 + }, { + "StartTime": 23312.0, + "Position": 441.92807 + }, { + "StartTime": 23375.0, + "Position": 439.749878 + }, { + "StartTime": 23433.0, + "Position": 455.644684 + }, { + "StartTime": 23491.0, + "Position": 440.7359 + }, { + "StartTime": 23549.0, + "Position": 430.0944 + }, { + "StartTime": 23607.0, + "Position": 420.796173 + }, { + "StartTime": 23665.0, + "Position": 435.897461 + }, { + "StartTime": 23723.0, + "Position": 418.462555 + }, { + "StartTime": 23781.0, + "Position": 405.53775 + }, { + "StartTime": 23874.0, + "Position": 408.720825 + }] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu new file mode 100644 index 0000000000..40b4409760 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/basic.osu @@ -0,0 +1,27 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Catch/Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch/Tests/CatchBeatmapConversionTest.cs new file mode 100644 index 0000000000..826c900140 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Tests/CatchBeatmapConversionTest.cs @@ -0,0 +1,67 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class CatchBeatmapConversionTest : BeatmapConversionTest + { + protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; + + [TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2149")] + public new void Test(string name) + { + base.Test(name); + } + + protected override IEnumerable CreateConvertValue(HitObject hitObject) + { + if (hitObject is JuiceStream stream) + { + foreach (var nested in stream.NestedHitObjects) + { + yield return new ConvertValue + { + StartTime = nested.StartTime, + Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH + }; + } + } + else + { + yield return new ConvertValue + { + StartTime = hitObject.StartTime, + Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH + }; + } + } + + protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter(); + } + + public struct ConvertValue : IEquatable + { + /// + /// A sane value to account for osu!stable using ints everwhere. + /// + private const float conversion_lenience = 2; + + public double StartTime; + public float Position; + + public bool Equals(ConvertValue other) + => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) + && Precision.AlmostEquals(Position, other.Position, conversion_lenience); + } +} diff --git a/osu.Game.Rulesets.Catch/Tests/TestCaseFruitObjects.cs b/osu.Game.Rulesets.Catch/Tests/TestCaseFruitObjects.cs index 1b348f9c8c..16266196e7 100644 --- a/osu.Game.Rulesets.Catch/Tests/TestCaseFruitObjects.cs +++ b/osu.Game.Rulesets.Catch/Tests/TestCaseFruitObjects.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.MathUtils; @@ -15,6 +16,7 @@ using OpenTK.Graphics; namespace osu.Game.Rulesets.Catch.Tests { + [TestFixture] public class TestCaseFruitObjects : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs index e2760795c9..2be6dd005d 100644 --- a/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Catch/Tests/TestCasePerformancePoints.cs @@ -1,8 +1,11 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; + namespace osu.Game.Rulesets.Catch.Tests { + [TestFixture] public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() diff --git a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs index 956a524121..41dd7fdf4e 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs @@ -3,6 +3,7 @@ using osu.Framework.Input; using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawable; @@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this); - protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay); protected override BeatmapProcessor CreateBeatmapProcessor() => new CatchBeatmapProcessor(); diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj index 894fdc9b45..4e2cdd24c3 100644 --- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj +++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj @@ -95,6 +95,7 @@ + @@ -128,6 +129,10 @@ + + + + diff --git a/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs b/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs index aeefc2f396..cb500735f7 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/StageDefinition.cs @@ -14,5 +14,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The number of s which this stage contains. /// public int Columns; + + /// + /// Whether the column index is a special column for this stage. + /// + /// The 0-based column index. + /// Whether the column is a special column. + public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2; } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 3bfb4d3e44..3ad498e6ea 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -12,6 +12,8 @@ using System.Linq; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Mania { @@ -114,6 +116,8 @@ namespace osu.Game.Rulesets.Mania public override int LegacyID => 3; + public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame(); + public ManiaRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { diff --git a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs index e14473c478..c8277af415 100644 --- a/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs +++ b/osu.Game.Rulesets.Mania/MathUtils/FastRandom.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils /// internal class FastRandom { - private const double uint_to_real = 1.0 / (uint.MaxValue + 1.0); + private const double int_to_real = 1.0 / (int.MaxValue + 1.0); private const uint int_mask = 0x7FFFFFFF; private const uint y = 842502087; private const uint z = 3579807591; @@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.MathUtils /// Generates a random double value within the range [0, 1). /// /// The random value. - public double NextDouble() => uint_to_real * NextUInt(); + public double NextDouble() => int_to_real * Next(); private uint bitBuffer; private int bitIndex = 32; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs index 3c5179cef0..9ceb0ab7ea 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; using osu.Game.Rulesets.Mods; @@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods return new Score { User = new User { Username = "osu!topus!" }, - Replay = new ManiaAutoGenerator(beatmap).Generate(), + Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(), }; } } diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs index 6f6217f540..5a992bb970 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs @@ -3,7 +3,7 @@ using System.Collections.Generic; using System.Linq; -using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; @@ -15,10 +15,31 @@ namespace osu.Game.Rulesets.Mania.Replays { public const double RELEASE_DELAY = 20; - public ManiaAutoGenerator(Beatmap beatmap) + public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; + + private readonly ManiaAction[] columnActions; + + public ManiaAutoGenerator(ManiaBeatmap beatmap) : base(beatmap) { Replay = new Replay { User = new User { Username = @"Autoplay" } }; + + columnActions = new ManiaAction[Beatmap.TotalColumns]; + + var normalAction = ManiaAction.Key1; + var specialAction = ManiaAction.Special1; + int totalCounter = 0; + foreach (var stage in Beatmap.Stages) + { + for (int i = 0; i < stage.Columns; i++) + { + if (stage.IsSpecialColumn(i)) + columnActions[totalCounter] = specialAction++; + else + columnActions[totalCounter] = normalAction++; + totalCounter++; + } + } } protected Replay Replay; @@ -30,18 +51,18 @@ namespace osu.Game.Rulesets.Mania.Replays var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time); - int activeColumns = 0; + var actions = new List(); foreach (var group in pointGroups) { foreach (var point in group) { if (point is HitPoint) - activeColumns |= 1 << point.Column; + actions.Add(columnActions[point.Column]); if (point is ReleasePoint) - activeColumns ^= 1 << point.Column; + actions.Remove(columnActions[point.Column]); } - Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, activeColumns)); + Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray())); } return Replay; diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs index fd084f138f..3541561418 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs @@ -4,40 +4,19 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Input; -using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Replays; namespace osu.Game.Rulesets.Mania.Replays { - internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler + internal class ManiaFramedReplayInputHandler : FramedReplayInputHandler { - private readonly ManiaRulesetContainer container; - - public ManiaFramedReplayInputHandler(Replay replay, ManiaRulesetContainer container) + public ManiaFramedReplayInputHandler(Replay replay) : base(replay) { - this.container = container; } - private ManiaPlayfield playfield; - public override List GetPendingStates() - { - var actions = new List(); + protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); - if (playfield == null) - playfield = (ManiaPlayfield)container.Playfield; - - int activeColumns = (int)(CurrentFrame.MouseX ?? 0); - int counter = 0; - while (activeColumns > 0) - { - if ((activeColumns & 1) > 0) - actions.Add(playfield.Columns.ElementAt(counter).Action); - counter++; - activeColumns >>= 1; - } - - return new List { new ReplayState { PressedActions = actions } }; - } + public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } }; } } diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs index e5c5ac9eeb..9990f89b99 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs @@ -1,17 +1,59 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Legacy; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Mania.Replays { - public class ManiaReplayFrame : ReplayFrame + public class ManiaReplayFrame : ReplayFrame, IConvertibleReplayFrame { - public override bool IsImportant => MouseX > 0; + public List Actions = new List(); - public ManiaReplayFrame(double time, int activeColumns) - : base(time, activeColumns, null, ReplayButtonState.None) + public ManiaReplayFrame() { } + + public ManiaReplayFrame(double time, params ManiaAction[] actions) + : base(time) + { + Actions.AddRange(actions); + } + + public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap) + { + // We don't need to fully convert, just create the converter + var converter = new ManiaBeatmapConverter(beatmap.BeatmapInfo.RulesetID == 3, beatmap); + + // NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling + // elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage. + + var stage = new StageDefinition { Columns = converter.TargetColumns }; + + var normalAction = ManiaAction.Key1; + var specialAction = ManiaAction.Special1; + + int activeColumns = (int)(legacyFrame.MouseX ?? 0); + int counter = 0; + while (activeColumns > 0) + { + var isSpecial = stage.IsSpecialColumn(counter); + + if ((activeColumns & 1) > 0) + Actions.Add(isSpecial ? specialAction : normalAction); + + if (isSpecial) + specialAction++; + else + normalAction++; + + counter++; + activeColumns >>= 1; + } + } } } diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json new file mode 100644 index 0000000000..d593b2b052 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -0,0 +1,103 @@ +{ + "Mappings": [{ + "StartTime": 500, + "Objects": [{ + "StartTime": 500, + "EndTime": 2500, + "Column": 0 + }, + { + "StartTime": 1500, + "EndTime": 2500, + "Column": 1 + } + ] + }, + { + "StartTime": 3000, + "Objects": [{ + "StartTime": 3000, + "EndTime": 4000, + "Column": 2 + }] + }, + { + "StartTime": 4500, + "Objects": [{ + "StartTime": 4500, + "EndTime": 5500, + "Column": 4 + }] + }, + { + "StartTime": 6000, + "Objects": [{ + "StartTime": 6000, + "EndTime": 6500, + "Column": 2 + }] + }, + { + "StartTime": 7000, + "Objects": [{ + "StartTime": 7000, + "EndTime": 8000, + "Column": 2 + }] + }, + { + "StartTime": 8500, + "Objects": [{ + "StartTime": 8500, + "EndTime": 11000, + "Column": 0 + }] + }, + { + "StartTime": 11500, + "Objects": [{ + "StartTime": 11500, + "EndTime": 12000, + "Column": 1 + }] + }, + { + "StartTime": 12500, + "Objects": [{ + "StartTime": 12500, + "EndTime": 16500, + "Column": 4 + }] + }, + { + "StartTime": 17000, + "Objects": [{ + "StartTime": 17000, + "EndTime": 18000, + "Column": 2 + }] + }, + { + "StartTime": 18500, + "Objects": [{ + "StartTime": 18500, + "EndTime": 19450, + "Column": 0 + }] + }, + { + "StartTime": 19875, + "Objects": [{ + "StartTime": 19875, + "EndTime": 23875, + "Column": 1 + }, + { + "StartTime": 19875, + "EndTime": 23875, + "Column": 0 + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu new file mode 100644 index 0000000000..40b4409760 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Resources/Testing/Beatmaps/basic.osu @@ -0,0 +1,27 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Mania/Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania/Tests/ManiaBeatmapConversionTest.cs new file mode 100644 index 0000000000..2095addc72 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Tests/ManiaBeatmapConversionTest.cs @@ -0,0 +1,60 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class ManiaBeatmapConversionTest : BeatmapConversionTest + { + protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; + + private bool isForCurrentRuleset; + + [NonParallelizable] + [TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2150")] + public void Test(string name, bool isForCurrentRuleset) + { + this.isForCurrentRuleset = isForCurrentRuleset; + base.Test(name); + } + + protected override IEnumerable CreateConvertValue(HitObject hitObject) + { + yield return new ConvertValue + { + StartTime = hitObject.StartTime, + EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime, + Column = ((ManiaHitObject)hitObject).Column + }; + } + + protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap); + } + + public struct ConvertValue : IEquatable + { + /// + /// A sane value to account for osu!stable using ints everwhere. + /// + private const float conversion_lenience = 2; + + public double StartTime; + public double EndTime; + public int Column; + + public bool Equals(ConvertValue other) + => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) + && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) + && Column == other.Column; + } +} diff --git a/osu.Game.Rulesets.Mania/Tests/TestCaseAutoGeneration.cs b/osu.Game.Rulesets.Mania/Tests/TestCaseAutoGeneration.cs index 07fb6ac670..2453d8281a 100644 --- a/osu.Game.Rulesets.Mania/Tests/TestCaseAutoGeneration.cs +++ b/osu.Game.Rulesets.Mania/Tests/TestCaseAutoGeneration.cs @@ -1,14 +1,17 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Linq; using NUnit.Framework; -using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Replays; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests { + [TestFixture] public class TestCaseAutoGeneration : OsuTestCase { [Test] @@ -18,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | - | // | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 }); var generated = new ManiaAutoGenerator(beatmap).Generate(); @@ -26,8 +29,8 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames"); Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time"); Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time"); - Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed"); - Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released"); } [Test] @@ -39,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | * | // | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); var generated = new ManiaAutoGenerator(beatmap).Generate(); @@ -47,8 +50,8 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames"); Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time"); Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time"); - Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 0 has not been pressed"); - Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 0 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released"); } [Test] @@ -58,7 +61,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | - | - | // | | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 }); @@ -67,8 +70,8 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames"); Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time"); Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time"); - Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed"); - Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released"); } [Test] @@ -80,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | * | * | // | | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 }); @@ -89,8 +92,8 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames"); Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time"); Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time"); - Assert.AreEqual(3, generated.Frames[1].MouseX, "Keys 1 and 2 have not been pressed"); - Assert.AreEqual(0, generated.Frames[2].MouseX, "Keys 1 and 2 have not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released"); } [Test] @@ -101,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | - | | // | | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); beatmap.HitObjects.Add(new Note { StartTime = 1000 }); beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 }); @@ -112,10 +115,10 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time"); Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time"); Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time"); - Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed"); - Assert.AreEqual(0, generated.Frames[2].MouseX, "Key 1 has not been released"); - Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 2 has not been pressed"); - Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released"); } [Test] @@ -128,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | * | | // | | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 }); @@ -139,10 +142,11 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time"); Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time"); Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time"); - Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed"); - Assert.AreEqual(3, generated.Frames[2].MouseX, "Keys 1 and 2 have not been pressed"); - Assert.AreEqual(2, generated.Frames[3].MouseX, "Key 1 has not been released"); - Assert.AreEqual(0, generated.Frames[4].MouseX, "Key 2 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed"); + Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released"); + Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released"); } [Test] @@ -154,7 +158,7 @@ namespace osu.Game.Rulesets.Mania.Tests // | * | | // | | | - var beatmap = new Beatmap(); + var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 }); beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY }); beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 }); @@ -164,9 +168,12 @@ namespace osu.Game.Rulesets.Mania.Tests Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time"); Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time"); Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time"); - Assert.AreEqual(1, generated.Frames[1].MouseX, "Key 1 has not been pressed"); - Assert.AreEqual(2, generated.Frames[2].MouseX, "Key 1 has not been released or key 2 has not been pressed"); - Assert.AreEqual(0, generated.Frames[3].MouseX, "Keys 1 and 2 have not been released"); + Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released"); + Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed"); + Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released"); } + + private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action)); } } diff --git a/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs index e3aa4c1fd6..3c776a2f4c 100644 --- a/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Mania/Tests/TestCasePerformancePoints.cs @@ -1,8 +1,11 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; + namespace osu.Game.Rulesets.Mania.Tests { + [TestFixture] public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs index 732d5f4109..3ecfee1e8c 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs @@ -11,6 +11,7 @@ using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; +using osu.Game.Input.Handlers; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Mods; @@ -103,7 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f); - protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay, this); + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override IRulesetConfigManager CreateConfig(Ruleset ruleset, SettingsStore settings) => new ManiaConfigManager(settings, Ruleset.RulesetInfo, Variant); } diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs index ebd73d7dca..2b8039f5df 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs @@ -48,13 +48,11 @@ namespace osu.Game.Rulesets.Mania.UI private Color4 specialColumnColour; private readonly int firstColumnIndex; - private readonly StageDefinition definition; public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) : base(ScrollingDirection.Up) { this.firstColumnIndex = firstColumnIndex; - this.definition = definition; Name = "Stage"; @@ -131,7 +129,7 @@ namespace osu.Game.Rulesets.Mania.UI for (int i = 0; i < definition.Columns; i++) { - var isSpecial = isSpecialColumn(i); + var isSpecial = definition.IsSpecialColumn(i); var column = new Column { IsSpecial = isSpecial, @@ -160,13 +158,6 @@ namespace osu.Game.Rulesets.Mania.UI AddNested(c); } - /// - /// Whether the column index is a special column for this playfield. - /// - /// The 0-based column index. - /// Whether the column is a special column. - private bool isSpecialColumn(int column) => definition.Columns % 2 == 1 && column == definition.Columns / 2; - public override void Add(DrawableHitObject h) { var maniaObject = (ManiaHitObject)h.HitObject; diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj index a2e21e2053..a09b3e93a7 100644 --- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj +++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj @@ -126,6 +126,7 @@ + @@ -159,6 +160,10 @@ + + + + diff --git a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/OsuHitObjectOverlayLayer.cs b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/OsuHitObjectOverlayLayer.cs new file mode 100644 index 0000000000..e0d1b34ca5 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/OsuHitObjectOverlayLayer.cs @@ -0,0 +1,26 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Rulesets.Edit.Layers.Selection; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays; +using osu.Game.Rulesets.Osu.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection +{ + public class OsuHitObjectOverlayLayer : HitObjectOverlayLayer + { + protected override HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) + { + switch (hitObject) + { + case DrawableHitCircle circle: + return new HitCircleOverlay(circle); + case DrawableSlider slider: + return new SliderOverlay(slider); + } + + return base.CreateOverlayFor(hitObject); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/HitCircleOverlay.cs b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/HitCircleOverlay.cs new file mode 100644 index 0000000000..4e64783840 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/HitCircleOverlay.cs @@ -0,0 +1,33 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Game.Graphics; +using osu.Game.Rulesets.Edit.Layers.Selection; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; + +namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays +{ + public class HitCircleOverlay : HitObjectOverlay + { + public HitCircleOverlay(DrawableHitCircle hitCircle) + : base(hitCircle) + { + Origin = Anchor.Centre; + + Position = hitCircle.Position; + Size = hitCircle.Size; + Scale = hitCircle.Scale; + + AddInternal(new RingPiece()); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.Yellow; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleOverlay.cs b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleOverlay.cs new file mode 100644 index 0000000000..3c7f8a067b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderCircleOverlay.cs @@ -0,0 +1,55 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Rulesets.Edit.Layers.Selection; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using OpenTK; + +namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays +{ + public class SliderCircleOverlay : HitObjectOverlay + { + public SliderCircleOverlay(DrawableHitCircle sliderHead, DrawableSlider slider) + : this(sliderHead, sliderHead.Position, slider) + { + } + + public SliderCircleOverlay(DrawableSliderTail sliderTail, DrawableSlider slider) + : this(sliderTail, sliderTail.Position, slider) + { + } + + private readonly DrawableOsuHitObject hitObject; + + private SliderCircleOverlay(DrawableOsuHitObject hitObject, Vector2 position, DrawableSlider slider) + : base(hitObject) + { + this.hitObject = hitObject; + + Origin = Anchor.Centre; + + Position = position; + Size = slider.HeadCircle.Size; + Scale = slider.HeadCircle.Scale; + + AddInternal(new RingPiece()); + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.Yellow; + } + + protected override void Update() + { + base.Update(); + + RelativeAnchorPosition = hitObject.RelativeAnchorPosition; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderOverlay.cs b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderOverlay.cs new file mode 100644 index 0000000000..a035a683e9 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Layers/Selection/Overlays/SliderOverlay.cs @@ -0,0 +1,57 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Rulesets.Edit.Layers.Selection; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; +using OpenTK.Graphics; + +namespace osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays +{ + public class SliderOverlay : HitObjectOverlay + { + private readonly SliderBody body; + private readonly DrawableSlider slider; + + public SliderOverlay(DrawableSlider slider) + : base(slider) + { + this.slider = slider; + + var obj = (Slider)slider.HitObject; + + InternalChildren = new Drawable[] + { + body = new SliderBody(obj) + { + AccentColour = Color4.Transparent, + PathWidth = obj.Scale * 64 + }, + new SliderCircleOverlay(slider.HeadCircle, slider), + new SliderCircleOverlay(slider.TailCircle, slider), + }; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + body.BorderColour = colours.Yellow; + } + + protected override void Update() + { + base.Update(); + + Position = slider.Position; + Size = slider.Size; + OriginPosition = slider.OriginPosition; + + // Need to cause one update + body.UpdateProgress(0); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index ae19706da3..70d49a6b4f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -5,7 +5,9 @@ using System.Collections.Generic; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Layers.Selection; using osu.Game.Rulesets.Edit.Tools; +using osu.Game.Rulesets.Osu.Edit.Layers.Selection; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; @@ -29,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both }; + + protected override HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new OsuHitObjectOverlayLayer(); } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs index dfbe9ad021..29bf3e248d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHardRock.cs @@ -2,6 +2,8 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using System.Linq; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; @@ -22,8 +24,14 @@ namespace osu.Game.Rulesets.Osu.Mods if (slider == null) return; + slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y); + slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y); + + slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); + slider.NestedHitObjects.OfType().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y)); + var newControlPoints = new List(); - slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y))); + slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, -c.Y))); slider.ControlPoints = newControlPoints; slider.Curve?.Calculate(); // Recalculate the slider curve diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index beabeb0a19..4aeb76121a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; namespace osu.Game.Rulesets.Osu.Mods @@ -25,7 +26,10 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var d in drawables.OfType()) { d.ApplyCustomUpdateState += ApplyHiddenState; + d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier; + foreach (var h in d.HitObject.NestedHitObjects.OfType()) + h.TimeFadein = h.TimePreempt * fade_in_duration_multiplier; } } @@ -34,17 +38,20 @@ namespace osu.Game.Rulesets.Osu.Mods if (!(drawable is DrawableOsuHitObject d)) return; - var fadeOutStartTime = d.HitObject.StartTime - d.HitObject.TimePreempt + d.HitObject.TimeFadein; - var fadeOutDuration = d.HitObject.TimePreempt * fade_out_duration_multiplier; + var h = d.HitObject; + + var fadeOutStartTime = h.StartTime - h.TimePreempt + h.TimeFadein; + var fadeOutDuration = h.TimePreempt * fade_out_duration_multiplier; // new duration from completed fade in to end (before fading out) - var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime; + var longFadeDuration = ((h as IHasEndTime)?.EndTime ?? h.StartTime) - fadeOutStartTime; switch (drawable) { case DrawableHitCircle circle: // we don't want to see the approach circle - circle.ApproachCircle.Hide(); + using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true)) + circle.ApproachCircle.Hide(); // fade out immediately after fade in. using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true)) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index ede84e7737..f715ed075c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly List components = new List(); public readonly DrawableHitCircle HeadCircle; + public readonly DrawableSliderTail TailCircle; + public readonly SliderBody Body; public readonly SliderBall Ball; @@ -33,7 +35,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Position = s.StackedPosition; - DrawableSliderTail tail; Container ticks; Container repeatPoints; @@ -54,8 +55,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AlwaysPresent = true, Alpha = 0 }, - HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.HeadCircle.Position - s.Position }, - tail = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position } + HeadCircle = new DrawableHitCircle(s.HeadCircle) { Position = s.TailCircle.Position - s.Position }, + TailCircle = new DrawableSliderTail(s.TailCircle) { Position = s.TailCircle.Position - s.Position } }; components.Add(Body); @@ -63,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AddNested(HeadCircle); - AddNested(tail); - components.Add(tail); + AddNested(TailCircle); + components.Add(TailCircle); foreach (var tick in s.NestedHitObjects.OfType()) { @@ -170,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => Body.ReceiveMouseInputAt(screenSpacePos); - public override Vector2 SelectionPoint => ToScreenSpace(Body.Position); + public override Vector2 SelectionPoint => ToScreenSpace(OriginPosition); public override Quad SelectionQuad => Body.PathDrawQuad; } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 61056832e9..76439ca530 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -3,7 +3,6 @@ using OpenTK; using osu.Game.Rulesets.Objects.Types; -using System; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; @@ -120,14 +119,16 @@ namespace osu.Game.Rulesets.Osu.Objects private void createTicks() { - if (TickDistance == 0) return; - var length = Curve.Distance; - var tickDistance = Math.Min(TickDistance, length); + var tickDistance = MathHelper.Clamp(TickDistance, 0, length); + + if (tickDistance == 0) return; var minDistanceFromEnd = Velocity * 0.01; - for (var span = 0; span < this.SpanCount(); span++) + var spanCount = this.SpanCount(); + + for (var span = 0; span < spanCount; span++) { var spanStartTime = StartTime + span * SpanDuration; var reversed = span % 2 == 1; diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index b38f95694f..3f0aea5cb2 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -19,6 +19,8 @@ using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Osu { @@ -145,6 +147,8 @@ namespace osu.Game.Rulesets.Osu public override int LegacyID => 0; + public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame(); + public OsuRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 274f7bff62..7aa4108428 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -6,7 +6,7 @@ using osu.Framework.MathUtils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Osu.Objects; using System; -using System.Diagnostics; +using System.Linq; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Replays; @@ -64,9 +64,9 @@ namespace osu.Game.Rulesets.Osu.Replays { buttonIndex = 0; - AddFrameToReplay(new ReplayFrame(-100000, 256, 500, ReplayButtonState.None)); - AddFrameToReplay(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, 256, 500, ReplayButtonState.None)); - AddFrameToReplay(new ReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, 256, 192, ReplayButtonState.None)); + AddFrameToReplay(new OsuReplayFrame(-100000, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); + AddFrameToReplay(new OsuReplayFrame(Beatmap.HitObjects[0].StartTime - 1500, new Vector2(256, 500))); for (int i = 0; i < Beatmap.HitObjects.Count; i++) { @@ -91,18 +91,18 @@ namespace osu.Game.Rulesets.Osu.Replays // Make the cursor stay at a hitObject as long as possible (mainly for autopilot). if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50) { - if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new ReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), prev.StackedEndPosition.X, prev.StackedEndPosition.Y, ReplayButtonState.None)); - if (!(h is Spinner)) AddFrameToReplay(new ReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), h.StackedPosition.X, h.StackedPosition.Y, ReplayButtonState.None)); + if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y))); + if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y))); } } @@ -118,9 +118,9 @@ namespace osu.Game.Rulesets.Osu.Replays // TODO: Shouldn't the spinner always spin in the same direction? if (h is Spinner) { - calcSpinnerStartPosAndDirection(Frames[Frames.Count - 1].Position, out startPosition, out spinnerDirection); + calcSpinnerStartPosAndDirection(((OsuReplayFrame)Frames[Frames.Count - 1]).Position, out startPosition, out spinnerDirection); - Vector2 spinCentreOffset = SPINNER_CENTRE - Frames[Frames.Count - 1].Position; + Vector2 spinCentreOffset = SPINNER_CENTRE - ((OsuReplayFrame)Frames[Frames.Count - 1]).Position; if (spinCentreOffset.Length > SPIN_RADIUS) { @@ -192,13 +192,13 @@ namespace osu.Game.Rulesets.Osu.Replays private void moveToHitObject(OsuHitObject h, Vector2 targetPos, Easing easing) { - ReplayFrame lastFrame = Frames[Frames.Count - 1]; + OsuReplayFrame lastFrame = (OsuReplayFrame)Frames[Frames.Count - 1]; // Wait until Auto could "see and react" to the next note. double waitTime = h.StartTime - Math.Max(0.0, h.TimePreempt - reactionTime); if (waitTime > lastFrame.Time) { - lastFrame = new ReplayFrame(waitTime, lastFrame.MouseX, lastFrame.MouseY, lastFrame.ButtonState); + lastFrame = new OsuReplayFrame(waitTime, lastFrame.Position) { Actions = lastFrame.Actions }; AddFrameToReplay(lastFrame); } @@ -215,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Replays for (double time = lastFrame.Time + FrameDelay; time < h.StartTime; time += FrameDelay) { Vector2 currentPosition = Interpolation.ValueAt(time, lastPosition, targetPos, lastFrame.Time, h.StartTime, easing); - AddFrameToReplay(new ReplayFrame((int)time, currentPosition.X, currentPosition.Y, lastFrame.ButtonState)); + AddFrameToReplay(new OsuReplayFrame((int)time, new Vector2(currentPosition.X, currentPosition.Y)) { Actions = lastFrame.Actions }); } buttonIndex = 0; @@ -231,14 +231,14 @@ namespace osu.Game.Rulesets.Osu.Replays { // Time to insert the first frame which clicks the object // Here we mainly need to determine which button to use - ReplayButtonState button = buttonIndex % 2 == 0 ? ReplayButtonState.Left1 : ReplayButtonState.Right1; + var action = buttonIndex % 2 == 0 ? OsuAction.LeftButton : OsuAction.RightButton; - ReplayFrame startFrame = new ReplayFrame(h.StartTime, startPosition.X, startPosition.Y, button); + var startFrame = new OsuReplayFrame(h.StartTime, new Vector2(startPosition.X, startPosition.Y), action); // TODO: Why do we delay 1 ms if the object is a spinner? There already is KEY_UP_DELAY from hEndTime. double hEndTime = ((h as IHasEndTime)?.EndTime ?? h.StartTime) + KEY_UP_DELAY; int endDelay = h is Spinner ? 1 : 0; - ReplayFrame endFrame = new ReplayFrame(hEndTime + endDelay, h.StackedEndPosition.X, h.StackedEndPosition.Y, ReplayButtonState.None); + var endFrame = new OsuReplayFrame(hEndTime + endDelay, new Vector2(h.StackedEndPosition.X, h.StackedEndPosition.Y)); // Decrement because we want the previous frame, not the next one int index = FindInsertionIndex(startFrame) - 1; @@ -248,19 +248,18 @@ namespace osu.Game.Rulesets.Osu.Replays // Do we have a previous frame? No need to check for < replay.Count since we decremented! if (index >= 0) { - ReplayFrame previousFrame = Frames[index]; - var previousButton = previousFrame.ButtonState; + var previousFrame = (OsuReplayFrame)Frames[index]; + var previousActions = previousFrame.Actions; // If a button is already held, then we simply alternate - if (previousButton != ReplayButtonState.None) + if (previousActions.Any()) { - Debug.Assert(previousButton != (ReplayButtonState.Left1 | ReplayButtonState.Right1), "Previous button state was not Left1 nor Right1 despite only using those two states."); - // Force alternation if we have the same button. Otherwise we can just keep the naturally to us assigned button. - if (previousButton == button) + if (previousActions.Contains(action)) { - button = (ReplayButtonState.Left1 | ReplayButtonState.Right1) & ~button; - startFrame.ButtonState = button; + action = action == OsuAction.LeftButton ? OsuAction.RightButton : OsuAction.LeftButton; + startFrame.Actions.Clear(); + startFrame.Actions.Add(action); } // We always follow the most recent slider / spinner, so remove any other frames that occur while it exists. @@ -272,9 +271,14 @@ namespace osu.Game.Rulesets.Osu.Replays // After alternating we need to keep holding the other button in the future rather than the previous one. for (int j = index + 1; j < Frames.Count; ++j) { + var frame = (OsuReplayFrame)Frames[j]; + // Don't affect frames which stop pressing a button! - if (j < Frames.Count - 1 || Frames[j].ButtonState == previousButton) - Frames[j].ButtonState = button; + if (j < Frames.Count - 1 || frame.Actions.SequenceEqual(previousActions)) + { + frame.Actions.Clear(); + frame.Actions.Add(action); + } } } } @@ -298,16 +302,15 @@ namespace osu.Game.Rulesets.Osu.Replays t = ApplyModsToTime(j - h.StartTime) * spinnerDirection; Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS); - AddFrameToReplay(new ReplayFrame((int)j, pos.X, pos.Y, button)); + AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action)); } t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection; Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS); - AddFrameToReplay(new ReplayFrame(s.EndTime, endPosition.X, endPosition.Y, button)); + AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action)); - endFrame.MouseX = endPosition.X; - endFrame.MouseY = endPosition.Y; + endFrame.Position = endPosition; } else if (h is Slider) { @@ -316,10 +319,10 @@ namespace osu.Game.Rulesets.Osu.Replays for (double j = FrameDelay; j < s.Duration; j += FrameDelay) { Vector2 pos = s.StackedPositionAt(j / s.Duration); - AddFrameToReplay(new ReplayFrame(h.StartTime + j, pos.X, pos.Y, button)); + AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action)); } - AddFrameToReplay(new ReplayFrame(s.EndTime, s.StackedEndPosition.X, s.StackedEndPosition.Y, button)); + AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action)); } // We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed! diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs b/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs new file mode 100644 index 0000000000..bcdfe07417 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Replays/OsuReplayFrame.cs @@ -0,0 +1,36 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Collections.Generic; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Legacy; +using osu.Game.Rulesets.Replays.Types; +using OpenTK; + +namespace osu.Game.Rulesets.Osu.Replays +{ + public class OsuReplayFrame : ReplayFrame, IConvertibleReplayFrame + { + public Vector2 Position; + public List Actions = new List(); + + public OsuReplayFrame() + { + } + + public OsuReplayFrame(double time, Vector2 position, params OsuAction[] actions) + : base(time) + { + Position = position; + Actions.AddRange(actions); + } + + public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap) + { + Position = legacyFrame.Position; + if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton); + if (legacyFrame.MouseRight) Actions.Add(OsuAction.RightButton); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs index 63c9111190..0a61b0f199 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuReplayInputHandler.cs @@ -2,32 +2,42 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using System.Linq; using osu.Framework.Input; +using osu.Framework.MathUtils; using osu.Game.Rulesets.Replays; using OpenTK; namespace osu.Game.Rulesets.Osu.Replays { - public class OsuReplayInputHandler : FramedReplayInputHandler + public class OsuReplayInputHandler : FramedReplayInputHandler { public OsuReplayInputHandler(Replay replay) : base(replay) { } + protected override bool IsImportant(OsuReplayFrame frame) => frame.Actions.Any(); + + protected Vector2? Position + { + get + { + if (!HasFrames) + return null; + + return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time); + } + } + public override List GetPendingStates() { - List actions = new List(); - - if (CurrentFrame?.MouseLeft ?? false) actions.Add(OsuAction.LeftButton); - if (CurrentFrame?.MouseRight ?? false) actions.Add(OsuAction.RightButton); - return new List { new ReplayState { Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)), - PressedActions = actions + PressedActions = CurrentFrame.Actions } }; } diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json new file mode 100644 index 0000000000..b82fddbe79 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -0,0 +1,124 @@ +{ + "Mappings": [{ + "StartTime": 500, + "Objects": [{ + "StartTime": 500, + "EndTime": 2500, + "StartX": 96, + "StartY": 192, + "EndX": 96, + "EndY": 192 + }] + }, + { + "StartTime": 3000, + "Objects": [{ + "StartTime": 3000, + "EndTime": 4000, + "StartX": 256, + "StartY": 192, + "EndX": 256, + "EndY": 192 + }] + }, + { + "StartTime": 4500, + "Objects": [{ + "StartTime": 4500, + "EndTime": 5500, + "StartX": 256, + "StartY": 192, + "EndX": 256, + "EndY": 192 + }] + }, + { + "StartTime": 6000, + "Objects": [{ + "StartTime": 6000, + "EndTime": 6500, + "StartX": 256, + "StartY": 192, + "EndX": 256, + "EndY": 192 + }] + }, + { + "StartTime": 7000, + "Objects": [{ + "StartTime": 7000, + "EndTime": 8000, + "StartX": 256, + "StartY": 128, + "EndX": 256, + "EndY": 128 + }] + }, + { + "StartTime": 8500, + "Objects": [{ + "StartTime": 8500, + "EndTime": 10999, + "StartX": 32, + "StartY": 192, + "EndX": 508.166229, + "EndY": 153.299271 + }] + }, + { + "StartTime": 11500, + "Objects": [{ + "StartTime": 11500, + "EndTime": 12000, + "StartX": 256, + "StartY": 192, + "EndX": 256, + "EndY": 192 + }] + }, + { + "StartTime": 12500, + "Objects": [{ + "StartTime": 12500, + "EndTime": 16500, + "StartX": 512, + "StartY": 320, + "EndX": 291.1977, + "EndY": 40.799427 + }] + }, + { + "StartTime": 17000, + "Objects": [{ + "StartTime": 17000, + "EndTime": 18000, + "StartX": 256, + "StartY": 256, + "EndX": 256, + "EndY": 256 + }] + }, + { + "StartTime": 18500, + "Objects": [{ + "StartTime": 18500, + "EndTime": 19450, + "StartX": 256, + "StartY": 192, + "EndX": 256, + "EndY": 192 + }] + }, + { + "StartTime": 19875, + "Objects": [{ + "StartTime": 19875, + "EndTime": 23874, + "StartX": 216, + "StartY": 231, + "EndX": 408.720825, + "EndY": 339.810455 + }] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic.osu new file mode 100644 index 0000000000..40b4409760 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/basic.osu @@ -0,0 +1,27 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json new file mode 100644 index 0000000000..7fe038658c --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve-expected-conversion.json @@ -0,0 +1,13 @@ +{ + "Mappings": [{ + "StartTime": 118858, + "Objects": [{ + "StartTime": 118858, + "EndTime": 119088, + "StartX": 219, + "StartY": 215, + "EndX": 239.6507, + "EndY": 29.1437378 + }] + }] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu new file mode 100644 index 0000000000..8c3edc9571 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Resources/Testing/Beatmaps/colinear-perfect-curve.osu @@ -0,0 +1,15 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4.2 +OverallDifficulty:9 +ApproachRate:9.8 +SliderMultiplier:1.87 +SliderTickRate:1 + +[TimingPoints] +49051,230.769230769231,4,2,1,15,1,0 + +[HitObjects] +219,215,118858,2,0,P|224:170|244:-10,1,187,8|2,0:0|0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Osu/Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu/Tests/OsuBeatmapConversionTest.cs new file mode 100644 index 0000000000..59c59dc0e3 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Tests/OsuBeatmapConversionTest.cs @@ -0,0 +1,70 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; +using OpenTK; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public class OsuBeatmapConversionTest : BeatmapConversionTest + { + protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; + + [TestCase("basic")] + [TestCase("colinear-perfect-curve")] + public new void Test(string name) + { + base.Test(name); + } + + protected override IEnumerable CreateConvertValue(HitObject hitObject) + { + var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192); + var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition; + + yield return new ConvertValue + { + StartTime = hitObject.StartTime, + EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime, + StartX = startPosition.X, + StartY = startPosition.Y, + EndX = endPosition.X, + EndY = endPosition.Y + }; + } + + protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new OsuBeatmapConverter(); + } + + public struct ConvertValue : IEquatable + { + /// + /// A sane value to account for osu!stable using ints everwhere. + /// + private const double conversion_lenience = 2; + + public double StartTime; + public double EndTime; + public float StartX; + public float StartY; + public float EndX; + public float EndY; + + public bool Equals(ConvertValue other) + => Precision.AlmostEquals(StartTime, other.StartTime) + && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) + && Precision.AlmostEquals(StartX, other.StartX) + && Precision.AlmostEquals(StartY, other.StartY, conversion_lenience) + && Precision.AlmostEquals(EndX, other.EndX, conversion_lenience) + && Precision.AlmostEquals(EndY, other.EndY, conversion_lenience); + } +} diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs index d8bb7f88c7..f40d9c05d1 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs @@ -16,10 +16,12 @@ using System.Collections.Generic; using System; using osu.Game.Rulesets.Mods; using System.Linq; +using NUnit.Framework; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseHitCircle : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs index 563df631a1..f030c6db60 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseHitCircleHidden.cs @@ -4,10 +4,12 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseHitCircleHidden : TestCaseHitCircle { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); diff --git a/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs index 32339aaf3c..b6dca3f1cb 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCasePerformancePoints.cs @@ -1,8 +1,11 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; + namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs index ed212b48cd..b68f59877b 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs @@ -15,6 +15,7 @@ using OpenTK; using OpenTK.Graphics; using osu.Game.Rulesets.Mods; using System.Linq; +using NUnit.Framework; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; @@ -23,6 +24,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseSlider : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs index eba0ebc642..57b719464f 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSliderHidden.cs @@ -4,10 +4,12 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseSliderHidden : TestCaseSlider { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs index c054f6aa28..d3620bcbda 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; @@ -16,6 +17,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseSpinner : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs index a3bbce5b39..75b3b4c763 100644 --- a/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs +++ b/osu.Game.Rulesets.Osu/Tests/TestCaseSpinnerHidden.cs @@ -4,10 +4,12 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Game.Rulesets.Osu.Mods; namespace osu.Game.Rulesets.Osu.Tests { + [TestFixture] public class TestCaseSpinnerHidden : TestCaseSpinner { public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs index 2af381dd71..b825ba73b7 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using OpenTK; using osu.Game.Beatmaps; +using osu.Game.Input.Handlers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Objects; @@ -48,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI return null; } - protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay); + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay); protected override Vector2 GetAspectAdjustedSize() { diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 04903d11bf..8e8a01b009 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -64,6 +64,10 @@ + + + + @@ -122,7 +126,9 @@ + + @@ -168,6 +174,12 @@ + + + + + + diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs index cb45ce2dce..1a556fe01d 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs @@ -35,15 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Replays { bool hitButton = true; - Frames.Add(new TaikoReplayFrame(-100000, ReplayButtonState.None)); - Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000, ReplayButtonState.None)); + Frames.Add(new TaikoReplayFrame(-100000)); + Frames.Add(new TaikoReplayFrame(Beatmap.HitObjects[0].StartTime - 1000)); for (int i = 0; i < Beatmap.HitObjects.Count; i++) { TaikoHitObject h = Beatmap.HitObjects[i]; - ReplayButtonState button; - IHasEndTime endTimeData = h as IHasEndTime; double endTime = endTimeData?.EndTime ?? h.StartTime; @@ -59,24 +57,26 @@ namespace osu.Game.Rulesets.Taiko.Replays double hitRate = Math.Min(swell_hit_speed, swell.Duration / req); for (double j = h.StartTime; j < endTime; j += hitRate) { + TaikoAction action; + switch (d) { default: case 0: - button = ReplayButtonState.Left1; + action = TaikoAction.LeftCentre; break; case 1: - button = ReplayButtonState.Right1; + action = TaikoAction.LeftRim; break; case 2: - button = ReplayButtonState.Left2; + action = TaikoAction.RightCentre; break; case 3: - button = ReplayButtonState.Right2; + action = TaikoAction.RightRim; break; } - Frames.Add(new TaikoReplayFrame(j, button)); + Frames.Add(new TaikoReplayFrame(j, action)); d = (d + 1) % 4; if (++count == req) break; @@ -86,39 +86,39 @@ namespace osu.Game.Rulesets.Taiko.Replays { foreach (var tick in drumRoll.NestedHitObjects.OfType()) { - Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2)); + Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre)); hitButton = !hitButton; } } else if (hit != null) { + TaikoAction[] actions; + if (hit is CentreHit) { - if (h.IsStrong) - button = ReplayButtonState.Left1 | ReplayButtonState.Left2; - else - button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2; + actions = h.IsStrong + ? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre } + : new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre }; } else { - if (h.IsStrong) - button = ReplayButtonState.Right1 | ReplayButtonState.Right2; - else - button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2; + actions = h.IsStrong + ? new[] { TaikoAction.LeftRim, TaikoAction.RightRim } + : new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim }; } - Frames.Add(new TaikoReplayFrame(h.StartTime, button)); + Frames.Add(new TaikoReplayFrame(h.StartTime, actions)); } else throw new InvalidOperationException("Unknown hit object type."); - Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY, ReplayButtonState.None)); + Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY)); if (i < Beatmap.HitObjects.Count - 1) { double waitTime = Beatmap.HitObjects[i + 1].StartTime - 1000; if (waitTime > endTime) - Frames.Add(new TaikoReplayFrame(waitTime, ReplayButtonState.None)); + Frames.Add(new TaikoReplayFrame(waitTime)); } hitButton = !hitButton; diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs index 1a96b26d34..c80bddc304 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs @@ -3,31 +3,20 @@ using osu.Game.Rulesets.Replays; using System.Collections.Generic; +using System.Linq; using osu.Framework.Input; namespace osu.Game.Rulesets.Taiko.Replays { - internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler + internal class TaikoFramedReplayInputHandler : FramedReplayInputHandler { public TaikoFramedReplayInputHandler(Replay replay) : base(replay) { } - public override List GetPendingStates() - { - var actions = new List(); + protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); - if (CurrentFrame?.MouseRight1 == true) - actions.Add(TaikoAction.LeftRim); - if (CurrentFrame?.MouseRight2 == true) - actions.Add(TaikoAction.RightRim); - if (CurrentFrame?.MouseLeft1 == true) - actions.Add(TaikoAction.LeftCentre); - if (CurrentFrame?.MouseLeft2 == true) - actions.Add(TaikoAction.RightCentre); - - return new List { new ReplayState { PressedActions = actions } }; - } + public override List GetPendingStates() => new List { new ReplayState { PressedActions = CurrentFrame.Actions } }; } } diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs index 0c60cdc109..6cd63f6c70 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs @@ -1,17 +1,34 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System.Collections.Generic; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Legacy; +using osu.Game.Rulesets.Replays.Types; namespace osu.Game.Rulesets.Taiko.Replays { - public class TaikoReplayFrame : ReplayFrame + public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame { - public override bool IsImportant => MouseLeft || MouseRight; + public List Actions = new List(); - public TaikoReplayFrame(double time, ReplayButtonState buttons) - : base(time, null, null, buttons) + public TaikoReplayFrame() { } + + public TaikoReplayFrame(double time, params TaikoAction[] actions) + : base(time) + { + Actions.AddRange(actions); + } + + public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap) + { + if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim); + if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim); + if (legacyFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre); + if (legacyFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre); + } } } diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic-expected-conversion.json new file mode 100644 index 0000000000..5c9310fec7 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic-expected-conversion.json @@ -0,0 +1,209 @@ +{ + "Mappings": [{ + "StartTime": 500, + "Objects": [{ + "StartTime": 500, + "EndTime": 2499, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + }] + }, + { + "StartTime": 3000, + "Objects": [{ + "StartTime": 3000, + "EndTime": 4000, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": true, + "IsStrong": false + }] + }, + { + "StartTime": 4500, + "Objects": [{ + "StartTime": 4500, + "EndTime": 5500, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": true, + "IsStrong": false + }] + }, + { + "StartTime": 6000, + "Objects": [{ + "StartTime": 6000, + "EndTime": 6500, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": true, + "IsStrong": false + }] + }, + { + "StartTime": 7000, + "Objects": [{ + "StartTime": 7000, + "EndTime": 7000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 7249, + "EndTime": 7249, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 7499, + "EndTime": 7499, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 7749, + "EndTime": 7749, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 7999, + "EndTime": 7999, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 8500, + "Objects": [{ + "StartTime": 8500, + "EndTime": 10999, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + }] + }, + { + "StartTime": 11500, + "Objects": [{ + "StartTime": 11500, + "EndTime": 12000, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": true, + "IsStrong": false + }] + }, + { + "StartTime": 12500, + "Objects": [{ + "StartTime": 12500, + "EndTime": 16499, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + }] + }, + { + "StartTime": 17000, + "Objects": [{ + "StartTime": 17000, + "EndTime": 17000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 17249, + "EndTime": 17249, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 17499, + "EndTime": 17499, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 17749, + "EndTime": 17749, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 17999, + "EndTime": 17999, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 18500, + "Objects": [{ + "StartTime": 18500, + "EndTime": 19450, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": true, + "IsStrong": false + }] + }, + { + "StartTime": 19875, + "Objects": [{ + "StartTime": 19875, + "EndTime": 23874, + "IsRim": false, + "IsCentre": false, + "IsDrumRoll": true, + "IsSwell": false, + "IsStrong": false + }] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic.osu new file mode 100644 index 0000000000..40b4409760 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/basic.osu @@ -0,0 +1,27 @@ +osu file format v14 + +[Difficulty] +HPDrainRate:6 +CircleSize:4 +OverallDifficulty:7 +ApproachRate:8.3 +SliderMultiplier:1.6 +SliderTickRate:1 + +[TimingPoints] +500,500,4,2,1,50,1,0 +13426,-100,4,3,1,45,0,0 +14884,-100,4,2,1,50,0,0 + +[HitObjects] +96,192,500,6,0,L|416:192,2,320 +256,192,3000,12,0,4000,0:0:0:0: +256,192,4500,12,0,5500,0:0:0:0: +256,192,6000,12,0,6500,0:0:0:0: +256,128,7000,6,0,L|352:128,4,80 +32,192,8500,6,0,B|32:384|256:384|256:192|256:192|256:0|512:0|512:192,1,800 +256,192,11500,12,0,12000,0:0:0:0: +512,320,12500,6,0,B|0:256|0:256|512:96|512:96|256:32,1,1280 +256,256,17000,6,0,L|160:256,4,80 +256,192,18500,12,0,19450,0:0:0:0: +216,231,19875,6,0,B|216:135|280:135|344:135|344:199|344:263|248:327|248:327|120:327|120:327|56:39|408:39|408:39|472:150|408:342,1,1280 diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 50cc80db50..713506e831 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -10,6 +10,8 @@ using osu.Game.Rulesets.UI; using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; +using osu.Game.Rulesets.Replays.Types; +using osu.Game.Rulesets.Taiko.Replays; namespace osu.Game.Rulesets.Taiko { @@ -103,6 +105,8 @@ namespace osu.Game.Rulesets.Taiko public override int LegacyID => 1; + public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new TaikoReplayFrame(); + public TaikoRuleset(RulesetInfo rulesetInfo = null) : base(rulesetInfo) { diff --git a/osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs b/osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs new file mode 100644 index 0000000000..64f728a018 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Tests/TaikoBeatmapConversionTest.cs @@ -0,0 +1,72 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using NUnit.Framework; +using osu.Framework.MathUtils; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public class TaikoBeatmapConversionTest : BeatmapConversionTest + { + protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; + + private bool isForCurrentRuleset; + + [NonParallelizable] + [TestCase("basic", false), Ignore("See: https://github.com/ppy/osu/issues/2152")] + public void Test(string name, bool isForCurrentRuleset) + { + this.isForCurrentRuleset = isForCurrentRuleset; + base.Test(name); + } + + protected override IEnumerable CreateConvertValue(HitObject hitObject) + { + yield return new ConvertValue + { + StartTime = hitObject.StartTime, + EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime, + IsRim = hitObject is RimHit, + IsCentre = hitObject is CentreHit, + IsDrumRoll = hitObject is DrumRoll, + IsSwell = hitObject is Swell, + IsStrong = ((TaikoHitObject)hitObject).IsStrong + }; + } + + protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new TaikoBeatmapConverter(isForCurrentRuleset); + } + + public struct ConvertValue : IEquatable + { + /// + /// A sane value to account for osu!stable using ints everwhere. + /// + private const float conversion_lenience = 2; + + public double StartTime; + public double EndTime; + public bool IsRim; + public bool IsCentre; + public bool IsDrumRoll; + public bool IsSwell; + public bool IsStrong; + + public bool Equals(ConvertValue other) + => Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience) + && Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience) + && IsRim == other.IsRim + && IsCentre == other.IsCentre + && IsDrumRoll == other.IsDrumRoll + && IsSwell == other.IsSwell + && IsStrong == other.IsStrong; + } +} diff --git a/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs b/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs index 437237661c..80721271d6 100644 --- a/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using OpenTK; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -14,6 +15,7 @@ using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Taiko.Tests { + [TestFixture] public class TestCaseInputDrum : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs b/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs index a291bc2eea..f6b0ceb7bd 100644 --- a/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs +++ b/osu.Game.Rulesets.Taiko/Tests/TestCasePerformancePoints.cs @@ -1,8 +1,11 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; + namespace osu.Game.Rulesets.Taiko.Tests { + [TestFixture] public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints { public TestCasePerformancePoints() diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs index fd31f738ee..eb282c53ca 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.Taiko.Replays; using OpenTK; using System.Linq; using osu.Framework.Input; +using osu.Game.Input.Handlers; using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Rulesets.Taiko.UI @@ -133,6 +134,6 @@ namespace osu.Game.Rulesets.Taiko.UI return null; } - protected override FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); + protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); } } diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index db2db9fff1..07d27455b8 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -112,6 +112,7 @@ + @@ -145,6 +146,10 @@ + + + + diff --git a/osu.Game.Tests/Visual/TestCaseAllPlayers.cs b/osu.Game.Tests/Visual/TestCaseAllPlayers.cs index 912dbc4056..e633d121ca 100644 --- a/osu.Game.Tests/Visual/TestCaseAllPlayers.cs +++ b/osu.Game.Tests/Visual/TestCaseAllPlayers.cs @@ -1,8 +1,11 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; + namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseAllPlayers : TestCasePlayer { } diff --git a/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs b/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs index f081d090c8..66cee634f5 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatSyncedContainer.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -17,6 +18,7 @@ using osu.Framework.Lists; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBeatSyncedContainer : OsuTestCase { private readonly MusicController mc; diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs index e50dc4b8fc..fe26366362 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapCarousel.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; @@ -17,6 +18,7 @@ using osu.Game.Screens.Select.Filter; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBeatmapCarousel : OsuTestCase { private TestBeatmapCarousel carousel; diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs index bde071c4a3..3ccdaa90d9 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using OpenTK; using osu.Framework.Allocation; using osu.Framework.Configuration; @@ -18,6 +19,7 @@ using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBeatmapInfoWedge : OsuTestCase { private RulesetStore rulesets; diff --git a/osu.Game.Tests/Visual/TestCaseBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/TestCaseBeatmapSetOverlay.cs index ad85b3ed52..d9aedb7a5f 100644 --- a/osu.Game.Tests/Visual/TestCaseBeatmapSetOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseBeatmapSetOverlay.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -12,6 +13,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBeatmapSetOverlay : OsuTestCase { private readonly BeatmapSetOverlay overlay; diff --git a/osu.Game.Tests/Visual/TestCaseBreadcrumbs.cs b/osu.Game.Tests/Visual/TestCaseBreadcrumbs.cs index 34abef7d76..20bdd6736c 100644 --- a/osu.Game.Tests/Visual/TestCaseBreadcrumbs.cs +++ b/osu.Game.Tests/Visual/TestCaseBreadcrumbs.cs @@ -1,11 +1,13 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBreadcrumbs : OsuTestCase { public TestCaseBreadcrumbs() diff --git a/osu.Game.Tests/Visual/TestCaseBreakOverlay.cs b/osu.Game.Tests/Visual/TestCaseBreakOverlay.cs index f9ed606080..ae24d86325 100644 --- a/osu.Game.Tests/Visual/TestCaseBreakOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseBreakOverlay.cs @@ -5,9 +5,11 @@ using osu.Framework.Timing; using osu.Game.Beatmaps.Timing; using osu.Game.Screens.Play.BreaksOverlay; using System.Collections.Generic; +using NUnit.Framework; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseBreakOverlay : OsuTestCase { private readonly BreakOverlay breakOverlay; diff --git a/osu.Game.Tests/Visual/TestCaseButtonSystem.cs b/osu.Game.Tests/Visual/TestCaseButtonSystem.cs index 61da76970e..93740593cb 100644 --- a/osu.Game.Tests/Visual/TestCaseButtonSystem.cs +++ b/osu.Game.Tests/Visual/TestCaseButtonSystem.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Shapes; @@ -9,6 +10,7 @@ using OpenTK.Graphics; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseButtonSystem : OsuTestCase { public TestCaseButtonSystem() diff --git a/osu.Game.Tests/Visual/TestCaseChatLink.cs b/osu.Game.Tests/Visual/TestCaseChatLink.cs index 3a7be686e1..786fcb64ab 100644 --- a/osu.Game.Tests/Visual/TestCaseChatLink.cs +++ b/osu.Game.Tests/Visual/TestCaseChatLink.cs @@ -12,12 +12,14 @@ using osu.Game.Users; using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseChatLink : OsuTestCase { private readonly TestChatLineContainer textContainer; diff --git a/osu.Game.Tests/Visual/TestCaseContextMenu.cs b/osu.Game.Tests/Visual/TestCaseContextMenu.cs index 6098187dd6..45c12cf4af 100644 --- a/osu.Game.Tests/Visual/TestCaseContextMenu.cs +++ b/osu.Game.Tests/Visual/TestCaseContextMenu.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -13,6 +14,7 @@ using osu.Game.Graphics.Cursor; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseContextMenu : OsuTestCase { private const int start_time = 0; diff --git a/osu.Game.Tests/Visual/TestCaseCursors.cs b/osu.Game.Tests/Visual/TestCaseCursors.cs index 363f6b53f0..72e699c54b 100644 --- a/osu.Game.Tests/Visual/TestCaseCursors.cs +++ b/osu.Game.Tests/Visual/TestCaseCursors.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,6 +17,7 @@ using OpenTK.Graphics; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseCursors : OsuTestCase { private readonly ManualInputManager inputManager; diff --git a/osu.Game.Tests/Visual/TestCaseDialogOverlay.cs b/osu.Game.Tests/Visual/TestCaseDialogOverlay.cs index d7fbf64664..e9512b29f7 100644 --- a/osu.Game.Tests/Visual/TestCaseDialogOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseDialogOverlay.cs @@ -1,12 +1,14 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Game.Graphics; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseDialogOverlay : OsuTestCase { public TestCaseDialogOverlay() diff --git a/osu.Game.Tests/Visual/TestCaseDirect.cs b/osu.Game.Tests/Visual/TestCaseDirect.cs index 8fa576135e..3f3dbb0bca 100644 --- a/osu.Game.Tests/Visual/TestCaseDirect.cs +++ b/osu.Game.Tests/Visual/TestCaseDirect.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -9,6 +10,7 @@ using osu.Game.Rulesets; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseDirect : OsuTestCase { private DirectOverlay direct; diff --git a/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs b/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs index ec70253118..4268fd305e 100644 --- a/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs +++ b/osu.Game.Tests/Visual/TestCaseDrawableRoom.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,6 +13,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseDrawableRoom : OsuTestCase { private RulesetStore rulesets; diff --git a/osu.Game.Tests/Visual/TestCaseEditor.cs b/osu.Game.Tests/Visual/TestCaseEditor.cs index 37da41c228..c626ca8e7f 100644 --- a/osu.Game.Tests/Visual/TestCaseEditor.cs +++ b/osu.Game.Tests/Visual/TestCaseEditor.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Edit; @@ -10,6 +11,7 @@ using osu.Game.Screens.Edit.Screens; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditor : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(Editor), typeof(EditorScreen) }; diff --git a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs index 76771ecf82..15bccac172 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorCompose.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorCompose.cs @@ -2,12 +2,14 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Screens.Edit.Screens.Compose; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorCompose : OsuTestCase { private readonly Random random; diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs index 8717f15311..d9850139cd 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeRadioButtons.cs @@ -3,11 +3,13 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Screens.Edit.Screens.Compose.RadioButtons; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorComposeRadioButtons : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableRadioButton) }; diff --git a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs index 6a47933a3c..d15ee32d8d 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorComposeTimeline.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using OpenTK; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -12,6 +13,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorComposeTimeline : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(ScrollableTimeline), typeof(ScrollingTimelineContainer), typeof(BeatmapWaveformGraph), typeof(TimelineButton) }; diff --git a/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs b/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs index edfcde22b3..ee98fa087a 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorMenuBar.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; @@ -11,6 +12,7 @@ using osu.Game.Screens.Edit.Menus; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorMenuBar : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(EditorMenuBar), typeof(ScreenSelectionTabControl) }; diff --git a/osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs b/osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs index 60ddff64ba..8d12dfc517 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorSelectionLayer.cs @@ -3,25 +3,38 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Allocation; using OpenTK; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Layers.Selection; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Edit; +using osu.Game.Rulesets.Osu.Edit.Layers.Selection; +using osu.Game.Rulesets.Osu.Edit.Layers.Selection.Overlays; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorSelectionLayer : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(SelectionBox), typeof(SelectionLayer), - typeof(CaptureBox) + typeof(CaptureBox), + typeof(HitObjectComposer), + typeof(OsuHitObjectComposer), + typeof(HitObjectOverlayLayer), + typeof(OsuHitObjectOverlayLayer), + typeof(HitObjectOverlay), + typeof(HitCircleOverlay), + typeof(SliderOverlay), + typeof(SliderCircleOverlay) }; [BackgroundDependencyLoader] diff --git a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs index 8c8699fffa..26c8814bc4 100644 --- a/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs +++ b/osu.Game.Tests/Visual/TestCaseEditorSummaryTimeline.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Audio.Track; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics; @@ -14,6 +15,7 @@ using osu.Framework.Configuration; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseEditorSummaryTimeline : OsuTestCase { private const int length = 60000; diff --git a/osu.Game.Tests/Visual/TestCaseGamefield.cs b/osu.Game.Tests/Visual/TestCaseGamefield.cs index 44f46dea18..80b3f9eb40 100644 --- a/osu.Game.Tests/Visual/TestCaseGamefield.cs +++ b/osu.Game.Tests/Visual/TestCaseGamefield.cs @@ -1,10 +1,12 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Game.Beatmaps.ControlPoints; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseGamefield : OsuTestCase { protected override void LoadComplete() diff --git a/osu.Game.Tests/Visual/TestCaseGraph.cs b/osu.Game.Tests/Visual/TestCaseGraph.cs index 99184d4689..285a43707a 100644 --- a/osu.Game.Tests/Visual/TestCaseGraph.cs +++ b/osu.Game.Tests/Visual/TestCaseGraph.cs @@ -2,12 +2,14 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using OpenTK; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseGraph : OsuTestCase { public TestCaseGraph() diff --git a/osu.Game.Tests/Visual/TestCaseHistoricalSection.cs b/osu.Game.Tests/Visual/TestCaseHistoricalSection.cs index a7fc58f2b5..2e94baa9fc 100644 --- a/osu.Game.Tests/Visual/TestCaseHistoricalSection.cs +++ b/osu.Game.Tests/Visual/TestCaseHistoricalSection.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -13,6 +14,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseHistoricalSection : OsuTestCase { public override IReadOnlyList RequiredTypes => diff --git a/osu.Game.Tests/Visual/TestCaseIconButton.cs b/osu.Game.Tests/Visual/TestCaseIconButton.cs index 525e867c56..fae79e25bd 100644 --- a/osu.Game.Tests/Visual/TestCaseIconButton.cs +++ b/osu.Game.Tests/Visual/TestCaseIconButton.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using OpenTK; using OpenTK.Graphics; using osu.Framework.Graphics; @@ -12,6 +13,7 @@ using osu.Game.Graphics.UserInterface; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseIconButton : OsuTestCase { public TestCaseIconButton() diff --git a/osu.Game.Tests/Visual/TestCaseIntroSequence.cs b/osu.Game.Tests/Visual/TestCaseIntroSequence.cs index 97116e7746..4af6255b48 100644 --- a/osu.Game.Tests/Visual/TestCaseIntroSequence.cs +++ b/osu.Game.Tests/Visual/TestCaseIntroSequence.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using OpenTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -12,6 +13,7 @@ using osu.Game.Screens.Menu; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseIntroSequence : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCaseKeyConfiguration.cs b/osu.Game.Tests/Visual/TestCaseKeyConfiguration.cs index 57bb36d144..e39b9f6683 100644 --- a/osu.Game.Tests/Visual/TestCaseKeyConfiguration.cs +++ b/osu.Game.Tests/Visual/TestCaseKeyConfiguration.cs @@ -1,10 +1,12 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Game.Overlays; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseKeyConfiguration : OsuTestCase { private readonly KeyBindingOverlay overlay; diff --git a/osu.Game.Tests/Visual/TestCaseKeyCounter.cs b/osu.Game.Tests/Visual/TestCaseKeyCounter.cs index ff1b320b5a..bf73c6899b 100644 --- a/osu.Game.Tests/Visual/TestCaseKeyCounter.cs +++ b/osu.Game.Tests/Visual/TestCaseKeyCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Game.Screens.Play; @@ -8,6 +9,7 @@ using OpenTK.Input; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseKeyCounter : OsuTestCase { public TestCaseKeyCounter() diff --git a/osu.Game.Tests/Visual/TestCaseMedalOverlay.cs b/osu.Game.Tests/Visual/TestCaseMedalOverlay.cs index f11c37f5b2..8d91a0f0dd 100644 --- a/osu.Game.Tests/Visual/TestCaseMedalOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseMedalOverlay.cs @@ -3,12 +3,14 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Game.Overlays; using osu.Game.Overlays.MedalSplash; using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseMedalOverlay : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCaseMusicController.cs b/osu.Game.Tests/Visual/TestCaseMusicController.cs index 9424a3fee7..2ddc57d7b4 100644 --- a/osu.Game.Tests/Visual/TestCaseMusicController.cs +++ b/osu.Game.Tests/Visual/TestCaseMusicController.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; @@ -11,6 +12,7 @@ using osu.Game.Overlays; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseMusicController : OsuTestCase { private readonly Bindable beatmapBacking = new Bindable(); diff --git a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs index b2d3ac8c4d..2ba57f2bd2 100644 --- a/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseNotificationOverlay.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -13,6 +14,7 @@ using osu.Game.Overlays.Notifications; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseNotificationOverlay : OsuTestCase { private readonly NotificationOverlay manager; diff --git a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs index 9c6c50858f..6fe8bc5a8a 100644 --- a/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs +++ b/osu.Game.Tests/Visual/TestCaseOnScreenDisplay.cs @@ -1,12 +1,14 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Game.Overlays; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseOnScreenDisplay : OsuTestCase { private FrameworkConfigManager config; diff --git a/osu.Game.Tests/Visual/TestCaseOsuGame.cs b/osu.Game.Tests/Visual/TestCaseOsuGame.cs index 9e6776800e..a802db6a10 100644 --- a/osu.Game.Tests/Visual/TestCaseOsuGame.cs +++ b/osu.Game.Tests/Visual/TestCaseOsuGame.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Timing; @@ -12,6 +13,7 @@ using OpenTK.Graphics; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseOsuGame : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs index 13b2be9fdb..cede0160bc 100644 --- a/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/TestCasePlaySongSelect.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.MathUtils; @@ -19,6 +20,7 @@ using osu.Game.Tests.Platform; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCasePlaySongSelect : OsuTestCase { private BeatmapManager manager; diff --git a/osu.Game.Tests/Visual/TestCasePlaybackControl.cs b/osu.Game.Tests/Visual/TestCasePlaybackControl.cs index 82c0b8f4fd..43e977ba23 100644 --- a/osu.Game.Tests/Visual/TestCasePlaybackControl.cs +++ b/osu.Game.Tests/Visual/TestCasePlaybackControl.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Screens.Edit.Components; @@ -9,6 +10,7 @@ using OpenTK; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCasePlaybackControl : OsuTestCase { public TestCasePlaybackControl() diff --git a/osu.Game.Tests/Visual/TestCasePopupDialog.cs b/osu.Game.Tests/Visual/TestCasePopupDialog.cs index e3bae3955a..8d830672b7 100644 --- a/osu.Game.Tests/Visual/TestCasePopupDialog.cs +++ b/osu.Game.Tests/Visual/TestCasePopupDialog.cs @@ -1,12 +1,14 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Overlays.Dialog; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCasePopupDialog : OsuTestCase { public TestCasePopupDialog() diff --git a/osu.Game.Tests/Visual/TestCaseRankGraph.cs b/osu.Game.Tests/Visual/TestCaseRankGraph.cs index 88631aa982..ad53238e76 100644 --- a/osu.Game.Tests/Visual/TestCaseRankGraph.cs +++ b/osu.Game.Tests/Visual/TestCaseRankGraph.cs @@ -9,11 +9,13 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using System.Collections.Generic; using System; +using NUnit.Framework; using osu.Game.Graphics.UserInterface; using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseRankGraph : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCaseReplay.cs b/osu.Game.Tests/Visual/TestCaseReplay.cs index 237687458d..115ac11919 100644 --- a/osu.Game.Tests/Visual/TestCaseReplay.cs +++ b/osu.Game.Tests/Visual/TestCaseReplay.cs @@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual // We create a dummy RulesetContainer just to get the replay - we don't want to use mods here // to simulate setting a replay rather than having the replay already set for us beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }); - var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, false); + var dummyRulesetContainer = ruleset.CreateRulesetContainerWith(beatmap, beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo)); // We have the replay var replay = dummyRulesetContainer.Replay; diff --git a/osu.Game.Tests/Visual/TestCaseReplaySettingsOverlay.cs b/osu.Game.Tests/Visual/TestCaseReplaySettingsOverlay.cs index 595a93b194..a1b683b64c 100644 --- a/osu.Game.Tests/Visual/TestCaseReplaySettingsOverlay.cs +++ b/osu.Game.Tests/Visual/TestCaseReplaySettingsOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Play.HUD; @@ -8,6 +9,7 @@ using osu.Game.Screens.Play.PlayerSettings; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseReplaySettingsOverlay : OsuTestCase { public TestCaseReplaySettingsOverlay() diff --git a/osu.Game.Tests/Visual/TestCaseResults.cs b/osu.Game.Tests/Visual/TestCaseResults.cs index 012d31e75a..06bdfdb7e1 100644 --- a/osu.Game.Tests/Visual/TestCaseResults.cs +++ b/osu.Game.Tests/Visual/TestCaseResults.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Scoring; @@ -11,6 +12,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseResults : OsuTestCase { private BeatmapManager beatmaps; diff --git a/osu.Game.Tests/Visual/TestCaseRoomInspector.cs b/osu.Game.Tests/Visual/TestCaseRoomInspector.cs index 8c4aa02a68..c45312392f 100644 --- a/osu.Game.Tests/Visual/TestCaseRoomInspector.cs +++ b/osu.Game.Tests/Visual/TestCaseRoomInspector.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -11,6 +12,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseRoomInspector : OsuTestCase { private RulesetStore rulesets; diff --git a/osu.Game.Tests/Visual/TestCaseScoreCounter.cs b/osu.Game.Tests/Visual/TestCaseScoreCounter.cs index a8dc96ad72..e657035355 100644 --- a/osu.Game.Tests/Visual/TestCaseScoreCounter.cs +++ b/osu.Game.Tests/Visual/TestCaseScoreCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.MathUtils; @@ -10,6 +11,7 @@ using OpenTK; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseScoreCounter : OsuTestCase { public TestCaseScoreCounter() diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs index 21d967c3e3..cfa4846939 100644 --- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs +++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Extensions.IEnumerableExtensions; using OpenTK; using osu.Framework.Graphics; @@ -16,6 +17,7 @@ using osu.Game.Rulesets.UI.Scrolling; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseScrollingHitObjects : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(Playfield) }; diff --git a/osu.Game.Tests/Visual/TestCaseSettings.cs b/osu.Game.Tests/Visual/TestCaseSettings.cs index 923ae540db..3f42f2e863 100644 --- a/osu.Game.Tests/Visual/TestCaseSettings.cs +++ b/osu.Game.Tests/Visual/TestCaseSettings.cs @@ -1,12 +1,14 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics.Containers; using osu.Game.Overlays; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseSettings : OsuTestCase { private readonly SettingsOverlay settings; diff --git a/osu.Game.Tests/Visual/TestCaseSkipButton.cs b/osu.Game.Tests/Visual/TestCaseSkipButton.cs index 3fd66f8be3..a4d2019cd7 100644 --- a/osu.Game.Tests/Visual/TestCaseSkipButton.cs +++ b/osu.Game.Tests/Visual/TestCaseSkipButton.cs @@ -1,10 +1,12 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseSkipButton : OsuTestCase { protected override void LoadComplete() diff --git a/osu.Game.Tests/Visual/TestCaseSocial.cs b/osu.Game.Tests/Visual/TestCaseSocial.cs index d3ff18b37f..4003d834d5 100644 --- a/osu.Game.Tests/Visual/TestCaseSocial.cs +++ b/osu.Game.Tests/Visual/TestCaseSocial.cs @@ -3,12 +3,14 @@ using System; using System.Collections.Generic; +using NUnit.Framework; using osu.Game.Overlays; using osu.Game.Overlays.Social; using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseSocial : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCaseSongProgress.cs b/osu.Game.Tests/Visual/TestCaseSongProgress.cs index 2320e8d8db..857fd6c902 100644 --- a/osu.Game.Tests/Visual/TestCaseSongProgress.cs +++ b/osu.Game.Tests/Visual/TestCaseSongProgress.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.MathUtils; using osu.Framework.Timing; @@ -10,6 +11,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseSongProgress : OsuTestCase { private readonly SongProgress progress; diff --git a/osu.Game.Tests/Visual/TestCaseStoryboard.cs b/osu.Game.Tests/Visual/TestCaseStoryboard.cs index 089733c57e..d34a0e0e5f 100644 --- a/osu.Game.Tests/Visual/TestCaseStoryboard.cs +++ b/osu.Game.Tests/Visual/TestCaseStoryboard.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Graphics; @@ -14,6 +15,7 @@ using OpenTK.Graphics; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseStoryboard : OsuTestCase { private readonly Bindable beatmapBacking = new Bindable(); diff --git a/osu.Game.Tests/Visual/TestCaseTextAwesome.cs b/osu.Game.Tests/Visual/TestCaseTextAwesome.cs index 830dea406a..bf7609ff8d 100644 --- a/osu.Game.Tests/Visual/TestCaseTextAwesome.cs +++ b/osu.Game.Tests/Visual/TestCaseTextAwesome.cs @@ -2,6 +2,7 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -10,6 +11,7 @@ using OpenTK; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseTextAwesome : OsuTestCase { public TestCaseTextAwesome() diff --git a/osu.Game.Tests/Visual/TestCaseToolbar.cs b/osu.Game.Tests/Visual/TestCaseToolbar.cs index b596c4d5e0..94e45fe0c2 100644 --- a/osu.Game.Tests/Visual/TestCaseToolbar.cs +++ b/osu.Game.Tests/Visual/TestCaseToolbar.cs @@ -4,11 +4,13 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Game.Overlays.Toolbar; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseToolbar : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] diff --git a/osu.Game.Tests/Visual/TestCaseUserPanel.cs b/osu.Game.Tests/Visual/TestCaseUserPanel.cs index b18edf0ccb..ed377dc160 100644 --- a/osu.Game.Tests/Visual/TestCaseUserPanel.cs +++ b/osu.Game.Tests/Visual/TestCaseUserPanel.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Users; @@ -8,6 +9,7 @@ using OpenTK; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseUserPanel : OsuTestCase { public TestCaseUserPanel() diff --git a/osu.Game.Tests/Visual/TestCaseUserProfile.cs b/osu.Game.Tests/Visual/TestCaseUserProfile.cs index 8acc8d1b5b..3caef777e7 100644 --- a/osu.Game.Tests/Visual/TestCaseUserProfile.cs +++ b/osu.Game.Tests/Visual/TestCaseUserProfile.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Overlays.Profile; @@ -11,6 +12,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseUserProfile : OsuTestCase { private readonly TestUserProfileOverlay profile; diff --git a/osu.Game.Tests/Visual/TestCaseUserRanks.cs b/osu.Game.Tests/Visual/TestCaseUserRanks.cs index 1926585f07..effc98c381 100644 --- a/osu.Game.Tests/Visual/TestCaseUserRanks.cs +++ b/osu.Game.Tests/Visual/TestCaseUserRanks.cs @@ -10,9 +10,11 @@ using osu.Game.Overlays.Profile.Sections.Ranks; using osu.Game.Users; using System; using System.Collections.Generic; +using NUnit.Framework; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseUserRanks : OsuTestCase { public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) }; diff --git a/osu.Game.Tests/Visual/TestCaseWaveform.cs b/osu.Game.Tests/Visual/TestCaseWaveform.cs index 87492e2332..7d4a9d663b 100644 --- a/osu.Game.Tests/Visual/TestCaseWaveform.cs +++ b/osu.Game.Tests/Visual/TestCaseWaveform.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using NUnit.Framework; using OpenTK; using OpenTK.Graphics; using osu.Framework.Allocation; @@ -15,6 +16,7 @@ using osu.Game.Screens.Edit.Screens.Compose.Timeline; namespace osu.Game.Tests.Visual { + [TestFixture] public class TestCaseWaveform : OsuTestCase { private readonly Bindable beatmapBacking = new Bindable(); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 20de4e9680..711e220b88 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -12,8 +12,16 @@ namespace osu.Game.Beatmaps /// Converts a Beatmap for another mode. /// /// The type of HitObject stored in the Beatmap. - public abstract class BeatmapConverter where T : HitObject + public abstract class BeatmapConverter : IBeatmapConverter + where T : HitObject { + private event Action> ObjectConverted; + event Action> IBeatmapConverter.ObjectConverted + { + add => ObjectConverted += value; + remove => ObjectConverted -= value; + } + /// /// Checks if a Beatmap can be converted using this Beatmap Converter. /// @@ -32,6 +40,8 @@ namespace osu.Game.Beatmaps return ConvertBeatmap(new Beatmap(original)); } + void IBeatmapConverter.Convert(Beatmap original) => Convert(original); + /// /// Performs the conversion of a Beatmap using this Beatmap Converter. /// @@ -63,8 +73,11 @@ namespace osu.Game.Beatmaps yield break; } + var converted = ConvertHitObject(original, beatmap).ToList(); + ObjectConverted?.Invoke(original, converted); + // Convert the hit object - foreach (var obj in ConvertHitObject(original, beatmap)) + foreach (var obj in converted) { if (obj == null) continue; diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 69027ffd73..2b42553891 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -1,6 +1,8 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using OpenTK; + namespace osu.Game.Beatmaps.ControlPoints { public class DifficultyControlPoint : ControlPoint @@ -8,6 +10,12 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The speed multiplier at this control point. /// - public double SpeedMultiplier = 1; + public double SpeedMultiplier + { + get => speedMultiplier; + set => speedMultiplier = MathHelper.Clamp(value, 0.1, 10); + } + + private double speedMultiplier = 1; } } diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 0592ef38c5..0db1f08a90 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using OpenTK; using osu.Game.Beatmaps.Timing; namespace osu.Game.Beatmaps.ControlPoints @@ -15,6 +16,12 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The beat length at this control point. /// - public double BeatLength = 1000; + public double BeatLength + { + get => beatLength; + set => beatLength = MathHelper.Clamp(value, 6, 60000); + } + + private double beatLength = 1000; } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 3847787a4c..3e7b36f324 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -42,6 +42,10 @@ namespace osu.Game.Beatmaps.Formats ParseContent(stream); + // objects may be out of order *only* if a user has manually edited an .osu file. + // unfortunately there are ranked maps in this state (example: https://osu.ppy.sh/s/594828). + this.beatmap.HitObjects.Sort((x, y) => x.StartTime.CompareTo(y.StartTime)); + foreach (var hitObject in this.beatmap.HitObjects) hitObject.ApplyDefaults(this.beatmap.ControlPointInfo, this.beatmap.BeatmapInfo.BaseDifficulty); } diff --git a/osu.Game/Beatmaps/IBeatmapConverter.cs b/osu.Game/Beatmaps/IBeatmapConverter.cs new file mode 100644 index 0000000000..ebd900b97e --- /dev/null +++ b/osu.Game/Beatmaps/IBeatmapConverter.cs @@ -0,0 +1,25 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Beatmaps +{ + public interface IBeatmapConverter + { + /// + /// Invoked when a has been converted. + /// The first argument contains the that was converted. + /// The second argument contains the s that were output from the conversion process. + /// + event Action> ObjectConverted; + + /// + /// Converts a Beatmap using this Beatmap Converter. + /// + /// The un-converted Beatmap. + void Convert(Beatmap beatmap); + } +} diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 1246127257..e6a51cc39b 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -4,14 +4,13 @@ using System; using System.Collections.Generic; using System.Linq; -using OpenTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit.Layers; using osu.Game.Rulesets.Edit.Layers.Selection; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.UI; @@ -50,13 +49,25 @@ namespace osu.Game.Rulesets.Edit return; } - ScalableContainer createLayerContainerWithContent(Drawable content) + HitObjectOverlayLayer hitObjectOverlayLayer = CreateHitObjectOverlayLayer(); + SelectionLayer selectionLayer = new SelectionLayer(rulesetContainer.Playfield); + + var layerBelowRuleset = new BorderLayer { - var container = CreateLayerContainer(); - container.Child = content; - layerContainers.Add(container); - return container; - } + RelativeSizeAxes = Axes.Both, + Child = CreateLayerContainer() + }; + + var layerAboveRuleset = CreateLayerContainer(); + layerAboveRuleset.Children = new Drawable[] + { + selectionLayer, // Below object overlays for input + hitObjectOverlayLayer, + selectionLayer.CreateProxy() // Proxy above object overlays for selections + }; + + layerContainers.Add(layerBelowRuleset); + layerContainers.Add(layerAboveRuleset); RadioButtonCollection toolboxCollection; InternalChild = new GridContainer @@ -82,17 +93,9 @@ namespace osu.Game.Rulesets.Edit RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - createLayerContainerWithContent(new Container - { - Name = "Border", - RelativeSizeAxes = Axes.Both, - Masking = true, - BorderColour = Color4.White, - BorderThickness = 2, - Child = new Box { RelativeSizeAxes = Axes.Both, Alpha = 0, AlwaysPresent = true } - }), + layerBelowRuleset, rulesetContainer, - createLayerContainerWithContent(new SelectionLayer(rulesetContainer.Playfield)) + layerAboveRuleset } } }, @@ -103,6 +106,9 @@ namespace osu.Game.Rulesets.Edit } }; + selectionLayer.ObjectSelected += hitObjectOverlayLayer.AddOverlay; + selectionLayer.ObjectDeselected += hitObjectOverlayLayer.RemoveOverlay; + toolboxCollection.Items = new[] { new RadioButton("Select", () => setCompositionTool(null)) } .Concat( @@ -136,5 +142,10 @@ namespace osu.Game.Rulesets.Edit /// Creates a which provides a layer above or below the . /// protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both }; + + /// + /// Creates the which overlays selected s. + /// + protected virtual HitObjectOverlayLayer CreateHitObjectOverlayLayer() => new HitObjectOverlayLayer(); } } diff --git a/osu.Game/Rulesets/Edit/Layers/BorderLayer.cs b/osu.Game/Rulesets/Edit/Layers/BorderLayer.cs new file mode 100644 index 0000000000..54c30b8d89 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Layers/BorderLayer.cs @@ -0,0 +1,38 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using OpenTK.Graphics; + +namespace osu.Game.Rulesets.Edit.Layers +{ + public class BorderLayer : Container + { + protected override Container Content => content; + private readonly Container content; + + public BorderLayer() + { + InternalChildren = new Drawable[] + { + new Container + { + Name = "Border", + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderColour = Color4.White, + BorderThickness = 2, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + AlwaysPresent = true + } + }, + content = new Container { RelativeSizeAxes = Axes.Both } + }; + } + } +} diff --git a/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs new file mode 100644 index 0000000000..543dd2cc54 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlay.cs @@ -0,0 +1,25 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Edit.Layers.Selection +{ + public class HitObjectOverlay : OverlayContainer + { + // ReSharper disable once NotAccessedField.Local + // This will be used later to handle drag movement, etc + private readonly DrawableHitObject hitObject; + + public HitObjectOverlay(DrawableHitObject hitObject) + { + this.hitObject = hitObject; + + State = Visibility.Visible; + } + + protected override void PopIn() => Alpha = 1; + protected override void PopOut() => Alpha = 0; + } +} diff --git a/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlayLayer.cs b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlayLayer.cs new file mode 100644 index 0000000000..0b6e63d1fe --- /dev/null +++ b/osu.Game/Rulesets/Edit/Layers/Selection/HitObjectOverlayLayer.cs @@ -0,0 +1,53 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Edit.Layers.Selection +{ + public class HitObjectOverlayLayer : CompositeDrawable + { + private readonly Dictionary existingOverlays = new Dictionary(); + + public HitObjectOverlayLayer() + { + RelativeSizeAxes = Axes.Both; + } + + /// + /// Adds an overlay for a which adds movement support. + /// + /// The to create an overlay for. + public void AddOverlay(DrawableHitObject hitObject) + { + var overlay = CreateOverlayFor(hitObject); + if (overlay == null) + return; + + existingOverlays[hitObject] = overlay; + AddInternal(overlay); + } + + /// + /// Removes the overlay for a . + /// + /// The to remove the overlay for. + public void RemoveOverlay(DrawableHitObject hitObject) + { + if (!existingOverlays.TryGetValue(hitObject, out var existing)) + return; + + existing.Hide(); + existing.Expire(); + } + + /// + /// Creates a for a specific . + /// + /// The to create the overlay for. + protected virtual HitObjectOverlay CreateOverlayFor(DrawableHitObject hitObject) => null; + } +} diff --git a/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs b/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs index bda613f617..3895d34d7f 100644 --- a/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs +++ b/osu.Game/Rulesets/Edit/Layers/Selection/SelectionLayer.cs @@ -1,8 +1,10 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; @@ -15,6 +17,16 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection { public class SelectionLayer : CompositeDrawable { + /// + /// Invoked when a is selected. + /// + public event Action ObjectSelected; + + /// + /// Invoked when a is deselected. + /// + public event Action ObjectDeselected; + private readonly Playfield playfield; public SelectionLayer(Playfield playfield) @@ -27,11 +39,11 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection private SelectionBox selectionBox; private CaptureBox captureBox; - private readonly List selectedHitObjects = new List(); + private readonly HashSet selectedHitObjects = new HashSet(); protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) { - clearSelection(); + DeselectAll(); return true; } @@ -74,24 +86,85 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection return true; } + /// + /// Selects a . + /// + /// The to select. + public void Select(DrawableHitObject hitObject) + { + if (!select(hitObject)) + return; + + clearCapture(); + finishSelection(); + } + + /// + /// Selects a without performing capture updates. + /// + /// The to select. + /// Whether was selected. + private bool select(DrawableHitObject hitObject) + { + if (!selectedHitObjects.Add(hitObject)) + return false; + + ObjectSelected?.Invoke(hitObject); + return true; + } + + /// + /// Deselects a . + /// + /// The to deselect. + public void Deselect(DrawableHitObject hitObject) + { + if (!deselect(hitObject)) + return; + + clearCapture(); + finishSelection(); + } + + /// + /// Deselects a without performing capture updates. + /// + /// The to deselect. + /// Whether the was deselected. + private bool deselect(DrawableHitObject hitObject) + { + if (!selectedHitObjects.Remove(hitObject)) + return false; + + ObjectDeselected?.Invoke(hitObject); + return true; + } + /// /// Deselects all selected s. /// - private void clearSelection() + public void DeselectAll() { + selectedHitObjects.ForEach(h => ObjectDeselected?.Invoke(h)); selectedHitObjects.Clear(); - captureBox?.Hide(); - captureBox?.Expire(); + + clearCapture(); } /// /// Selects all hitobjects that are present within the area of a . /// /// The selection . + // Todo: If needed we can severely reduce allocations in this method private void selectQuad(Quad screenSpaceQuad) { - foreach (var obj in playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint))) - selectedHitObjects.Add(obj); + var expectedSelection = playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)).ToList(); + + var toRemove = selectedHitObjects.Except(expectedSelection).ToList(); + foreach (var obj in toRemove) + deselect(obj); + + expectedSelection.ForEach(h => select(h)); } /// @@ -100,11 +173,17 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection /// The to select at. private void selectPoint(Vector2 screenSpacePoint) { - var selected = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint)); - if (selected == null) + var target = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint)); + if (target == null) return; - selectedHitObjects.Add(selected); + select(target); + } + + private void clearCapture() + { + captureBox?.Hide(); + captureBox?.Expire(); } private void finishSelection() diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 2fcf3205c1..ce292ef223 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -9,6 +9,7 @@ using System.Globalization; using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; +using osu.Framework.MathUtils; namespace osu.Game.Rulesets.Objects.Legacy { @@ -74,6 +75,11 @@ namespace osu.Game.Rulesets.Objects.Legacy points.Add(new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos); } + // osu-stable special-cased colinear perfect curves to a CurveType.Linear + bool isLinear(List p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + if (points.Count == 3 && curveType == CurveType.PerfectCurve && isLinear(points)) + curveType = CurveType.Linear; + int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture); if (repeatCount > 9000) diff --git a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs index 19f9a93976..d2a0530dd9 100644 --- a/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs @@ -1,6 +1,7 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE +using System; using OpenTK; using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; @@ -29,7 +30,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu Position = position, NewCombo = newCombo, ControlPoints = controlPoints, - Distance = length, + Distance = Math.Max(0, length), CurveType = curveType, RepeatSamples = repeatSamples, RepeatCount = repeatCount diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index c245407bbf..5ffd67423e 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using osu.Framework.Input; -using osu.Framework.MathUtils; using osu.Game.Input.Handlers; using OpenTK; using OpenTK.Input; @@ -17,14 +16,15 @@ namespace osu.Game.Rulesets.Replays /// The ReplayHandler will take a replay and handle the propagation of updates to the input stack. /// It handles logic of any frames which *must* be executed. /// - public abstract class FramedReplayInputHandler : ReplayInputHandler + public abstract class FramedReplayInputHandler : ReplayInputHandler + where TFrame : ReplayFrame { private readonly Replay replay; protected List Frames => replay.Frames; - public ReplayFrame CurrentFrame => !hasFrames ? null : Frames[currentFrameIndex]; - public ReplayFrame NextFrame => !hasFrames ? null : Frames[nextFrameIndex]; + public TFrame CurrentFrame => !HasFrames ? null : (TFrame)Frames[currentFrameIndex]; + public TFrame NextFrame => !HasFrames ? null : (TFrame)Frames[nextFrameIndex]; private int currentFrameIndex; @@ -46,31 +46,14 @@ namespace osu.Game.Rulesets.Replays return true; } - public void SetPosition(Vector2 pos) - { - } - - protected Vector2? Position - { - get - { - if (!hasFrames) - return null; - - return Interpolation.ValueAt(currentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time); - } - } - public override List GetPendingStates() => new List(); public bool AtLastFrame => currentFrameIndex == Frames.Count - 1; public bool AtFirstFrame => currentFrameIndex == 0; - public Vector2 Size => new Vector2(512, 384); - private const double sixty_frame_time = 1000.0 / 60; - private double currentTime; + protected double CurrentTime { get; private set; } private int currentDirection; /// @@ -79,14 +62,16 @@ namespace osu.Game.Rulesets.Replays /// public bool FrameAccuratePlayback = true; - private bool hasFrames => Frames.Count > 0; + protected bool HasFrames => Frames.Count > 0; private bool inImportantSection => - FrameAccuratePlayback && + HasFrames && FrameAccuratePlayback && //a button is in a pressed state - ((currentDirection > 0 ? CurrentFrame : NextFrame)?.IsImportant ?? false) && + IsImportant(currentDirection > 0 ? CurrentFrame : NextFrame) && //the next frame is within an allowable time span - Math.Abs(currentTime - NextFrame?.Time ?? 0) <= sixty_frame_time * 1.2; + Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= sixty_frame_time * 1.2; + + protected virtual bool IsImportant(TFrame frame) => false; /// /// Update the current frame based on an incoming time value. @@ -97,10 +82,10 @@ namespace osu.Game.Rulesets.Replays /// The usable time value. If null, we should not advance time as we do not have enough data. public override double? SetFrameFromTime(double time) { - currentDirection = time.CompareTo(currentTime); + currentDirection = time.CompareTo(CurrentTime); if (currentDirection == 0) currentDirection = 1; - if (hasFrames) + if (HasFrames) { // check if the next frame is in the "future" for the current playback direction if (currentDirection != time.CompareTo(NextFrame.Time)) @@ -114,12 +99,12 @@ namespace osu.Game.Rulesets.Replays // If going backwards, we need to execute once _before_ the frame time to reverse any judgements // that would occur as a result of this frame in forward playback if (currentDirection == -1) - return currentTime = CurrentFrame.Time - 1; - return currentTime = CurrentFrame.Time; + return CurrentTime = CurrentFrame.Time - 1; + return CurrentTime = CurrentFrame.Time; } } - return currentTime = time; + return CurrentTime = time; } protected class ReplayMouseState : MouseState diff --git a/osu.Game/Rulesets/Replays/Legacy/LegacyReplayFrame.cs b/osu.Game/Rulesets/Replays/Legacy/LegacyReplayFrame.cs new file mode 100644 index 0000000000..945cb95e79 --- /dev/null +++ b/osu.Game/Rulesets/Replays/Legacy/LegacyReplayFrame.cs @@ -0,0 +1,38 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using OpenTK; + +namespace osu.Game.Rulesets.Replays.Legacy +{ + public class LegacyReplayFrame : ReplayFrame + { + public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); + + public float? MouseX; + public float? MouseY; + + public bool MouseLeft => MouseLeft1 || MouseLeft2; + public bool MouseRight => MouseRight1 || MouseRight2; + + public bool MouseLeft1 => (ButtonState & ReplayButtonState.Left1) > 0; + public bool MouseRight1 => (ButtonState & ReplayButtonState.Right1) > 0; + public bool MouseLeft2 => (ButtonState & ReplayButtonState.Left2) > 0; + public bool MouseRight2 => (ButtonState & ReplayButtonState.Right2) > 0; + + public ReplayButtonState ButtonState; + + public LegacyReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) + : base(time) + { + MouseX = mouseX; + MouseY = mouseY; + ButtonState = buttonState; + } + + public override string ToString() + { + return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}"; + } + } +} diff --git a/osu.Game/Rulesets/Replays/ReplayButtonState.cs b/osu.Game/Rulesets/Replays/Legacy/ReplayButtonState.cs similarity index 85% rename from osu.Game/Rulesets/Replays/ReplayButtonState.cs rename to osu.Game/Rulesets/Replays/Legacy/ReplayButtonState.cs index 4421a79af8..d0706411d2 100644 --- a/osu.Game/Rulesets/Replays/ReplayButtonState.cs +++ b/osu.Game/Rulesets/Replays/Legacy/ReplayButtonState.cs @@ -3,7 +3,7 @@ using System; -namespace osu.Game.Rulesets.Replays +namespace osu.Game.Rulesets.Replays.Legacy { [Flags] public enum ReplayButtonState diff --git a/osu.Game/Rulesets/Replays/Replay.cs b/osu.Game/Rulesets/Replays/Replay.cs index 27a77addba..a0ea2c5655 100644 --- a/osu.Game/Rulesets/Replays/Replay.cs +++ b/osu.Game/Rulesets/Replays/Replay.cs @@ -9,7 +9,6 @@ namespace osu.Game.Rulesets.Replays public class Replay { public User User; - public List Frames = new List(); } } diff --git a/osu.Game/Rulesets/Replays/ReplayFrame.cs b/osu.Game/Rulesets/Replays/ReplayFrame.cs index 4f8ed5163e..61a3646024 100644 --- a/osu.Game/Rulesets/Replays/ReplayFrame.cs +++ b/osu.Game/Rulesets/Replays/ReplayFrame.cs @@ -1,70 +1,19 @@ // Copyright (c) 2007-2018 ppy Pty Ltd . // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE -using OpenTK; - namespace osu.Game.Rulesets.Replays { public class ReplayFrame { - public Vector2 Position => new Vector2(MouseX ?? 0, MouseY ?? 0); - - public virtual bool IsImportant => MouseX.HasValue && MouseY.HasValue && (MouseLeft || MouseRight); - - public float? MouseX; - public float? MouseY; - - public bool MouseLeft => MouseLeft1 || MouseLeft2; - public bool MouseRight => MouseRight1 || MouseRight2; - - public bool MouseLeft1 - { - get { return (ButtonState & ReplayButtonState.Left1) > 0; } - set { setButtonState(ReplayButtonState.Left1, value); } - } - public bool MouseRight1 - { - get { return (ButtonState & ReplayButtonState.Right1) > 0; } - set { setButtonState(ReplayButtonState.Right1, value); } - } - public bool MouseLeft2 - { - get { return (ButtonState & ReplayButtonState.Left2) > 0; } - set { setButtonState(ReplayButtonState.Left2, value); } - } - public bool MouseRight2 - { - get { return (ButtonState & ReplayButtonState.Right2) > 0; } - set { setButtonState(ReplayButtonState.Right2, value); } - } - - private void setButtonState(ReplayButtonState singleButton, bool pressed) - { - if (pressed) - ButtonState |= singleButton; - else - ButtonState &= ~singleButton; - } - public double Time; - public ReplayButtonState ButtonState; - - protected ReplayFrame() + public ReplayFrame() { } - public ReplayFrame(double time, float? mouseX, float? mouseY, ReplayButtonState buttonState) + public ReplayFrame(double time) { - MouseX = mouseX; - MouseY = mouseY; - ButtonState = buttonState; Time = time; } - - public override string ToString() - { - return $"{Time}\t({MouseX},{MouseY})\t{MouseLeft}\t{MouseRight}\t{MouseLeft1}\t{MouseRight1}\t{MouseLeft2}\t{MouseRight2}\t{ButtonState}"; - } } } diff --git a/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs b/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs new file mode 100644 index 0000000000..ac1e5e29ec --- /dev/null +++ b/osu.Game/Rulesets/Replays/Types/IConvertibleReplayFrame.cs @@ -0,0 +1,22 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Replays.Legacy; + +namespace osu.Game.Rulesets.Replays.Types +{ + /// + /// A type of which can be converted from a . + /// + public interface IConvertibleReplayFrame + { + /// + /// Populates this using values from a . + /// + /// The to extract values from. + /// The score. + /// The beatmap. + void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap); + } +} diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 4f256621fb..f9b64995f9 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -11,6 +11,7 @@ using osu.Game.Graphics; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Replays.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -89,6 +90,13 @@ namespace osu.Game.Rulesets /// A descriptive name of the variant. public virtual string GetVariantName(int variant) => string.Empty; + /// + /// For rulesets which support legacy (osu-stable) replay conversion, this method will create an empty replay frame + /// for conversion use. + /// + /// An empty frame for the current ruleset, or null if unsupported. + public virtual IConvertibleReplayFrame CreateConvertibleReplayFrame() => null; + /// /// Create a ruleset info based on this ruleset. /// diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreParser.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreParser.cs new file mode 100644 index 0000000000..9ebb62a368 --- /dev/null +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyScoreParser.cs @@ -0,0 +1,152 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.IO; +using osu.Game.Beatmaps; +using osu.Game.IO.Legacy; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Replays.Legacy; +using osu.Game.Users; +using SharpCompress.Compressors.LZMA; + +namespace osu.Game.Rulesets.Scoring.Legacy +{ + public class LegacyScoreParser + { + private readonly RulesetStore rulesets; + private readonly BeatmapManager beatmaps; + + public LegacyScoreParser(RulesetStore rulesets, BeatmapManager beatmaps) + { + this.rulesets = rulesets; + this.beatmaps = beatmaps; + } + + private Beatmap currentBeatmap; + private Ruleset currentRuleset; + + public Score Parse(Stream stream) + { + Score score; + + using (SerializationReader sr = new SerializationReader(stream)) + { + score = new Score { Ruleset = rulesets.GetRuleset(sr.ReadByte()) }; + currentRuleset = score.Ruleset.CreateInstance(); + + /* score.Pass = true;*/ + var version = sr.ReadInt32(); + + /* score.FileChecksum = */ + var beatmapHash = sr.ReadString(); + score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash); + currentBeatmap = beatmaps.GetWorkingBeatmap(score.Beatmap).Beatmap; + + /* score.PlayerName = */ + score.User = new User { Username = sr.ReadString() }; + /* var localScoreChecksum = */ + sr.ReadString(); + /* score.Count300 = */ + sr.ReadUInt16(); + /* score.Count100 = */ + sr.ReadUInt16(); + /* score.Count50 = */ + sr.ReadUInt16(); + /* score.CountGeki = */ + sr.ReadUInt16(); + /* score.CountKatu = */ + sr.ReadUInt16(); + /* score.CountMiss = */ + sr.ReadUInt16(); + score.TotalScore = sr.ReadInt32(); + score.MaxCombo = sr.ReadUInt16(); + /* score.Perfect = */ + sr.ReadBoolean(); + /* score.EnabledMods = (Mods)*/ + sr.ReadInt32(); + /* score.HpGraphString = */ + sr.ReadString(); + /* score.Date = */ + sr.ReadDateTime(); + + var compressedReplay = sr.ReadByteArray(); + + if (version >= 20140721) + /*OnlineId =*/ + sr.ReadInt64(); + else if (version >= 20121008) + /*OnlineId =*/ + sr.ReadInt32(); + + using (var replayInStream = new MemoryStream(compressedReplay)) + { + byte[] properties = new byte[5]; + if (replayInStream.Read(properties, 0, 5) != 5) + throw new IOException("input .lzma is too short"); + long outSize = 0; + for (int i = 0; i < 8; i++) + { + int v = replayInStream.ReadByte(); + if (v < 0) + throw new IOException("Can't Read 1"); + outSize |= (long)(byte)v << (8 * i); + } + + long compressedSize = replayInStream.Length - replayInStream.Position; + + using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize)) + using (var reader = new StreamReader(lzma)) + { + score.Replay = new Replay { User = score.User }; + readLegacyReplay(score.Replay, reader); + } + } + } + + return score; + } + + private void readLegacyReplay(Replay replay, StreamReader reader) + { + float lastTime = 0; + + foreach (var l in reader.ReadToEnd().Split(',')) + { + var split = l.Split('|'); + + if (split.Length < 4) + continue; + + if (split[0] == "-12345") + { + // Todo: The seed is provided in split[3], which we'll need to use at some point + continue; + } + + var diff = float.Parse(split[0]); + lastTime += diff; + + // Todo: At some point we probably want to rewind and play back the negative-time frames + // but for now we'll achieve equal playback to stable by skipping negative frames + if (diff < 0) + continue; + + replay.Frames.Add(convertFrame(new LegacyReplayFrame(lastTime, float.Parse(split[1]), float.Parse(split[2]), (ReplayButtonState)int.Parse(split[3])))); + } + } + + private ReplayFrame convertFrame(LegacyReplayFrame legacyFrame) + { + var convertible = currentRuleset.CreateConvertibleReplayFrame(); + if (convertible == null) + throw new InvalidOperationException($"Legacy replay cannot be converted for the ruleset: {currentRuleset.Description}"); + convertible.ConvertFrom(legacyFrame, currentBeatmap); + + var frame = (ReplayFrame)convertible; + frame.Time = legacyFrame.Time; + + return frame; + } + } +} diff --git a/osu.Game/Rulesets/Scoring/ScoreStore.cs b/osu.Game/Rulesets/Scoring/ScoreStore.cs index 7abee0b04f..cb2b76cdcf 100644 --- a/osu.Game/Rulesets/Scoring/ScoreStore.cs +++ b/osu.Game/Rulesets/Scoring/ScoreStore.cs @@ -2,16 +2,12 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System; -using System.Collections.Generic; using System.IO; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Database; -using osu.Game.IO.Legacy; using osu.Game.IPC; -using osu.Game.Rulesets.Replays; -using osu.Game.Users; -using SharpCompress.Compressors.LZMA; +using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets.Scoring { @@ -53,127 +49,8 @@ namespace osu.Game.Rulesets.Scoring public Score ReadReplayFile(string replayFilename) { - Score score; - using (Stream s = storage.GetStream(Path.Combine(replay_folder, replayFilename))) - using (SerializationReader sr = new SerializationReader(s)) - { - score = new Score - { - Ruleset = rulesets.GetRuleset(sr.ReadByte()) - }; - - /* score.Pass = true;*/ - var version = sr.ReadInt32(); - /* score.FileChecksum = */ - var beatmapHash = sr.ReadString(); - score.Beatmap = beatmaps.QueryBeatmap(b => b.MD5Hash == beatmapHash); - /* score.PlayerName = */ - score.User = new User { Username = sr.ReadString() }; - /* var localScoreChecksum = */ - sr.ReadString(); - /* score.Count300 = */ - sr.ReadUInt16(); - /* score.Count100 = */ - sr.ReadUInt16(); - /* score.Count50 = */ - sr.ReadUInt16(); - /* score.CountGeki = */ - sr.ReadUInt16(); - /* score.CountKatu = */ - sr.ReadUInt16(); - /* score.CountMiss = */ - sr.ReadUInt16(); - score.TotalScore = sr.ReadInt32(); - score.MaxCombo = sr.ReadUInt16(); - /* score.Perfect = */ - sr.ReadBoolean(); - /* score.EnabledMods = (Mods)*/ - sr.ReadInt32(); - /* score.HpGraphString = */ - sr.ReadString(); - /* score.Date = */ - sr.ReadDateTime(); - - var compressedReplay = sr.ReadByteArray(); - - if (version >= 20140721) - /*OnlineId =*/ - sr.ReadInt64(); - else if (version >= 20121008) - /*OnlineId =*/ - sr.ReadInt32(); - - using (var replayInStream = new MemoryStream(compressedReplay)) - { - byte[] properties = new byte[5]; - if (replayInStream.Read(properties, 0, 5) != 5) - throw new IOException("input .lzma is too short"); - long outSize = 0; - for (int i = 0; i < 8; i++) - { - int v = replayInStream.ReadByte(); - if (v < 0) - throw new IOException("Can't Read 1"); - outSize |= (long)(byte)v << (8 * i); - } - - long compressedSize = replayInStream.Length - replayInStream.Position; - - using (var lzma = new LzmaStream(properties, replayInStream, compressedSize, outSize)) - using (var reader = new StreamReader(lzma)) - { - score.Replay = createLegacyReplay(reader); - score.Replay.User = score.User; - } - } - } - - return score; + return new LegacyScoreParser(rulesets, beatmaps).Parse(s); } - - /// - /// Creates a legacy replay which is read from a stream. - /// - /// The stream reader. - /// The legacy replay. - private Replay createLegacyReplay(StreamReader reader) - { - var frames = new List(); - - float lastTime = 0; - - foreach (var l in reader.ReadToEnd().Split(',')) - { - var split = l.Split('|'); - - if (split.Length < 4) - continue; - - if (split[0] == "-12345") - { - // Todo: The seed is provided in split[3], which we'll need to use at some point - continue; - } - - var diff = float.Parse(split[0]); - lastTime += diff; - - // Todo: At some point we probably want to rewind and play back the negative-time frames - // but for now we'll achieve equal playback to stable by skipping negative frames - if (diff < 0) - continue; - - frames.Add(new ReplayFrame( - lastTime, - float.Parse(split[1]), - float.Parse(split[2]), - (ReplayButtonState)int.Parse(split[3]) - )); - } - - return new Replay { Frames = frames }; - } - } } diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index 05cb0f741b..780bc5c86b 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -17,6 +17,7 @@ using osu.Framework.Configuration; using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Game.Configuration; +using osu.Game.Input.Handlers; using osu.Game.Overlays; using osu.Game.Rulesets.Configuration; using osu.Game.Rulesets.Replays; @@ -110,7 +111,7 @@ namespace osu.Game.Rulesets.UI /// The input manager. public abstract PassThroughInputManager CreateInputManager(); - protected virtual FramedReplayInputHandler CreateReplayInputHandler(Replay replay) => null; + protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null; public Replay Replay { get; private set; } diff --git a/osu.Game/Rulesets/UI/ScalableContainer.cs b/osu.Game/Rulesets/UI/ScalableContainer.cs index 43ed770f77..9762828e7d 100644 --- a/osu.Game/Rulesets/UI/ScalableContainer.cs +++ b/osu.Game/Rulesets/UI/ScalableContainer.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.UI }); } - public class ScaledContainer : Container + private class ScaledContainer : Container { /// /// The value to scale the width of the content to match. diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index b91ff0d74b..3fcb885655 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu Alpha = 0.5f, Size = new Vector2(0.96f) }, - new BufferedContainer + new Container { AutoSizeAxes = Axes.Both, Children = new Drawable[] diff --git a/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs new file mode 100644 index 0000000000..596dbe84ba --- /dev/null +++ b/osu.Game/Tests/Beatmaps/BeatmapConversionTest.cs @@ -0,0 +1,141 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using System; +using System.Collections.Generic; +using System.IO; +using System.Reflection; +using Newtonsoft.Json; +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Formats; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Tests.Beatmaps +{ + [TestFixture] + public abstract class BeatmapConversionTest + where TConvertValue : IEquatable + { + private const string resource_namespace = "Testing.Beatmaps"; + private const string expected_conversion_suffix = "-expected-conversion"; + + protected abstract string ResourceAssembly { get; } + + protected void Test(string name) + { + var ourResult = convert(name); + var expectedResult = read(name); + + Assert.Multiple(() => + { + int mappingCounter = 0; + while (true) + { + if (mappingCounter >= ourResult.Mappings.Count && mappingCounter >= expectedResult.Mappings.Count) + break; + if (mappingCounter >= ourResult.Mappings.Count) + Assert.Fail($"A conversion did not generate any hitobjects, but should have, for hitobject at time: {expectedResult.Mappings[mappingCounter].StartTime}\n"); + else if (mappingCounter >= expectedResult.Mappings.Count) + Assert.Fail($"A conversion generated hitobjects, but should not have, for hitobject at time: {ourResult.Mappings[mappingCounter].StartTime}\n"); + else + { + var counter = mappingCounter; + Assert.Multiple(() => + { + var ourMapping = ourResult.Mappings[counter]; + var expectedMapping = expectedResult.Mappings[counter]; + + int objectCounter = 0; + while (true) + { + if (objectCounter >= ourMapping.Objects.Count && objectCounter >= expectedMapping.Objects.Count) + break; + if (objectCounter >= ourMapping.Objects.Count) + Assert.Fail($"The conversion did not generate a hitobject, but should have, for hitobject at time: {expectedMapping.StartTime}:\n" + + $"Expected: {JsonConvert.SerializeObject(expectedMapping.Objects[objectCounter])}\n"); + else if (objectCounter >= expectedMapping.Objects.Count) + Assert.Fail($"The conversion generated a hitobject, but should not have, for hitobject at time: {ourMapping.StartTime}:\n" + + $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n"); + else if (!EqualityComparer.Default.Equals(expectedMapping.Objects[objectCounter], ourMapping.Objects[objectCounter])) + { + Assert.Fail($"The conversion generated differing hitobjects for object at time: {expectedMapping.StartTime}\n" + + $"Expected: {JsonConvert.SerializeObject(expectedMapping.Objects[objectCounter])}\n" + + $"Received: {JsonConvert.SerializeObject(ourMapping.Objects[objectCounter])}\n"); + } + + objectCounter++; + } + }); + } + + mappingCounter++; + } + }); + } + + private ConvertResult convert(string name) + { + var beatmap = getBeatmap(name); + + var result = new ConvertResult(); + + var converter = CreateConverter(beatmap); + converter.ObjectConverted += (orig, converted) => + { + converted.ForEach(h => h.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty)); + + var mapping = new ConvertMapping { StartTime = orig.StartTime }; + foreach (var obj in converted) + mapping.Objects.AddRange(CreateConvertValue(obj)); + result.Mappings.Add(mapping); + }; + + converter.Convert(beatmap); + + return result; + } + + private ConvertResult read(string name) + { + using (var resStream = openResource($"{resource_namespace}.{name}{expected_conversion_suffix}.json")) + using (var reader = new StreamReader(resStream)) + { + var contents = reader.ReadToEnd(); + return JsonConvert.DeserializeObject(contents); + } + } + + private Beatmap getBeatmap(string name) + { + var decoder = new LegacyBeatmapDecoder(); + using (var resStream = openResource($"{resource_namespace}.{name}.osu")) + using (var stream = new StreamReader(resStream)) + return decoder.DecodeBeatmap(stream); + } + + private Stream openResource(string name) + { + var localPath = Path.GetDirectoryName(Uri.UnescapeDataString(new UriBuilder(Assembly.GetExecutingAssembly().CodeBase).Path)); + return Assembly.LoadFrom(Path.Combine(localPath, $"{ResourceAssembly}.dll")).GetManifestResourceStream($@"{ResourceAssembly}.Resources.{name}"); + } + + protected abstract IEnumerable CreateConvertValue(HitObject hitObject); + protected abstract IBeatmapConverter CreateConverter(Beatmap beatmap); + + private class ConvertMapping + { + [JsonProperty] + public double StartTime; + [JsonProperty] + public List Objects = new List(); + } + + private class ConvertResult + { + [JsonProperty] + public List Mappings = new List(); + } + } +} diff --git a/osu.Game/Tests/TestTestCase.cs b/osu.Game/Tests/TestTestCase.cs new file mode 100644 index 0000000000..4efd57095e --- /dev/null +++ b/osu.Game/Tests/TestTestCase.cs @@ -0,0 +1,15 @@ +// Copyright (c) 2007-2018 ppy Pty Ltd . +// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE + +using NUnit.Framework; +using osu.Framework.Testing; + +namespace osu.Game.Tests +{ + [TestFixture] + internal class TestTestCase : TestCase + { + // This TestCase is required for nunit to not throw errors + // See: https://github.com/nunit/nunit/issues/1118 + } +} diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index e420ec6b71..6eb5e60989 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -270,6 +270,7 @@ + @@ -356,7 +357,10 @@ + + + @@ -365,6 +369,11 @@ + + + + + @@ -710,8 +719,6 @@ - - @@ -884,9 +891,11 @@ + +