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Add countdown display
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@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -54,6 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI
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public override DrawableHitObject<CatchHitObject>? CreateDrawableRepresentation(CatchHitObject h) => null;
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protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay();
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protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) };
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}
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}
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public partial class TestSceneDelayedResumeOverlay : OsuTestScene
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{
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private ResumeOverlay resume = null!;
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private bool resumeFired;
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[Cached]
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private GameplayState gameplayState;
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public TestSceneDelayedResumeOverlay()
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{
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gameplayState = TestGameplayState.Create(new OsuRuleset());
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}
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[SetUp]
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public void SetUp() => Schedule(loadContent);
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[Test]
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public void TestResume()
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{
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AddStep("show", () => resume.Show());
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AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private void loadContent()
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{
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Child = resume = new DelayedResumeOverlay();
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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}
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}
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}
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@ -1,8 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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@ -11,21 +21,140 @@ namespace osu.Game.Screens.Play
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/// </summary>
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public partial class DelayedResumeOverlay : ResumeOverlay
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{
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private const double countdown_time = 800;
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protected override LocalisableString Message => string.Empty;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private ScheduledDelegate? scheduledResume;
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private int countdownCount = 3;
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private double countdownStartTime;
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private Drawable content = null!;
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private Drawable background = null!;
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private SpriteText countdown = null!;
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public DelayedResumeOverlay()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Add(content = new CircularContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Masking = true,
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BorderColour = colours.Yellow,
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BorderThickness = 1,
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Children = new[]
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{
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background = new Box
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{
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Size = new Vector2(250, 40),
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Colour = Color4.Black,
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Alpha = 0.8f
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(5),
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Colour = colours.Yellow,
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Children = new Drawable[]
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{
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// new Box
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// {
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// Anchor = Anchor.Centre,
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// Origin = Anchor.Centre,
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// Size = new Vector2(40, 3)
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// },
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countdown = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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UseFullGlyphHeight = false,
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AlwaysPresent = true,
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Font = OsuFont.Numeric.With(size: 20, fixedWidth: true)
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},
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// new Box
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// {
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// Anchor = Anchor.Centre,
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// Origin = Anchor.Centre,
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// Size = new Vector2(40, 3)
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// }
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}
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}
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}
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}
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}
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});
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}
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protected override void PopIn()
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{
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base.PopIn();
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this.FadeIn();
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content.FadeInFromZero(150, Easing.OutQuint);
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content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter);
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countdownCount = 3;
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countdownStartTime = Time.Current;
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scheduledResume?.Cancel();
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scheduledResume = Scheduler.AddDelayed(Resume, 800);
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scheduledResume = Scheduler.AddDelayed(Resume, countdown_time);
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}
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protected override void Update()
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{
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base.Update();
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updateCountdown();
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}
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private void updateCountdown()
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{
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double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time;
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int newCount = 3 - (int)Math.Floor(amountTimePassed * 3);
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if (newCount > 0)
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{
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countdown.Alpha = 1;
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countdown.Text = newCount.ToString();
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}
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else
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countdown.Alpha = 0;
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if (newCount != countdownCount)
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{
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if (newCount == 0)
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content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint);
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else
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content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out);
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}
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countdownCount = newCount;
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}
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protected override void PopOut()
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{
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base.PopOut();
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this.Delay(150).FadeOut();
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content.FadeOut(150, Easing.OutQuint);
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scheduledResume?.Cancel();
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}
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}
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