mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:52:55 +08:00
Refactor to avoid DI / event flow
There's always one active smoke segment and it's the direct child of `SmokeContainer`. This can be simplified as such.
This commit is contained in:
parent
1e5ff2679b
commit
6628ab5190
@ -14,7 +14,6 @@ using osu.Framework.Graphics.Rendering.Vertices;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -54,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private float totalDistance;
|
||||
private Vector2? lastPosition;
|
||||
private SmokeContainer? smokeContainer;
|
||||
|
||||
private const int max_point_count = 18_000;
|
||||
|
||||
@ -84,9 +82,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
private const float max_rotation = 0.25f;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(SmokeContainer container, ShaderManager shaders)
|
||||
private void load(ShaderManager shaders)
|
||||
{
|
||||
smokeContainer = container;
|
||||
RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
|
||||
TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE);
|
||||
}
|
||||
@ -100,14 +97,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
SmokeStartTime = Time.Current;
|
||||
|
||||
totalDistance = PointInterval;
|
||||
|
||||
if (smokeContainer != null)
|
||||
{
|
||||
smokeContainer.SmokeMoved += onSmokeMoved;
|
||||
smokeContainer.SmokeEnded += onSmokeEnded;
|
||||
|
||||
onSmokeMoved(smokeContainer.LastMousePosition, Time.Current);
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 nextPointDirection()
|
||||
@ -116,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
return new Vector2(MathF.Sin(angle), -MathF.Cos(angle));
|
||||
}
|
||||
|
||||
private void onSmokeMoved(Vector2 position, double time)
|
||||
public void AddPosition(Vector2 position, double time)
|
||||
{
|
||||
lastPosition ??= position;
|
||||
|
||||
@ -158,17 +147,11 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
lastPosition = position;
|
||||
|
||||
if (SmokePoints.Count >= max_point_count)
|
||||
onSmokeEnded(time);
|
||||
FinishDrawing(time);
|
||||
}
|
||||
|
||||
private void onSmokeEnded(double time)
|
||||
public void FinishDrawing(double time)
|
||||
{
|
||||
if (smokeContainer != null)
|
||||
{
|
||||
smokeContainer.SmokeMoved -= onSmokeMoved;
|
||||
smokeContainer.SmokeEnded -= onSmokeEnded;
|
||||
}
|
||||
|
||||
SmokeEndTime = time;
|
||||
}
|
||||
|
||||
@ -181,17 +164,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
Invalidate(Invalidation.DrawNode);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (smokeContainer != null)
|
||||
{
|
||||
smokeContainer.SmokeMoved -= onSmokeMoved;
|
||||
smokeContainer.SmokeEnded -= onSmokeEnded;
|
||||
}
|
||||
}
|
||||
|
||||
protected struct SmokePoint
|
||||
{
|
||||
public Vector2 Position;
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Osu.Skinning;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Default;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
@ -17,15 +16,11 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
/// <summary>
|
||||
/// Manages smoke trails generated from user input.
|
||||
/// </summary>
|
||||
[Cached]
|
||||
public class SmokeContainer : Container, IRequireHighFrequencyMousePosition, IKeyBindingHandler<OsuAction>
|
||||
{
|
||||
public event Action<Vector2, double>? SmokeMoved;
|
||||
public event Action<double>? SmokeEnded;
|
||||
|
||||
public Vector2 LastMousePosition;
|
||||
|
||||
private bool isSmoking;
|
||||
private SkinnableDrawable? currentSegment;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 _) => true;
|
||||
|
||||
@ -33,21 +28,22 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
if (e.Action == OsuAction.Smoke)
|
||||
{
|
||||
isSmoking = true;
|
||||
AddInternal(new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
|
||||
|
||||
AddInternal(currentSegment = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SmokeTrail), _ => new DefaultSmokeSegment()));
|
||||
addPosition(LastMousePosition, Time.Current);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void addPosition(Vector2 position, double timeCurrent) => (currentSegment?.Drawable as SmokeSegment)?.AddPosition(position, timeCurrent);
|
||||
|
||||
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
||||
{
|
||||
if (e.Action == OsuAction.Smoke)
|
||||
{
|
||||
isSmoking = false;
|
||||
SmokeEnded?.Invoke(Time.Current);
|
||||
(currentSegment?.Drawable as SmokeSegment)?.FinishDrawing(Time.Current);
|
||||
currentSegment = null;
|
||||
|
||||
foreach (Drawable child in Children)
|
||||
{
|
||||
@ -59,11 +55,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (isSmoking)
|
||||
SmokeMoved?.Invoke(e.MousePosition, Time.Current);
|
||||
if (currentSegment != null)
|
||||
addPosition(e.MousePosition, Time.Current);
|
||||
|
||||
LastMousePosition = e.MousePosition;
|
||||
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user