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More test steps.
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@ -1,23 +1,29 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Multi.Components;
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using osu.Game.Screens.Multi.Screens.Lounge;
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using osu.Game.Screens.Multi.Screens.Lounge;
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using osu.Game.Users;
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using osu.Game.Users;
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using OpenTK.Input;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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[TestFixture]
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[TestFixture]
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public class TestCaseLounge : OsuTestCase
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public class TestCaseLounge : ManualInputManagerTestCase
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{
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{
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private TestLounge lounge;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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{
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Lounge lounge = new Lounge();
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lounge = new TestLounge();
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Room[] rooms =
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Room[] rooms =
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{
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{
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@ -26,6 +32,7 @@ namespace osu.Game.Tests.Visual
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Name = { Value = @"Just Another Room" },
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Name = { Value = @"Just Another Room" },
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Host = { Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } } },
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Host = { Value = new User { Username = @"DrabWeb", Id = 6946022, Country = new Country { FlagName = @"CA" } } },
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Status = { Value = new RoomStatusPlaying() },
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Status = { Value = new RoomStatusPlaying() },
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Availability = { Value = RoomAvailability.Public },
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Type = { Value = new GameTypeTagTeam() },
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Type = { Value = new GameTypeTagTeam() },
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Beatmap =
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Beatmap =
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{
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{
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@ -70,6 +77,7 @@ namespace osu.Game.Tests.Visual
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Name = { Value = @"Not Just Any Room" },
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Name = { Value = @"Not Just Any Room" },
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Host = { Value = new User { Username = @"Monstrata", Id = 2706438, Country = new Country { FlagName = @"CA" } } },
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Host = { Value = new User { Username = @"Monstrata", Id = 2706438, Country = new Country { FlagName = @"CA" } } },
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Status = { Value = new RoomStatusOpen() },
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Status = { Value = new RoomStatusOpen() },
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Availability = { Value = RoomAvailability.FriendsOnly },
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Type = { Value = new GameTypeTeamVersus() },
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Type = { Value = new GameTypeTeamVersus() },
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Beatmap =
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Beatmap =
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{
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{
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@ -110,6 +118,7 @@ namespace osu.Game.Tests.Visual
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Name = { Value = @"room THE FINAL" },
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Name = { Value = @"room THE FINAL" },
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Host = { Value = new User { Username = @"Delis", Id = 1603923, Country = new Country { FlagName = @"JP" } } },
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Host = { Value = new User { Username = @"Delis", Id = 1603923, Country = new Country { FlagName = @"JP" } } },
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Status = { Value = new RoomStatusPlaying() },
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Status = { Value = new RoomStatusPlaying() },
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Availability = { Value = RoomAvailability.Public },
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Type = { Value = new GameTypeTagTeam() },
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Type = { Value = new GameTypeTagTeam() },
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Beatmap =
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Beatmap =
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{
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{
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@ -150,9 +159,54 @@ namespace osu.Game.Tests.Visual
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AddStep(@"show", () => Add(lounge));
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AddStep(@"show", () => Add(lounge));
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AddStep(@"set rooms", () => lounge.Rooms = rooms);
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AddStep(@"set rooms", () => lounge.Rooms = rooms);
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selectAssert(0);
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AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
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AddAssert(@"no room selected", () => lounge.SelectedRoom == null);
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AddStep(@"set rooms", () => lounge.Rooms = rooms);
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selectAssert(1);
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AddStep(@"open room 1", () => clickRoom(1));
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AddStep(@"make lounge current", lounge.MakeCurrent);
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filterAssert(@"THE FINAL", LoungeTab.Public, 1);
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filterAssert(string.Empty, LoungeTab.Public, 2);
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filterAssert(string.Empty, LoungeTab.Private, 1);
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filterAssert(string.Empty, LoungeTab.Public, 2);
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filterAssert(@"no matches", LoungeTab.Public, 0);
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AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
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AddStep(@"clear rooms", () => lounge.Rooms = new Room[] {});
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AddStep(@"set rooms", () => lounge.Rooms = rooms);
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AddStep(@"set rooms", () => lounge.Rooms = rooms);
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AddAssert(@"no matches after clear", () => lounge.MatchedCount == 0);
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filterAssert(string.Empty, LoungeTab.Public, 2);
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AddStep(@"exit", lounge.Exit);
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AddStep(@"exit", lounge.Exit);
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}
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}
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private void clickRoom(int n)
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{
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InputManager.MoveMouseTo(lounge.ChildRooms[n]);
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InputManager.Click(MouseButton.Left);
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}
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private void selectAssert(int n)
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{
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AddStep($@"select room {n}", () => clickRoom(n));
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AddAssert($@"room {n} selected", () => lounge.SelectedRoom == lounge.ChildRooms[n].Room);
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}
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private void filterAssert(string filter, LoungeTab tab, int endCount)
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{
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AddStep($@"filter '{filter}', {tab}", () => lounge.SetFilter(filter, tab));
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AddAssert(@"filtered correctly", () => lounge.MatchedCount == endCount);
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}
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private class TestLounge : Lounge
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{
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public IReadOnlyList<DrawableRoom> ChildRooms => RoomsContainer.Children;
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public Room SelectedRoom => Inspector.Room;
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public int MatchedCount => ChildRooms.Count(r => r.MatchingFilter);
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public void SetFilter(string filter, LoungeTab tab)
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{
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Filter.Search.Current.Value = filter;
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Filter.Tabs.Current.Value = tab;
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}
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}
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}
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}
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}
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}
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@ -72,9 +72,7 @@ namespace osu.Game.Screens.Multi.Components
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get { return matchingFilter; }
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get { return matchingFilter; }
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set
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set
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{
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{
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if (value == matchingFilter) return;
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matchingFilter = value;
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matchingFilter = value;
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this.FadeTo(MatchingFilter ? 1 : 0, 200);
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this.FadeTo(MatchingFilter ? 1 : 0, 200);
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}
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}
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}
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}
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{
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{
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public class Lounge : MultiplayerScreen
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public class Lounge : MultiplayerScreen
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{
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{
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private readonly FilterControl filter;
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private readonly Container content;
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private readonly Container content;
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private readonly SearchContainer search;
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private readonly SearchContainer search;
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private readonly RoomsFilterContainer roomsFlow;
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private readonly RoomInspector roomInspector;
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protected override Container<Drawable> TransitionContent => content;
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protected readonly FilterControl Filter;
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protected readonly FillFlowContainer<DrawableRoom> RoomsContainer;
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protected readonly RoomInspector Inspector;
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public override string Title => "lounge";
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public override string Title => "lounge";
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public override string Name => "Lounge";
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public override string Name => "Lounge";
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protected override Container<Drawable> TransitionContent => content;
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private IEnumerable<Room> rooms;
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private IEnumerable<Room> rooms;
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public IEnumerable<Room> Rooms
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public IEnumerable<Room> Rooms
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@ -40,13 +40,13 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
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var enumerable = rooms.ToList();
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var enumerable = rooms.ToList();
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roomsFlow.Children = enumerable.Select(r => new DrawableRoom(r)
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RoomsContainer.Children = enumerable.Select(r => new DrawableRoom(r)
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{
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{
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Action = didSelect,
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Action = didSelect,
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}).ToList();
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}).ToList();
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if (!enumerable.Contains(roomInspector.Room))
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if (!enumerable.Contains(Inspector.Room))
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roomInspector.Room = null;
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Inspector.Room = null;
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filterRooms();
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filterRooms();
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}
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}
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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filter = new FilterControl(),
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Filter = new FilterControl(),
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content = new Container
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content = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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Child = roomsFlow = new RoomsFilterContainer
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Child = RoomsContainer = new RoomsFilterContainer
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.Y,
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},
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},
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},
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},
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},
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},
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roomInspector = new RoomInspector
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Inspector = new RoomInspector
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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},
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};
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};
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filter.Search.Current.ValueChanged += s => filterRooms();
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Filter.Search.Current.ValueChanged += s => filterRooms();
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filter.Tabs.Current.ValueChanged += t => filterRooms();
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Filter.Tabs.Current.ValueChanged += t => filterRooms();
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filter.Search.Exit += Exit;
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Filter.Search.Exit += Exit;
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}
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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content.Padding = new MarginPadding
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content.Padding = new MarginPadding
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{
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{
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Top = filter.DrawHeight,
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Top = Filter.DrawHeight,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
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Left = SearchableListOverlay.WIDTH_PADDING - DrawableRoom.SELECTION_BORDER_WIDTH,
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Right = SearchableListOverlay.WIDTH_PADDING,
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Right = SearchableListOverlay.WIDTH_PADDING,
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};
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};
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@ -114,53 +114,53 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
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protected override void OnFocus(InputState state)
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protected override void OnFocus(InputState state)
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{
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{
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GetContainingInputManager().ChangeFocus(filter.Search);
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GetContainingInputManager().ChangeFocus(Filter.Search);
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}
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}
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protected override void OnEntering(Screen last)
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protected override void OnEntering(Screen last)
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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filter.Search.HoldFocus = true;
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Filter.Search.HoldFocus = true;
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}
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}
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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filter.Search.HoldFocus = false;
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Filter.Search.HoldFocus = false;
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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protected override void OnResuming(Screen last)
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protected override void OnResuming(Screen last)
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{
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{
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base.OnResuming(last);
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base.OnResuming(last);
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filter.Search.HoldFocus = true;
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Filter.Search.HoldFocus = true;
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}
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}
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protected override void OnSuspending(Screen next)
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protected override void OnSuspending(Screen next)
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{
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{
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base.OnSuspending(next);
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base.OnSuspending(next);
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filter.Search.HoldFocus = false;
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Filter.Search.HoldFocus = false;
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}
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}
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private void filterRooms()
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private void filterRooms()
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{
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{
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search.SearchTerm = filter.Search.Current.Value ?? string.Empty;
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search.SearchTerm = Filter.Search.Current.Value ?? string.Empty;
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foreach (DrawableRoom r in roomsFlow.Children)
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foreach (DrawableRoom r in RoomsContainer.Children)
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{
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{
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r.MatchingFilter = r.MatchingFilter &&
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r.MatchingFilter = r.MatchingFilter &&
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r.Room.Availability.Value == (RoomAvailability)filter.Tabs.Current.Value;
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r.Room.Availability.Value == (RoomAvailability)Filter.Tabs.Current.Value;
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}
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}
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}
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}
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private void didSelect(DrawableRoom room)
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private void didSelect(DrawableRoom room)
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{
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{
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roomsFlow.Children.ForEach(c =>
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RoomsContainer.Children.ForEach(c =>
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{
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{
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if (c != room)
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if (c != room)
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c.State = SelectionState.NotSelected;
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c.State = SelectionState.NotSelected;
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});
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});
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roomInspector.Room = room.Room;
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Inspector.Room = room.Room;
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// open the room if its selected and is clicked again
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// open the room if its selected and is clicked again
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if (room.State == SelectionState.Selected)
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if (room.State == SelectionState.Selected)
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