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Merge branch 'master' into consume-bindable-current-factory

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Dean Herbert 2021-07-02 20:28:57 +09:00 committed by GitHub
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102 changed files with 2100 additions and 994 deletions

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@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
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<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -12,7 +12,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<ItemGroup>

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@ -52,10 +52,10 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.628.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.702.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
<PackageReference Include="Realm" Version="10.2.0" />
<PackageReference Include="Realm" Version="10.2.1" />
</ItemGroup>
</Project>

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@ -116,7 +116,7 @@ namespace osu.Desktop.Updater
if (scheduleRecheck)
{
// check again in 30 minutes.
Scheduler.AddDelayed(async () => await checkForUpdateAsync().ConfigureAwait(false), 60000 * 30);
Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
}
}
@ -141,7 +141,7 @@ namespace osu.Desktop.Updater
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
.ContinueWith(_ => updateManager.Schedule(() => game?.GracefullyExit()));
return true;
};
}

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@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.0" />
<PackageReference Include="nunit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
</ItemGroup>
<ItemGroup>

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -37,11 +37,13 @@ namespace osu.Game.Rulesets.Osu.Tests
private readonly BindableBool snakingIn = new BindableBool();
private readonly BindableBool snakingOut = new BindableBool();
private IBeatmap beatmap;
private const double duration_of_span = 3605;
private const double fade_in_modifier = -1200;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
=> new ClockBackedTestWorkingBeatmap(this.beatmap = beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
[BackgroundDependencyLoader]
private void load(RulesetConfigCache configCache)
@ -51,8 +53,16 @@ namespace osu.Game.Rulesets.Osu.Tests
config.BindWith(OsuRulesetSetting.SnakingOutSliders, snakingOut);
}
private Slider slider;
private DrawableSlider drawableSlider;
[SetUp]
public void Setup() => Schedule(() =>
{
slider = null;
drawableSlider = null;
});
[SetUpSteps]
public override void SetUpSteps()
{
@ -67,21 +77,19 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
retrieveSlider(sliderIndex);
setSnaking(true);
ensureSnakingIn(startTime + fade_in_modifier);
addEnsureSnakingInSteps(() => slider.StartTime + fade_in_modifier);
for (int i = 0; i < sliderIndex; i++)
{
// non-final repeats should not snake out
ensureNoSnakingOut(startTime, i);
addEnsureNoSnakingOutStep(() => slider.StartTime, i);
}
// final repeat should snake out
ensureSnakingOut(startTime, sliderIndex);
addEnsureSnakingOutSteps(() => slider.StartTime, sliderIndex);
}
[TestCase(0)]
@ -93,17 +101,15 @@ namespace osu.Game.Rulesets.Osu.Tests
base.SetUpSteps();
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
double startTime = hitObjects[sliderIndex].StartTime;
addSeekStep(startTime);
retrieveDrawableSlider((Slider)hitObjects[sliderIndex]);
retrieveSlider(sliderIndex);
setSnaking(false);
ensureNoSnakingIn(startTime + fade_in_modifier);
addEnsureNoSnakingInSteps(() => slider.StartTime + fade_in_modifier);
for (int i = 0; i <= sliderIndex; i++)
{
// no snaking out ever, including final repeat
ensureNoSnakingOut(startTime, i);
addEnsureNoSnakingOutStep(() => slider.StartTime, i);
}
}
@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests
// repeat might have a chance to update its position depending on where in the frame its hit,
// so some leniency is allowed here instead of checking strict equality
checkPositionChange(16600, sliderRepeat, positionAlmostSame);
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionAlmostSame);
}
[Test]
@ -126,38 +132,41 @@ namespace osu.Game.Rulesets.Osu.Tests
setSnaking(true);
base.SetUpSteps();
checkPositionChange(16600, sliderRepeat, positionDecreased);
addCheckPositionChangeSteps(() => 16600, getSliderRepeat, positionDecreased);
}
private void retrieveDrawableSlider(Slider slider) => AddUntilStep($"retrieve slider @ {slider.StartTime}", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
private void ensureSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionIncreased);
private void ensureNoSnakingIn(double startTime) => checkPositionChange(startTime, sliderEnd, positionRemainsSame);
private void ensureSnakingOut(double startTime, int repeatIndex)
private void retrieveSlider(int index)
{
var repeatTime = timeAtRepeat(startTime, repeatIndex);
AddStep("retrieve slider at index", () => slider = (Slider)beatmap.HitObjects[index]);
addSeekStep(() => slider);
AddUntilStep("retrieve drawable slider", () =>
(drawableSlider = (DrawableSlider)Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == slider)) != null);
}
private void addEnsureSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionIncreased);
private void addEnsureNoSnakingInSteps(Func<double> startTime) => addCheckPositionChangeSteps(startTime, getSliderEnd, positionRemainsSame);
private void addEnsureSnakingOutSteps(Func<double> startTime, int repeatIndex)
{
if (repeatIndex % 2 == 0)
checkPositionChange(repeatTime, sliderStart, positionIncreased);
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderStart, positionIncreased);
else
checkPositionChange(repeatTime, sliderEnd, positionDecreased);
addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), getSliderEnd, positionDecreased);
}
private void ensureNoSnakingOut(double startTime, int repeatIndex) =>
checkPositionChange(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private void addEnsureNoSnakingOutStep(Func<double> startTime, int repeatIndex)
=> addCheckPositionChangeSteps(timeAtRepeat(startTime, repeatIndex), positionAtRepeat(repeatIndex), positionRemainsSame);
private double timeAtRepeat(double startTime, int repeatIndex) => startTime + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)sliderStart : sliderEnd;
private Func<double> timeAtRepeat(Func<double> startTime, int repeatIndex) => () => startTime() + 100 + duration_of_span * repeatIndex;
private Func<Vector2> positionAtRepeat(int repeatIndex) => repeatIndex % 2 == 0 ? (Func<Vector2>)getSliderStart : getSliderEnd;
private List<Vector2> sliderCurve => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 sliderStart() => sliderCurve.First();
private Vector2 sliderEnd() => sliderCurve.Last();
private List<Vector2> getSliderCurve() => ((PlaySliderBody)drawableSlider.Body.Drawable).CurrentCurve;
private Vector2 getSliderStart() => getSliderCurve().First();
private Vector2 getSliderEnd() => getSliderCurve().Last();
private Vector2 sliderRepeat()
private Vector2 getSliderRepeat()
{
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == hitObjects[1]);
var drawable = Player.DrawableRuleset.Playfield.AllHitObjects.SingleOrDefault(d => d.HitObject == beatmap.HitObjects[1]);
var repeat = drawable.ChildrenOfType<Container<DrawableSliderRepeat>>().First().Children.First();
return repeat.Position;
}
@ -167,7 +176,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private bool positionDecreased(Vector2 previous, Vector2 current) => current.X < previous.X && current.Y < previous.Y;
private bool positionAlmostSame(Vector2 previous, Vector2 current) => Precision.AlmostEquals(previous, current, 1);
private void checkPositionChange(double startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
private void addCheckPositionChangeSteps(Func<double> startTime, Func<Vector2> positionToCheck, Func<Vector2, Vector2, bool> positionAssertion)
{
Vector2 previousPosition = Vector2.Zero;
@ -176,7 +185,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(startTime);
AddStep($"save {positionDescription} position", () => previousPosition = positionToCheck.Invoke());
addSeekStep(startTime + 100);
addSeekStep(() => startTime() + 100);
AddAssert($"{positionDescription} {assertionDescription}", () =>
{
var currentPosition = positionToCheck.Invoke();
@ -193,19 +202,21 @@ namespace osu.Game.Rulesets.Osu.Tests
});
}
private void addSeekStep(double time)
private void addSeekStep(Func<Slider> slider)
{
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
AddStep("seek to slider", () => Player.GameplayClockContainer.Seek(slider().StartTime));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(slider().StartTime, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
private void addSeekStep(Func<double> time)
{
HitObjects = hitObjects
};
AddStep("seek to time", () => Player.GameplayClockContainer.Seek(time()));
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time(), Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
}
private readonly List<HitObject> hitObjects = new List<HitObject>
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap { HitObjects = createHitObjects() };
private static List<HitObject> createHitObjects() => new List<HitObject>
{
new Slider
{

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@ -5,7 +5,7 @@
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="Moq" Version="4.16.1" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Marker interface for any mod which completely hides the approach circles.
/// Used for incompatibility with <see cref="IRequiresApproachCircles"/>.
/// </summary>
/// <remarks>
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
/// </remarks>
public interface IHidesApproachCircles
{
}
}

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@ -1,12 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Any mod which affects the animation or visibility of approach circles. Should be used for incompatibility purposes.
/// </summary>
public interface IMutateApproachCircles
{
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Marker interface for any mod which requires the approach circles to be visible.
/// Used for incompatibility with <see cref="IHidesApproachCircles"/>.
/// </summary>
/// <remarks>
/// Note that this is only a marker interface for incompatibility purposes, it does not change any gameplay behaviour.
/// </remarks>
public interface IRequiresApproachCircles
{
}
}

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@ -12,7 +12,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IMutateApproachCircles
public class OsuModApproachDifferent : Mod, IApplicableToDrawableHitObject, IRequiresApproachCircles
{
public override string Name => "Approach Different";
public override string Acronym => "AD";
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
public override IconUsage? Icon { get; } = FontAwesome.Regular.Circle;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
[SettingSource("Initial size", "Change the initial size of the approach circle, relative to hit circles.", 0)]
public BindableFloat Scale { get; } = new BindableFloat(4)

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@ -15,12 +15,12 @@ using osu.Game.Rulesets.Osu.Skinning;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHidden : ModHidden, IMutateApproachCircles
public class OsuModHidden : ModHidden, IHidesApproachCircles
{
public override string Description => @"Play with no approach circles and fading circles/sliders.";
public override double ScoreMultiplier => 1.06;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3;

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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Mods
/// <summary>
/// Adjusts the size of hit objects during their fade in animation.
/// </summary>
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IMutateApproachCircles
public abstract class OsuModObjectScaleTween : ModWithVisibilityAdjustment, IHidesApproachCircles
{
public override ModType Type => ModType.Fun;
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Mods
protected virtual float EndScale => 1;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModSpinIn) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{

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@ -12,7 +12,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModSpinIn : ModWithVisibilityAdjustment, IMutateApproachCircles
public class OsuModSpinIn : ModWithVisibilityAdjustment, IHidesApproachCircles
{
public override string Name => "Spin In";
public override string Acronym => "SI";
@ -21,8 +21,9 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Circles spin in. No approach circles.";
public override double ScoreMultiplier => 1;
// todo: this mod should be able to be compatible with hidden with a bit of further implementation.
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
// todo: this mod needs to be incompatible with "hidden" due to forcing the circle to remain opaque,
// further implementation will be required for supporting that.
public override Type[] IncompatibleMods => new[] { typeof(IRequiresApproachCircles), typeof(OsuModObjectScaleTween), typeof(OsuModHidden) };
private const int rotate_offset = 360;
private const float rotate_starting_width = 2;

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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Osu.Skinning.Default;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTraceable : ModWithVisibilityAdjustment, IMutateApproachCircles
public class OsuModTraceable : ModWithVisibilityAdjustment, IRequiresApproachCircles
{
public override string Name => "Traceable";
public override string Acronym => "TC";
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => "Put your faith in the approach circles...";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles) };
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
{

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@ -4,7 +4,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Users;
@ -50,7 +51,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
AddStep("create room initially in gameplay", () =>
{
Room.RoomID.Value = null;
var newRoom = new Room();
newRoom.CopyFrom(SelectedRoom.Value);
newRoom.RoomID.Value = null;
Client.RoomSetupAction = room =>
{
room.State = MultiplayerRoomState.Playing;
@ -61,7 +65,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
});
};
RoomManager.CreateRoom(Room);
RoomManager.CreateRoom(newRoom);
});
AddUntilStep("wait for room join", () => Client.Room != null);

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@ -31,32 +31,24 @@ namespace osu.Game.Tests.OnlinePlay
}
[Test]
public void TestMasterClockStartsWhenAllPlayerClocksHaveFrames()
public void TestPlayerClocksStartWhenAllHaveFrames()
{
setWaiting(() => player1, false);
assertMasterState(false);
assertPlayerClockState(() => player1, false);
assertPlayerClockState(() => player2, false);
setWaiting(() => player2, false);
assertMasterState(true);
assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, true);
}
[Test]
public void TestMasterClockDoesNotStartWhenNoneReadyForMaximumDelayTime()
{
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(false);
}
[Test]
public void TestMasterClockStartsWhenAnyReadyForMaximumDelayTime()
public void TestReadyPlayersStartWhenReadyForMaximumDelayTime()
{
setWaiting(() => player1, false);
AddWaitStep($"wait {CatchUpSyncManager.MAXIMUM_START_DELAY} milliseconds", (int)Math.Ceiling(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
assertMasterState(true);
assertPlayerClockState(() => player1, true);
assertPlayerClockState(() => player2, false);
}
[Test]
@ -153,9 +145,6 @@ namespace osu.Game.Tests.OnlinePlay
private void setPlayerClockTime(Func<TestSpectatorPlayerClock> playerClock, double offsetFromMaster)
=> AddStep($"set player clock {playerClock().Id} = master - {offsetFromMaster}", () => playerClock().Seek(master.CurrentTime - offsetFromMaster));
private void assertMasterState(bool running)
=> AddAssert($"master clock {(running ? "is" : "is not")} running", () => master.IsRunning == running);
private void assertCatchingUp(Func<TestSpectatorPlayerClock> playerClock, bool catchingUp) =>
AddAssert($"player clock {playerClock().Id} {(catchingUp ? "is" : "is not")} catching up", () => playerClock().IsCatchingUp == catchingUp);
@ -201,6 +190,11 @@ namespace osu.Game.Tests.OnlinePlay
private class TestManualClock : ManualClock, IAdjustableClock
{
public TestManualClock()
{
IsRunning = true;
}
public void Start() => IsRunning = true;
public void Stop() => IsRunning = false;

View File

@ -2,14 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Rulesets;
using osu.Game.Skinning;
@ -18,14 +19,21 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Rulesets
{
[HeadlessTest]
public class TestSceneRulesetSkinProvidingContainer : OsuTestScene
{
private SkinRequester requester;
protected override Ruleset CreateRuleset() => new TestSceneRulesetDependencies.TestRuleset();
[Cached(typeof(ISkinSource))]
private readonly ISkinSource testSource = new TestSkinProvider();
[Test]
public void TestRulesetResources()
{
setupProviderStep();
AddAssert("ruleset texture retrieved via skin", () => requester.GetTexture("test-image") != null);
AddAssert("ruleset sample retrieved via skin", () => requester.GetSample(new SampleInfo("test-sample")) != null);
}
[Test]
public void TestEarlyAddedSkinRequester()
@ -38,7 +46,7 @@ namespace osu.Game.Tests.Rulesets
rulesetSkinProvider.Add(requester = new SkinRequester());
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture(TestSkinProvider.TEXTURE_NAME);
requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image");
Child = rulesetSkinProvider;
});
@ -46,6 +54,15 @@ namespace osu.Game.Tests.Rulesets
AddAssert("requester got correct initial texture", () => textureOnLoad != null);
}
private void setupProviderStep()
{
AddStep("setup provider", () =>
{
Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin)
.WithChild(requester = new SkinRequester());
});
}
private class SkinRequester : Drawable, ISkin
{
private ISkinSource skin;
@ -68,28 +85,5 @@ namespace osu.Game.Tests.Rulesets
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
}
private class TestSkinProvider : ISkinSource
{
public const string TEXTURE_NAME = "some-texture";
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => componentName == TEXTURE_NAME ? Texture.WhitePixel : null;
public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public event Action SourceChanged
{
add { }
remove { }
}
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => lookupFunction(this) ? this : null;
public IEnumerable<ISkin> AllSources => new[] { this };
}
}
}

View File

@ -0,0 +1,121 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Solo;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
{
protected override bool AllowFail => allowFail;
private bool allowFail;
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
protected override bool HasCustomSteps => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
[Test]
public void TestNoSubmissionOnResultsWithNoToken()
{
prepareTokenResponse(false);
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestSubmissionOnResults()
{
prepareTokenResponse(true);
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
AddAssert("ensure passing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == true);
}
[Test]
public void TestNoSubmissionOnExitWithNoToken()
{
prepareTokenResponse(false);
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddStep("exit", () => Player.Exit());
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
}
[Test]
public void TestSubmissionOnFail()
{
prepareTokenResponse(true);
CreateTest(() => allowFail = true);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("exit", () => Player.Exit());
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
[Test]
public void TestSubmissionOnExit()
{
prepareTokenResponse(true);
CreateTest(() => allowFail = false);
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
AddStep("exit", () => Player.Exit());
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
}
private void prepareTokenResponse(bool validToken)
{
AddStep("Prepare test API", () =>
{
dummyAPI.HandleRequest = request =>
{
switch (request)
{
case CreateSoloScoreRequest tokenRequest:
if (validToken)
tokenRequest.TriggerSuccess(new APIScoreToken { ID = 1234 });
else
tokenRequest.TriggerFailure(new APIException("something went wrong!", null));
return true;
}
return false;
};
});
}
}
}

View File

@ -2,8 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -41,8 +39,6 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuGameBase game { get; set; }
private int nextFrame;
private BeatmapSetInfo importedBeatmap;
private int importedBeatmapId;
@ -51,8 +47,6 @@ namespace osu.Game.Tests.Visual.Gameplay
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame = 0);
AddStep("import beatmap", () =>
{
importedBeatmap = ImportBeatmapTest.LoadOszIntoOsu(game, virtualTrack: true).Result;
@ -105,7 +99,8 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer();
checkPaused(true);
sendFrames(1000); // send enough frames to ensure play won't be paused
// send enough frames to ensure play won't be paused
sendFrames(100);
checkPaused(false);
}
@ -114,12 +109,12 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestSpectatingDuringGameplay()
{
start();
sendFrames(300);
loadSpectatingScreen();
waitForPlayer();
AddStep("advance frame count", () => nextFrame = 300);
sendFrames();
sendFrames(300);
AddUntilStep("playing from correct point in time", () => player.ChildrenOfType<DrawableRuleset>().First().FrameStableClock.CurrentTime > 30000);
}
@ -220,11 +215,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void sendFrames(int count = 10)
{
AddStep("send frames", () =>
{
testSpectatorClient.SendFrames(streamingUser.Id, nextFrame, count);
nextFrame += count;
});
AddStep("send frames", () => testSpectatorClient.SendFrames(streamingUser.Id, count));
}
private void loadSpectatingScreen()
@ -232,14 +223,5 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("load screen", () => LoadScreen(spectatorScreen = new SoloSpectator(streamingUser)));
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded);
}
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}

View File

@ -1,61 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class RoomManagerTestScene : RoomTestScene
{
[Cached(Type = typeof(IRoomManager))]
protected TestRoomManager RoomManager { get; } = new TestRoomManager();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("clear rooms", () => RoomManager.Rooms.Clear());
}
protected void AddRooms(int count, RulesetInfo ruleset = null)
{
AddStep("add rooms", () =>
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
RoomManager.Rooms.Add(room);
}
});
}
}
}

View File

@ -1,35 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => Rooms.Add(room);
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
}
public void PartRoom()
{
}
}
}

View File

@ -4,17 +4,21 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomInfo : RoomTestScene
public class TestSceneLoungeRoomInfo : OnlinePlayTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new RoomInfo
{
Anchor = Anchor.Centre,
@ -23,15 +27,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
};
});
public override void SetUpSteps()
{
// Todo: Temp
}
[Test]
public void TestNonSelectedRoom()
{
AddStep("set null room", () => Room.RoomID.Value = null);
AddStep("set null room", () => SelectedRoom.Value.RoomID.Value = null);
}
[Test]
@ -39,11 +38,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set open room", () =>
{
Room.RoomID.Value = 0;
Room.Name.Value = "Room 0";
Room.Host.Value = new User { Username = "peppy", Id = 2 };
Room.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
Room.Status.Value = new RoomStatusOpen();
SelectedRoom.Value.RoomID.Value = 0;
SelectedRoom.Value.Name.Value = "Room 0";
SelectedRoom.Value.Host.Value = new User { Username = "peppy", Id = 2 };
SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMonths(1);
SelectedRoom.Value.Status.Value = new RoomStatusOpen();
});
}
}

View File

@ -3,24 +3,26 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneLoungeRoomsContainer : RoomManagerTestScene
public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
{
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
private RoomsContainer container;
[BackgroundDependencyLoader]
private void load()
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = container = new RoomsContainer
{
@ -29,12 +31,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
Width = 0.5f,
JoinRequested = joinRequested
};
}
});
[Test]
public void TestBasicListChanges()
{
AddRooms(3);
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
@ -51,7 +53,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestKeyboardNavigation()
{
AddRooms(3);
AddStep("add rooms", () => RoomManager.AddRooms(3));
AddAssert("no selection", () => checkRoomSelected(null));
@ -72,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestClickDeselection()
{
AddRooms(1);
AddStep("add room", () => RoomManager.AddRooms(1));
AddAssert("no selection", () => checkRoomSelected(null));
@ -91,7 +93,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestStringFiltering()
{
AddRooms(4);
AddStep("add rooms", () => RoomManager.AddRooms(4));
AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
@ -107,21 +109,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestRulesetFiltering()
{
AddRooms(2, new OsuRuleset().RulesetInfo);
AddRooms(3, new CatchRuleset().RulesetInfo);
AddStep("add rooms", () => RoomManager.AddRooms(2, new OsuRuleset().RulesetInfo));
AddStep("add rooms", () => RoomManager.AddRooms(3, new CatchRuleset().RulesetInfo));
// Todo: What even is this case...?
AddStep("set empty filter criteria", () => container.Filter(null));
AddUntilStep("5 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 5);
AddStep("filter osu! rooms", () => container.Filter(new FilterCriteria { Ruleset = new OsuRuleset().RulesetInfo }));
AddUntilStep("2 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 2);
AddStep("filter catch rooms", () => container.Filter(new FilterCriteria { Ruleset = new CatchRuleset().RulesetInfo }));
AddUntilStep("3 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 3);
}
private bool checkRoomSelected(Room room) => Room == room;
private bool checkRoomSelected(Room room) => SelectedRoom.Value == room;
private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();

View File

@ -11,11 +11,12 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchBeatmapDetailArea : RoomTestScene
public class TestSceneMatchBeatmapDetailArea : OnlinePlayTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -26,6 +27,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new MatchBeatmapDetailArea
{
Anchor = Anchor.Centre,
@ -37,9 +40,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewItem()
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
ID = Room.Playlist.Count,
ID = SelectedRoom.Value.Playlist.Count,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =

View File

@ -7,46 +7,49 @@ using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchHeader : RoomTestScene
public class TestSceneMatchHeader : OnlinePlayTestScene
{
public TestSceneMatchHeader()
{
Child = new Header();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value = new Room
{
Beatmap =
Name = { Value = "A very awesome room" },
Host = { Value = new User { Id = 2, Username = "peppy" } },
Playlist =
{
Value = new BeatmapInfo
new PlaylistItem
{
Metadata = new BeatmapMetadata
Beatmap =
{
Title = "Title",
Artist = "Artist",
AuthorString = "Author",
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Title = "Title",
Artist = "Artist",
AuthorString = "Author",
},
Version = "Version",
Ruleset = new OsuRuleset().RulesetInfo
}
},
Version = "Version",
Ruleset = new OsuRuleset().RulesetInfo
RequiredMods =
{
new OsuModDoubleTime(),
new OsuModNoFail(),
new OsuModRelax(),
}
}
},
RequiredMods =
{
new OsuModDoubleTime(),
new OsuModNoFail(),
new OsuModRelax(),
}
});
};
Room.Name.Value = "A very awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Child = new Header();
});
}
}

View File

@ -2,72 +2,74 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchLeaderboard : RoomTestScene
public class TestSceneMatchLeaderboard : OnlinePlayTestScene
{
protected override bool UseOnlineAPI => true;
public TestSceneMatchLeaderboard()
{
Add(new MatchLeaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
Scope = MatchLeaderboardScope.Overall,
});
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
private void load()
{
var req = new GetRoomScoresRequest();
req.Success += v => { };
req.Failure += _ => { };
((DummyAPIAccess)API).HandleRequest = r =>
{
switch (r)
{
case GetRoomLeaderboardRequest leaderboardRequest:
leaderboardRequest.TriggerSuccess(new APILeaderboard
{
Leaderboard = new List<APIUserScoreAggregate>
{
new APIUserScoreAggregate
{
UserID = 2,
User = new User { Id = 2, Username = "peppy" },
TotalScore = 995533,
RoomID = 3,
CompletedBeatmaps = 1,
TotalAttempts = 6,
Accuracy = 0.9851
},
new APIUserScoreAggregate
{
UserID = 1040328,
User = new User { Id = 1040328, Username = "smoogipoo" },
TotalScore = 981100,
RoomID = 3,
CompletedBeatmaps = 1,
TotalAttempts = 9,
Accuracy = 0.937
}
}
});
return true;
}
api.Queue(req);
return false;
};
}
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.RoomID.Value = 3;
SelectedRoom.Value = new Room { RoomID = { Value = 3 } };
Child = new MatchLeaderboard
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(550f, 450f),
Scope = MatchLeaderboardScope.Overall,
};
});
private class GetRoomScoresRequest : APIRequest<List<RoomScore>>
{
protected override string Target => "rooms/3/leaderboard";
}
private class RoomScore
{
[JsonProperty("user")]
public User User { get; set; }
[JsonProperty("accuracy")]
public double Accuracy { get; set; }
[JsonProperty("total_score")]
public int TotalScore { get; set; }
[JsonProperty("pp")]
public double PP { get; set; }
[JsonProperty("attempts")]
public int TotalAttempts { get; set; }
[JsonProperty("completed")]
public int CompletedAttempts { get; set; }
}
}
}

View File

@ -3,74 +3,40 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorLeaderboard : MultiplayerTestScene
{
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Dictionary<int, ManualClock> clocks = new Dictionary<int, ManualClock>
{
{ PLAYER_1_ID, new ManualClock() },
{ PLAYER_2_ID, new ManualClock() }
};
public TestSceneMultiSpectatorLeaderboard()
{
base.Content.AddRange(new Drawable[]
{
spectatorClient,
lookupCache,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
private Dictionary<int, ManualClock> clocks;
private MultiSpectatorLeaderboard leaderboard;
[SetUpSteps]
public new void SetUpSteps()
{
MultiSpectatorLeaderboard leaderboard = null;
AddStep("reset", () =>
{
Clear();
foreach (var (userId, clock) in clocks)
clocks = new Dictionary<int, ManualClock>
{
spectatorClient.EndPlay(userId);
clock.CurrentTime = 0;
}
{ PLAYER_1_ID, new ManualClock() },
{ PLAYER_2_ID, new ManualClock() }
};
foreach (var (userId, _) in clocks)
SpectatorClient.StartPlay(userId, 0);
});
AddStep("create leaderboard", () =>
{
foreach (var (userId, _) in clocks)
spectatorClient.StartPlay(userId, 0);
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var scoreProcessor = new OsuScoreProcessor();
scoreProcessor.ApplyBeatmap(playable);
@ -96,10 +62,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
// For player 2, send frames in sets of 10.
for (int i = 0; i < 100; i++)
{
spectatorClient.SendFrames(PLAYER_1_ID, i, 1);
SpectatorClient.SendFrames(PLAYER_1_ID, 1);
if (i % 10 == 0)
spectatorClient.SendFrames(PLAYER_2_ID, i, 10);
SpectatorClient.SendFrames(PLAYER_2_ID, 10);
}
});
@ -145,17 +111,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
private class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}
}

View File

@ -3,31 +3,20 @@
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osu.Game.Tests.Visual.Spectator;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiSpectatorScreen : MultiplayerTestScene
{
[Cached(typeof(SpectatorClient))]
private TestSpectatorClient spectatorClient = new TestSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[Resolved]
private OsuGameBase game { get; set; }
@ -37,7 +26,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
private MultiSpectatorScreen spectatorScreen;
private readonly List<int> playingUserIds = new List<int>();
private readonly Dictionary<int, int> nextFrame = new Dictionary<int, int>();
private BeatmapSetInfo importedSet;
private BeatmapInfo importedBeatmap;
@ -51,25 +39,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedBeatmapId = importedBeatmap.OnlineBeatmapID ?? -1;
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset sent frames", () => nextFrame.Clear());
AddStep("add streaming client", () =>
{
Remove(spectatorClient);
Add(spectatorClient);
});
AddStep("finish previous gameplay", () =>
{
foreach (var id in playingUserIds)
spectatorClient.EndPlay(id);
playingUserIds.Clear();
});
}
[SetUp]
public new void Setup() => Schedule(() => playingUserIds.Clear());
[Test]
public void TestDelayedStart()
@ -80,18 +51,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
Client.CurrentMatchPlayingUserIds.Add(PLAYER_2_ID);
playingUserIds.Add(PLAYER_1_ID);
playingUserIds.Add(PLAYER_2_ID);
nextFrame[PLAYER_1_ID] = 0;
nextFrame[PLAYER_2_ID] = 0;
});
loadSpectateScreen(false);
AddWaitStep("wait a bit", 10);
AddStep("load player first_player_id", () => spectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddStep("load player first_player_id", () => SpectatorClient.StartPlay(PLAYER_1_ID, importedBeatmapId));
AddUntilStep("one player added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 1);
AddWaitStep("wait a bit", 10);
AddStep("load player second_player_id", () => spectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddStep("load player second_player_id", () => SpectatorClient.StartPlay(PLAYER_2_ID, importedBeatmapId));
AddUntilStep("two players added", () => spectatorScreen.ChildrenOfType<Player>().Count() == 2);
}
@ -107,6 +76,23 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestTimeDoesNotProgressWhileAllPlayersPaused()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
loadSpectateScreen();
sendFrames(PLAYER_1_ID, 40);
sendFrames(PLAYER_2_ID, 20);
checkPaused(PLAYER_2_ID, true);
checkPausedInstant(PLAYER_1_ID, false);
AddAssert("master clock still running", () => this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
checkPaused(PLAYER_1_ID, true);
AddUntilStep("master clock paused", () => !this.ChildrenOfType<MasterGameplayClockContainer>().Single().IsRunning);
}
[Test]
public void TestPlayersMustStartSimultaneously()
{
@ -182,7 +168,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Send initial frames for both players. A few more for player 1.
sendFrames(PLAYER_1_ID, 1000);
sendFrames(PLAYER_2_ID, 10);
sendFrames(PLAYER_2_ID, 30);
checkPausedInstant(PLAYER_1_ID, false);
checkPausedInstant(PLAYER_2_ID, false);
@ -210,8 +196,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
sendFrames(PLAYER_1_ID, 10);
sendFrames(PLAYER_2_ID, 20);
assertMuted(PLAYER_1_ID, false);
assertMuted(PLAYER_2_ID, true);
checkPaused(PLAYER_1_ID, false);
assertOneNotMuted();
checkPaused(PLAYER_1_ID, true);
assertMuted(PLAYER_1_ID, true);
@ -229,6 +215,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertMuted(PLAYER_2_ID, true);
}
[Test]
public void TestSpectatingDuringGameplay()
{
var players = new[] { PLAYER_1_ID, PLAYER_2_ID };
start(players);
sendFrames(players, 300);
loadSpectateScreen();
sendFrames(players, 300);
AddUntilStep("playing from correct point in time", () => this.ChildrenOfType<DrawableRuleset>().All(r => r.FrameStableClock.CurrentTime > 30000));
}
[Test]
public void TestSpectatingDuringGameplayWithLateFrames()
{
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
sendFrames(new[] { PLAYER_1_ID, PLAYER_2_ID }, 300);
loadSpectateScreen();
sendFrames(PLAYER_1_ID, 300);
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
checkPaused(PLAYER_1_ID, false);
sendFrames(PLAYER_2_ID, 300);
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
}
private void loadSpectateScreen(bool waitForPlayerLoad = true)
{
AddStep("load screen", () =>
@ -242,8 +258,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for screen load", () => spectatorScreen.LoadState == LoadState.Loaded && (!waitForPlayerLoad || spectatorScreen.AllPlayersLoaded));
}
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null)
{
AddStep("start play", () =>
@ -251,23 +265,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
foreach (int id in userIds)
{
Client.CurrentMatchPlayingUserIds.Add(id);
spectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
SpectatorClient.StartPlay(id, beatmapId ?? importedBeatmapId);
playingUserIds.Add(id);
nextFrame[id] = 0;
}
});
}
private void finish(int userId)
{
AddStep("end play", () =>
{
spectatorClient.EndPlay(userId);
playingUserIds.Remove(userId);
nextFrame.Remove(userId);
});
}
private void sendFrames(int userId, int count = 10) => sendFrames(new[] { userId }, count);
private void sendFrames(int[] userIds, int count = 10)
@ -275,10 +278,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("send frames", () =>
{
foreach (int id in userIds)
{
spectatorClient.SendFrames(id, nextFrame[id], count);
nextFrame[id] += count;
}
SpectatorClient.SendFrames(id, count);
});
}
@ -286,7 +286,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
=> AddUntilStep($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
private void checkPausedInstant(int userId, bool state)
=> AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
{
checkPaused(userId, state);
// Todo: The following should work, but is broken because SpectatorScreen retrieves the WorkingBeatmap via the BeatmapManager, bypassing the test scene clock and running real-time.
// AddAssert($"{userId} is {(state ? "paused" : "playing")}", () => getPlayer(userId).ChildrenOfType<GameplayClockContainer>().First().GameplayClock.IsRunning != state);
}
private void assertOneNotMuted() => AddAssert("one player not muted", () => spectatorScreen.ChildrenOfType<PlayerArea>().Count(p => !p.Mute) == 1);
private void assertMuted(int userId, bool muted)
=> AddAssert($"{userId} {(muted ? "is" : "is not")} muted", () => getInstance(userId).Mute == muted);
@ -297,17 +304,5 @@ namespace osu.Game.Tests.Visual.Multiplayer
private Player getPlayer(int userId) => getInstance(userId).ChildrenOfType<Player>().Single();
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
internal class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default)
{
return Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}
}
}

View File

@ -18,6 +18,7 @@ using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Match.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -30,14 +31,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayer : ScreenTestScene
{
private TestMultiplayer multiplayerScreen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerClient client => multiplayerScreen.Client;
private Room room => client.APIRoom;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
public TestSceneMultiplayer()
{
@ -229,30 +229,43 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void loadMultiplayer()
{
AddStep("show", () =>
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
multiplayerScreen = new TestMultiplayer();
client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
// Needs to be added at a higher level since the multiplayer screen becomes non-current.
Child = multiplayerScreen.Client;
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(multiplayerScreen);
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for loaded", () => multiplayerScreen.IsLoaded);
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public TestMultiplayer()
public DependenciesScreen(TestMultiplayerClient client)
{
Client = new TestMultiplayerClient((TestMultiplayerRoomManager)RoomManager);
Client = client;
}
}
protected override RoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestMultiplayerRoomManager();
}
}
}

View File

@ -6,12 +6,11 @@ using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
@ -19,37 +18,20 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual.Online;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerGameplayLeaderboard : MultiplayerTestScene
{
private const int users = 16;
private static IEnumerable<int> users => Enumerable.Range(0, 16);
[Cached(typeof(SpectatorClient))]
private TestMultiplayerSpectatorClient spectatorClient = new TestMultiplayerSpectatorClient();
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
public new TestMultiplayerSpectatorClient SpectatorClient => (TestMultiplayerSpectatorClient)OnlinePlayDependencies?.SpectatorClient;
private MultiplayerGameplayLeaderboard leaderboard;
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private OsuConfigManager config;
public TestSceneMultiplayerGameplayLeaderboard()
{
base.Content.Children = new Drawable[]
{
spectatorClient,
lookupCache,
Content
};
}
[BackgroundDependencyLoader]
private void load()
{
@ -59,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUpSteps]
public override void SetUpSteps()
{
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = lookupCache.GetUserAsync(1).Result);
AddStep("set local user", () => ((DummyAPIAccess)API).LocalUser.Value = LookupCache.GetUserAsync(1).Result);
AddStep("create leaderboard", () =>
{
@ -70,14 +52,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
for (int i = 0; i < users; i++)
spectatorClient.StartPlay(i, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
foreach (var user in users)
SpectatorClient.StartPlay(user, Beatmap.Value.BeatmapInfo.OnlineBeatmapID ?? 0);
spectatorClient.Schedule(() =>
{
Client.CurrentMatchPlayingUserIds.Clear();
Client.CurrentMatchPlayingUserIds.AddRange(spectatorClient.PlayingUsers);
});
// Todo: This is REALLY bad.
Client.CurrentMatchPlayingUserIds.AddRange(users);
Children = new Drawable[]
{
@ -86,7 +65,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor.ApplyBeatmap(playable);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, spectatorClient.PlayingUsers.ToArray())
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, users.ToArray())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -100,24 +79,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestScoreUpdates()
{
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 100);
AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 100);
AddToggleStep("switch compact mode", expanded => leaderboard.Expanded.Value = expanded);
}
[Test]
public void TestUserQuit()
{
AddRepeatStep("mark user quit", () => Client.CurrentMatchPlayingUserIds.RemoveAt(0), users);
foreach (var user in users)
AddStep($"mark user {user} quit", () => Client.RemoveUser(LookupCache.GetUserAsync(user).Result.AsNonNull()));
}
[Test]
public void TestChangeScoringMode()
{
AddRepeatStep("update state", () => spectatorClient.RandomlyUpdateState(), 5);
AddRepeatStep("update state", () => SpectatorClient.RandomlyUpdateState(), 5);
AddStep("change to classic", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Classic));
AddStep("change to standardised", () => config.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
}
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
protected class TestDependencies : MultiplayerTestSceneDependencies
{
protected override TestSpectatorClient CreateSpectatorClient() => new TestMultiplayerSpectatorClient();
}
public class TestMultiplayerSpectatorClient : TestSpectatorClient
{
private readonly Dictionary<int, FrameHeader> lastHeaders = new Dictionary<int, FrameHeader>();

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
@ -10,18 +10,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchFooter : MultiplayerTestScene
{
[Cached]
private readonly OnlinePlayBeatmapAvailabilityTracker availablilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
[BackgroundDependencyLoader]
private void load()
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new MultiplayerMatchFooter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Height = 50
};
}
});
}
}

View File

@ -29,7 +29,7 @@ using osu.Game.Screens.Select;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerMatchSongSelect : RoomTestScene
public class TestSceneMultiplayerMatchSongSelect : MultiplayerTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;

View File

@ -49,13 +49,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.Name.Value = "Test Room";
SelectedRoom.Value = new Room { Name = { Value = "Test Room" } };
});
[SetUpSteps]
public void SetupSteps()
{
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(Room)));
AddStep("load match", () => LoadScreen(screen = new MultiplayerMatchSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => screen.IsCurrentScreen());
}
@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },

View File

@ -22,8 +22,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerParticipantsList : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(createNewParticipantsList);
[SetUpSteps]
public void SetupSteps()
{
createNewParticipantsList();
}
[Test]
public void TestAddUser()
@ -88,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestCorrectInitialState()
{
AddStep("set to downloading map", () => Client.ChangeBeatmapAvailability(BeatmapAvailability.Downloading(0)));
AddStep("recreate list", createNewParticipantsList);
createNewParticipantsList();
checkProgressBarVisibility(true);
}
@ -233,7 +236,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createNewParticipantsList()
{
Child = new ParticipantsList { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Y, Size = new Vector2(380, 0.7f) };
ParticipantsList participantsList = null;
AddStep("create new list", () => Child = participantsList = new ParticipantsList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Size = new Vector2(380, 0.7f)
});
AddUntilStep("wait for list to load", () => participantsList.IsLoaded);
}
private void checkProgressBarVisibility(bool visible) =>

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -27,7 +28,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private MultiplayerReadyButton button;
private OnlinePlayBeatmapAvailabilityTracker beatmapTracker;
private BeatmapSetInfo importedSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
@ -43,18 +43,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
Dependencies.Cache(beatmapTracker);
}
[SetUp]
public new void Setup() => Schedule(() =>
{
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
@ -71,18 +66,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnReadyClick = async () =>
OnReadyClick = () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
Task.Run(async () =>
{
await Client.StartMatch();
return;
}
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
return;
}
await Client.ToggleReady();
readyClickOperation.Dispose();
await Client.ToggleReady();
readyClickOperation.Dispose();
});
}
});
});

View File

@ -3,37 +3,38 @@
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
[HeadlessTest]
public class TestSceneMultiplayerRoomManager : RoomTestScene
public class TestSceneMultiplayerRoomManager : MultiplayerTestScene
{
private TestMultiplayerRoomContainer roomContainer;
private TestMultiplayerRoomManager roomManager => roomContainer.RoomManager;
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
public TestSceneMultiplayerRoomManager()
: base(false)
{
}
[Test]
public void TestPollsInitially()
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
roomManager.PartRoom();
roomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
roomManager.PartRoom();
roomManager.ClearRooms();
});
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "1"));
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom(r => r.Name.Value = "2"));
RoomManager.PartRoom();
RoomManager.ClearRooms();
});
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -41,19 +42,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddStep("disconnect", () => Client.Disconnect());
AddAssert("rooms cleared", () => ((RoomManager)roomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
AddAssert("rooms cleared", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -61,20 +59,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a few rooms", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddStep("disconnect", () => roomContainer.Client.Disconnect());
AddStep("connect", () => roomContainer.Client.Connect());
AddStep("disconnect", () => Client.Disconnect());
AddStep("connect", () => Client.Connect());
AddAssert("manager polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => roomManager.InitialRoomsReceived.Value);
AddAssert("manager polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 2);
AddAssert("initial rooms received", () => RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -82,15 +77,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.ClearRooms();
});
RoomManager.CreateRoom(createRoom());
RoomManager.ClearRooms();
});
AddAssert("manager not polled for rooms", () => ((RoomManager)roomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !roomManager.InitialRoomsReceived.Value);
AddAssert("manager not polled for rooms", () => ((RoomManager)RoomManager).Rooms.Count == 0);
AddAssert("initial rooms not received", () => !RoomManager.InitialRoomsReceived.Value);
}
[Test]
@ -98,13 +90,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
});
RoomManager.CreateRoom(createRoom());
});
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
[Test]
@ -112,14 +101,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
roomManager.CreateRoom(createRoom());
roomManager.PartRoom();
});
RoomManager.CreateRoom(createRoom());
RoomManager.PartRoom();
});
AddAssert("multiplayer room parted", () => roomContainer.Client.Room == null);
AddAssert("multiplayer room parted", () => Client.Room == null);
}
[Test]
@ -127,16 +113,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create room manager with a room", () =>
{
createRoomManager().With(d => d.OnLoadComplete += _ =>
{
var r = createRoom();
roomManager.CreateRoom(r);
roomManager.PartRoom();
roomManager.JoinRoom(r);
});
var r = createRoom();
RoomManager.CreateRoom(r);
RoomManager.PartRoom();
RoomManager.JoinRoom(r);
});
AddUntilStep("multiplayer room joined", () => roomContainer.Client.Room != null);
AddUntilStep("multiplayer room joined", () => Client.Room != null);
}
private Room createRoom(Action<Room> initFunc = null)
@ -161,18 +144,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
return room;
}
private TestMultiplayerRoomManager createRoomManager()
private class TestDependencies : MultiplayerTestSceneDependencies
{
Child = roomContainer = new TestMultiplayerRoomContainer
public TestDependencies()
{
RoomManager =
{
TimeBetweenListingPolls = { Value = 1 },
TimeBetweenSelectionPolls = { Value = 1 }
}
};
return roomManager;
// Need to set these values as early as possible.
RoomManager.TimeBetweenListingPolls.Value = 1;
RoomManager.TimeBetweenSelectionPolls.Value = 1;
}
}
}
}

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
@ -37,40 +38,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
private IDisposable readyClickOperation;
protected override Container<Drawable> Content => content;
private readonly Container content;
public TestSceneMultiplayerSpectateButton()
{
base.Content.Add(content = new Container
{
RelativeSizeAxes = Axes.Both
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
var beatmapTracker = new OnlinePlayBeatmapAvailabilityTracker { SelectedItem = { BindTarget = selectedItem } };
base.Content.Add(beatmapTracker);
Dependencies.Cache(beatmapTracker);
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
AvailabilityTracker.SelectedItem.BindTo(selectedItem);
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
@ -90,11 +70,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnSpectateClick = async () =>
OnSpectateClick = () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
await Client.ToggleSpectate();
readyClickOperation.Dispose();
Task.Run(async () =>
{
await Client.ToggleSpectate();
readyClickOperation.Dispose();
});
}
},
readyButton = new MultiplayerReadyButton
@ -102,18 +86,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
OnReadyClick = async () =>
OnReadyClick = () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
Task.Run(async () =>
{
await Client.StartMatch();
return;
}
if (Client.IsHost && Client.LocalUser?.State == MultiplayerUserState.Ready)
{
await Client.StartMatch();
return;
}
await Client.ToggleReady();
readyClickOperation.Dispose();
await Client.ToggleReady();
readyClickOperation.Dispose();
});
}
}
}

View File

@ -14,16 +14,18 @@ using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestScenePlaylistsSongSelect : RoomTestScene
public class TestScenePlaylistsSongSelect : OnlinePlayTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -85,6 +87,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("reset", () =>
{
SelectedRoom.Value = new Room();
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.Value = Array.Empty<Mod>();
@ -98,14 +101,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestItemAddedIfEmptyOnStart()
{
AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
}
[Test]
public void TestItemAddedWhenCreateNewItemClicked()
{
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
}
[Test]
@ -113,7 +116,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("finalise selection", () => songSelect.FinaliseSelection());
AddAssert("playlist has 1 item", () => Room.Playlist.Count == 1);
AddAssert("playlist has 1 item", () => SelectedRoom.Value.Playlist.Count == 1);
}
[Test]
@ -121,7 +124,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("playlist has 2 items", () => Room.Playlist.Count == 2);
AddAssert("playlist has 2 items", () => SelectedRoom.Value.Playlist.Count == 2);
}
[Test]
@ -131,13 +134,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("rearrange", () =>
{
var item = Room.Playlist[0];
Room.Playlist.RemoveAt(0);
Room.Playlist.Add(item);
var item = SelectedRoom.Value.Playlist[0];
SelectedRoom.Value.Playlist.RemoveAt(0);
SelectedRoom.Value.Playlist.Add(item);
});
AddStep("create new item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("new item has id 2", () => Room.Playlist.Last().ID == 2);
AddAssert("new item has id 2", () => SelectedRoom.Value.Playlist.Last().ID == 2);
}
/// <summary>
@ -151,8 +154,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change mod rate", () => ((OsuModDoubleTime)SelectedMods.Value[0]).SpeedChange.Value = 2);
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)Room.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 1 has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item 2 has rate 2", () => Precision.AlmostEquals(2, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.Last().RequiredMods[0]).SpeedChange.Value));
}
/// <summary>
@ -174,7 +177,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create item", () => songSelect.BeatmapDetails.CreateNewItem());
AddStep("change stored mod rate", () => mod.SpeedChange.Value = 2);
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)SelectedRoom.Value.Playlist.First().RequiredMods[0]).SpeedChange.Value));
}
private class TestPlaylistsSongSelect : PlaylistsSongSelect

View File

@ -0,0 +1,40 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneStarRatingRangeDisplay : OnlinePlayTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
SelectedRoom.Value = new Room();
Child = new StarRatingRangeDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
};
});
[Test]
public void TestRange([Values(0, 2, 3, 4, 6, 7)] double min, [Values(0, 2, 3, 4, 6, 7)] double max)
{
AddStep("set playlist", () =>
{
SelectedRoom.Value.Playlist.AddRange(new[]
{
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = min } } },
new PlaylistItem { Beatmap = { Value = new BeatmapInfo { StarDifficulty = max } } },
});
});
}
}
}

View File

@ -11,6 +11,7 @@ using osu.Game.Overlays;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
using static osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation;
@ -57,8 +58,11 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPerformAtSongSelectFromPlayerLoader()
{
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("Press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(TestPlaySongSelect) }));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is TestPlaySongSelect);
@ -68,8 +72,11 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPerformAtMenuFromPlayerLoader()
{
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
PushAndConfirm(() => new TestPlaySongSelect());
PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
AddStep("Press enter", () => InputManager.Key(Key.Enter));
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Markdig.Syntax.Inlines;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -9,6 +10,9 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers.Markdown;
using osu.Game.Overlays;
using osu.Game.Overlays.Wiki.Markdown;
@ -102,7 +106,7 @@ needs_cleanup: true
{
AddStep("Add absolute image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = "https://dev.ppy.sh";
markdownContainer.Text = "![intro](/wiki/Interface/img/intro-screen.jpg)";
});
}
@ -112,8 +116,7 @@ needs_cleanup: true
{
AddStep("Add relative image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = "![intro](img/intro-screen.jpg)";
});
}
@ -123,8 +126,7 @@ needs_cleanup: true
{
AddStep("Add paragraph with block image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Interface/";
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/Interface/";
markdownContainer.Text = @"Line before image
![play menu](img/play-menu.jpg ""Main Menu in osu!"")
@ -138,7 +140,7 @@ Line after image";
{
AddStep("Add inline image", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = "https://dev.ppy.sh";
markdownContainer.Text = "![osu! mode icon](/wiki/shared/mode/osu.png) osu!";
});
}
@ -148,7 +150,7 @@ Line after image";
{
AddStep("Add Table", () =>
{
markdownContainer.DocumentUrl = "https://dev.ppy.sh";
markdownContainer.CurrentPath = "https://dev.ppy.sh";
markdownContainer.Text = @"
| Image | Name | Effect |
| :-: | :-: | :-- |
@ -162,15 +164,33 @@ Line after image";
});
}
[Test]
public void TestWideImageNotExceedContainer()
{
AddStep("Add image", () =>
{
markdownContainer.CurrentPath = "https://dev.ppy.sh/wiki/osu!_Program_Files/";
markdownContainer.Text = "![](img/file_structure.jpg \"The file structure of osu!'s installation folder, on Windows and macOS\")";
});
AddUntilStep("Wait image to load", () => markdownContainer.ChildrenOfType<DelayedLoadWrapper>().First().DelayedLoadCompleted);
AddStep("Change container width", () =>
{
markdownContainer.Width = 0.5f;
});
AddAssert("Image not exceed container width", () =>
{
var spriteImage = markdownContainer.ChildrenOfType<Sprite>().First();
return Precision.DefinitelyBigger(markdownContainer.DrawWidth, spriteImage.DrawWidth);
});
}
private class TestMarkdownContainer : WikiMarkdownContainer
{
public LinkInline Link;
public new string DocumentUrl
{
set => base.DocumentUrl = value;
}
public override MarkdownTextFlowContainer CreateTextFlow() => new TestMarkdownTextFlowContainer
{
UrlAdded = link => Link = link,

View File

@ -3,25 +3,21 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.Multiplayer;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsLoungeSubScreen : RoomManagerTestScene
public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
{
private LoungeSubScreen loungeScreen;
protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
[BackgroundDependencyLoader]
private void load()
{
}
private LoungeSubScreen loungeScreen;
public override void SetUpSteps()
{
@ -37,7 +33,7 @@ namespace osu.Game.Tests.Visual.Playlists
[Test]
public void TestScrollSelectedIntoView()
{
AddRooms(30);
AddStep("add rooms", () => RoomManager.AddRooms(30));
AddUntilStep("first room is not masked", () => checkRoomVisible(roomsContainer.Rooms.First()));

View File

@ -3,7 +3,6 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -12,26 +11,28 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Tests.Visual.OnlinePlay;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsMatchSettingsOverlay : RoomTestScene
public class TestScenePlaylistsMatchSettingsOverlay : OnlinePlayTestScene
{
[Cached(Type = typeof(IRoomManager))]
private TestRoomManager roomManager = new TestRoomManager();
protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
private TestRoomSettings settings;
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new TestDependencies();
[SetUp]
public new void Setup() => Schedule(() =>
{
settings = new TestRoomSettings
SelectedRoom.Value = new Room();
Child = settings = new TestRoomSettings
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible }
};
Child = settings;
});
[Test]
@ -39,19 +40,19 @@ namespace osu.Game.Tests.Visual.Playlists
{
AddStep("clear name and beatmap", () =>
{
Room.Name.Value = "";
Room.Playlist.Clear();
SelectedRoom.Value.Name.Value = "";
SelectedRoom.Value.Playlist.Clear();
});
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set name", () => Room.Name.Value = "Room name");
AddStep("set name", () => SelectedRoom.Value.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
AddStep("set beatmap", () => SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = "");
AddStep("clear name", () => SelectedRoom.Value.Name.Value = "");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
}
@ -67,9 +68,9 @@ namespace osu.Game.Tests.Visual.Playlists
{
settings.NameField.Current.Value = expected_name;
settings.DurationField.Current.Value = expectedDuration;
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
roomManager.CreateRequested = r =>
RoomManager.CreateRequested = r =>
{
createdRoom = r;
return true;
@ -88,11 +89,11 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("setup", () =>
{
Room.Name.Value = "Test Room";
Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
SelectedRoom.Value.Name.Value = "Test Room";
SelectedRoom.Value.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } });
fail = true;
roomManager.CreateRequested = _ => !fail;
RoomManager.CreateRequested = _ => !fail;
});
AddAssert("error not displayed", () => !settings.ErrorText.IsPresent);
@ -119,7 +120,12 @@ namespace osu.Game.Tests.Visual.Playlists
public OsuSpriteText ErrorText => ((MatchSettings)Settings).ErrorText;
}
private class TestRoomManager : IRoomManager
private class TestDependencies : OnlinePlayTestSceneDependencies
{
protected override IRoomManager CreateRoomManager() => new TestRoomManager();
}
protected class TestRoomManager : IRoomManager
{
public const string FAILED_TEXT = "failed";

View File

@ -3,21 +3,23 @@
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsParticipantsList : RoomTestScene
public class TestScenePlaylistsParticipantsList : OnlinePlayTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
Room.RoomID.Value = 7;
SelectedRoom.Value = new Room { RoomID = { Value = 7 } };
for (int i = 0; i < 50; i++)
{
Room.RecentParticipants.Add(new User
SelectedRoom.Value.RecentParticipants.Add(new User
{
Username = "peppy",
Statistics = new UserStatistics { GlobalRank = 1234 },

View File

@ -15,20 +15,17 @@ using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Playlists;
using osu.Game.Screens.Play;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Playlists
{
public class TestScenePlaylistsRoomSubScreen : RoomTestScene
public class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
{
[Cached(typeof(IRoomManager))]
private readonly TestRoomManager roomManager = new TestRoomManager();
private BeatmapManager manager;
private RulesetStore rulesets;
@ -56,8 +53,9 @@ namespace osu.Game.Tests.Visual.Playlists
[SetUpSteps]
public void SetupSteps()
{
AddStep("set room", () => SelectedRoom.Value = new Room());
AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait());
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room)));
AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value)));
AddUntilStep("wait for load", () => match.IsCurrentScreen());
}
@ -66,12 +64,12 @@ namespace osu.Game.Tests.Visual.Playlists
{
AddStep("set room properties", () =>
{
Room.RoomID.Value = 1;
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.RecentParticipants.Add(Room.Host.Value);
Room.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.RoomID.Value = 1;
SelectedRoom.Value.Name.Value = "my awesome room";
SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
SelectedRoom.Value.RecentParticipants.Add(SelectedRoom.Value.Host.Value);
SelectedRoom.Value.EndDate.Value = DateTimeOffset.Now.AddMinutes(5);
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -87,9 +85,9 @@ namespace osu.Game.Tests.Visual.Playlists
{
AddStep("set room properties", () =>
{
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Name.Value = "my awesome room";
SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -103,7 +101,7 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("click", () => InputManager.Click(MouseButton.Left));
AddAssert("first playlist item selected", () => match.SelectedItem.Value == Room.Playlist[0]);
AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]);
}
[Test]
@ -138,9 +136,9 @@ namespace osu.Game.Tests.Visual.Playlists
AddStep("load room", () =>
{
Room.Name.Value = "my awesome room";
Room.Host.Value = new User { Id = 2, Username = "peppy" };
Room.Playlist.Add(new PlaylistItem
SelectedRoom.Value.Name.Value = "my awesome room";
SelectedRoom.Value.Host.Value = new User { Id = 2, Username = "peppy" };
SelectedRoom.Value.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = importedSet.Beatmaps[0] },
Ruleset = { Value = new OsuRuleset().RulesetInfo }
@ -171,30 +169,5 @@ namespace osu.Game.Tests.Visual.Playlists
{
}
}
private class TestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = new BindableList<Room>();
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value = 1;
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
public void PartRoom()
{
}
}
}
}

View File

@ -0,0 +1,91 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneColourPicker : OsuTestScene
{
private readonly Bindable<Colour4> colour = new Bindable<Colour4>(Colour4.Aquamarine);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create pickers", () => Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension()
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"No OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new OsuColourPicker
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = colour },
}
}
},
new ColourProvidingContainer(OverlayColourScheme.Blue)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new OsuSpriteText
{
Text = @"With blue OverlayColourProvider",
Font = OsuFont.Default.With(size: 40)
},
new OsuColourPicker
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Current = { BindTarget = colour },
}
}
}
}
}
});
AddStep("set green", () => colour.Value = Colour4.LimeGreen);
AddStep("set white", () => colour.Value = Colour4.White);
AddStep("set red", () => colour.Value = Colour4.Red);
}
private class ColourProvidingContainer : Container
{
[Cached]
private OverlayColourProvider provider { get; }
public ColourProvidingContainer(OverlayColourScheme colourScheme)
{
provider = new OverlayColourProvider(colourScheme);
}
}
}
}

View File

@ -5,7 +5,7 @@
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.1" />
</ItemGroup>

View File

@ -7,7 +7,7 @@
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.10.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.0.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -32,10 +32,10 @@ namespace osu.Game.Graphics
return Pink;
case DifficultyRating.Expert:
return useLighterColour ? PurpleLight : Purple;
return PurpleLight;
case DifficultyRating.ExpertPlus:
return useLighterColour ? Gray9 : Gray0;
return useLighterColour ? Gray9 : Color4Extensions.FromHex("#121415");
}
}

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuColourPicker : ColourPicker
{
public OsuColourPicker()
{
CornerRadius = 10;
Masking = true;
}
protected override HSVColourPicker CreateHSVColourPicker() => new OsuHSVColourPicker();
protected override HexColourPicker CreateHexColourPicker() => new OsuHexColourPicker();
}
}

View File

@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuHSVColourPicker : HSVColourPicker
{
private const float spacing = 10;
private const float corner_radius = 10;
private const float control_border_thickness = 3;
protected override HueSelector CreateHueSelector() => new OsuHueSelector();
protected override SaturationValueSelector CreateSaturationValueSelector() => new OsuSaturationValueSelector();
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider colourProvider, OsuColour osuColour)
{
Background.Colour = colourProvider?.Dark5 ?? osuColour.GreySeafoamDark;
Content.Padding = new MarginPadding(spacing);
Content.Spacing = new Vector2(0, spacing);
}
private static EdgeEffectParameters createShadowParameters() => new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Offset = new Vector2(0, 1),
Radius = 3,
Colour = Colour4.Black.Opacity(0.3f)
};
private class OsuHueSelector : HueSelector
{
public OsuHueSelector()
{
SliderBar.CornerRadius = corner_radius;
SliderBar.Masking = true;
}
protected override Drawable CreateSliderNub() => new SliderNub(this);
private class SliderNub : CompositeDrawable
{
private readonly Bindable<float> hue;
private readonly Box fill;
public SliderNub(OsuHueSelector osuHueSelector)
{
hue = osuHueSelector.Hue.GetBoundCopy();
InternalChild = new CircularContainer
{
Height = 35,
Width = 10,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = fill = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
hue.BindValueChanged(h => fill.Colour = Colour4.FromHSV(h.NewValue, 1, 1), true);
}
}
}
private class OsuSaturationValueSelector : SaturationValueSelector
{
public OsuSaturationValueSelector()
{
SelectionArea.CornerRadius = corner_radius;
SelectionArea.Masking = true;
// purposefully use hard non-AA'd masking to avoid edge artifacts.
SelectionArea.MaskingSmoothness = 0;
}
protected override Marker CreateMarker() => new OsuMarker();
private class OsuMarker : Marker
{
private readonly Box previewBox;
public OsuMarker()
{
AutoSizeAxes = Axes.Both;
InternalChild = new CircularContainer
{
Size = new Vector2(20),
Masking = true,
BorderColour = Colour4.White,
BorderThickness = control_border_thickness,
EdgeEffect = createShadowParameters(),
Child = previewBox = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(colour => previewBox.Colour = colour.NewValue, true);
}
}
}
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuHexColourPicker : HexColourPicker
{
public OsuHexColourPicker()
{
Padding = new MarginPadding(20);
Spacing = 20;
}
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] OverlayColourProvider overlayColourProvider, OsuColour osuColour)
{
Background.Colour = overlayColourProvider?.Dark6 ?? osuColour.GreySeafoamDarker;
}
protected override TextBox CreateHexCodeTextBox() => new OsuTextBox();
protected override ColourPreview CreateColourPreview() => new OsuColourPreview();
private class OsuColourPreview : ColourPreview
{
private readonly Box preview;
public OsuColourPreview()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = preview = new Box
{
RelativeSizeAxes = Axes.Both
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(colour => preview.Colour = colour.NewValue, true);
}
}
}
}

View File

@ -223,7 +223,20 @@ namespace osu.Game
// bind config int to database RulesetInfo
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
var preferredRuleset = RulesetStore.GetRuleset(configRuleset.Value);
try
{
Ruleset.Value = preferredRuleset ?? RulesetStore.AvailableRulesets.First();
}
catch (Exception e)
{
// on startup, a ruleset may be selected which has compatibility issues.
Logger.Error(e, $@"Failed to switch to preferred ruleset {preferredRuleset}.");
Ruleset.Value = RulesetStore.AvailableRulesets.First();
}
Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
// bind config int to database SkinInfo
@ -478,6 +491,10 @@ namespace osu.Game
public override Task Import(params ImportTask[] imports)
{
// encapsulate task as we don't want to begin the import process until in a ready state.
// ReSharper disable once AsyncVoidLambda
// TODO: This is bad because `new Task` doesn't have a Func<Task?> override.
// Only used for android imports and a bit of a mess. Probably needs rethinking overall.
var importTask = new Task(async () => await base.Import(imports).ConfigureAwait(false));
waitForReady(() => this, _ => importTask.Start());

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Online.API.Requests.Responses;
using osuTK.Graphics;
@ -17,11 +18,11 @@ namespace osu.Game.Overlays.Changelog
Width *= 2;
}
protected override string MainText => Value.DisplayName;
protected override LocalisableString MainText => Value.DisplayName;
protected override string AdditionalText => Value.LatestBuild.DisplayVersion;
protected override LocalisableString AdditionalText => Value.LatestBuild.DisplayVersion;
protected override string InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null;
protected override LocalisableString InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null;
protected override Color4 GetBarColour(OsuColour colours) => Value.Colour;
}

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard
{
@ -13,13 +16,14 @@ namespace osu.Game.Overlays.Dashboard
{
public DashboardTitle()
{
Title = "dashboard";
Title = HomeStrings.UserTitle;
Description = "view your friends and other information";
IconTexture = "Icons/Hexacons/social";
}
}
}
[LocalisableEnum(typeof(DashboardOverlayTabsEnumLocalisationMapper))]
public enum DashboardOverlayTabs
{
Friends,
@ -27,4 +31,22 @@ namespace osu.Game.Overlays.Dashboard
[Description("Currently Playing")]
CurrentlyPlaying
}
public class DashboardOverlayTabsEnumLocalisationMapper : EnumLocalisationMapper<DashboardOverlayTabs>
{
public override LocalisableString Map(DashboardOverlayTabs value)
{
switch (value)
{
case DashboardOverlayTabs.Friends:
return FriendsStrings.TitleCompact;
case DashboardOverlayTabs.CurrentlyPlaying:
return @"Currently Playing";
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
}

View File

@ -2,6 +2,8 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osuTK.Graphics;
@ -14,9 +16,9 @@ namespace osu.Game.Overlays.Dashboard.Friends
{
}
protected override string MainText => Value.Status.ToString();
protected override LocalisableString MainText => Value.Status.GetLocalisableDescription();
protected override string AdditionalText => Value.Count.ToString();
protected override LocalisableString AdditionalText => Value.Count.ToString();
protected override Color4 GetBarColour(OsuColour colours)
{

View File

@ -1,12 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard.Friends
{
[LocalisableEnum(typeof(OnlineStatusEnumLocalisationMapper))]
public enum OnlineStatus
{
All,
Online,
Offline
}
public class OnlineStatusEnumLocalisationMapper : EnumLocalisationMapper<OnlineStatus>
{
public override LocalisableString Map(OnlineStatus value)
{
switch (value)
{
case OnlineStatus.All:
return SortStrings.All;
case OnlineStatus.Online:
return UsersStrings.StatusOnline;
case OnlineStatus.Offline:
return UsersStrings.StatusOffline;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
}

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Overlays.Dashboard.Friends
{
@ -9,6 +12,7 @@ namespace osu.Game.Overlays.Dashboard.Friends
{
}
[LocalisableEnum(typeof(UserSortCriteriaEnumLocalisationMappper))]
public enum UserSortCriteria
{
[Description(@"Recently Active")]
@ -16,4 +20,25 @@ namespace osu.Game.Overlays.Dashboard.Friends
Rank,
Username
}
public class UserSortCriteriaEnumLocalisationMappper : EnumLocalisationMapper<UserSortCriteria>
{
public override LocalisableString Map(UserSortCriteria value)
{
switch (value)
{
case UserSortCriteria.LastVisit:
return SortStrings.LastVisit;
case UserSortCriteria.Rank:
return SortStrings.Rank;
case UserSortCriteria.Username:
return SortStrings.Username;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
}

View File

@ -12,6 +12,9 @@ using osu.Framework.Allocation;
using osuTK.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using System;
using osu.Game.Resources.Localisation.Web;
using osu.Framework.Extensions;
namespace osu.Game.Overlays
{
@ -57,7 +60,7 @@ namespace osu.Game.Overlays
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
public LocalisableString TooltipText => $@"{Value} view";
public LocalisableString TooltipText => Value.GetLocalisableDescription();
private readonly SpriteIcon icon;
@ -98,10 +101,32 @@ namespace osu.Game.Overlays
}
}
[LocalisableEnum(typeof(OverlayPanelDisplayStyleEnumLocalisationMapper))]
public enum OverlayPanelDisplayStyle
{
Card,
List,
Brick
}
public class OverlayPanelDisplayStyleEnumLocalisationMapper : EnumLocalisationMapper<OverlayPanelDisplayStyle>
{
public override LocalisableString Map(OverlayPanelDisplayStyle value)
{
switch (value)
{
case OverlayPanelDisplayStyle.Card:
return UsersStrings.ViewModeCard;
case OverlayPanelDisplayStyle.List:
return UsersStrings.ViewModeList;
case OverlayPanelDisplayStyle.Brick:
return UsersStrings.ViewModeBrick;
default:
throw new ArgumentOutOfRangeException(nameof(value), value, null);
}
}
}
}

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Resources.Localisation.Web;
using osuTK;
using osuTK.Graphics;
@ -118,7 +119,7 @@ namespace osu.Game.Overlays
}
});
TooltipText = "Scroll to top";
TooltipText = CommonStrings.ButtonsBackToTop;
}
[BackgroundDependencyLoader]

View File

@ -12,6 +12,7 @@ using osu.Framework.Allocation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK.Graphics;
using osu.Framework.Localisation;
namespace osu.Game.Overlays
{
@ -88,11 +89,11 @@ namespace osu.Game.Overlays
SelectedItem.BindValueChanged(_ => updateState(), true);
}
protected abstract string MainText { get; }
protected abstract LocalisableString MainText { get; }
protected abstract string AdditionalText { get; }
protected abstract LocalisableString AdditionalText { get; }
protected virtual string InfoText => string.Empty;
protected virtual LocalisableString InfoText => string.Empty;
protected abstract Color4 GetBarColour(OsuColour colours);

View File

@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Containers.Markdown;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Wiki.Markdown
@ -32,11 +33,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
{
Children = new Drawable[]
{
new WikiMarkdownImage(linkInline)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new BlockMarkdownImage(linkInline),
parentTextComponent.CreateSpriteText().With(t =>
{
t.Text = linkInline.Title;
@ -45,5 +42,50 @@ namespace osu.Game.Overlays.Wiki.Markdown
}),
};
}
private class BlockMarkdownImage : WikiMarkdownImage
{
public BlockMarkdownImage(LinkInline linkInline)
: base(linkInline)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
}
protected override ImageContainer CreateImageContainer(string url) => new BlockImageContainer(url);
private class BlockImageContainer : ImageContainer
{
public BlockImageContainer(string url)
: base(url)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
}
protected override Sprite CreateImageSprite() => new ImageSprite();
private class ImageSprite : Sprite
{
public ImageSprite()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
}
protected override void Update()
{
base.Update();
if (Width > Parent.DrawWidth)
{
float ratio = Height / Width;
Width = Parent.DrawWidth;
Height = ratio * Width;
}
}
}
}
}
}
}

View File

@ -114,8 +114,8 @@ namespace osu.Game.Rulesets.Mods
[JsonIgnore]
public virtual bool UserPlayable => true;
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to true.")] // Can be removed 20211009
public virtual bool IsRanked => false;
[Obsolete("Going forward, the concept of \"ranked\" doesn't exist. The only exceptions are automation mods, which should now override and set UserPlayable to false.")] // Can be removed 20211009
public virtual bool Ranked => false;
/// <summary>
/// Whether this mod requires configuration to apply changes to the game.

View File

@ -0,0 +1,93 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Screens.Ranking.Expanded;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Components
{
public class StarRatingRangeDisplay : OnlinePlayComposite
{
[Resolved]
private OsuColour colours { get; set; }
private StarRatingDisplay minDisplay;
private Drawable minBackground;
private StarRatingDisplay maxDisplay;
private Drawable maxBackground;
public StarRatingRangeDisplay()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
CornerRadius = 1,
Children = new[]
{
minBackground = new Box
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
maxBackground = new Box
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
},
}
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
minDisplay = new StarRatingDisplay(default),
maxDisplay = new StarRatingDisplay(default)
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Playlist.BindCollectionChanged(updateRange, true);
}
private void updateRange(object sender, NotifyCollectionChangedEventArgs e)
{
var orderedDifficulties = Playlist.Select(p => p.Beatmap.Value).OrderBy(b => b.StarDifficulty).ToArray();
StarDifficulty minDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[0].StarDifficulty : 0, 0);
StarDifficulty maxDifficulty = new StarDifficulty(orderedDifficulties.Length > 0 ? orderedDifficulties[^1].StarDifficulty : 0, 0);
minDisplay.Current.Value = minDifficulty;
maxDisplay.Current.Value = maxDifficulty;
minBackground.Colour = colours.ForDifficultyRating(minDifficulty.DifficultyRating, true);
maxBackground.Colour = colours.ForDifficultyRating(maxDifficulty.DifficultyRating, true);
}
}
}

View File

@ -93,7 +93,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
{
bool matchingFilter = true;
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
matchingFilter &= r.Room.Playlist.Count == 0 || criteria.Ruleset == null || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));

View File

@ -34,7 +34,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
public void Stop() => IsRunning = false;
public bool Seek(double position) => true;
public bool Seek(double position)
{
CurrentTime = position;
return true;
}
public void ResetSpeedAdjustments()
{

View File

@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Timing;
@ -28,16 +31,22 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
public const double MAXIMUM_START_DELAY = 15000;
public event Action ReadyToStart;
/// <summary>
/// The master clock which is used to control the timing of all player clocks clocks.
/// </summary>
public IAdjustableClock MasterClock { get; }
public IBindable<MasterClockState> MasterState => masterState;
/// <summary>
/// The player clocks.
/// </summary>
private readonly List<ISpectatorPlayerClock> playerClocks = new List<ISpectatorPlayerClock>();
private readonly Bindable<MasterClockState> masterState = new Bindable<MasterClockState>();
private bool hasStarted;
private double? firstStartAttemptTime;
@ -46,7 +55,11 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
MasterClock = master;
}
public void AddPlayerClock(ISpectatorPlayerClock clock) => playerClocks.Add(clock);
public void AddPlayerClock(ISpectatorPlayerClock clock)
{
Debug.Assert(!playerClocks.Contains(clock));
playerClocks.Add(clock);
}
public void RemovePlayerClock(ISpectatorPlayerClock clock) => playerClocks.Remove(clock);
@ -62,8 +75,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
return;
}
updateCatchup();
updateMasterClock();
updatePlayerCatchup();
updateMasterState();
}
/// <summary>
@ -81,14 +94,20 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
int readyCount = playerClocks.Count(s => !s.WaitingOnFrames.Value);
if (readyCount == playerClocks.Count)
return hasStarted = true;
return performStart();
if (readyCount > 0)
{
firstStartAttemptTime ??= Time.Current;
if (Time.Current - firstStartAttemptTime > MAXIMUM_START_DELAY)
return hasStarted = true;
return performStart();
}
bool performStart()
{
ReadyToStart?.Invoke();
return hasStarted = true;
}
return false;
@ -97,7 +116,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// <summary>
/// Updates the catchup states of all player clocks clocks.
/// </summary>
private void updateCatchup()
private void updatePlayerCatchup()
{
for (int i = 0; i < playerClocks.Count; i++)
{
@ -135,19 +154,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
}
/// <summary>
/// Updates the master clock's running state.
/// Updates the state of the master clock.
/// </summary>
private void updateMasterClock()
private void updateMasterState()
{
bool anyInSync = playerClocks.Any(s => !s.IsCatchingUp);
if (MasterClock.IsRunning != anyInSync)
{
if (anyInSync)
MasterClock.Start();
else
MasterClock.Stop();
}
masterState.Value = anyInSync ? MasterClockState.Synchronised : MasterClockState.TooFarAhead;
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
@ -10,11 +12,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
public interface ISyncManager
{
/// <summary>
/// An event which is invoked when gameplay is ready to start.
/// </summary>
event Action ReadyToStart;
/// <summary>
/// The master clock which player clocks should synchronise to.
/// </summary>
IAdjustableClock MasterClock { get; }
/// <summary>
/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
/// </summary>
IBindable<MasterClockState> MasterState { get; }
/// <summary>
/// Adds an <see cref="ISpectatorPlayerClock"/> to manage.
/// </summary>

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
{
public enum MasterClockState
{
/// <summary>
/// The master clock is synchronised with at least one player clock.
/// </summary>
Synchronised,
/// <summary>
/// The master clock is too far ahead of any player clock and needs to slow down.
/// </summary>
TooFarAhead
}
}

View File

@ -5,6 +5,7 @@ using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
@ -42,6 +43,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private PlayerGrid grid;
private MultiSpectatorLeaderboard leaderboard;
private PlayerArea currentAudioSource;
private bool canStartMasterClock;
/// <summary>
/// Creates a new <see cref="MultiSpectatorScreen"/>.
@ -100,15 +102,24 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
Expanded = { Value = true },
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
}, leaderboardContainer.Add);
}, l =>
{
foreach (var instance in instances)
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
leaderboardContainer.Add(leaderboard);
});
}
protected override void LoadComplete()
{
base.LoadComplete();
masterClockContainer.Stop();
masterClockContainer.Reset();
masterClockContainer.Stop();
syncManager.ReadyToStart += onReadyToStart;
syncManager.MasterState.BindValueChanged(onMasterStateChanged, true);
}
protected override void Update()
@ -129,19 +140,45 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
private bool isCandidateAudioSource([CanBeNull] ISpectatorPlayerClock clock)
=> clock?.IsRunning == true && !clock.IsCatchingUp && !clock.WaitingOnFrames.Value;
private void onReadyToStart()
{
// Seek the master clock to the gameplay time.
// This is chosen as the first available frame in the players' replays, which matches the seek by each individual SpectatorPlayer.
var startTime = instances.Where(i => i.Score != null)
.SelectMany(i => i.Score.Replay.Frames)
.Select(f => f.Time)
.DefaultIfEmpty(0)
.Min();
masterClockContainer.Seek(startTime);
masterClockContainer.Start();
// Although the clock has been started, this flag is set to allow for later synchronisation state changes to also be able to start it.
canStartMasterClock = true;
}
private void onMasterStateChanged(ValueChangedEvent<MasterClockState> state)
{
switch (state.NewValue)
{
case MasterClockState.Synchronised:
if (canStartMasterClock)
masterClockContainer.Start();
break;
case MasterClockState.TooFarAhead:
masterClockContainer.Stop();
break;
}
}
protected override void OnUserStateChanged(int userId, SpectatorState spectatorState)
{
}
protected override void StartGameplay(int userId, GameplayState gameplayState)
{
var instance = instances.Single(i => i.UserId == userId);
instance.LoadScore(gameplayState.Score);
syncManager.AddPlayerClock(instance.GameplayClock);
leaderboard.AddClock(instance.UserId, instance.GameplayClock);
}
=> instances.Single(i => i.UserId == userId).LoadScore(gameplayState.Score);
protected override void EndGameplay(int userId)
{

View File

@ -27,7 +27,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// <summary>
/// Whether a <see cref="Player"/> is loaded in the area.
/// </summary>
public bool PlayerLoaded => stack?.CurrentScreen is Player;
public bool PlayerLoaded => (stack?.CurrentScreen as Player)?.IsLoaded == true;
/// <summary>
/// The user id this <see cref="PlayerArea"/> corresponds to.

View File

@ -768,6 +768,7 @@ namespace osu.Game.Screens.Play
return false;
HasFailed = true;
Score.ScoreInfo.Passed = false;
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
@ -950,6 +951,10 @@ namespace osu.Game.Screens.Play
{
screenSuspension?.Expire();
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
if (prepareScoreForDisplayTask == null)
Score.ScoreInfo.Passed = false;
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
// To resolve test failures, forcefully end playing synchronously when this screen exits.
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.

View File

@ -12,6 +12,16 @@ namespace osu.Game.Screens.Play
{
public class SoloPlayer : SubmittingPlayer
{
public SoloPlayer()
: this(null)
{
}
protected SoloPlayer(PlayerConfiguration configuration = null)
: base(configuration)
{
}
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
@ -27,9 +37,11 @@ namespace osu.Game.Screens.Play
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
Debug.Assert(Beatmap.Value.BeatmapInfo.OnlineBeatmapID != null);
var beatmap = score.ScoreInfo.Beatmap;
int beatmapId = Beatmap.Value.BeatmapInfo.OnlineBeatmapID.Value;
Debug.Assert(beatmap.OnlineBeatmapID != null);
int beatmapId = beatmap.OnlineBeatmapID.Value;
return new SubmitSoloScoreRequest(beatmapId, token, score.ScoreInfo);
}

View File

@ -47,8 +47,9 @@ namespace osu.Game.Screens.Play
{
base.StartGameplay();
// Start gameplay along with the very first arrival frame (the latest one).
score.Replay.Frames.Clear();
spectatorClient.OnNewFrames += userSentFrames;
seekToGameplay();
}
private void userSentFrames(int userId, FrameDataBundle bundle)
@ -62,6 +63,8 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen())
return;
bool isFirstBundle = score.Replay.Frames.Count == 0;
foreach (var frame in bundle.Frames)
{
IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
@ -73,19 +76,8 @@ namespace osu.Game.Screens.Play
score.Replay.Frames.Add(convertedFrame);
}
seekToGameplay();
}
private bool seekedToGameplay;
private void seekToGameplay()
{
if (seekedToGameplay || score.Replay.Frames.Count == 0)
return;
NonFrameStableSeek(score.Replay.Frames[0].Time);
seekedToGameplay = true;
if (isFirstBundle && score.Replay.Frames.Count > 0)
NonFrameStableSeek(score.Replay.Frames[0].Time);
}
protected override Score CreateScore() => score;

View File

@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
[Resolved]
private IAPIProvider api { get; set; }
private TaskCompletionSource<bool> scoreSubmissionSource;
protected SubmittingPlayer(PlayerConfiguration configuration = null)
: base(configuration)
{
@ -106,27 +108,16 @@ namespace osu.Game.Screens.Play
{
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
if (token == null)
return;
await submitScore(score).ConfigureAwait(false);
}
var tcs = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
public override bool OnExiting(IScreen next)
{
var exiting = base.OnExiting(next);
request.Success += s =>
{
score.ScoreInfo.OnlineScoreID = s.ID;
tcs.SetResult(true);
};
submitScore(Score);
request.Failure += e =>
{
Logger.Error(e, "Failed to submit score");
tcs.SetResult(false);
};
api.Queue(request);
await tcs.Task.ConfigureAwait(false);
return exiting;
}
/// <summary>
@ -143,5 +134,33 @@ namespace osu.Game.Screens.Play
/// <param name="score">The score to be submitted.</param>
/// <param name="token">The submission token.</param>
protected abstract APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token);
private Task submitScore(Score score)
{
// token may be null if the request failed but gameplay was still allowed (see HandleTokenRetrievalFailure).
if (token == null)
return Task.CompletedTask;
if (scoreSubmissionSource != null)
return scoreSubmissionSource.Task;
scoreSubmissionSource = new TaskCompletionSource<bool>();
var request = CreateSubmissionRequest(score, token.Value);
request.Success += s =>
{
score.ScoreInfo.OnlineScoreID = s.ID;
scoreSubmissionSource.SetResult(true);
};
request.Failure += e =>
{
Logger.Error(e, "Failed to submit score");
scoreSubmissionSource.SetResult(false);
};
api.Queue(request);
return scoreSubmissionSource.Task;
}
}
}

View File

@ -4,9 +4,7 @@
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
@ -111,12 +109,9 @@ namespace osu.Game.Screens.Ranking.Expanded
var rating = Current.Value.DifficultyRating;
background.Colour = rating == DifficultyRating.ExpertPlus
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
: (ColourInfo)colours.ForDifficultyRating(rating);
background.Colour = colours.ForDifficultyRating(rating, true);
textFlow.Clear();
textFlow.AddText($"{wholePart}", s =>
{
s.Colour = Color4.Black;

View File

@ -127,6 +127,7 @@ namespace osu.Game.Skinning.Editor
public override bool HandleFlip(Direction direction)
{
var selectionQuad = getSelectionQuad();
Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1);
foreach (var b in SelectedBlueprints)
{
@ -136,10 +137,8 @@ namespace osu.Game.Skinning.Editor
updateDrawablePosition(drawableItem, flippedPosition);
drawableItem.Scale *= new Vector2(
direction == Direction.Horizontal ? -1 : 1,
direction == Direction.Vertical ? -1 : 1
);
drawableItem.Scale *= scaleFactor;
drawableItem.Rotation -= drawableItem.Rotation % 180 * 2;
}
return true;

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Audio;
namespace osu.Game.Skinning
{
/// <summary>
/// An <see cref="ISkin"/> that uses an underlying <see cref="IResourceStore{T}"/> with namespaces for resources retrieval.
/// </summary>
public class ResourceStoreBackedSkin : ISkin, IDisposable
{
private readonly TextureStore textures;
private readonly ISampleStore samples;
public ResourceStoreBackedSkin(IResourceStore<byte[]> resources, GameHost host, AudioManager audio)
{
textures = new TextureStore(host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(resources, @"Textures")));
samples = audio.GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
}
public Drawable? GetDrawableComponent(ISkinComponent component) => null;
public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => textures.Get(componentName, wrapModeS, wrapModeT);
public ISample? GetSample(ISampleInfo sampleInfo)
{
foreach (var lookup in sampleInfo.LookupNames)
{
ISample? sample = samples.Get(lookup);
if (sample != null)
return sample;
}
return null;
}
public IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup) => null;
public void Dispose()
{
textures.Dispose();
samples.Dispose();
}
}
}

View File

@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.IO.Stores;
using osu.Framework.Platform;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
@ -44,11 +48,16 @@ namespace osu.Game.Skinning
private ISkinSource parentSource;
private ResourceStoreBackedSkin rulesetResourcesSkin;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
parentSource = parent.Get<ISkinSource>();
parentSource.SourceChanged += OnSourceChanged;
if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
// ensure sources are populated and ready for use before childrens' asynchronous load flow.
UpdateSkinSources();
@ -78,6 +87,16 @@ namespace osu.Game.Skinning
break;
}
}
int lastDefaultSkinIndex = SkinSources.IndexOf(SkinSources.OfType<DefaultSkin>().LastOrDefault());
// Ruleset resources should be given the ability to override game-wide defaults
// This is achieved by placing them before the last instance of DefaultSkin.
// Note that DefaultSkin may not be present in some test scenes.
if (lastDefaultSkinIndex >= 0)
SkinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
else
SkinSources.Add(rulesetResourcesSkin);
}
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
@ -98,6 +117,8 @@ namespace osu.Game.Skinning
if (parentSource != null)
parentSource.SourceChanged -= OnSourceChanged;
rulesetResourcesSkin?.Dispose();
}
}
}

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// Interface that defines the dependencies required for multiplayer test scenes.
/// </summary>
public interface IMultiplayerTestSceneDependencies : IOnlinePlayTestSceneDependencies
{
/// <summary>
/// The cached <see cref="MultiplayerClient"/>.
/// </summary>
TestMultiplayerClient Client { get; }
/// <summary>
/// The cached <see cref="IRoomManager"/>.
/// </summary>
new TestMultiplayerRoomManager RoomManager { get; }
/// <summary>
/// The cached <see cref="UserLookupCache"/>.
/// </summary>
TestUserLookupCache LookupCache { get; }
/// <summary>
/// The cached <see cref="osu.Game.Online.Spectator.SpectatorClient"/>.
/// </summary>
TestSpectatorClient SpectatorClient { get; }
}
}

View File

@ -2,66 +2,55 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
public abstract class MultiplayerTestScene : RoomTestScene
/// <summary>
/// The base test scene for all multiplayer components and screens.
/// </summary>
public abstract class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
[Cached(typeof(MultiplayerClient))]
public TestMultiplayerClient Client { get; }
public TestMultiplayerClient Client => OnlinePlayDependencies.Client;
public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
public TestUserLookupCache LookupCache => OnlinePlayDependencies?.LookupCache;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
[Cached(typeof(IRoomManager))]
public TestMultiplayerRoomManager RoomManager { get; }
[Cached]
public Bindable<FilterCriteria> Filter { get; }
[Cached]
public OngoingOperationTracker OngoingOperationTracker { get; }
protected override Container<Drawable> Content => content;
private readonly TestMultiplayerRoomContainer content;
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
private readonly bool joinRoom;
protected MultiplayerTestScene(bool joinRoom = true)
{
this.joinRoom = joinRoom;
base.Content.Add(content = new TestMultiplayerRoomContainer { RelativeSizeAxes = Axes.Both });
Client = content.Client;
RoomManager = content.RoomManager;
Filter = content.Filter;
OngoingOperationTracker = content.OngoingOperationTracker;
}
[SetUp]
public new void Setup() => Schedule(() =>
{
RoomManager.Schedule(() => RoomManager.PartRoom());
if (joinRoom)
{
Room.Name.Value = "test name";
Room.Playlist.Add(new PlaylistItem
var room = new Room
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
});
Name = { Value = "test name" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = new TestBeatmap(Ruleset.Value).BeatmapInfo },
Ruleset = { Value = Ruleset.Value }
}
}
};
RoomManager.Schedule(() => RoomManager.CreateRoom(Room));
RoomManager.CreateRoom(room);
SelectedRoom.Value = room;
}
});
@ -72,5 +61,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (joinRoom)
AddUntilStep("wait for room join", () => Client.Room != null);
}
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
}
}

View File

@ -0,0 +1,38 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Spectator;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// Contains the basic dependencies of multiplayer test scenes.
/// </summary>
public class MultiplayerTestSceneDependencies : OnlinePlayTestSceneDependencies, IMultiplayerTestSceneDependencies
{
public TestMultiplayerClient Client { get; }
public TestUserLookupCache LookupCache { get; }
public TestSpectatorClient SpectatorClient { get; }
public new TestMultiplayerRoomManager RoomManager => (TestMultiplayerRoomManager)base.RoomManager;
public MultiplayerTestSceneDependencies()
{
Client = new TestMultiplayerClient(RoomManager);
LookupCache = new TestUserLookupCache();
SpectatorClient = CreateSpectatorClient();
CacheAs<MultiplayerClient>(Client);
CacheAs<UserLookupCache>(LookupCache);
CacheAs<SpectatorClient>(SpectatorClient);
}
protected override IRoomManager CreateRoomManager() => new TestMultiplayerRoomManager();
protected virtual TestSpectatorClient CreateSpectatorClient() => new TestSpectatorClient();
}
}

View File

@ -20,6 +20,9 @@ using osu.Game.Users;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// A <see cref="MultiplayerClient"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
public class TestMultiplayerClient : MultiplayerClient
{
public override IBindable<bool> IsConnected => isConnected;

View File

@ -1,48 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestMultiplayerRoomContainer : Container
{
protected override Container<Drawable> Content => content;
private readonly Container content;
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
[Cached(typeof(IRoomManager))]
public readonly TestMultiplayerRoomManager RoomManager;
[Cached]
public readonly Bindable<FilterCriteria> Filter = new Bindable<FilterCriteria>(new FilterCriteria());
[Cached]
public readonly OngoingOperationTracker OngoingOperationTracker;
public TestMultiplayerRoomContainer()
{
RelativeSizeAxes = Axes.Both;
RoomManager = new TestMultiplayerRoomManager();
Client = new TestMultiplayerClient(RoomManager);
OngoingOperationTracker = new OngoingOperationTracker();
AddRangeInternal(new Drawable[]
{
Client,
RoomManager,
OngoingOperationTracker,
content = new Container { RelativeSizeAxes = Axes.Both }
});
}
}
}

View File

@ -11,11 +11,15 @@ using osu.Game.Online.API.Requests;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Multiplayer;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// A <see cref="RoomManager"/> for use in multiplayer test scenes. Should generally not be used by itself outside of a <see cref="MultiplayerTestScene"/>.
/// </summary>
public class TestMultiplayerRoomManager : MultiplayerRoomManager
{
[Resolved]
@ -29,10 +33,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
public new readonly List<Room> Rooms = new List<Room>();
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load()
{
base.LoadComplete();
int currentScoreId = 0;
int currentRoomId = 0;
int currentPlaylistItemId = 0;

View File

@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
/// </summary>
public class BasicTestRoomManager : IRoomManager
{
public event Action RoomsUpdated
{
add { }
remove { }
}
public readonly BindableList<Room> Rooms = new BindableList<Room>();
public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
IBindableList<Room> IRoomManager.Rooms => Rooms;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
Rooms.Add(room);
onSuccess?.Invoke(room);
}
public void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null) => onSuccess?.Invoke(room);
public void PartRoom()
{
}
public void AddRooms(int count, RulesetInfo ruleset = null)
{
for (int i = 0; i < count; i++)
{
var room = new Room
{
RoomID = { Value = i },
Name = { Value = $"Room {i}" },
Host = { Value = new User { Username = "Host" } },
EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal }
};
if (ruleset != null)
{
room.Playlist.Add(new PlaylistItem
{
Ruleset = { Value = ruleset },
Beatmap =
{
Value = new BeatmapInfo
{
Metadata = new BeatmapMetadata()
}
}
});
}
CreateRoom(room);
}
}
}
}

View File

@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// Interface that defines the dependencies required for online play test scenes.
/// </summary>
public interface IOnlinePlayTestSceneDependencies
{
/// <summary>
/// The cached <see cref="Room"/>.
/// </summary>
Bindable<Room> SelectedRoom { get; }
/// <summary>
/// The cached <see cref="IRoomManager"/>
/// </summary>
IRoomManager RoomManager { get; }
/// <summary>
/// The cached <see cref="FilterCriteria"/>.
/// </summary>
Bindable<FilterCriteria> Filter { get; }
/// <summary>
/// The cached <see cref="OngoingOperationTracker"/>.
/// </summary>
OngoingOperationTracker OngoingOperationTracker { get; }
/// <summary>
/// The cached <see cref="OnlinePlayBeatmapAvailabilityTracker"/>.
/// </summary>
OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; }
}
}

View File

@ -0,0 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// A base test scene for all online play components and screens.
/// </summary>
public abstract class OnlinePlayTestScene : ScreenTestScene, IOnlinePlayTestSceneDependencies
{
public Bindable<Room> SelectedRoom => OnlinePlayDependencies?.SelectedRoom;
public IRoomManager RoomManager => OnlinePlayDependencies?.RoomManager;
public Bindable<FilterCriteria> Filter => OnlinePlayDependencies?.Filter;
public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker;
public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker;
/// <summary>
/// All dependencies required for online play components and screens.
/// </summary>
protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies?.OnlinePlayDependencies;
private DelegatedDependencyContainer dependencies;
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Container drawableDependenciesContainer;
protected OnlinePlayTestScene()
{
base.Content.AddRange(new Drawable[]
{
drawableDependenciesContainer = new Container { RelativeSizeAxes = Axes.Both },
content = new Container { RelativeSizeAxes = Axes.Both },
});
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent));
return dependencies;
}
[SetUp]
public void Setup() => Schedule(() =>
{
// Reset the room dependencies to a fresh state.
drawableDependenciesContainer.Clear();
dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies();
drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents);
});
/// <summary>
/// Creates the room dependencies. Called every <see cref="Setup"/>.
/// </summary>
/// <remarks>
/// Any custom dependencies required for online play sub-classes should be added here.
/// </remarks>
protected virtual OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new OnlinePlayTestSceneDependencies();
/// <summary>
/// A <see cref="IReadOnlyDependencyContainer"/> providing a mutable lookup source for online play dependencies.
/// </summary>
private class DelegatedDependencyContainer : IReadOnlyDependencyContainer
{
/// <summary>
/// The online play dependencies.
/// </summary>
public OnlinePlayTestSceneDependencies OnlinePlayDependencies { get; set; }
private readonly IReadOnlyDependencyContainer parent;
private readonly DependencyContainer injectableDependencies;
/// <summary>
/// Creates a new <see cref="DelegatedDependencyContainer"/>.
/// </summary>
/// <param name="parent">The fallback <see cref="IReadOnlyDependencyContainer"/> to use when <see cref="OnlinePlayDependencies"/> cannot satisfy a dependency.</param>
public DelegatedDependencyContainer(IReadOnlyDependencyContainer parent)
{
this.parent = parent;
injectableDependencies = new DependencyContainer(this);
}
public object Get(Type type)
=> OnlinePlayDependencies?.Get(type) ?? parent.Get(type);
public object Get(Type type, CacheInfo info)
=> OnlinePlayDependencies?.Get(type, info) ?? parent.Get(type, info);
public void Inject<T>(T instance)
where T : class
=> injectableDependencies.Inject(instance);
}
}
}

View File

@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
namespace osu.Game.Tests.Visual.OnlinePlay
{
/// <summary>
/// Contains the basic dependencies of online play test scenes.
/// </summary>
public class OnlinePlayTestSceneDependencies : IReadOnlyDependencyContainer, IOnlinePlayTestSceneDependencies
{
public Bindable<Room> SelectedRoom { get; }
public IRoomManager RoomManager { get; }
public Bindable<FilterCriteria> Filter { get; }
public OngoingOperationTracker OngoingOperationTracker { get; }
public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; }
/// <summary>
/// All cached dependencies which are also <see cref="Drawable"/> components.
/// </summary>
public IReadOnlyList<Drawable> DrawableComponents => drawableComponents;
private readonly List<Drawable> drawableComponents = new List<Drawable>();
private readonly DependencyContainer dependencies;
public OnlinePlayTestSceneDependencies()
{
SelectedRoom = new Bindable<Room>();
RoomManager = CreateRoomManager();
Filter = new Bindable<FilterCriteria>(new FilterCriteria());
OngoingOperationTracker = new OngoingOperationTracker();
AvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker();
dependencies = new DependencyContainer(new CachedModelDependencyContainer<Room>(null) { Model = { BindTarget = SelectedRoom } });
CacheAs(SelectedRoom);
CacheAs(RoomManager);
CacheAs(Filter);
CacheAs(OngoingOperationTracker);
CacheAs(AvailabilityTracker);
}
public object Get(Type type)
=> dependencies.Get(type);
public object Get(Type type, CacheInfo info)
=> dependencies.Get(type, info);
public void Inject<T>(T instance)
where T : class
=> dependencies.Inject(instance);
protected void Cache(object instance)
{
dependencies.Cache(instance);
if (instance is Drawable drawable)
drawableComponents.Add(drawable);
}
protected void CacheAs<T>(T instance)
where T : class
{
dependencies.CacheAs(instance);
if (instance is Drawable drawable)
drawableComponents.Add(drawable);
}
protected virtual IRoomManager CreateRoomManager() => new BasicTestRoomManager();
}
}

View File

@ -1,33 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.Rooms;
namespace osu.Game.Tests.Visual
{
public abstract class RoomTestScene : ScreenTestScene
{
[Cached]
private readonly Bindable<Room> currentRoom = new Bindable<Room>();
protected Room Room => currentRoom.Value;
private CachedModelDependencyContainer<Room> dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new CachedModelDependencyContainer<Room>(base.CreateChildDependencies(parent));
dependencies.Model.BindTo(currentRoom);
return dependencies;
}
[SetUp]
public void Setup() => Schedule(() =>
{
currentRoom.Value = new Room();
});
}
}

View File

@ -20,9 +20,15 @@ namespace osu.Game.Tests.Visual.Spectator
{
public class TestSpectatorClient : SpectatorClient
{
/// <summary>
/// Maximum number of frames sent per bundle via <see cref="SendFrames"/>.
/// </summary>
public const int FRAME_BUNDLE_SIZE = 10;
public override IBindable<bool> IsConnected { get; } = new Bindable<bool>(true);
private readonly Dictionary<int, int> userBeatmapDictionary = new Dictionary<int, int>();
private readonly Dictionary<int, int> userNextFrameDictionary = new Dictionary<int, int>();
[Resolved]
private IAPIProvider api { get; set; } = null!;
@ -35,6 +41,7 @@ namespace osu.Game.Tests.Visual.Spectator
public void StartPlay(int userId, int beatmapId)
{
userBeatmapDictionary[userId] = beatmapId;
userNextFrameDictionary[userId] = 0;
sendPlayingState(userId);
}
@ -57,24 +64,41 @@ namespace osu.Game.Tests.Visual.Spectator
public new void Schedule(Action action) => base.Schedule(action);
/// <summary>
/// Sends frames for an arbitrary user.
/// Sends frames for an arbitrary user, in bundles containing 10 frames each.
/// </summary>
/// <param name="userId">The user to send frames for.</param>
/// <param name="index">The frame index.</param>
/// <param name="count">The number of frames to send.</param>
public void SendFrames(int userId, int index, int count)
/// <param name="count">The total number of frames to send.</param>
public void SendFrames(int userId, int count)
{
var frames = new List<LegacyReplayFrame>();
for (int i = index; i < index + count; i++)
{
var buttonState = i == index + count - 1 ? ReplayButtonState.None : ReplayButtonState.Left1;
int currentFrameIndex = userNextFrameDictionary[userId];
int lastFrameIndex = currentFrameIndex + count - 1;
frames.Add(new LegacyReplayFrame(i * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
for (; currentFrameIndex <= lastFrameIndex; currentFrameIndex++)
{
// This is done in the next frame so that currentFrameIndex is updated to the correct value.
if (frames.Count == FRAME_BUNDLE_SIZE)
flush();
var buttonState = currentFrameIndex == lastFrameIndex ? ReplayButtonState.None : ReplayButtonState.Left1;
frames.Add(new LegacyReplayFrame(currentFrameIndex * 100, RNG.Next(0, 512), RNG.Next(0, 512), buttonState));
}
var bundle = new FrameDataBundle(new ScoreInfo { Combo = index + count }, frames);
((ISpectatorClient)this).UserSentFrames(userId, bundle);
flush();
userNextFrameDictionary[userId] = currentFrameIndex;
void flush()
{
if (frames.Count == 0)
return;
var bundle = new FrameDataBundle(new ScoreInfo { Combo = currentFrameIndex }, frames.ToArray());
((ISpectatorClient)this).UserSentFrames(userId, bundle);
frames.Clear();
}
}
protected override Task BeginPlayingInternal(SpectatorState state)

View File

@ -1,14 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
@ -16,7 +20,7 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// A player that exposes many components that would otherwise not be available, for testing purposes.
/// </summary>
public class TestPlayer : Player
public class TestPlayer : SoloPlayer
{
protected override bool PauseOnFocusLost { get; }
@ -35,6 +39,10 @@ namespace osu.Game.Tests.Visual
public new HealthProcessor HealthProcessor => base.HealthProcessor;
public bool TokenCreationRequested { get; private set; }
public Score SubmittedScore { get; private set; }
public new bool PauseCooldownActive => base.PauseCooldownActive;
public readonly List<JudgementResult> Results = new List<JudgementResult>();
@ -49,6 +57,20 @@ namespace osu.Game.Tests.Visual
PauseOnFocusLost = pauseOnFocusLost;
}
protected override bool HandleTokenRetrievalFailure(Exception exception) => false;
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
TokenCreationRequested = true;
return base.CreateTokenRequest();
}
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token)
{
SubmittedScore = score;
return base.CreateSubmissionRequest(score, token);
}
protected override void PrepareReplay()
{
// Generally, replay generation is handled by whatever is constructing the player.

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using osu.Game.Database;
using osu.Game.Users;
namespace osu.Game.Tests.Visual
{
public class TestUserLookupCache : UserLookupCache
{
protected override Task<User> ComputeValueAsync(int lookup, CancellationToken token = default) => Task.FromResult(new User
{
Id = lookup,
Username = $"User {lookup}"
});
}
}

View File

@ -20,26 +20,26 @@
<ItemGroup Label="Package References">
<PackageReference Include="AutoMapper" Version="10.1.1" />
<PackageReference Include="DiffPlex" Version="1.7.0" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.33" />
<PackageReference Include="Humanizer" Version="2.10.1" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.34" />
<PackageReference Include="Humanizer" Version="2.11.10" />
<PackageReference Include="MessagePack" Version="2.2.85" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.6" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.6" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.6" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="5.0.7" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="5.0.7" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="5.0.7" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.608.0">
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.614.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.2.0" />
<PackageReference Include="ppy.osu.Framework" Version="2021.628.0" />
<PackageReference Include="Realm" Version="10.2.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.618.0" />
<PackageReference Include="Sentry" Version="3.4.0" />
<PackageReference Include="SharpCompress" Version="0.28.2" />
<PackageReference Include="Sentry" Version="3.6.0" />
<PackageReference Include="SharpCompress" Version="0.28.3" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
</ItemGroup>

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