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Adjust daily challenge tier thresholds to match expectations
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@ -138,34 +138,32 @@ namespace osu.Game.Overlays.Profile.Header.Components
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topFifty.ValueColour = colourProvider.Content2;
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topFifty.ValueColour = colourProvider.Content2;
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}
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}
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// reference: https://github.com/ppy/osu-web/blob/adf1e94754ba9625b85eba795f4a310caf169eec/resources/js/profile-page/daily-challenge.tsx#L13-L47
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// reference: https://github.com/ppy/osu-web/blob/a97f156014e00ea1aa315140da60542e798a9f06/resources/js/profile-page/daily-challenge.tsx#L13-L47
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// Rounding up is needed here to ensure the overlay shows the same colour as osu-web for the play count.
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// Rounding down is needed here to ensure the overlay shows the same colour as osu-web for the play count.
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// This is because, for example, 31 / 3 > 10 in JavaScript because floats are used, while here it would
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public static RankingTier TierForPlayCount(int playCount) => TierForDaily((int)Math.Floor(playCount / 3.0d));
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// get truncated to 10 with an integer division and show a lower tier.
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public static RankingTier TierForPlayCount(int playCount) => TierForDaily((int)Math.Ceiling(playCount / 3.0d));
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public static RankingTier TierForDaily(int daily)
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public static RankingTier TierForDaily(int daily)
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{
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{
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if (daily > 360)
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if (daily >= 360)
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return RankingTier.Lustrous;
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return RankingTier.Lustrous;
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if (daily > 240)
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if (daily >= 240)
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return RankingTier.Radiant;
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return RankingTier.Radiant;
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if (daily > 120)
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if (daily >= 120)
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return RankingTier.Rhodium;
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return RankingTier.Rhodium;
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if (daily > 60)
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if (daily >= 60)
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return RankingTier.Platinum;
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return RankingTier.Platinum;
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if (daily > 30)
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if (daily >= 30)
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return RankingTier.Gold;
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return RankingTier.Gold;
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if (daily > 10)
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if (daily >= 10)
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return RankingTier.Silver;
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return RankingTier.Silver;
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if (daily > 5)
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if (daily >= 5)
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return RankingTier.Bronze;
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return RankingTier.Bronze;
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return RankingTier.Iron;
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return RankingTier.Iron;
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