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Fix test failures due to missing colour provider dependency

This commit is contained in:
Dean Herbert 2022-10-13 16:57:37 +09:00
parent 15f9697c9f
commit 6608ada925
4 changed files with 12 additions and 7 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
[Cached]
private readonly EditorClock editorClock;

View File

@ -4,8 +4,10 @@
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Screens.Edit.Components.RadioButtons;
namespace osu.Game.Tests.Visual.Editing
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorComposeRadioButtons : OsuTestScene
{
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
public TestSceneEditorComposeRadioButtons()
{
EditorRadioButtonCollection collection;

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@ -148,10 +148,6 @@ namespace osu.Game.Tests.Visual.Editing
});
AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
AddStep("place circle", () => InputManager.Click(MouseButton.Left));
AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
}
[Test]

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@ -70,8 +70,8 @@ namespace osu.Game.Overlays
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider? colourProvider)
{
CornerRadius = corner_radius;
@ -80,7 +80,7 @@ namespace osu.Game.Overlays
background = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
Colour = colourProvider?.Background5 ?? Color4.Black,
},
new FillFlowContainer
{