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Fix test failures due to missing colour provider dependency
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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@ -33,6 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Cached]
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private readonly EditorClock editorClock;
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@ -4,8 +4,10 @@
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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namespace osu.Game.Tests.Visual.Editing
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@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneEditorComposeRadioButtons : OsuTestScene
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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public TestSceneEditorComposeRadioButtons()
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{
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EditorRadioButtonCollection collection;
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@ -148,10 +148,6 @@ namespace osu.Game.Tests.Visual.Editing
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});
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AddAssert("no circles placed", () => editorBeatmap.HitObjects.Count == 0);
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AddStep("place circle", () => InputManager.Click(MouseButton.Left));
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AddAssert("circle placed", () => editorBeatmap.HitObjects.Count == 1);
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}
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[Test]
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@ -70,8 +70,8 @@ namespace osu.Game.Overlays
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Masking = true;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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[BackgroundDependencyLoader(true)]
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private void load(OverlayColourProvider? colourProvider)
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{
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CornerRadius = corner_radius;
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@ -80,7 +80,7 @@ namespace osu.Game.Overlays
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background = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background5,
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Colour = colourProvider?.Background5 ?? Color4.Black,
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},
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new FillFlowContainer
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{
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