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moving all controlpoints at once for slider
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parent
4ef8e00a78
commit
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@ -127,13 +127,14 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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didFlip = true;
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foreach (var point in slider.Path.ControlPoints)
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{
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point.Position = new Vector2(
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(direction == Direction.Horizontal ? -1 : 1) * point.Position.X,
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(direction == Direction.Vertical ? -1 : 1) * point.Position.Y
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);
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}
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var controlPoints = slider.Path.ControlPoints.Select(p =>
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new PathControlPoint(new Vector2(
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(direction == Direction.Horizontal ? -1 : 1) * p.Position.X,
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(direction == Direction.Vertical ? -1 : 1) * p.Position.Y
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), p.Type)).ToArray();
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slider.Path.ControlPoints.Clear();
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slider.Path.ControlPoints.AddRange(controlPoints);
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}
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}
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@ -183,8 +184,11 @@ namespace osu.Game.Rulesets.Osu.Edit
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if (h is IHasPath path)
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{
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foreach (var point in path.Path.ControlPoints)
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point.Position = RotatePointAroundOrigin(point.Position, Vector2.Zero, delta);
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var controlPoints = path.Path.ControlPoints.Select(p =>
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new PathControlPoint(RotatePointAroundOrigin(p.Position, Vector2.Zero, delta), p.Type)).ToArray();
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path.Path.ControlPoints.Clear();
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path.Path.ControlPoints.AddRange(controlPoints);
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}
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}
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