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Use local bindable
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4bd2c7e95f
commit
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@ -18,6 +18,7 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using System.Linq;
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using osu.Framework.Configuration;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Framework.Logging;
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@ -35,6 +36,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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private FillFlowContainer<LeaderboardScore> scrollFlow;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Action<Score> ScoreSelected;
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private readonly LoadingAnimation loading;
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@ -185,7 +188,9 @@ namespace osu.Game.Screens.Select.Leaderboards
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this.osuGame = osuGame;
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if (osuGame != null)
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osuGame.Ruleset.ValueChanged += handleRulesetChange;
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ruleset.BindTo(osuGame.Ruleset);
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ruleset.ValueChanged += r => updateScores();
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if (api != null)
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api.OnStateChange += handleApiStateChange;
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@ -195,17 +200,12 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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base.Dispose(isDisposing);
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if (osuGame != null)
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osuGame.Ruleset.ValueChanged -= handleRulesetChange;
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if (api != null)
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api.OnStateChange -= handleApiStateChange;
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}
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private GetScoresRequest getScoresRequest;
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private void handleRulesetChange(RulesetInfo ruleset) => updateScores();
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private void handleApiStateChange(APIState oldState, APIState newState)
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{
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if (Scope == LeaderboardScope.Local)
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