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Slight rewording

This commit is contained in:
Salman Ahmed 2020-09-04 11:11:07 +03:00
parent 54013790fc
commit 65d541456a

View File

@ -279,7 +279,7 @@ namespace osu.Game.Overlays
private void changeBeatmap(WorkingBeatmap newWorking) private void changeBeatmap(WorkingBeatmap newWorking)
{ {
// The provided beatmap is same as current, no need to do any changes. // If the provided beatmap is same as current, then there is no need to do any changes.
if (newWorking == current) if (newWorking == current)
return; return;