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Slight rewording
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@ -279,7 +279,7 @@ namespace osu.Game.Overlays
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private void changeBeatmap(WorkingBeatmap newWorking)
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private void changeBeatmap(WorkingBeatmap newWorking)
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{
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{
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// The provided beatmap is same as current, no need to do any changes.
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// If the provided beatmap is same as current, then there is no need to do any changes.
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if (newWorking == current)
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if (newWorking == current)
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return;
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return;
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